포병 드루시안
인간형
Drusian, the Artillerist
SpectreN
TagsArrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood
생명력
75%
방어도
+30%
회피
+30%
저항
0 0 0 0
Damage
175%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 90
공격 속도
1.005 Second
Damage Spread
±20%
경험치
250%
Model Size
100%
Type
ExileMercenary2
Metadata
ExileMercenary2
레벨
68
생명력
5,818
방어도
3,137
회피
620
Damage
408
주문 피해
408
정확도
2,180
공격 속도
1.005
경험치
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving
쇠뇌 사격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
석궁으로 볼트를 발사합니다.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving
기본 볼트
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
활성화된 볼트를 제거하고 모든 탄약을 재장전합니다.
탄창당 볼트 7개 장전
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
ArtilleryBallistaRogueExileMercenary2
ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, UseGlobalStats, Limit, Duration
포대 쇠뇌
쇠뇌 토템을 배치하여 공중으로 볼트를 발사합니다. 볼트는 떨어지고 잠시 후 폭발합니다.
토템 지속시간 +16
토템 1개로 제한
토템의 기본 공격 시간 2.5
토템의 기본 치명타 명중 확률 5%
토템이 별도의 무기를 사용하여
142.3~213.5의 기본 물리 피해를 줌
active skill has alt attack container [1]
alt attack container main hand base maximum attack distance [80]
alt attack container main hand unarmed overide crossbow type [1]
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]
ArtilleryBallistaProjectileRogueExileMercenary2
Attack, RangedAttack, Projectile, CanRapidFire, AttackInPlaceIsDefault, Fire, Area, CannotChain, UsedByTotem
포대 사격
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
물리 피해의 60%를 화염 피해로 전환
번개 폭발 반경 0.5미터
action required target facing angle tolerance degrees [90]
active skill base tertiary area of effect radius [25]
active skill ignores crossbow manager [1]
base is projectile [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
rogue exile totem skill with id [10]
siege cascade fall time ms [800]
siege cascade is artillery ballista [1]
siege cascade visual fall time delay % [70]
skill disabled unless cloned [1]
SiegeCascadeAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
공성 폭포 장전
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
적을 추적하는 탄두를 석궁에 장전하고 공중으로 발사하여 대상 지역 내 모든 적 근처에 볼트를 떨어뜨립니다. 이 볼트는 지면에 박히고 잠시 후 폭발합니다.
재장전 속도 30% 감폭
탄창당 볼트 1개 장전
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
SiegeCascadeRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Fire, Sustained, UsableWhileMoving, ProjectileNoCollision, ProjectilesNumberModifiersNotApplied
공성 폭포
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 25%
공격 속도: 1.005 초
공중을 조준하고 적을 추적하는 탄두를 발사하여 대상 지역 내 모든 적 근처에 볼트를 떨어뜨립니다. 이 볼트는 지면에 박히고 잠시 후 폭발합니다.
주는 공격 피해 75% 감폭
물리 피해의 80%를 화염 피해로 전환
동결 불가
이동 불가 상태의 적에게 주는 피해 50% 증폭
기절 축적을 유발하지 않음
3.5미터 반경 내의 모든 적에게 볼트 발사
번개 폭발 반경 0.5미터
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [500]
siege cascade visual fall time delay % [70]
HailstormRoundsAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
우박폭풍 탄환 장전
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
따로 조작하지 않아도 재장전 시간과 같은 빈도로 최대 한도까지 얼음 볼트를 생성합니다. 활성화하면 누적된 볼트를 석궁장전합니다. 장전한 볼트를 한 번에 발사하여 대상 지역에 비처럼 쏟아붓습니다.
재장전 속도 50% 감폭
볼트 최대 16개 보관 가능
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill cannot manually reload [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill has passive reloading [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
HailstormRoundsRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Cold, Sustained, UsableWhileMoving, ProjectileNoCollision
우박폭풍 탄환
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 66%
공격 속도: 1.005 초
장전된 볼트를 모두 하늘로 발사하여 대상 지역에 비처럼 쏟아붓습니다.
주는 공격 피해 34% 감폭
물리 피해의 80%를 냉기 피해로 전환
충격 반경 1.2미터
비 반경 2.5미터
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
siege cascade fall time ms [300]
PlasmaBlastAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
플라스마 폭발 장전
Base Damage: 326–490
치명타 명중 확률: 5%
공격 속도: 1.005 초
불안정한 볼트를 석궁에 장전합니다. 이 볼트는 오랫동안 충전해야 발사할 수 있지만, 파괴적인 피해를 주고 적을 관통하며 지형에 부딪치면 폭발합니다.
탄창당 볼트 1개 장전
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
PlasmaBlastRogueExileMercenary2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Totemable, Channel, Lightning, UsableWhileMoving
플라스마 폭발
Base Damage: 326–490
치명타 명중 확률: 5%
공격 피해: 525%
공격 속도: 1.005 초
집중 유지하여 불안정한 볼트를 충전합니다. 볼트는 지형에 부딪치면 파괴적인 피해를 주고 폭발하지만, 완전히 충전하지 않으면 발사할 수 없습니다.
플레이어가 적중 시 항상 감전 유발
주는 공격 피해 425% 증폭
물리 피해의 70%를 번개 피해로 전환
적을 밀어냄
공격 시간 +2
감전 확률 30% 증폭
모든 대상 관통
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
base is projectile [1]
can perform skill while moving [1]
channel end duration as % of attack time [35]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]
FrostWallRogueExileMercenary2
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown, Invokable, Area, Wall, UsableWhileMoving, SupportedByFountains, IceCrystal
서리 방벽
치명타 명중 확률: 8%
시전 속도: 0.8 초
재사용 대기시간: 8 초
적을 막는 얼음 결정 벽을 생성합니다. 결정은 충분한 피해를 받거나 충분히 강하게 밀리면 폭발하여 주변의 적들에게 피해를 줍니다.
106.2~159.3 냉기 피해
보조 대상 스킬의 스킬 효과 지속시간 30% 감폭
보조 대상 스킬로 주는 명중 피해 50% 감폭
보조 대상 스킬로 생성되는 벽이 원형으로 생성됨
동결 축적 50% 증폭
폭발 반경 2미터
얼음 결정 지속시간 8
얼음 결정의 최대 생명력 40
Wall is 12 metres long
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
wall expand delay ms [50]
wall maximum length +% [0]
DodgeRollRogueExileGeneric
UsableWhileShapeshifted
회피 구르기 거리 +3.7미터
주는 공격 피해 10% 감폭
이 스킬의 시전 속도 변경 불가
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

PlayerClass
{
	class = "Mercenary"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Audio */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	combat_dialogue = 
	"
	Roll(1, 3,
	{
		PlayTextAudio( RogueExile_Drusian_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );
	} );
	" 
	    // this will have a chance to fire instead of the class specific lines when combat first starts
    player_engaged_random = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"

    on_death = 
    "
	Roll(1, 5,
	{	
    	PlayTextAudio( RogueExile_Drusian_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );
    } );
    "
}

Brackets
{
	player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Marauder
	player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_EngageWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Warrior
	player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Witch
	player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_EngageSorceress, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" 		//	Sorceress
	player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Ranger
	player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Huntress
	player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Duelist
	player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Mercenary
	player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_EngageShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Shadow
	player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Monk
	player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Templar
	player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"	//	Druid

	player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Marauder
	player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Warrior
	player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Witch
	player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Sorceress
	player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Ranger
	player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"			//	Huntress
	player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Duelist
	player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Mercenary
	player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Shadow
	player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Monk
	player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Templar
	player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );"		//	Druid
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2"] = {
    name = "Drusian, the Artillerist",
    life = 0.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 90,
    accuracy = 1,
    weaponType1 = "Crossbow",
    skillList = {
        "MeleeCrossbowRogueExile",
        "UnloadAmmoRogueExile",
        "DodgeRollRogueExileGeneric",
        "ArtilleryBallistaRogueExileMercenary2",
        "ArtilleryBallistaProjectileRogueExileMercenary2",
        "SiegeCascadeAmmoRogueExileMercenary2",
        "SiegeCascadeRogueExileMercenary2",
        "HailstormRoundsAmmoRogueExileMercenary2",
        "HailstormRoundsRogueExileMercenary2",
        "PlasmaBlastAmmoRogueExileMercenary2",
        "PlasmaBlastRogueExileMercenary2",
        "FrostWallRogueExileMercenary2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCrossbowRogueExile"] = {
    name = "Crossbow Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire a bolt from your crossbow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "crossbow_barrage_attack_time_ratio_%",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "cannot_cancel_skill_before_contact_point",
        "disable_visual_hit_effect",
        "can_perform_skill_while_moving",
    },
    levels = {
        [1] = {90, 10, 2, 8, 300, 0, -70, 160, 60, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnloadAmmoRogueExile"] = {
    name = "Basic Bolt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Clear your active Bolt and reload any ammunition.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "base_number_of_crossbow_bolts",
        "active_skill_crossbow_ammo_pairing_index",
        "crossbow_ammo_skill_binds_default_attack",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1000, -30, 160, 60, 7, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
    name = "DodgeRollRogueExileGeneric",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.UsableWhileShapeshifted] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_allowed_queue_time_override_ms",
        "dodge_roll_base_travel_distance",
        "dodge_roll_additional_pushiness_modifier",
        "base_deal_no_damage",
        "skill_cannot_be_knocked_back",
        "spell_cast_time_cannot_be_modified",
        "action_attack_or_cast_time_uses_animation_length",
        "usable_while_shapeshifted_town_or_hideout_only",
        "dynamic_target_updating_prioritises_movement_vector",
        "skill_is_not_considered_a_skill",
        "base_skill_enabled_while_mounted",
    },
    levels = {
        [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArtilleryBallistaRogueExileMercenary2"] = {
    name = "Artillery Ballista",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Deploy a [Ballista] [Totem] that fires bolts skyward, to explode a short time after landing.",
    skillTypes = {
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.SummonsAttackTotem] = true,
        [SkillType.TotemsAreBallistae] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.UseGlobalStats] = true,
        [SkillType.Limit] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alt_attack_container_main_hand_weapon_minimum_physical_damage",
        "alt_attack_container_main_hand_weapon_maximum_physical_damage",
        "base_totem_range",
        "base_totem_duration",
        "alt_attack_container_main_hand_weapon_critical_strike_chance",
        "alt_attack_container_main_hand_base_weapon_attack_duration_ms",
        "alt_attack_container_main_hand_base_maximum_attack_distance",
        "base_number_of_totems_allowed",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "rogue_exile_deploy_totem_skill_with_id",
        "skill_is_deploy_skill",
        "is_totem",
        "is_ranged_attack_totem",
        "can_perform_skill_while_moving",
        "totem_targets_ignoring_action_distance",
        "base_deal_no_damage",
        "active_skill_has_alt_attack_container",
        "alt_attack_container_main_hand_unarmed_overide_crossbow_type",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, 16000, 500, 2500, 80, 1, -70, 160, 60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArtilleryBallistaProjectileRogueExileMercenary2"] = {
    name = "Artillery Shot",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AttackInPlaceIsDefault] = true,
        [SkillType.Fire] = true,
        [SkillType.Area] = true,
        [SkillType.CannotChain] = true,
        [SkillType.UsedByTotem] = true,
    },
    statDescriptionScope = "artillery_ballista_projectile",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "siege_cascade_fall_time_ms",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "siege_cascade_visual_fall_time_delay_%",
        "skill_disabled_unless_cloned",
        "projectile_minimum_range",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "rogue_exile_totem_skill_with_id",
        "base_is_projectile",
        "is_area_damage",
        "siege_cascade_is_artillery_ballista",
        "base_skill_is_totemified",
        "active_skill_ignores_crossbow_manager",
    },
    levels = {
        [1] = {90, 1, 800, 5, 25, 70, 1, 16, 60, 90, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SiegeCascadeAmmoRogueExileMercenary2"] = {
    name = "Load Siege Cascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_reload_speed_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "action_can_be_used_in_upward_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
    },
    levels = {
        [1] = {1, 1000, -30, 160, 60, -30, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SiegeCascadeRogueExileMercenary2"] = {
    name = "Siege Cascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Sustained] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
        [SkillType.ProjectilesNumberModifiersNotApplied] = true,
    },
    statDescriptionScope = "siege_cascade_piercing",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "siege_cascade_fall_time_ms",
        "active_skill_damage_+%_final_vs_immobilised_enemies",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "siege_cascade_visual_fall_time_delay_%",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_stun_multiplier_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "action_requires_upward_aiming_stance",
        "never_freeze",
        "quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem",
    },
    levels = {
        [1] = {90, 1, 500, 50, 35, 5, 70, -70, 160, 80, 50, -100, 10, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailstormRoundsAmmoRogueExileMercenary2"] = {
    name = "Load Hailstorm Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to [Ammunition|Load] the accumulated bolts into your [Crossbow]. All loaded bolts are fired at once, causing them to rain down over the target area.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "siege_cascade_permafrost_ammo",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_reload_speed_+%_final",
        "active_skill_crossbow_ammo_pairing_index",
        "active_skill_cannot_manually_reload",
        "action_can_be_used_in_aiming_stance",
        "action_can_be_used_in_upward_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "crossbow_ammo_skill_has_passive_reloading",
        "display_statset_hide_usage_stats",
        "quality_display_base_number_of_crossbow_bolts_is_gem",
    },
    levels = {
        [1] = {16, 1000, -30, 160, 60, -50, 11, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HailstormRoundsRogueExileMercenary2"] = {
    name = "Hailstorm Rounds",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire all loaded bolts into the sky, causing them to rain down over the target area.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Cold] = true,
        [SkillType.Sustained] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.ProjectileNoCollision] = true,
    },
    statDescriptionScope = "siege_cascade_permafrost",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "base_number_of_projectiles",
        "siege_cascade_fall_time_ms",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "has_modular_projectiles_enabled",
        "action_requires_upward_aiming_stance",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {90, 1, 300, 80, -70, 160, 60, 12, 25, 11, baseMultiplier = 0.66, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PlasmaBlastAmmoRogueExileMercenary2"] = {
    name = "Load Plasma Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.",
    skillTypes = {
        [SkillType.CrossbowAmmoSkill] = true,
        [SkillType.ReservesManually] = true,
        [SkillType.Attack] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_crossbow_bolts",
        "action_allowed_queue_time_override_ms",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_crossbow_ammo_pairing_index",
        "action_can_be_used_in_aiming_stance",
        "can_perform_skill_while_moving",
        "base_deal_no_damage",
        "display_statset_hide_usage_stats",
        "quality_display_base_number_of_crossbow_bolts_is_gem",
    },
    levels = {
        [1] = {1, 1000, -30, 160, 60, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PlasmaBlastRogueExileMercenary2"] = {
    name = "Plasma Blast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[Channelling|Channel] to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.CrossbowSkill] = true,
        [SkillType.Totemable] = true,
        [SkillType.Channel] = true,
        [SkillType.Lightning] = true,
        [SkillType.UsableWhileMoving] = true,
    },
    statDescriptionScope = "power_shot_stormblast",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_required_target_facing_angle_tolerance_degrees",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "crossbow_barrage_attack_time_ratio_%",
        "crossbow_barrage_recoil_per_shot",
        "crossbow_barrage_total_recoil_buff_count",
        "crossbow_barrage_debuff_duration_ms",
        "base_knockback_distance",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "active_skill_shock_chance_+%_final",
        "movement_speed_while_performing_action_locked_duration_%",
        "total_attack_time_+_ms",
        "channel_end_duration_as_%_of_attack_time",
        "active_skill_crossbow_ammo_pairing_index",
        "base_is_projectile",
        "has_modular_projectiles_enabled",
        "action_requires_aiming_stance",
        "should_use_additive_aiming_animation",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectiles_crossbow_barrage",
        "disable_visual_hit_effect",
        "can_perform_skill_while_moving",
        "always_pierce",
        "always_shock",
    },
    levels = {
        [1] = {90, 70, 10, 2, 8, 300, 400, -70, 160, 30, 50, 2000, 35, 12, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrostWallRogueExileMercenary2"] = {
    name = "Frost Wall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Create a wall of [IceCrystals|Ice Crystals] which holds back enemies. The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Invokable] = true,
        [SkillType.Area] = true,
        [SkillType.Wall] = true,
        [SkillType.UsableWhileMoving] = true,
        [SkillType.SupportedByFountains] = true,
        [SkillType.IceCrystal] = true,
    },
    statDescriptionScope = "frost_wall_new",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "wall_maximum_length",
        "frost_wall_maximum_life",
        "wall_expand_delay_ms",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "movement_speed_+%_final_while_performing_action",
        "movement_speed_acceleration_+%_per_second_while_performing_action",
        "movement_speed_while_performing_action_locked_duration_%",
        "active_skill_hit_damage_freeze_multiplier_+%_final",
        "wall_maximum_length_+%",
        "support_wall_fortress_hit_damage_+%_final",
        "support_blood_fountain_life_regeneration_rate_per_minute_%",
        "support_blood_fountain_radius",
        "support_rage_fountain_rage_regeneration_per_minute",
        "support_rage_fountain_radius",
        "support_reduced_duration_skill_effect_duration_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
        "can_perform_skill_while_moving",
        "wall_is_created_in_a_circle_instead",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 120, 40, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 120, 66, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 5.1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
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    },
}
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