Profane faridun
Humanoïde
Faridun Fledgling
SpectreY
AreaLe Refuge de la Ziggourat
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • Le Refuge de la Ziggourat: Infanterie faridun, Javelinière faridun, Profane faridun, Danse-lames faridun
  • Vie
    80%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Attack Distance
    4 ~ 9
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    MutewindGirl
    Metadata
    MutewindGirl
    Niveau
    65
    Vie
    5,210
    2,023
    Damage
    170
    Dégâts des sorts
    170
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWMutewindGirlGhostSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Transperce toutes les cibles
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1024]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAMutewindGirlSlam
    Triggerable, Attack
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/CorruptedBanditGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/FaridunSandGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/GrimBanditGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/MutewindBanditGirlAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindGirl"] = {
        name = "Faridun Fledgling",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MPWMutewindGirlGhostSpear",
            "GAMutewindGirlSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWMutewindGirlGhostSpear"] = {
        name = "MPWMutewindGirlGhostSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "cast_time_overrides_attack_duration",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {1024, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindGirlSlam"] = {
        name = "GAMutewindGirlSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Profane faridun
    Faridun Fledgling
    SpectreY
    AreaLes Portes d'Halani, Les Cimes de Deshar, Le Réservoir de Qimah
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Les Cimes de Deshar, Le Réservoir de Qimah: Empaleuse faridun, Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Les Portes d'Halani: Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Empaleuse faridun, Profane faridun, Danse-lames faridun, Infanterie faridun
  • Vie
    80%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Attack Distance
    4 ~ 11
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    MutewindGirl
    Metadata
    MutewindGirlCorroded_
    Niveau
    56
    Vie
    3,005
    1,176
    Damage
    127
    Dégâts des sorts
    127
    Précision
    1,588
    Temps d'attaque
    1.5
    Expérience
    10,037
    Minion Life
    3,694
    Minion Damage
    410
    Minion Armour
    1,176
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 102–153
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance30
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 102–153
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance60
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 102–153
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWMutewindGirlGhostSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 102–153
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Transperce toutes les cibles
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1024]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAMutewindGirlSlam
    Triggerable, Attack
    Base Damage: 102–153
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/CorruptedBanditGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/FaridunSandGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/GrimBanditGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/MutewindBanditGirlAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindGirlCorroded_"] = {
        name = "Faridun Fledgling",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MASExtraAttackDistance30",
            "MASExtraAttackDistance60",
            "MPWMutewindGirlGhostSpear",
            "GAMutewindGirlSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance30"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance60"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWMutewindGirlGhostSpear"] = {
        name = "MPWMutewindGirlGhostSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "cast_time_overrides_attack_duration",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {1024, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindGirlSlam"] = {
        name = "GAMutewindGirlSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Profane faridun
    SpectreY
    AreaLe Cuirassé, Avant-garde du Cuirassé, Sacred Reservoir, Le Refuge de la Ziggourat
    Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Le Cuirassé, Avant-garde du Cuirassé: Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Le Refuge de la Ziggourat: Infanterie lourde faridun, Javelinière faridun, Profane faridun, Tranche-vent faridun
  • Vie
    80%
    Évasion
    +50%
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Attack Distance
    4 ~ 11
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    MutewindGirl
    Metadata
    MutewindGirlGrim_
    Niveau
    65
    Vie
    5,210
    2,023
    Damage
    170
    Dégâts des sorts
    170
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    17,206
    Minion Life
    5,026
    Minion Damage
    663
    Minion Armour
    2,023
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance30
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance60
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWMutewindGirlGhostSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Transperce toutes les cibles
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1024]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAMutewindGirlSlam
    Triggerable, Attack
    Base Damage: 136–204
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2233
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/CorruptedBanditGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/FaridunSandGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/GrimBanditGirlAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditGirl/MutewindBanditGirlAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindGirlGrim_"] = {
        name = "Faridun Fledgling",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MASExtraAttackDistance30",
            "MASExtraAttackDistance60",
            "MPWMutewindGirlGhostSpear",
            "GAMutewindGirlSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance30"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance60"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWMutewindGirlGhostSpear"] = {
        name = "MPWMutewindGirlGhostSpear",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "cast_time_overrides_attack_duration",
            "maintain_projectile_direction_when_using_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {1024, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindGirlSlam"] = {
        name = "GAMutewindGirlSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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