Arpenteuse noire
Bête
ignore actor scale from stats [1]
Black Strider
SpectreN
AreaLa Grotte des Titans, La Forêt cendreuse, Le Refuge de la Ziggourat
Tagsallows_inc_aoe, beast, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
Packs
  • La Grotte des Titans, La Forêt cendreuse: Arpenteuse noire
  • Le Refuge de la Ziggourat: Arpenteuse noire, Rôdeur des caveaux
  • Vie
    200%
    Résistance
    -30 0 0 0
    Damage
    200%
    Précision
    100%
    Attack Distance
    8 ~ 28
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    160%
    Type
    BlackStrider
    Metadata
    BlackStrider
    Niveau
    65
    Vie
    13,026
    2,023
    Damage
    425
    Dégâts des sorts
    425
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackStriderMassMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 80%
    Temps d'attaque: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    20% de Perte de Dégâts d'Attaque
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTBlackStriderMassMortar
    Triggerable
    Temps de recharge: 8.5 sec.
    spell maximum action distance +% [-65]
    GABlackStriderWebMortarImpact
    Triggerable, Attack
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 35%
    Temps d'attaque: 1.5 sec.
    65% de Perte de Dégâts d'Attaque
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    BlackStriderWebProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWBlackStriderWebProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 340–510
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1150]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1500]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/BlackStrider"] = {
        name = "Black Strider",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWBlackStriderWebProjectile",
            "BlackStriderWebProjectile",
            "BlackStriderMassMortar",
            "GABlackStriderWebMortarImpact",
            "GTBlackStriderMassMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBlackStriderWebProjectile"] = {
        name = "MPWBlackStriderWebProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1150, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackStriderWebProjectile"] = {
        name = "BlackStriderWebProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackStriderMassMortar"] = {
        name = "BlackStriderMassMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5, 1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackStriderWebMortarImpact"] = {
        name = "GABlackStriderWebMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {3000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackStriderMassMortar"] = {
        name = "GTBlackStriderMassMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Arpenteuse noire
    Bête
    ignore actor scale from stats [1]
    Black Strider
    SpectreN
    AreaL'Épreuve des Sekhemas
    Tagsallows_inc_aoe, beast, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
    Packs
  • L'Épreuve des Sekhemas: Arpenteuse noire, Rôdeur des caveaux
  • Vie
    200%
    Résistance
    -30 0 0 0
    Damage
    200%
    Précision
    100%
    Attack Distance
    8 ~ 28
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    160%
    Type
    BlackStriderSanctumTrial
    Metadata
    BlackStriderSanctumTrial
    Niveau
    22
    Vie
    610
    Damage
    83
    Dégâts des sorts
    83
    Précision
    340
    Temps d'attaque
    1.5
    Expérience
    1,592
    Minion Life
    2,014
    Minion Damage
    119
    Minion Armour
    106
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 66–99
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGESanctumBlackStriderWeb
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    30% de Réduction de la Vitesse de déplacement
    base skill effect duration [6000]
    ground web art variation [1000]
    MPWBlackStriderWebProjectileSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 66–99
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1151]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1300]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/BlackStriderSanctumTrial"] = {
        name = "Black Strider",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWBlackStriderWebProjectileSanctum",
            "CGESanctumBlackStriderWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBlackStriderWebProjectileSanctum"] = {
        name = "MPWBlackStriderWebProjectileSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1151, 1300, 3, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGESanctumBlackStriderWeb"] = {
        name = "CGESanctumBlackStriderWeb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_web_art_variation",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, -30, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Arpenteuse noire
    Bête
    ignore actor scale from stats [1]
    Black Strider
    SpectreN
    Tagsallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, spider, Stab_onhit_audio
    Vie
    200%
    Résistance
    -30 0 0 0
    Damage
    200%
    Précision
    100%
    Attack Distance
    8 ~ 28
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    160%
    Type
    BlackStrider
    Metadata
    BlackStriderEmerge
    Niveau
    68
    Vie
    15,514
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlackStriderMassMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 80%
    Temps d'attaque: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    20% de Perte de Dégâts d'Attaque
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTBlackStriderMassMortar
    Triggerable
    Temps de recharge: 8.5 sec.
    spell maximum action distance +% [-65]
    GABlackStriderWebMortarImpact
    Triggerable, Attack
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 35%
    Temps d'attaque: 1.5 sec.
    65% de Perte de Dégâts d'Attaque
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    base skill effect duration [3000]
    is area damage [1]
    BlackStriderWebProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWBlackStriderWebProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1150]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1500]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/BlackStrider/BlackStrider"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	on_start_Emerge2 = "RemoveCollidability();"
    	on_event_targetable_for_Emerge2 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/BlackStrider/BlackStrider"
    
    Actor
    {
    	on_start_Emerge2 =
    	"
    		DisableTargetable();
    		DisableHighlighting();
    	"
    	
    	on_event_targetable_for_Emerge2 =
    	"
    		EnableTargetable();
    		EnableHighlighting();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/BlackStriderEmerge"] = {
        name = "Black Strider",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWBlackStriderWebProjectile",
            "BlackStriderWebProjectile",
            "BlackStriderMassMortar",
            "GABlackStriderWebMortarImpact",
            "GTBlackStriderMassMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBlackStriderWebProjectile"] = {
        name = "MPWBlackStriderWebProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1150, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackStriderWebProjectile"] = {
        name = "BlackStriderWebProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackStriderMassMortar"] = {
        name = "BlackStriderMassMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5, 1, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackStriderWebMortarImpact"] = {
        name = "GABlackStriderWebMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {3000, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBlackStriderMassMortar"] = {
        name = "GTBlackStriderMassMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Arpenteuse noire
    Bête
    ignore actor scale from stats [1]
    Black Strider
    SpectreN
    Spectre OverrideMetadata/Monsters/DemonSpiders/BlackStriderSanctumTrial
    Tagsallows_inc_aoe, beast, cannot_be_monolith, fast_movement, melee, physical_affinity, sanctum_monster, spider, Stab_onhit_audio
    Vie
    200%
    Résistance
    -30 0 0 0
    Damage
    200%
    Précision
    100%
    Attack Distance
    8 ~ 28
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    160%
    Type
    BlackStriderSanctumTrial
    Metadata
    BlackStriderEmergeSanctumTrial
    Niveau
    68
    Vie
    15,514
    2,413
    Damage
    466
    Dégâts des sorts
    466
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    57,268
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    2,413
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGESanctumBlackStriderWeb
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    30% de Réduction de la Vitesse de déplacement
    base skill effect duration [6000]
    ground web art variation [1000]
    MPWBlackStriderWebProjectileSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 373–559
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    Tire Projectiles supplémentaires
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1151]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1300]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonSpiders/BlackStrider/BlackStriderSanctum"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	on_start_Emerge2 = "RemoveCollidability();"
    	on_event_targetable_for_Emerge2 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonSpiders/BlackStrider/BlackStriderSanctum"
    
    Actor
    {
    	on_start_Emerge2 =
    	"
    		DisableTargetable();
    		DisableHighlighting();
    	"
    	
    	on_event_targetable_for_Emerge2 =
    	"
    		EnableTargetable();
    		EnableHighlighting();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonSpiders/BlackStriderEmergeSanctumTrial"] = {
        name = "Black Strider",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWBlackStriderWebProjectileSanctum",
            "CGESanctumBlackStriderWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBlackStriderWebProjectileSanctum"] = {
        name = "MPWBlackStriderWebProjectileSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1151, 1300, 3, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGESanctumBlackStriderWeb"] = {
        name = "CGESanctumBlackStriderWeb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_web_art_variation",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, -30, 6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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