Pirschende Chimerale
Beast
stance movement speed +% final [-50]
Prowling Chimeral
SpectreY
AreaFeuchtlande der Chimären, Die Zikkurat-Zuflucht, Feuchtlande der Chimären
Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • Feuchtlande der Chimären, Feuchtlande der Chimären: Pirschende Chimerale
  • Die Zikkurat-Zuflucht: Pirschende Chimerale, Verunglückter Entdecker, Verunglückter Entdecker, Verunglückter Entdecker, Verunglückter Entdecker
  • Leben
    165%
    Rüstung
    +25%
    Ausweichen
    +50%
    Widerstand
    0 30 0 0
    Damage
    132%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 15
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    165%
    Model Size
    100%
    Type
    TigerChimeral
    Metadata
    TigerChimeral
    Stufe
    65
    Leben
    10,746
    Rüstung
    2,529
    Ausweichwert
    660
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    1,974
    Angriffszeit
    1.5
    Erfahrung
    35,487
    Minion Life
    9,862
    Minion Damage
    596
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASStepDistance5
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    Kritische Trefferchance: 5%
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    melee conditional step distance [5]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASTigerChimeralDodgeLeft
    Abklingzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    EASTigerChimeralDodgeRight
    Abklingzeit: 1 Sek.
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    Stats
    {
    	// for approach attack
    	// set_melee_conditional_step_distance = 5
    	set_base_heavy_stun_duration_ms = 2585	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "Roll( 1, 1, { PlayEffect( 'Metadata/Monsters/WereCat/TigerChimeralAggroAudio.ao' ); } );"
    }
    
    Render
    {
    	selection_size_override = "175, 175, 150"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WereCat/TigerChimeral"] = {
        name = "Prowling Chimeral",
        life = 1.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASStepDistance5",
            "EASTigerChimeralDodgeLeft",
            "EASTigerChimeralDodgeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStepDistance5"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_conditional_step_distance",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTigerChimeralDodgeLeft"] = {
        name = "EASTigerChimeralDodgeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTigerChimeralDodgeRight"] = {
        name = "EASTigerChimeralDodgeRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceMovementSpeedNegative50
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Edit

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