Дружен, Артиллерист
Гуманоид
monster dropped item rarity +% [1500]
Drusian, the Artillerist
SpectreN
TagsArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
Здоровье
75%
Уклонение
+30%
Сопротивление
0 0 0 0
Damage
175%
Меткость
100%
Attack Distance
4 ~ 90
Время атаки
1.005 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
ExileMercenary2
Metadata
ExileMercenary2
Уровень
68
Здоровье
5,818
Damage
408
Урон от чар
408
Меткость
2,464
Время атаки
1.005
Опыт
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving, NoAttackInPlace
Выстрел из самострела
Base Damage: 326–490
Время атаки: 1.005 сек.
Герой стреляет болтом из самострела.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving, NoAttackInPlace
Обычный болт
Base Damage: 326–490
Время атаки: 1.005 сек.
Снимает активный болт и перезаряжает весь боезапас.
Болтов в обойме: +7
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]
skill is instant while sprinting [1]
ArtilleryBallistaRogueExileMercenary2
ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, Limit, Duration, NoAttackInPlace
Осадная баллиста
Герой устанавливает тотем-баллисту, который запускает в воздух болты, взрывающиеся вскоре после приземления.
Время существования тотема 16 секунд(-ы)
Лимит тотемов: 1
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]
ArtilleryBallistaProjectileRogueExileMercenary2
Attack, RangedAttack, Projectile, Barrageable, AttackInPlaceIsDefault, Fire, Area, CannotChain, UsedByTotem
Base Damage: 326–490
Время атаки: 1.005 сек.
60% физического урона становится уроном от огня
Радиус взрыва болта равен 0.5 м
action required target facing angle tolerance degrees [90]
active skill base tertiary area of effect radius [25]
active skill ignores crossbow manager [1]
base is projectile [1]
base skill is ballistified [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
rogue exile totem skill with id [10]
siege cascade fall time ms [800]
siege cascade is artillery ballista [1]
siege cascade visual fall time delay % [70]
skill disabled unless cloned [1]
SiegeCascadeAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Зарядить осадный залп
Base Damage: 326–490
Время атаки: 1.005 сек.
Заряжает самострел самонаводящимися зарядами, которые выстреливают в небо и разбрасывают по болту около каждого врага в указанной области. Болты остаются в земле и после короткой задержки взрываются.
На 30% меньше скорости перезарядки
Болтов в обойме: +1
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]
SiegeCascadeRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Sustained, UsableWhileMoving, ProjectileNoCollision, ProjectilesNumberModifiersNotApplied, NoAttackInPlace
Осадный залп
Base Damage: 326–490
Урон от атаки: 40%
Время атаки: 1.005 сек.
Выстреливает в небо самонаводящимся боезарядом, который разбрасывает по болту около каждого врага в указанной области. Болты остаются в земле и после короткой задержки взрываются.
Наносит на 60% меньше урона атаками
80% физического урона становится уроном от огня
Не может быть заморожен
На 50% больше урона по обездвиженным врагам
Не вызывает накопление оглушения
Выпускает болты в каждого врага в радиусе 3.5 м
Радиус взрыва болта равен 0.5 м
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [500]
siege cascade visual fall time delay % [70]
HailstormRoundsAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Зарядить град снарядов
Base Damage: 326–490
Время атаки: 1.005 сек.
Постепенно накапливает ледяные болты с периодичностью, равной времени перезарядки, вплоть до максимума. Активируйте, чтобы герой зарядил накопленные болты в свой самострел. Все заряженные болты выстреливают одновременно, градом обрушиваясь на указанную область.
Усиленные умения боеприпасов самострела не могут перезаряжаться
На 50% меньше скорости перезарядки
Может хранить вплоть до 16 болтов
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill has passive reloading [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]
HailstormRoundsRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Cold, Sustained, UsableWhileMoving, ProjectileNoCollision, NoAttackInPlace, Rain
Град снарядов
Base Damage: 326–490
Урон от атаки: 66%
Время атаки: 1.005 сек.
Выпускает все заряженные болты в воздух, и они обрушиваются на указанную область, расходясь из центра наружу.
Наносит на 34% меньше урона атаками
80% физического урона становится уроном от холода
На 100% больше накопления шкалы заморозки
Радиус удара - 1.2 м
Радиус дождя - 2.5 м
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [300]
PlasmaBlastAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, NoAttackInPlace
Зарядить плазменный заряд
Base Damage: 326–490
Время атаки: 1.005 сек.
Герой заряжает самострел нестабильными болтами, которые требуют длительной зарядки перед выстрелом, наносят разрушительный урон, пронзают врагов и взрываются при ударе о землю. Дополнительные снаряды выпускаются с разбросом, в отличие от других умений самострела.
Болтов в обойме: 1
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
skill is instant while sprinting [1]
PlasmaBlastRogueExileMercenary2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Totemable, Channel, Lightning, UsableWhileMoving, NoAttackInPlace
Плазменный заряд
Base Damage: 326–490
Урон от атаки: 525%
Время атаки: 1.005 сек.
Герой поддерживает умение, заряжая нестабильный болт. Болт наносит разрушительный урон и взрывается при столкновении с окружением, но им нельзя выстрелить до полной зарядки. Дополнительные снаряды выпускаются с разбросом, в отличие от других умений самострела.
Ваши удары всегда накладывают шок
Наносит на 425% больше урона атаками
70% физического урона становится уроном от молнии
+2 секунд(-ы) к итоговому времени атаки
На 30% больше шанса наложения шока
Пронзает все цели
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
base is projectile [1]
can perform skill while moving [1]
channel end duration as % of attack time [35]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]
FrostWallRogueExileMercenary2
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown, Invokable, Area, Wall, UsableWhileMoving, SupportedByFountains, IceCrystal, NoAttackInPlace, ToggleSpawnedObjectTargetable_DefaultOff
Стена льда
Время применения: 0.8 сек.
Перезарядка: 8 сек.
Герой создаёт стену из ледяных кристаллов, которая сдерживает врагов. При получении достаточного урона или при достаточно сильной попытке их проломить ледяные кристаллы взорвутся, нанося урон врагам поблизости. Поглощает насыщение молнией, если возможно, для ещё одного взрыва при уничтожении.
Наносит от 109.1 до 163.6 урона от холода
На 50% больше накопления шкалы заморозки
На % больше области действия при раскалывании
На % больше урона при раскалывании
80% less damage if destroyed within 0.5 seconds by something other than you
Радиус взрыва равен 2 м
Время существования ледяного кристалла - 8 секунд(-ы)
Ледяные кристаллы имеют 40 максимума здоровья
Длина стены - 12 м
active skill consumes a lightning infusion [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
is ice crystal explosion [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
wall expand delay ms [150]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+4.6 м к расстоянию кувырка
Наносит на 10% меньше урона атаками
Скорость сотворения чар этого умения не может быть изменена
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]
WalkEmergeRogueExile
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Mercenary"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue = 
	"
	Roll(1, 3,
	{
		PlayTextAudio( RogueExile_Drusian_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );
	} );
	" 
	    // this will have a chance to fire instead of the class specific lines when combat first starts
    player_engaged_random = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"

    on_death = 
    "
	Roll(1, 5,
	{	
    	PlayTextAudio( RogueExile_Drusian_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );
    } );
    "
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_EngageWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_EngageSorceress, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_EngageShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2"] = {
    name = "Drusian, the Artillerist",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 90,
    accuracy = 1,
    weaponType1 = "Crossbow",
    skillList = {
        "MeleeCrossbowRogueExile",
        "UnloadAmmoRogueExile",
        "DodgeRollRogueExileGeneric",
        "ArtilleryBallistaRogueExileMercenary2",
        "ArtilleryBallistaProjectileRogueExileMercenary2",
        "SiegeCascadeAmmoRogueExileMercenary2",
        "SiegeCascadeRogueExileMercenary2",
        "HailstormRoundsAmmoRogueExileMercenary2",
        "HailstormRoundsRogueExileMercenary2",
        "PlasmaBlastAmmoRogueExileMercenary2",
        "PlasmaBlastRogueExileMercenary2",
        "FrostWallRogueExileMercenary2",
        "WalkEmergeRogueExile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCrossbowRogueExile"] = {
    name = "Crossbow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a bolt from your crossbow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "crossbow_barrage_attack_time_ratio_%",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "cannot_cancel_skill_before_contact_point",
        "disable_visual_hit_effect",
        "can_perform_skill_while_moving",
        "precise_cursor_targeting_uses_contact_point_height_offset",
    },
    levels = {
        [1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnloadAmmoRogueExile"] = {
    name = "Basic Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Clear your active Bolt and reload any ammunition.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "base_number_of_crossbow_bolts",
        "active_skill_crossbow_ammo_pairing_index",
        "crossbow_ammo_skill_binds_default_attack",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "crossbow_ammo_skill_does_not_transition",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "dodge_roll_stun_threshold_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArtilleryBallistaRogueExileMercenary2"] = {
    name = "Siege Ballista",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Deploy a [Ballista] [Totem] that fires bolts skyward, to explode a short time after landing.",
    skillTypes = {
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.SummonsAttackTotem] = true,
        [SkillType.TotemsAreBallistae] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.Limit] = true,
        [SkillType.Duration] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "totem_elemental_resistance_%",
        "totem_chaos_resistance_%",
        "base_totem_range",
        "base_totem_duration",
        "base_number_of_totems_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "rogue_exile_deploy_totem_skill_with_id",
        "skill_is_deploy_skill",
        "is_totem",
        "is_ranged_attack_totem",
        "can_perform_skill_while_moving",
        "totem_targets_ignoring_action_distance",
        "base_deal_no_damage",
        "quality_display_base_totem_duration_is_gem",
    },
    levels = {
        [1] = {0, 0, 60, 16000, 1, -70, 160, 50, 10, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArtilleryBallistaProjectileRogueExileMercenary2"] = {
    name = "ArtilleryBallistaProjectileRogueExileMercenary2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Barrageable] = true,
        [SkillType.AttackInPlaceIsDefault] = true,
        [SkillType.Fire] = true,
        [SkillType.Area] = true,
        [SkillType.CannotChain] = true,
        [SkillType.UsedByTotem] = true,
    },
    statDescriptionScope = "artillery_ballista_projectile",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "siege_cascade_fall_time_ms",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "siege_cascade_visual_fall_time_delay_%",
        "skill_disabled_unless_cloned",
        "projectile_minimum_range",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "rogue_exile_totem_skill_with_id",
        "base_is_projectile",
        "is_area_damage",
        "siege_cascade_is_artillery_ballista",
        "base_skill_is_totemified",
        "active_skill_ignores_crossbow_manager",
        "base_skill_is_ballistified",
    },
    levels = {
        [1] = {90, 1, 800, 5, 25, 70, 1, 16, 60, 90, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SiegeCascadeAmmoRogueExileMercenary2"] = {
    name = "Load Siege Cascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "active_skill_reload_speed_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "action_can_be_used_in_upward_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1, 1000, -30, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SiegeCascadeRogueExileMercenary2"] = {
    name = "Siege Cascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Sustained] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "siege_cascade_piercing",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "siege_cascade_fall_time_ms",
        "active_skill_damage_+%_final_vs_immobilised_enemies",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "siege_cascade_visual_fall_time_delay_%",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "action_requires_upward_aiming_stance",
        "never_freeze",
        "quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem",
    },
    levels = {
        [1] = {90, 1, 500, 50, 35, 5, 70, -70, 160, 80, 50, -100, 10, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailstormRoundsAmmoRogueExileMercenary2"] = {
    name = "Load Hailstorm Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to [Ammunition|Load] the accumulated bolts into your [Crossbow]. All loaded bolts are fired at once, causing them to rain down over the target area.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "siege_cascade_permafrost_ammo",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "active_skill_reload_speed_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "active_skill_cannot_manually_reload",
        "action_can_be_used_in_aiming_stance",
        "action_can_be_used_in_upward_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "crossbow_ammo_skill_has_passive_reloading",
        "display_statset_hide_usage_stats",
        "quality_display_base_number_of_crossbow_bolts_is_gem",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {16, 1000, -50, 11, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailstormRoundsRogueExileMercenary2"] = {
    name = "Hailstorm Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Cold] = true,
        [SkillType.Sustained] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "siege_cascade_permafrost",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "siege_cascade_fall_time_ms",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "action_requires_upward_aiming_stance",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {100, 90, 1, 300, 80, -70, 160, 50, 12, 25, 11, baseMultiplier = 0.66, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PlasmaBlastAmmoRogueExileMercenary2"] = {
    name = "Load Plasma Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
        "quality_display_base_number_of_crossbow_bolts_is_gem",
        "skill_is_instant_while_sprinting",
    },
    levels = {
        [1] = {1, 1000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PlasmaBlastRogueExileMercenary2"] = {
    name = "Plasma Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Totemable] = true,
        [SkillType.Channel] = true,
        [SkillType.Lightning] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "power_shot_stormblast",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "crossbow_barrage_attack_time_ratio_%",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "active_skill_shock_chance_+%_final",
        "movement_speed_while_performing_action_locked_duration_%",
        "total_attack_time_+_ms",
        "channel_end_duration_as_%_of_attack_time",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "should_use_additive_aiming_animation",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "disable_visual_hit_effect",
        "can_perform_skill_while_moving",
        "always_pierce",
        "always_shock",
    },
    levels = {
        [1] = {90, 70, 10, 2, 8, 300, 400, -70, 160, 30, 50, 2000, 35, 12, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostWallRogueExileMercenary2"] = {
    name = "Frost Wall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Create a wall of [IceCrystals|Ice Crystals] which holds back enemies. The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a [Lightning] [ElementalInfusion|Infusion] if possible to add another [Lightning] explosion if destroyed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Invokable] = true,
        [SkillType.Area] = true,
        [SkillType.Wall] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.IceCrystal] = true,
        [SkillType.NoAttackInPlace] = true,
        [SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true,
    },
    statDescriptionScope = "frost_wall_new/statset_0",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "wall_expand_delay_ms",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
        "ice_crystal_shatter_detonation_damage_+%_final",
        "ice_crystal_shatter_detonation_area_of_effect_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "is_ice_crystal_explosion",
        "active_skill_consumes_a_lightning_infusion",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 120, 40, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 120, 66, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 5.1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 120, 104, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 8.2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 120, 212, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 11.3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 120, 358, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 14.4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 120, 474, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 17.5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 120, 736, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 20.6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 120, 976, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 23.7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 120, 1258, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 26.8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 120, 1582, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 29.9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 120, 1950, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 120, 2456, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 36.1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 120, 3342, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 39.2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 120, 4208, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 42.3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 120, 5154, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 45.4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 120, 5968, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 48.5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 120, 6908, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 51.6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 120, 7996, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 54.7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 120, 9258, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 57.8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 120, 10716, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 60.9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 120, 12406, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 120, 14636, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 67.1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 120, 17432, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 70.2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 120, 22006, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 73.3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 120, 26210, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 76.4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 120, 31218, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 79.5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 82.6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 85.7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 88.8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 91.9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 95, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 98.1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 101.2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 104.3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 107.4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 110.5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 113.6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 116.7, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 119.8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 122.9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
    name = "WalkEmergeRogueExile",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.272,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1500]
FamilyMonsterDroppedItemRarity
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 1500 Max: 1500 Global
  • Edit

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