Guarda Vaal
Humanoideis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Area | Utzaal, Biblioteca de Kamasa, O Cofre Cuachic, O Refúgio Zigurate |
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
Vida
100%
Evasão
+50%
Resistência
Damage
100%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
6,555
2,023
995
Damage
212
Dano Mágico
212
Precisão
2,228
Tempo de Ataque
1.5
Experiência
21,507
Minion Life
6,282
Minion Damage
829
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 170—255
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
Granada Explosiva
Base Damage: 170—255
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 2 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
Granada de Óleo
Base Damage: 170—255
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 11 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Granada Explosiva
Base Damage: 170—255
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Velocidade de projétil reduzida em 60%
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Granada de Óleo
Base Damage: 170—255
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Velocidade de projétil reduzida em 60%
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
monster skill triggered by geal [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
holding_explosive_grenade;
holding_oil_grenade;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 2300
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardMortarLiving"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
"monster_skill_triggered_by_geal",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Area | Utzaal, Biblioteca de Kamasa, O Cofre Cuachic, O Refúgio Zigurate |
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vida
110%
Evasão
+50%
Resistência
Damage
121%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,211
2,023
995
Damage
257
Dano Mágico
257
Precisão
2,228
Tempo de Ataque
1.5
Experiência
23,658
Minion Life
6,910
Minion Damage
1,003
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 206—308
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 4.5 s
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 206—308
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Transitionable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLiving"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.1,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vida
110%
Evasão
+50%
Resistência
Damage
121%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearLivingSacrificeGuide
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,083
2,413
1,062
Damage
282
Dano Mágico
282
Precisão
2,502
Tempo de Ataque
1.5
Experiência
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 4.5 s
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Transitionable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardSpearLivingSacrificeGuide"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.1,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Area | Utzaal, Biblioteca de Kamasa, O Cofre Cuachic, O Refúgio Zigurate |
| Tags | allows_additional_projectiles, Arrow_onhit_audio, fire_affinity, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
| Packs |
Vida
110%
Evasão
+50%
Resistência
Damage
110%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 45
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
VaalGuardLivingBow
Metadata
VaalGuardBowLiving
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
7,211
2,023
995
Damage
234
Dano Mágico
234
Precisão
2,228
Tempo de Ataque
1.005
Experiência
23,658
Minion Life
6,910
Minion Damage
912
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedVaalGuardFireArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 187—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
action attack or cast time uses animation length [1]
arrow projectile variation [36]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalGuardBowSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 187—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 105%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 4.5 s
Causa +5% de dano de ataque
Causa +92.6% de dano
Perfura todos os alvos
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1035]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPWVaalGuardBlazeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 187—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1034]
projectile spread radius [5]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2888
}
Transitionable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/VaalGuardBowLiving"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.1,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 45,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeedVaalGuardFireArrow",
"MPWVaalGuardBowSnipe",
"MPWVaalGuardBlazeArrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedVaalGuardFireArrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {50, 36, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {50, 36, levelRequirement = 19, statInterpolation = {}, cost = { }, },
[3] = {50, 36, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[4] = {50, 36, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBowSnipe"] = {
name = "MPWVaalGuardBowSnipe",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_projectile_variation",
"melee_range_+",
"number_of_projectiles_override",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"always_pierce",
},
levels = {
[1] = {-30, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {0, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 19, statInterpolation = {2}, cost = { }, },
[3] = {1, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, },
[4] = {129, 1035, 50, 1, 75, -40, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBlazeArrow"] = {
name = "MPWVaalGuardBlazeArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"projectile_spread_radius",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {1034, 60, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoideis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
Vida
100%
Evasão
+50%
Resistência
Damage
100%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
1,062
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
Granada Explosiva
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 2 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
Granada de Óleo
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 11 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Granada Explosiva
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Velocidade de projétil reduzida em 60%
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Granada de Óleo
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Velocidade de projétil reduzida em 60%
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
monster skill triggered by geal [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardMortarIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
"monster_skill_triggered_by_geal",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoideis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
| Packs |
Vida
100%
Evasão
+50%
Resistência
Damage
100%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardTrainingMortarIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
1,062
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
Granada Explosiva
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 2 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
Granada de Óleo
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 11 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Granada Explosiva
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Velocidade de projétil reduzida em 60%
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Granada de Óleo
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Velocidade de projétil reduzida em 60%
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
monster skill triggered by geal [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingMortarIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
"monster_skill_triggered_by_geal",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vida
110%
Evasão
+50%
Resistência
Damage
121%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,083
2,413
1,062
Damage
282
Dano Mágico
282
Precisão
2,502
Tempo de Ataque
1.5
Experiência
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 4.5 s
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
EGDummyBeingHit
Triggerable
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardSpearIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.1,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vida
110%
Evasão
+50%
Resistência
Damage
121%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardTrainingSpearIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,083
2,413
1,062
Damage
282
Dano Mágico
282
Precisão
2,502
Tempo de Ataque
1.5
Experiência
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 4.5 s
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
EGDummyBeingHit
Triggerable
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/CommanderNew/VaalGuardTrainingSpearIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.1,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoideis spectre with death action [1]
stance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, allows_inc_aoe, fire_affinity, human, humanoid, not_int, not_str, ranged, red_blood, Unarmed_onhit_audio, very_slow_movement |
Vida
100%
Evasão
+50%
Resistência
Damage
100%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 10
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
VaalGuardLivingMortar
Metadata
VaalGuardMortarPatrolIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
8,257
2,413
1,062
Damage
233
Dano Mágico
233
Precisão
2,502
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSVaalGuardGrenade
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Grenade, Fire, UsableWhileMoving, DetonatesAfterTime, Projectile, Detonator, MirageArcherCanUse
Granada Explosiva
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 2 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrap
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Duration, Grenade, Fire, UsableWhileMoving, CreatesGroundEffect, DetonatesAfterTime, Projectile, MirageArcherCanUse
Granada de Óleo
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 11 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardGrenadeDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, DetonatesAfterTime, Projectile, NoAttackOrCastTime
Granada Explosiva
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Dano de Ataque: 440%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que libera uma explosão flamejante devastadora quando o pavio termina de queimar.
Tempo de detonação de 1.5 segundos
Causa +340% de dano de ataque
Velocidade de projétil reduzida em 60%
Raio da explosão: 1.8 metros
ballistic projectiles always bounce [1]
base is projectile [1]
is area damage [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
MMSVaalGuardOilTrapDeath
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, Cooldown, Triggerable, Triggered, InbuiltTrigger, Duration, Grenade, Fire, CreatesGroundEffect, DetonatesAfterTime, Projectile, NoAttackOrCastTime, AttackInPlace
Granada de Óleo
Base Damage: 186—280
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Você joga uma granada ricocheteante que, quando o pavio termina de queimar ou quando atinge um inimigo, explode em um jato de óleo, causando pouco dano, mas cobrindo o chão e os inimigos próximos com óleo, que pode ser incendiado por habilidades detonadoras ou por chão incendiado.
Tempo de detonação de 1.3 segundos
Velocidade de projétil reduzida em 60%
Óleo dura 7 segundos
ballistic projectiles always bounce [1]
base is projectile [1]
ground oil art variation [2002]
is area damage [1]
monster skill triggered by geal [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardMortarPatrolIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSVaalGuardGrenade",
"MMSVaalGuardGrenadeDeath",
"MMSVaalGuardOilTrap",
"MMSVaalGuardOilTrapDeath",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenade"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.Detonator] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardGrenadeDeath"] = {
name = "Explosive Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that unleashes a devastating fiery blast when its fuse expires.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
},
statDescriptionScope = "explosive_grenade",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"base_skill_detonation_time",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {18, 1500, 20, 40, -60, baseMultiplier = 4.4, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrap"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSVaalGuardOilTrapDeath"] = {
name = "Oil Grenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bouncing [Grenade] that bursts in a spray of [Oil] when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the [OilGround|ground] and nearby enemies in [Oil]. Oil created this way can be [Ignite|Ignited] by [Detonator] Skills or [IgnitedGround|Ignited Ground].",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Cooldown] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Duration] = true,
[SkillType.Grenade] = true,
[SkillType.Fire] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.DetonatesAfterTime] = true,
[SkillType.Projectile] = true,
[SkillType.NoAttackOrCastTime] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "oil_grenade/statset_0",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_area_of_effect_radius",
"skill_base_oil_movement_speed_+%_final_to_apply",
"skill_base_oil_exposure_-_to_total_elemental_resistance",
"ground_oil_art_variation",
"base_skill_detonation_time",
"base_secondary_skill_effect_duration",
"melee_range_+",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"is_area_damage",
"ballistic_projectiles_always_bounce",
"monster_skill_triggered_by_geal",
},
levels = {
[1] = {20, -25, 10, 2002, 1300, 7000, 40, -60, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
is spectre with death action [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vida
110%
Evasão
+50%
Resistência
Damage
121%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
100%
Type
VaalGuardLivingSpear
Metadata
VaalGuardSpearPatrolIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,083
2,413
1,062
Damage
282
Dano Mágico
282
Precisão
2,502
Tempo de Ataque
1.5
Experiência
31,497
Minion Life
7,623
Minion Damage
1,172
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 4.5 s
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAVaalGuardSpearLeapImpact
Triggerable, Attack, AttackInPlace
Base Damage: 226—338
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
is area damage [1]
EGDummyBeingHit
Triggerable
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Garrison/VaalGuardSpearPatrolIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.1,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAVaalGuardSpearLeapImpact",
"EGDummyBeingHit",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardSpearLeapImpact"] = {
name = "GAVaalGuardSpearLeapImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGDummyBeingHit"] = {
name = "EGDummyBeingHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Guarda Vaal
Humanoidestance movement speed +% final [236]
Vaal Guard
| Spectre | |
|---|---|
| Tags | 2HSharpMetal_onhit_audio, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
| Packs |
Vida
135%
Evasão
+50%
Resistência
Damage
149%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
3 ~ 20
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
135%
Model Size
100%
Type
VaalGuardLivingSpearThaum
Metadata
VaalThaumaturgeSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,147
2,413
1,062
Damage
347
Dano Mágico
347
Precisão
2,502
Tempo de Ataque
1.5
Experiência
38,656
Minion Life
9,356
Minion Damage
1,443
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 278—417
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTVaalGuardSpearLeap
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1 s
Tempo de Recarga: 4.5 s
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-50]
walk emerge extra distance [-15]
GAIncursionThaumSpearSlam
Triggerable, Attack, AttackInPlace
Base Damage: 278—417
Chance de Golpe Crítico: 5%
Dano de Ataque: 125%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 4 s
Causa +25% de dano de ataque
Causa sangramento
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Thaumaturge/VaalThaumaturgeSpear"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Vaal Guard",
life = 1.35,
damage = 1.49,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Warstaff",
skillList = {
"MeleeAtAnimationSpeed",
"GAIncursionThaumSpearSlam",
"DTTVaalGuardSpearLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionThaumSpearSlam"] = {
name = "GAIncursionThaumSpearSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTVaalGuardSpearLeap"] = {
name = "DTTVaalGuardSpearLeap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-15, 15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
stance movement speed +% final [236]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












