Morvak, l’Infernal
Bête
Zone : Canyon
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Morvak, the Infernal
SpectreN
AreaCanyon
Tagsbeast, Claw_onhit_audio, fast_movement, Feu, mammal_beast, not_dex, not_int
Vie
313%
+80%
Résistance
75 -30 0 0
Damage
500%
Précision
100%
Attack Distance
11 ~ 28
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
160%
Type
FireBeastBossMAP
Metadata
FireBeastBossMAP__
Niveau
65
Vie
20,386
3,641
Damage
1,062
Dégâts des sorts
1,062
Précision
2,228
Temps d'attaque
1.5
Expérience
53,768
Minion Life
19,663
Minion Damage
4,145
Minion Armour
6,878
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 849—1274
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAFireBeastSlashCombo
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
EAAFireBeastMultiSlam
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
DTTFireBeastLeapSlam
Spell, Movement, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 7 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
skill maximum travel distance [50]
walk emerge extra distance [-7]
GAFireBeastBasicSlam
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Dégâts d'Attaque: 135%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
35% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
EAAFireBeastMultiSlamEnraged
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
EASFireBeastEnragedImmolate
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
GAFireBeastFlameBreathe
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Dégâts d'Attaque: 110%
Temps d'attaque: 1.5 sec.
10% Davantage de Dégâts d'Attaque
Convertit 100% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
GAFireBeastGroundSlashEnraged
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Dégâts d'Attaque: 198%
Temps d'attaque: 1.5 sec.
98% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Feu
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAFireBeastGroundSlash
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Dégâts d'Attaque: 165%
Temps d'attaque: 1.5 sec.
65% Davantage de Dégâts d'Attaque
Convertit 25% des Dégâts Physiques en Dégâts de Feu
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAFireBeastMultiSlamFlameWave
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Dégâts d'Attaque: 115%
Temps d'attaque: 1.5 sec.
15% Davantage de Dégâts d'Attaque
Convertit 100% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GAFireBeastMultiSlamFinalSlam
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
Convertit 75% des Dégâts Physiques en Dégâts de Feu
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GAFireBeastLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
MPSFireBeastVolcanoProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Temps d'incantation: 1 sec.
active skill projectile speed +% variation final [10]
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1433]
projectile ballistic angle override [70]
projectile ballistic angle override variance [10]
projectile ballistic gravity override [1500]
projectiles not offset [1]
GSFireBeastVolcanoProjImpact
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 251.3 à 377 Dégâts de Feu
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
skill can be active blocked from all directions [1]
GTFireBeastVolcanoSpawner
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GTFireBeastGeyserLine
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAFireBeastGeyserSlam
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
EGFireBeastProximitySingeCorpse
Triggerable, AttackInPlace
EGFireBeastProximityBurnCorpse
Triggerable, AttackInPlace
GAFireBeastBasicSlamSpammable
Triggerable, Attack, AttackInPlace
Base Damage: 849—1274
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		buffed;
		render;
		epk;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated 
{
	always_interpolate_bearing = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_or_create_state_render_0 = "DisableRendering();"
	on_or_create_state_render_1 = "EnableRendering();"
	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FireBeastBoss/EPKs/ambient_2nd_phase.epk' );" 
	on_or_create_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FireBeastBoss/EPKs/ambient_1st_phase.epk' );"

	on_or_create_state_epk_2 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FireBeastBoss/EPKs/ambient_1st_phase.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act_Interlude/FireBeastBoss/EPKs/ambient_2nd_phase.epk' );
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload {}

Actor {}

Animated {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/Beast/FireBeastBoss/FireBeastBossMAP__"] = {
    name = "Morvak, the Infernal",
    life = 3.13,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "MPSFireBeastVolcanoProj",
        "GAFireBeastFlameBreathe",
        "GAFireBeastGroundSlashEnraged",
        "GAFireBeastGroundSlash",
        "GAFireBeastMultiSlamFlameWave",
        "GAFireBeastMultiSlamFinalSlam",
        "GAFireBeastLeapImpact",
        "GAFireBeastBasicSlam",
        "GSFireBeastVolcanoProjImpact",
        "GAFireBeastGeyserSlam",
        "GAFireBeastBasicSlamSpammable",
        "EAAFireBeastSlashCombo",
        "EAAFireBeastMultiSlam",
        "EAAFireBeastMultiSlamEnraged",
        "EASFireBeastEnragedImmolate",
        "EGFireBeastProximitySingeCorpse",
        "EGFireBeastProximityBurnCorpse",
        "GTFireBeastVolcanoSpawner",
        "GTFireBeastGeyserLine",
        "DTTFireBeastLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFireBeastVolcanoProj"] = {
    name = "MPSFireBeastVolcanoProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_ballistic_angle_override",
        "projectile_ballistic_angle_override_variance",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "ballistic_projectiles_always_bounce",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {1433, 70, 10, 10, 1500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastFlameBreathe"] = {
    name = "GAFireBeastFlameBreathe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastGroundSlashEnraged"] = {
    name = "GAFireBeastGroundSlashEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.98, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastGroundSlash"] = {
    name = "GAFireBeastGroundSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastMultiSlamFlameWave"] = {
    name = "GAFireBeastMultiSlamFlameWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastMultiSlamFinalSlam"] = {
    name = "GAFireBeastMultiSlamFinalSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {75, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastLeapImpact"] = {
    name = "GAFireBeastLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastBasicSlam"] = {
    name = "GAFireBeastBasicSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFireBeastVolcanoProjImpact"] = {
    name = "GSFireBeastVolcanoProjImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastGeyserSlam"] = {
    name = "GAFireBeastGeyserSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFireBeastBasicSlamSpammable"] = {
    name = "GAFireBeastBasicSlamSpammable",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFireBeastSlashCombo"] = {
    name = "EAAFireBeastSlashCombo",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFireBeastMultiSlam"] = {
    name = "EAAFireBeastMultiSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFireBeastMultiSlamEnraged"] = {
    name = "EAAFireBeastMultiSlamEnraged",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFireBeastEnragedImmolate"] = {
    name = "EASFireBeastEnragedImmolate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFireBeastProximitySingeCorpse"] = {
    name = "EGFireBeastProximitySingeCorpse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFireBeastProximityBurnCorpse"] = {
    name = "EGFireBeastProximityBurnCorpse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFireBeastVolcanoSpawner"] = {
    name = "GTFireBeastVolcanoSpawner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFireBeastGeyserLine"] = {
    name = "GTFireBeastGeyserLine",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFireBeastLeapSlam"] = {
    name = "DTTFireBeastLeapSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-7, 30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier Min: 2 Max: 2 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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