Tranche-vent faridun
stance movement speed +% final [-68]
Faridun Wind-slicer
SpectreY
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
Vie
105%
Évasion
+80%
Ailment Threshold
%
Résistance
0 0 0 0
Damage
105%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
105%
Model Size
100%
Type
MutewindWomanDualDagger
Metadata
MutewindWomanDualDagger_
Niveau
68
Vie
8,145
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
245
Dégâts des sorts
245
Précision
0
Attack Time
1.5
Expérience
30,066
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 196–294
Chances de Touche critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeMutewind
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"

Transitionable {}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "Emerge"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2733
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"

Actor
{
	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}

Functions {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanDualDagger_"] = {
    name = "Faridun Wind-slicer",
    life = 1.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedComboTEMP",
        "WalkEmergeMutewind",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
    name = "WalkEmergeMutewind",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-68]
IdStanceMovementSpeedNegative68_____
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Tranche-vent faridun
    stance movement speed +% final [-68]
    Faridun Wind-slicer
    SpectreY
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Tranche-vent faridun, Danse-lames faridun
  • Vie
    105%
    Évasion
    +80%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    105%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    105%
    Model Size
    100%
    Type
    MutewindWomanDualDagger
    Metadata
    MutewindWomanDualDaggerSandCrusted
    Niveau
    68
    Vie
    8,145
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    245
    Dégâts des sorts
    245
    Précision
    0
    Attack Time
    1.5
    Expérience
    30,066
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 196–294
    Chances de Touche critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Actor
    {
    	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
    	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualDaggerSandCrusted"] = {
        name = "Faridun Wind-slicer",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Tranche-vent faridun
    stance movement speed +% final [-68]
    Faridun Wind-slicer
    SpectreY
    AreaLes Portes d'Halani, Les Cimes de Deshar, Les Portes d'Halani, Les Cimes de Deshar
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Les Cimes de Deshar, Les Cimes de Deshar: Empaleuse faridun, Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Les Portes d'Halani, Les Portes d'Halani: Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Vie
    105%
    Évasion
    +80%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    105%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    105%
    Model Size
    100%
    Type
    MutewindWomanDualDagger
    Metadata
    MutewindWomanDualDaggerCorroded__
    Niveau
    57
    Vie
    4,628
    Armure
    1,788
    Évasion
    353
    Bouclier d'énergie
    0
    Damage
    172
    Dégâts des sorts
    172
    Précision
    0
    Attack Time
    1.5
    Expérience
    14,063
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 138–207
    Chances de Touche critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Actor
    {
    	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
    	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualDaggerCorroded__"] = {
        name = "Faridun Wind-slicer",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Tranche-vent faridun
    stance movement speed +% final [-68]
    Faridun Wind-slicer
    SpectreY
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Danse-lames faridun, Lancier faridun, Épéiste faridun, Lancière faridun, Tranche-vent faridun
  • Vie
    105%
    Évasion
    +80%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    105%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    105%
    Model Size
    100%
    Type
    MutewindWomanDualDagger
    Metadata
    MutewindWomanDualDaggerCorrodedPatrol_
    Niveau
    68
    Vie
    8,145
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    245
    Dégâts des sorts
    245
    Précision
    0
    Attack Time
    1.5
    Expérience
    30,066
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 196–294
    Chances de Touche critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWoman"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualDaggerCorrodedPatrol_"] = {
        name = "Faridun Wind-slicer",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Tranche-vent faridun
    stance movement speed +% final [-68]
    Faridun Wind-slicer
    SpectreY
    AreaLe Cuirassé, Avant-garde du Cuirassé, Le Refuge de la Ziggourat, Le Cuirassé, Avant-garde du Cuirassé
    TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • Le Cuirassé, Avant-garde du Cuirassé, Le Cuirassé, Avant-garde du Cuirassé: Tranche-vent faridun, Néophyte faridun, Profane faridun
  • Le Refuge de la Ziggourat: Infanterie lourde faridun, Javelinière faridun, Profane faridun, Tranche-vent faridun
  • Vie
    105%
    Évasion
    +80%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    105%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    105%
    Model Size
    100%
    Type
    MutewindWomanDualDagger
    Metadata
    MutewindWomanDualDaggerGrim
    Niveau
    70
    Vie
    9,152
    Armure
    3,877
    Évasion
    502
    Bouclier d'énergie
    0
    Damage
    260
    Dégâts des sorts
    260
    Précision
    0
    Attack Time
    1.5
    Expérience
    36,371
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 208–312
    Chances de Touche critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    DTTMutewindWomanDualDaggerGrimSmokeDash
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 12 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [50]
    walk emerge extra distance [5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Actor
    {
    	on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
    	on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindWomanDualDaggerGrim"] = {
        name = "Faridun Wind-slicer",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
            "DTTMutewindWomanDualDaggerGrimSmokeDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindWomanDualDaggerGrimSmokeDash"] = {
        name = "DTTMutewindWomanDualDaggerGrimSmokeDash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {5, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Edit

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