すすり泣く子、ターコール
アンデッド
Torcall, Sobbing Child
SpectreY
Tags2HBluntWood_onhit_audio, ghost, ghost_blood, immobile, not_str, undead
ライフ
100%
Energy Shield From Life
25%
回避力
+50%
耐性
0 0 0 0
Damage
100%
命中力
100%
Attack Distance
6 ~ 8
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
BitterGuyChildGhost
Metadata
BitterGuyChild2Surge
レベル
68
ライフ
7,757
Damage
233
スペルダメージ
233
命中力
2,502
アタックタイム
1.5
経験値
28,634
Minion Life
6,930
Minion Energy Shield
1,733
Minion Damage
969
Minion Armour
2,413
BitterGuyChildSwim
BitterGuyChildDamage
Triggerable, Spell, Damage, AttackInPlace
キャストタイム: 1 秒
172.2から258.3物理ダメージを与える
base skill effect duration [2000]
is area damage [1]
CGEBitterGuyColdGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
キャストタイム: 1 秒
毎秒212.6冷気ダメージを与える
active skill area of effect radius +% final [-30]
base skill effect duration [30000]
ground maelstrom art variation [1010]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao"
	on_event_rippleleft = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao', 0, 1, 1, 230, inherit, 1673, 43, inherit );"
	on_event_rippleright = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao', 0, 1, 1, 74, inherit, 1673, -43, inherit );"
	on_event_disintegrate = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/wifeDisintegrate.epk');"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/wifeDisintegrate.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BitterGuy/BitterGuyChild2Surge"] = {
    name = "Torcall, Sobbing Child",
    life = 1,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "CGEBitterGuyColdGroundDegen",
        "BitterGuyChildSwim",
        "BitterGuyChildDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBitterGuyColdGroundDegen"] = {
    name = "CGEBitterGuyColdGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 1010, 30000, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyChildSwim"] = {
    name = "BitterGuyChildSwim",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyChildDamage"] = {
    name = "BitterGuyChildDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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