Traqueur oublié
Forgotten Stalker
SpectreY
AreaMine de Mawdun, Le Refuge de la Ziggourat, Mine de Mawdun
Tagsdemon, melee, not_int, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Packs
  • Mine de Mawdun, Mine de Mawdun: Traqueur oublié
  • Le Refuge de la Ziggourat: Traqueur oublié
  • Vie
    110%
    Armure
    +20%
    Évasion
    +65%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    110%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    110%
    Type
    FallenGodsStalker
    Metadata
    FallenGodsStalkerFoundry_
    Niveau
    70
    Vie
    9,588
    Armure
    3,877
    Évasion
    502
    Bouclier d'énergie
    0
    Damage
    273
    Dégâts des sorts
    273
    Précision
    0
    Attack Time
    1.5
    Expérience
    38,103
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 218–327
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGenericMonsterTaunt
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    GAFallenStalkerFlicker
    Triggerable, Attack
    Base Damage: 218–327
    Chances de [Critical|Touche critique]: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    Temps de recharge: 5 sec.
    40% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    EASFallenStalkerShadowClone
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2600
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FallenGods/FallenGodsStalkerFoundry_"] = {
        name = "Forgotten Stalker",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAFallenStalkerFlicker",
            "EASFallenStalkerShadowClone",
            "EASGenericMonsterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenStalkerFlicker"] = {
        name = "GAFallenStalkerFlicker",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenStalkerShadowClone"] = {
        name = "EASFallenStalkerShadowClone",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGenericMonsterTaunt"] = {
        name = "EASGenericMonsterTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }