砲兵、ドゥルージアン



Drusian, the Artillerist
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
ライフ
75%
アーマー
+30%
回避力
+30%
耐性




Damage
175%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 90
アタックタイム
1.005 Second
Damage Spread
±20%
経験値
250%
Model Size
100%
Type
ExileMercenary2
Metadata
ExileMercenary2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,818
アーマー
3,137
回避力
620
Damage
408
スペルダメージ
408
命中力
2,180
アタックタイム
1.005
経験値
71,585
Minion Life
5,198
Minion Damage
1,695
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving
クロスボウショット
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
クロスボウでボルトを放つ。
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving
基本ボルト
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
アクティブなボルトを取り除き、弾薬を再装填する。
クリップごとに+7本のボルトが装填される
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

ArtilleryBallistaRogueExileMercenary2
ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, UseGlobalStats, Limit, Duration
アーティラリーバリスタ
バリスタトーテムを召喚し、ボルトを空中に放たせる。ボルトは着弾して短い時間が経つと爆発する。
トーテムの持続時間 16秒
トーテムの上限 1体
トーテムの基礎アタック時間は2.5秒
トーテムの基礎クリティカルヒット率は5%
トーテムはそれ独自の武器を使用し、
142.3から213.5の基礎物理ダメージを与える
142.3から213.5の基礎物理ダメージを与える
active skill has alt attack container [1]
alt attack container main hand base maximum attack distance [80]
alt attack container main hand unarmed overide crossbow type [1]
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]

ArtilleryBallistaProjectileRogueExileMercenary2
Attack, RangedAttack, Projectile, CanRapidFire, AttackInPlaceIsDefault, Fire, Area, CannotChain, UsedByTotem
アーティラリーショット
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
物理ダメージの60%を火ダメージに変換する
ボルトの爆発半径は0.5m
action required target facing angle tolerance degrees [90]
active skill base tertiary area of effect radius [25]
active skill ignores crossbow manager [1]
base is projectile [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
rogue exile totem skill with id [10]
siege cascade fall time ms [800]
siege cascade is artillery ballista [1]
siege cascade visual fall time delay % [70]
skill disabled unless cloned [1]

SiegeCascadeAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
シージカスケード装填
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
空に向かって狙いを定め、敵を追跡するペイロードをクロスボウに装填する。ペイロードは対象範囲内のすべての敵の近くにボルトを投下し、これらのボルトは地面に突き刺さり、少し遅れて爆発する。
リロードスピードが30%低下する
クリップごとに+1本のボルトが装填される
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

SiegeCascadeRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Fire, Sustained, UsableWhileMoving, ProjectileNoCollision, ProjectilesNumberModifiersNotApplied
シージカスケード
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 25%
アタックタイム: 1.005 秒
空に向かって狙いを定め、敵を追跡するペイロードを放つ。ペイロードは対象範囲内のすべての敵の近くにボルトを投下し、これらのボルトは地面に突き刺さり、少し遅れて爆発する。
アタックダメージが75%低下する
物理ダメージの80%を火ダメージに変換する
敵を凍結させることができない
移動不可状態の敵に対してダメージが50%上昇する
スタン蓄積を起こさない
半径3.5m以内の全ての敵にボルトを放つ
ボルトの爆発半径は0.5m
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [500]
siege cascade visual fall time delay % [70]

HailstormRoundsAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
ヘイルストーム弾装填
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
リロード時間と同じ頻度で、氷のボルトを上限に達するまで生成する。アクティベートして貯まったボルトをクロスボウに装填する。装填したボルトを一度に全て放ち、対象とした地点に雨のように降らせる。
リロードスピードが50%低下する
最大16本のボルトを保持できる
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill cannot manually reload [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill has passive reloading [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

HailstormRoundsRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Cold, Sustained, UsableWhileMoving, ProjectileNoCollision
ヘイルストーム弾
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 66%
アタックタイム: 1.005 秒
装填したボルトを上空に放ち、対象とした地点に雨のように降らせる。
アタックダメージが34%低下する
物理ダメージの80%を冷気ダメージに変換する
衝撃の半径は1.2m
レインの半径は2.5m
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
siege cascade fall time ms [300]

PlasmaBlastAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
プラズマブラスト装填
Base Damage: 326–490
クリティカルヒット率: 5%
アタックタイム: 1.005 秒
不安定なボルトをクロスボウに装填する。発射するのに長時間のチャージ時間が必要だが、壊滅的なダメージを与え、敵を貫通し、地面にヒットした時に爆発する。
クリップごとに1本のボルトが装填される
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

PlasmaBlastRogueExileMercenary2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Totemable, Channel, Lightning, UsableWhileMoving
プラズマブラスト
Base Damage: 326–490
クリティカルヒット率: 5%
アタックダメージ: 525%
アタックタイム: 1.005 秒
チャネリングを行い、不安定なボルトに電荷を帯びさせる。ボルトは壊滅的なダメージを与えると共に地面にヒットした時に爆発する。完全なチャージ状態でなければ一切発射することができない。
ヒットは常に敵を感電させる
アタックダメージが425%上昇する
物理ダメージの70%を雷ダメージに変換する
敵をノックバックする
合計アタックタイム +2秒
敵への感電付与確率が30%上昇する
全ての対象を貫通する
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
base is projectile [1]
can perform skill while moving [1]
channel end duration as % of attack time [35]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]

FrostWallRogueExileMercenary2
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown, Invokable, Area, Wall, UsableWhileMoving, SupportedByFountains, IceCrystal
フロストウォール
クリティカルヒット率: 8%
キャストタイム: 0.8 秒
クールダウン時間: 8 秒
敵を食い止める氷の結晶の壁を生成する。氷の結晶は一定のダメージを受けるか強く押し出されると砕け、周囲の敵にダメージを与える。
106.2から159.3の冷気ダメージを与える
サポートされたスキルはスキル効果持続時間が30%低下する
サポートされたスキルはヒットダメージが50%低下する
サポートされたスキルによる壁は代わりに円状に生成される
凍結蓄積が50%上昇する
爆発の半径は2m
氷の結晶の持続時間は8秒
氷の結晶は40の最大ライフを持つ
壁の長さは12m
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
wall expand delay ms [50]
wall maximum length +% [0]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
ドッジロールの距離 +3.7m
アタックダメージが10%低下する
このスペルのキャストスピードは変更できない
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Mercenary" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { PlayTextAudio( RogueExile_Drusian_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" on_death = " Roll(1, 5, { PlayTextAudio( RogueExile_Drusian_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' ); } ); " } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_EngageWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_EngageSorceress, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_EngageShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2"] = { name = "Drusian, the Artillerist", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 90, accuracy = 1, weaponType1 = "Crossbow", skillList = { "MeleeCrossbowRogueExile", "UnloadAmmoRogueExile", "DodgeRollRogueExileGeneric", "ArtilleryBallistaRogueExileMercenary2", "ArtilleryBallistaProjectileRogueExileMercenary2", "SiegeCascadeAmmoRogueExileMercenary2", "SiegeCascadeRogueExileMercenary2", "HailstormRoundsAmmoRogueExileMercenary2", "HailstormRoundsRogueExileMercenary2", "PlasmaBlastAmmoRogueExileMercenary2", "PlasmaBlastRogueExileMercenary2", "FrostWallRogueExileMercenary2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCrossbowRogueExile"] = { name = "Crossbow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bolt from your crossbow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "can_perform_skill_while_moving", }, levels = { [1] = {90, 10, 2, 8, 300, 0, -70, 160, 60, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnloadAmmoRogueExile"] = { name = "Basic Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Clear your active Bolt and reload any ammunition.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_crossbow_bolts", "active_skill_crossbow_ammo_pairing_index", "crossbow_ammo_skill_binds_default_attack", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", }, levels = { [1] = {1000, -30, 160, 60, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArtilleryBallistaRogueExileMercenary2"] = { name = "Artillery Ballista", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Deploy a [Ballista] [Totem] that fires bolts skyward, to explode a short time after landing.", skillTypes = { [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.SummonsAttackTotem] = true, [SkillType.TotemsAreBallistae] = true, [SkillType.UsableWhileMoving] = true, [SkillType.UseGlobalStats] = true, [SkillType.Limit] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "alt_attack_container_main_hand_weapon_minimum_physical_damage", "alt_attack_container_main_hand_weapon_maximum_physical_damage", "base_totem_range", "base_totem_duration", "alt_attack_container_main_hand_weapon_critical_strike_chance", "alt_attack_container_main_hand_base_weapon_attack_duration_ms", "alt_attack_container_main_hand_base_maximum_attack_distance", "base_number_of_totems_allowed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "rogue_exile_deploy_totem_skill_with_id", "skill_is_deploy_skill", "is_totem", "is_ranged_attack_totem", "can_perform_skill_while_moving", "totem_targets_ignoring_action_distance", "base_deal_no_damage", "active_skill_has_alt_attack_container", "alt_attack_container_main_hand_unarmed_overide_crossbow_type", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 16000, 500, 2500, 80, 1, -70, 160, 60, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArtilleryBallistaProjectileRogueExileMercenary2"] = { name = "Artillery Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.CanRapidFire] = true, [SkillType.AttackInPlaceIsDefault] = true, [SkillType.Fire] = true, [SkillType.Area] = true, [SkillType.CannotChain] = true, [SkillType.UsedByTotem] = true, }, statDescriptionScope = "artillery_ballista_projectile", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "siege_cascade_visual_fall_time_delay_%", "skill_disabled_unless_cloned", "projectile_minimum_range", "active_skill_base_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "rogue_exile_totem_skill_with_id", "base_is_projectile", "is_area_damage", "siege_cascade_is_artillery_ballista", "base_skill_is_totemified", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {90, 1, 800, 5, 25, 70, 1, 16, 60, 90, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SiegeCascadeAmmoRogueExileMercenary2"] = { name = "Load Siege Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "action_can_be_used_in_upward_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", }, levels = { [1] = {1, 1000, -30, 160, 60, -30, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SiegeCascadeRogueExileMercenary2"] = { name = "Siege Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, }, statDescriptionScope = "siege_cascade_piercing", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_damage_+%_final_vs_immobilised_enemies", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "siege_cascade_visual_fall_time_delay_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "active_skill_base_physical_damage_%_to_convert_to_fire", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "action_requires_upward_aiming_stance", "never_freeze", "quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem", }, levels = { [1] = {90, 1, 500, 50, 35, 5, 70, -70, 160, 80, 50, -100, 10, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailstormRoundsAmmoRogueExileMercenary2"] = { name = "Load Hailstorm Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to [Ammunition|Load] the accumulated bolts into your [Crossbow]. All loaded bolts are fired at once, causing them to rain down over the target area.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "siege_cascade_permafrost_ammo", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "active_skill_cannot_manually_reload", "action_can_be_used_in_aiming_stance", "action_can_be_used_in_upward_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_has_passive_reloading", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", }, levels = { [1] = {16, 1000, -30, 160, 60, -50, 11, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailstormRoundsRogueExileMercenary2"] = { name = "Hailstorm Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire all loaded bolts into the sky, causing them to rain down over the target area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Cold] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, }, statDescriptionScope = "siege_cascade_permafrost", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "action_requires_upward_aiming_stance", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {90, 1, 300, 80, -70, 160, 60, 12, 25, 11, baseMultiplier = 0.66, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PlasmaBlastAmmoRogueExileMercenary2"] = { name = "Load Plasma Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", }, levels = { [1] = {1, 1000, -30, 160, 60, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PlasmaBlastRogueExileMercenary2"] = { name = "Plasma Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Totemable] = true, [SkillType.Channel] = true, [SkillType.Lightning] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "power_shot_stormblast", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_lightning", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "active_skill_shock_chance_+%_final", "movement_speed_while_performing_action_locked_duration_%", "total_attack_time_+_ms", "channel_end_duration_as_%_of_attack_time", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "can_perform_skill_while_moving", "always_pierce", "always_shock", }, levels = { [1] = {90, 70, 10, 2, 8, 300, 400, -70, 160, 30, 50, 2000, 35, 12, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostWallRogueExileMercenary2"] = { name = "Frost Wall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Create a wall of [IceCrystals|Ice Crystals] which holds back enemies. The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, [SkillType.Invokable] = true, [SkillType.Area] = true, [SkillType.Wall] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SupportedByFountains] = true, [SkillType.IceCrystal] = true, }, statDescriptionScope = "frost_wall_new", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "wall_maximum_length", "frost_wall_maximum_life", "wall_expand_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "wall_maximum_length_+%", "support_wall_fortress_hit_damage_+%_final", "support_blood_fountain_life_regeneration_rate_per_minute_%", "support_blood_fountain_radius", "support_rage_fountain_rage_regeneration_per_minute", "support_rage_fountain_radius", "support_reduced_duration_skill_effect_duration_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "can_perform_skill_while_moving", "wall_is_created_in_a_circle_instead", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 120, 40, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 120, 66, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 5.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 120, 104, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 8.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 120, 212, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 11.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 120, 358, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 14.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 120, 474, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 17.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 120, 736, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 20.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 120, 976, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 23.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 1258, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 26.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 120, 1582, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 29.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 120, 1950, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 120, 2456, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 36.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 120, 3342, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 39.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 120, 4208, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 42.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 120, 5154, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 45.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 120, 5968, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 48.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 120, 6908, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 51.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 120, 7996, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 54.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 120, 9258, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 57.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 120, 10716, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 60.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 120, 12406, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 120, 14636, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 67.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 120, 17432, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 70.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 120, 22006, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 73.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 120, 26210, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 76.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 120, 31218, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 79.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 82.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 85.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 88.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 91.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 98.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 101.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 104.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 107.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 110.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 113.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 116.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 119.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 122.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.