砲手.德盧席安



monster dropped item rarity +% [1500]
Drusian, the Artillerist
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
生命
75%
+30%
閃避
+30%
抗性




傷害
175%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 90
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
ExileMercenary2
Metadata
ExileMercenary2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeCrossbowRogueExile
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, UsableWhileMoving, NoAttackInPlace
十字弓射擊
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
使用十字弓發射一支弩箭。
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

UnloadAmmoRogueExile
CrossbowAmmoSkill, 攻擊, UsableWhileMoving, NoAttackInPlace
基礎弩箭
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
清除已裝載的弩箭,重新裝填彈藥。
每個彈夾會裝填 7 發弩箭
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]

ArtilleryBallistaRogueExileMercenary2
玩家投射物, 陷阱技能, 地雷技能, 圖騰, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, Limit, 持續時間, NoAttackInPlace
攻城炮台
圖騰持續時間為 16 秒
限制 1 個圖騰
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]

ArtilleryBallistaProjectileRogueExileMercenary2
攻擊, 範圍攻擊, 投射物, Barrageable, AttackInPlaceIsDefault, 火焰, 範圍, CannotChain, UsedByTotem
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
弩箭爆炸範圍為 0.5 公尺
action required target facing angle tolerance degrees [90]
active skill base tertiary area of effect radius [25]
active skill ignores crossbow manager [1]
base is projectile [1]
base skill is ballistified [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
rogue exile totem skill with id [10]
siege cascade fall time ms [800]
siege cascade is artillery ballista [1]
siege cascade visual fall time delay % [70]
skill disabled unless cloned [1]

SiegeCascadeAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, 攻擊, UsableWhileMoving, NoAttackInPlace
裝填圍城爆發
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
使用射向天空的自動尋敵彈頭裝填你的十字弓,在目標範圍內所有敵人附近掉落一支弩箭。這些弩箭會停留在地面,並在短暫延遲後爆炸。
裝填速度減少 30%
每個彈夾會裝填 1 發弩箭
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]

SiegeCascadeRogueExileMercenary2
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, Sustained, UsableWhileMoving, ProjectileNoCollision, ProjectilesNumberModifiersNotApplied, NoAttackInPlace
圍城爆發
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 40%
攻擊時間: 1.005 秒
瞄準天空並射出一發自動尋敵的彈頭,在目標範圍內所有敵人附近投下一支弩箭。這些弩箭會插入地面,並在短暫延遲後爆炸。
造成 60% 更少攻擊傷害
不能冰凍
對禁錮敵人的傷害增加 50%
不會造成暈眩累積
對 3.5 公尺範圍內的所有敵人發射弩箭
弩箭爆炸範圍為 0.5 公尺
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [500]
siege cascade visual fall time delay % [70]

HailstormRoundsAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, 攻擊, UsableWhileMoving, NoAttackInPlace
裝填冰雹彈藥
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
裝填速度減少 50%
最多可以保存 16 支弩箭
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
crossbow ammo skill has passive reloading [1]
display statset hide usage stats [1]

HailstormRoundsRogueExileMercenary2
攻擊, 範圍攻擊, 範圍, ProjectileNumber, 投射物速度, CrossbowSkill, 陷阱技能, 圖騰技能, 地雷技能, 冰冷, Sustained, UsableWhileMoving, ProjectileNoCollision, NoAttackInPlace, 雨
冰雹彈藥
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 66%
攻擊時間: 1.005 秒
將所有裝填的弩箭射向空中,使其如雨般灑落在目標區域,從中心開始並向外擴散。
造成 34% 更少攻擊傷害
100% 更多冰凍累積
衝擊範圍為 1.2 公尺
箭雨範圍為 2.5 公尺
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [300]

PlasmaBlastAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, 攻擊, UsableWhileMoving, NoAttackInPlace
電漿強擊矢彈藥
Base Damage: 326–490
暴擊率: 5%
攻擊時間: 1.005 秒
每個彈夾會裝填 1 發弩箭
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]

PlasmaBlastRogueExileMercenary2
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, CrossbowSkill, 圖騰技能, 引導, 閃電, UsableWhileMoving, NoAttackInPlace
電漿強擊矢
Base Damage: 326–490
暴擊率: 5%
攻擊傷害: 525%
攻擊時間: 1.005 秒
你的擊中必定感電
造成 425% 更多攻擊傷害
擊退敵人
30% 更多感電機率
穿透所有目標
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
base is projectile [1]
can perform skill while moving [1]
channel end duration as % of attack time [35]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]

FrostWallRogueExileMercenary2
法術, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 冷卻, Invokable, 範圍, Wall, UsableWhileMoving, SupportedByFountains, IceCrystal, NoAttackInPlace, ToggleSpawnedObjectTargetable_DefaultOff
冰牆
暴擊率: 8%
施放時間: 0.8 秒
冷卻時間: 8 秒
50% 更多冰凍累積
粉碎時有 % 更多效果範圍
粉碎時有 % 更多傷害
如果在0.5秒內被不是你的其他來源破壞,造成80%更少傷害
爆炸範圍為 2 公尺
冰晶持續時間為 8 秒
冰晶 具有 40 最大生命
牆壁長度為 12 公尺
active skill consumes a lightning infusion [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
is ice crystal explosion [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
wall expand delay ms [150]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
閃避翻滾距離 +4.6 公尺
造成 10% 更少攻擊傷害
此技能的施放速度不能被修正
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Mercenary" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { PlayTextAudio( RogueExile_Drusian_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" on_death = " Roll(1, 5, { PlayTextAudio( RogueExile_Drusian_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' ); } ); " } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_EngageWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_EngageSorceress, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_EngageShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2"] = { name = "Drusian, the Artillerist", life = 0.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 90, accuracy = 1, weaponType1 = "Crossbow", skillList = { "MeleeCrossbowRogueExile", "UnloadAmmoRogueExile", "DodgeRollRogueExileGeneric", "ArtilleryBallistaRogueExileMercenary2", "ArtilleryBallistaProjectileRogueExileMercenary2", "SiegeCascadeAmmoRogueExileMercenary2", "SiegeCascadeRogueExileMercenary2", "HailstormRoundsAmmoRogueExileMercenary2", "HailstormRoundsRogueExileMercenary2", "PlasmaBlastAmmoRogueExileMercenary2", "PlasmaBlastRogueExileMercenary2", "FrostWallRogueExileMercenary2", "WalkEmergeRogueExile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCrossbowRogueExile"] = { name = "Crossbow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bolt from your crossbow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "can_perform_skill_while_moving", "precise_cursor_targeting_uses_contact_point_height_offset", }, levels = { [1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnloadAmmoRogueExile"] = { name = "Basic Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Clear your active Bolt and reload any ammunition.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "base_number_of_crossbow_bolts", "active_skill_crossbow_ammo_pairing_index", "crossbow_ammo_skill_binds_default_attack", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_does_not_transition", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "dodge_roll_stun_threshold_+%_final", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 46, 5, 100, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArtilleryBallistaRogueExileMercenary2"] = { name = "Siege Ballista", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Deploy a [Ballista] [Totem] that fires bolts skyward, to explode a short time after landing.", skillTypes = { [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.SummonsAttackTotem] = true, [SkillType.TotemsAreBallistae] = true, [SkillType.UsableWhileMoving] = true, [SkillType.Limit] = true, [SkillType.Duration] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "totem_elemental_resistance_%", "totem_chaos_resistance_%", "base_totem_range", "base_totem_duration", "base_number_of_totems_allowed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "rogue_exile_deploy_totem_skill_with_id", "skill_is_deploy_skill", "is_totem", "is_ranged_attack_totem", "can_perform_skill_while_moving", "totem_targets_ignoring_action_distance", "base_deal_no_damage", "quality_display_base_totem_duration_is_gem", }, levels = { [1] = {0, 0, 60, 16000, 1, -70, 160, 50, 10, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArtilleryBallistaProjectileRogueExileMercenary2"] = { name = "ArtilleryBallistaProjectileRogueExileMercenary2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Barrageable] = true, [SkillType.AttackInPlaceIsDefault] = true, [SkillType.Fire] = true, [SkillType.Area] = true, [SkillType.CannotChain] = true, [SkillType.UsedByTotem] = true, }, statDescriptionScope = "artillery_ballista_projectile", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "siege_cascade_visual_fall_time_delay_%", "skill_disabled_unless_cloned", "projectile_minimum_range", "active_skill_base_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "rogue_exile_totem_skill_with_id", "base_is_projectile", "is_area_damage", "siege_cascade_is_artillery_ballista", "base_skill_is_totemified", "active_skill_ignores_crossbow_manager", "base_skill_is_ballistified", }, levels = { [1] = {90, 1, 800, 5, 25, 70, 1, 16, 60, 90, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SiegeCascadeAmmoRogueExileMercenary2"] = { name = "Load Siege Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "action_can_be_used_in_upward_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1, 1000, -30, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SiegeCascadeRogueExileMercenary2"] = { name = "Siege Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "siege_cascade_piercing", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_damage_+%_final_vs_immobilised_enemies", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "siege_cascade_visual_fall_time_delay_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "active_skill_base_physical_damage_%_to_convert_to_fire", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "action_requires_upward_aiming_stance", "never_freeze", "quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem", }, levels = { [1] = {90, 1, 500, 50, 35, 5, 70, -70, 160, 80, 50, -100, 10, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailstormRoundsAmmoRogueExileMercenary2"] = { name = "Load Hailstorm Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to [Ammunition|Load] the accumulated bolts into your [Crossbow]. All loaded bolts are fired at once, causing them to rain down over the target area.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "siege_cascade_permafrost_ammo", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "active_skill_cannot_manually_reload", "action_can_be_used_in_aiming_stance", "action_can_be_used_in_upward_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_has_passive_reloading", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", "can_be_used_instantly_in_any_set", }, levels = { [1] = {16, 1000, -50, 11, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailstormRoundsRogueExileMercenary2"] = { name = "Hailstorm Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Cold] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.NoAttackInPlace] = true, [SkillType.Rain] = true, }, statDescriptionScope = "siege_cascade_permafrost", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_hit_damage_freeze_multiplier_+%_final", "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "action_requires_upward_aiming_stance", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {100, 90, 1, 300, 80, -70, 160, 50, 12, 25, 11, baseMultiplier = 0.66, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PlasmaBlastAmmoRogueExileMercenary2"] = { name = "Load Plasma Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", "can_be_used_instantly_in_any_set", }, levels = { [1] = {1, 1000, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PlasmaBlastRogueExileMercenary2"] = { name = "Plasma Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Totemable] = true, [SkillType.Channel] = true, [SkillType.Lightning] = true, [SkillType.UsableWhileMoving] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "power_shot_stormblast", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_lightning", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "active_skill_shock_chance_+%_final", "movement_speed_while_performing_action_locked_duration_%", "total_attack_time_+_ms", "channel_end_duration_as_%_of_attack_time", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "can_perform_skill_while_moving", "always_pierce", "always_shock", }, levels = { [1] = {90, 70, 10, 2, 8, 300, 400, -70, 160, 30, 50, 2000, 35, 12, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostWallRogueExileMercenary2"] = { name = "Frost Wall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Create a wall of [IceCrystals|Ice Crystals] which holds back enemies. The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a [Lightning] [ElementalInfusion|Infusion] if possible to add another [Lightning] explosion if destroyed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, [SkillType.Invokable] = true, [SkillType.Area] = true, [SkillType.Wall] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SupportedByFountains] = true, [SkillType.IceCrystal] = true, [SkillType.NoAttackInPlace] = true, [SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true, }, statDescriptionScope = "frost_wall_new/statset_0", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "wall_maximum_length", "frost_wall_maximum_life", "wall_expand_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "ice_crystals_hazard_damage_+%_final_for_first_500_ms_when_not_killed_by_self", "ice_crystal_shatter_detonation_damage_+%_final", "ice_crystal_shatter_detonation_area_of_effect_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "can_perform_skill_while_moving", "is_ice_crystal_explosion", "active_skill_consumes_a_lightning_infusion", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 120, 40, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 120, 66, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 5.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 120, 104, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 8.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 120, 212, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 11.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 120, 358, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 14.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 120, 474, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 17.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 120, 736, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 20.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 120, 976, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 23.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 1258, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 26.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 120, 1582, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 29.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 120, 1950, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 120, 2456, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 36.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 120, 3342, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 39.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 120, 4208, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 42.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 120, 5154, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 45.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 120, 5968, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 48.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 120, 6908, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 51.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 120, 7996, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 54.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 120, 9258, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 57.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 120, 10716, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 60.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 120, 12406, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 120, 14636, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 67.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 120, 17432, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 70.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 120, 22006, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 73.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 120, 26210, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 76.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 120, 31218, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 79.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 82.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 85.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 88.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 91.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 98.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 101.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 104.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 107.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 110.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 113.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 116.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 119.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, -80, 0, 0, critChance = 8, levelRequirement = 122.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeRogueExile"] = { name = "WalkEmergeRogueExile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.272, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1500]
Family | MonsterDroppedItemRarity |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 90 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 100 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 50 |
Stats.base_block_angle_degrees | 210 |
Stats.action_attack_or_cast_time_uses_animation_length | 0 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.enable_weapon_sets | true |
Stats.base_number_of_weapon_sets | 1 |
Stats.max_viper_strike_orbs | 4 |
Stats.max_fuse_arrow_orbs | 5 |
Stats.max_fire_beam_stacks | 8 |
Stats.maximum_righteous_charges | 5 |
Stats.maximum_blood_scythe_charges | 5 |
Stats.base_number_of_traps_allowed | 15 |
Stats.base_number_of_remote_mines_allowed | 15 |
Stats.max_charged_attack_stacks | 6 |
Stats.max_talisman_degen_stacks | 20 |
Stats.max_frost_nova_stacks | 20 |
Stats.max_rampage_stacks | 1000 |
Stats.damage_+%_per_10_rampage_stacks | 2 |
Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
Stats.traps_explode_on_timeout | 1 |
Stats.maximum_rage | 30 |
Stats.max_delve_degen_stacks | 5000 |
Stats.melee_variation | 1 |
Stats.base_total_number_of_sigils_allowed | 3 |
Stats.enable_movement_skill_animation_skipping | 1 |
Stats.additional_insanity_effects_while_delirious | 1 |
Stats.max_steel_ammo | 12 |
Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
Stats.stun_threshold_+%_per_brutal_charge | 10 |
Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
Stats.mines_invulnerable_for_duration_ms | 2000 |
Stats.traps_invulnerable_for_duration_ms | 2000 |
Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
Stats.base_max_fortification | 20 |
Stats.base_presence_radius | 40 |
Stats.mtx_max_killstreak_stacks | 1000 |
Stats.mtx_max_killcounter_stacks | 30000 |
Stats.melee_strike_bonus_attack_distance | 2 |
Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
Stats.base_weapon_swap_duration_ms | 250 |
Stats.quadruped_head_turn_duration_ms | 100 |
Stats.has_quadruped_head_control | 0 |
Stats.base_pay_cost_over_start_of_skill_animation | 1 |
Stats.base_knockback_speed_+% | -30 |
Stats.base_maximum_number_of_stored_corpses | 10 |
Stats.global_resummon_time_ms | 7500 |
Stats.disable_minion_formation | 1 |
Stats.crossbow_ammo_switch_time_ms | 300 |
Stats.rage_loss_delay_ms | 2000 |
Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
Stats.fixed_frost_wall_limit | 60 |
Stats.player_allow_dodge_roll_cancel | 1 |
Stats.maximum_cold_infusion_stacks | 6 |
Stats.maximum_fire_infusion_stacks | 6 |
Stats.maximum_lightning_infusion_stacks | 6 |
Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
Stats.base_infusion_duration_ms | 15000 |
Stats.base_spirit | 10000 |
Stats.active_skill_base_reload_time_override | 200 |
Stats.additional_life_scaling_index | 10 |
Stats.heat_base_delay_before_decay_ms | 3000 |
Stats.heat_base_decay_rate_ms | 500 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.secondary_object_size | 4 |
Positioned.object_targeting_size | 3 |
Positioned.base_pushiness | 30 |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
Actor.slow_animations_go_to_idle | false |
Actor.actor_size | Medium |
Actor.leveled_starting_effects | DoLiterallyNothing |
Actor.blend_once_animations_by_default | true |
Actor.simulation_height | 24 |
StateMachine.define_shared_state | lock_on; |
StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
Animated.turn_duration | 0.2 |
Animated.always_interpolate_bearing | true |
MinimapIcon.icon | RogueExile |
Functions.update_and_face_target = | |
Functions.local turn_amount | CalculateOrientation( arg1 ); |
Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
PlayerClass.class | Mercenary |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.