Drusian, o Artilheiro
Drusian, the Artillerist
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Vida
125%
Armadura
+30%
Evasão
+30%
Resistência




Damage
175%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 90
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileMercenary2
Metadata
ExileMercenary2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
9,696
Armadura
3,137
Evasão
620
Damage
408
Dano Mágico
408
Precisão
2,180
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
8,289
Minion Damage
909
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving
Tiro com Besta
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Atire um disparo de sua Besta.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]

UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving
Tiro Básico
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Limpe seu Tiro ativo e recarregue qualquer munição.
7 Disparos carregados por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

ArtilleryBallistaRogueExileMercenary2
ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, UseGlobalStats, Limit, Duration
Balista de Artilharia
Convoca um Totem Balista que dispara rajadas para cima que explodem um pouco depois de cair.
Totem dura 16 segundos
Limite de 1 Totem
Chance de Acerto Crítico base dos Totens é de 5%
Tempo de ataque base dos Totens é de 2.5 segundos
Totem usa sua própria arma, causando
142.3 a 213.5 de dano Físico base
142.3 a 213.5 de dano Físico base
active skill has alt attack container [1]
alt attack container main hand base maximum attack distance [80]
alt attack container main hand unarmed overide crossbow type [1]
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]

ArtilleryBallistaProjectileRogueExileMercenary2
Attack, RangedAttack, Projectile, CanRapidFire, AttackInPlaceIsDefault, Fire, Area, CannotChain, UsedByTotem
Tiro de Artilharia
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Converte 60% do Dano Físico para Dano de Fogo
Explosão dos Disparos tem 0.5 metros de raio
action required target facing angle tolerance degrees [90]
active skill base tertiary area of effect radius [25]
active skill ignores crossbow manager [1]
base is projectile [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
rogue exile totem skill with id [10]
siege cascade fall time ms [800]
siege cascade is artillery ballista [1]
siege cascade visual fall time delay % [70]
skill disabled unless cloned [1]

SiegeCascadeAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
Carregar Cascata de Cerco
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Carregue sua Besta com cargas teleguiadas que são disparadas no ar, lançando um projétil próximo a cada inimigo na área-alvo. Esses projéteis se cravam no chão e explodem após um curto atraso.
30% menos velocidade de recarregamento
1 Disparo carregado por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

SiegeCascadeRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Fire, Sustained, UsableWhileMoving, ProjectileNoCollision, ProjectilesNumberModifiersNotApplied
Cascata de Cerco
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 25%
Tempo de Ataque: 1.005 seg
Aponte para o céu e dispare uma carga teleguiada que lança um projétil próximo a cada inimigo na área-alvo. Esses projéteis se cravam no chão e explodem após um curto atraso.
Causa 75% menos Dano com Ataque
Converte 80% do Dano Físico para Dano de Fogo
Não Pode Congelar
50% mais Dano contra inimigos Imobilizados
Não causa acúmulo de Atordoamento
Atira Disparos em cada Inimigo dentro de 3.5 metro de raio
Explosão dos Disparos tem 0.5 metros de raio
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [500]
siege cascade visual fall time delay % [70]

HailstormRoundsAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
Carregar Munição Granizal
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Gera passivamente projéteis de gelo em uma frequência igual ao tempo de recarga, até um limite. Ative para Carregar os projéteis acumulados em sua Besta. Todos os projéteis carregados são disparados de uma vez, fazendo-os chover sobre a área-alvo.
50% menos velocidade de recarregamento
Pode armazenar até 16 Disparos
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill cannot manually reload [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can perform skill while moving [1]
crossbow ammo skill has passive reloading [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

HailstormRoundsRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Cold, Sustained, UsableWhileMoving, ProjectileNoCollision
Munição Granizal
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 66%
Tempo de Ataque: 1.005 seg
Dispare todos os projéteis carregados para o céu, fazendo-os chover sobre a área-alvo.
Causa 34% menos Dano com Ataque
Converte 80% do Dano Físico para Dano de Gelo
Impacto tem 1.2 metros de raio
Chuva tem 2.5 metros de raio
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
siege cascade fall time ms [300]

PlasmaBlastAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving
Carregar Explosão de Plasma
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.005 seg
Carregue sua Besta com disparos instáveis que exigem um longo período de carregamento para serem disparados, mas causam dano devastador, Perfuram inimigos e explodem ao atingir o terreno. Projéteis adicionais são disparados em leque, diferente de outras habilidades com Besta.
1 Disparo carregado por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

PlasmaBlastRogueExileMercenary2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Totemable, Channel, Lightning, UsableWhileMoving
Explosão de Plasma
Base Damage: 326–490
Chance de Acerto Crítico: 5%
Dano de Ataque: 525%
Tempo de Ataque: 1.005 seg
Canalize para carregar um disparo instável. O disparo causa dano devastador e explode ao atingir o terreno, mas não pode ser disparado de forma alguma a menos que esteja totalmente carregado. Projéteis adicionais são disparados em leque, diferente de outras habilidades com Besta.
Seus Acertos empre Eletrizam
Causa 425% mais Dano com Ataque
Converte 70% do Dano Físico para Dano de Raio
Empurra os Inimigos
+2 segundos ao Tempo Total do Ataque
30% mais chance de Eletrizar inimigos
Perfura todos os Alvos
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
base is projectile [1]
can perform skill while moving [1]
channel end duration as % of attack time [35]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]

FrostWallRogueExileMercenary2
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown, Invokable, Area, Wall, UsableWhileMoving, SupportedByFountains, IceCrystal
Parede de Gelo
Chance de Acerto Crítico: 8%
Tempo de Conjuração: 0.8 seg
Recarga: 8 seg
Cria uma parede de Cristais de Gelo que segura os inimigos. Os Cristais explodem se sofrerem dano suficiente, ou se empurrados com força suficiente, causando dano aos inimigos próximos.
Causa 106.2 a 159.3 de Dano de Gelo
Habilidades Suportadas têm 30% menos Duração do Efeito de Habilidades
Habilidades Suportadas causam 50% menos dano com Acertos
Paredes das Habilidades Suportadas são criadas em um Círculo ao invés
50% mais Acúmulo de Congelamento
Explosão tem 2 metros de raio
Duração do Cristal Gélido é de 8 segundos
Cristais Gélidos têm 40 de Vida máxima
Parede tem 12 metros
base skill show average damage instead of dps [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
wall expand delay ms [50]
wall maximum length +% [0]

DodgeRollRogueExileGeneric
UsableWhileShapeshifted
+3.7 metros à distância do Rolamento
Causa 10% menos Dano com Ataque
Velocidade de Conjuração desta Habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
base deal no damage [1]
base skill enabled while mounted [1]
dodge roll additional pushiness modifier [5]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable while shapeshifted town or hideout only [1]

Object Type
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" PlayerClass { class = "Mercenary" }
Object Type Codes
version 2 extends "Metadata/Monsters/RogueExiles/RogueExileBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Audio */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { combat_dialogue = " Roll(1, 3, { PlayTextAudio( RogueExile_Drusian_CombatGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' ); } ); " // this will have a chance to fire instead of the class specific lines when combat first starts player_engaged_random = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" on_death = " Roll(1, 5, { PlayTextAudio( RogueExile_Drusian_Death_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' ); } ); " } Brackets { player_engaged_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Marauder player_engaged_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_EngageWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Warrior player_engaged_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_EngageWitch, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Witch player_engaged_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_EngageSorceress, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Sorceress player_engaged_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Ranger player_engaged_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Huntress player_engaged_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Duelist player_engaged_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_EngageMerc, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Mercenary player_engaged_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_EngageShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Shadow player_engaged_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Monk player_engaged_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Templar player_engaged_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_EngageGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Druid player_death_dialogue_StrFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Marauder player_death_dialogue_StrFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerWarrior, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Warrior player_death_dialogue_IntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Witch player_death_dialogue_IntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Sorceress player_death_dialogue_DexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Ranger player_death_dialogue_DexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Huntress player_death_dialogue_StrDexFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Duelist player_death_dialogue_StrDexFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerMercenary, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Mercenary player_death_dialogue_DexIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerShadow, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Shadow player_death_dialogue_DexIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Monk player_death_dialogue_StrIntFour = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Templar player_death_dialogue_StrIntFourb = "PlayTextAudio( RogueExile_Drusian_KillPlayerGeneral_Random, 'Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2' );" // Druid }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2"] = { name = "Drusian, the Artillerist", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.75, damageSpread = 0.2, attackTime = 1.005, attackRange = 90, accuracy = 1, weaponType1 = "Crossbow", skillList = { "MeleeCrossbowRogueExile", "UnloadAmmoRogueExile", "DodgeRollRogueExileGeneric", "ArtilleryBallistaRogueExileMercenary2", "ArtilleryBallistaProjectileRogueExileMercenary2", "SiegeCascadeAmmoRogueExileMercenary2", "SiegeCascadeRogueExileMercenary2", "HailstormRoundsAmmoRogueExileMercenary2", "HailstormRoundsRogueExileMercenary2", "PlasmaBlastAmmoRogueExileMercenary2", "PlasmaBlastRogueExileMercenary2", "FrostWallRogueExileMercenary2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCrossbowRogueExile"] = { name = "Crossbow Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a bolt from your crossbow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "cannot_cancel_skill_before_contact_point", "disable_visual_hit_effect", "can_perform_skill_while_moving", }, levels = { [1] = {90, 10, 2, 8, 300, 0, -70, 160, 60, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UnloadAmmoRogueExile"] = { name = "Basic Bolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Clear your active Bolt and reload any ammunition.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "base_number_of_crossbow_bolts", "active_skill_crossbow_ammo_pairing_index", "crossbow_ammo_skill_binds_default_attack", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", }, levels = { [1] = {1000, -30, 160, 60, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DodgeRollRogueExileGeneric"] = { name = "DodgeRollRogueExileGeneric", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.UsableWhileShapeshifted] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_allowed_queue_time_override_ms", "dodge_roll_base_travel_distance", "dodge_roll_additional_pushiness_modifier", "base_deal_no_damage", "skill_cannot_be_knocked_back", "spell_cast_time_cannot_be_modified", "action_attack_or_cast_time_uses_animation_length", "usable_while_shapeshifted_town_or_hideout_only", "dynamic_target_updating_prioritises_movement_vector", "skill_is_not_considered_a_skill", "base_skill_enabled_while_mounted", }, levels = { [1] = {100, 37, 5, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArtilleryBallistaRogueExileMercenary2"] = { name = "Artillery Ballista", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Deploy a [Ballista] [Totem] that fires bolts skyward, to explode a short time after landing.", skillTypes = { [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.SummonsAttackTotem] = true, [SkillType.TotemsAreBallistae] = true, [SkillType.UsableWhileMoving] = true, [SkillType.UseGlobalStats] = true, [SkillType.Limit] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "alt_attack_container_main_hand_weapon_minimum_physical_damage", "alt_attack_container_main_hand_weapon_maximum_physical_damage", "base_totem_range", "base_totem_duration", "alt_attack_container_main_hand_weapon_critical_strike_chance", "alt_attack_container_main_hand_base_weapon_attack_duration_ms", "alt_attack_container_main_hand_base_maximum_attack_distance", "base_number_of_totems_allowed", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "rogue_exile_deploy_totem_skill_with_id", "skill_is_deploy_skill", "is_totem", "is_ranged_attack_totem", "can_perform_skill_while_moving", "totem_targets_ignoring_action_distance", "base_deal_no_damage", "active_skill_has_alt_attack_container", "alt_attack_container_main_hand_unarmed_overide_crossbow_type", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 60, 16000, 500, 2500, 80, 1, -70, 160, 60, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArtilleryBallistaProjectileRogueExileMercenary2"] = { name = "Artillery Shot", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.CanRapidFire] = true, [SkillType.AttackInPlaceIsDefault] = true, [SkillType.Fire] = true, [SkillType.Area] = true, [SkillType.CannotChain] = true, [SkillType.UsedByTotem] = true, }, statDescriptionScope = "artillery_ballista_projectile", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "siege_cascade_visual_fall_time_delay_%", "skill_disabled_unless_cloned", "projectile_minimum_range", "active_skill_base_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "rogue_exile_totem_skill_with_id", "base_is_projectile", "is_area_damage", "siege_cascade_is_artillery_ballista", "base_skill_is_totemified", "active_skill_ignores_crossbow_manager", }, levels = { [1] = {90, 1, 800, 5, 25, 70, 1, 16, 60, 90, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SiegeCascadeAmmoRogueExileMercenary2"] = { name = "Load Siege Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "action_can_be_used_in_upward_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", }, levels = { [1] = {1, 1000, -30, 160, 60, -30, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SiegeCascadeRogueExileMercenary2"] = { name = "Siege Cascade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, [SkillType.ProjectilesNumberModifiersNotApplied] = true, }, statDescriptionScope = "siege_cascade_piercing", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_damage_+%_final_vs_immobilised_enemies", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "siege_cascade_visual_fall_time_delay_%", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "active_skill_base_physical_damage_%_to_convert_to_fire", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_stun_multiplier_+%_final", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "action_requires_upward_aiming_stance", "never_freeze", "quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem", }, levels = { [1] = {90, 1, 500, 50, 35, 5, 70, -70, 160, 80, 50, -100, 10, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailstormRoundsAmmoRogueExileMercenary2"] = { name = "Load Hailstorm Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to [Ammunition|Load] the accumulated bolts into your [Crossbow]. All loaded bolts are fired at once, causing them to rain down over the target area.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "siege_cascade_permafrost_ammo", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_reload_speed_+%_final", "active_skill_crossbow_ammo_pairing_index", "active_skill_cannot_manually_reload", "action_can_be_used_in_aiming_stance", "action_can_be_used_in_upward_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "crossbow_ammo_skill_has_passive_reloading", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", }, levels = { [1] = {16, 1000, -30, 160, 60, -50, 11, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HailstormRoundsRogueExileMercenary2"] = { name = "Hailstorm Rounds", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire all loaded bolts into the sky, causing them to rain down over the target area.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileNumber] = true, [SkillType.ProjectileSpeed] = true, [SkillType.CrossbowSkill] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Cold] = true, [SkillType.Sustained] = true, [SkillType.UsableWhileMoving] = true, [SkillType.ProjectileNoCollision] = true, }, statDescriptionScope = "siege_cascade_permafrost", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "base_number_of_projectiles", "siege_cascade_fall_time_ms", "active_skill_base_physical_damage_%_to_convert_to_cold", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "is_area_damage", "can_perform_skill_while_moving", "has_modular_projectiles_enabled", "action_requires_upward_aiming_stance", "base_skill_show_average_damage_instead_of_dps", }, levels = { [1] = {90, 1, 300, 80, -70, 160, 60, 12, 25, 11, baseMultiplier = 0.66, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PlasmaBlastAmmoRogueExileMercenary2"] = { name = "Load Plasma Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.", skillTypes = { [SkillType.CrossbowAmmoSkill] = true, [SkillType.ReservesManually] = true, [SkillType.Attack] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_crossbow_bolts", "action_allowed_queue_time_override_ms", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_crossbow_ammo_pairing_index", "action_can_be_used_in_aiming_stance", "can_perform_skill_while_moving", "base_deal_no_damage", "display_statset_hide_usage_stats", "quality_display_base_number_of_crossbow_bolts_is_gem", }, levels = { [1] = {1, 1000, -30, 160, 60, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PlasmaBlastRogueExileMercenary2"] = { name = "Plasma Blast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[Channelling|Channel] to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.CrossbowSkill] = true, [SkillType.Totemable] = true, [SkillType.Channel] = true, [SkillType.Lightning] = true, [SkillType.UsableWhileMoving] = true, }, statDescriptionScope = "power_shot_stormblast", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "action_required_target_facing_angle_tolerance_degrees", "active_skill_base_physical_damage_%_to_convert_to_lightning", "crossbow_barrage_attack_time_ratio_%", "crossbow_barrage_recoil_per_shot", "crossbow_barrage_total_recoil_buff_count", "crossbow_barrage_debuff_duration_ms", "base_knockback_distance", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "active_skill_shock_chance_+%_final", "movement_speed_while_performing_action_locked_duration_%", "total_attack_time_+_ms", "channel_end_duration_as_%_of_attack_time", "active_skill_crossbow_ammo_pairing_index", "base_is_projectile", "has_modular_projectiles_enabled", "action_requires_aiming_stance", "should_use_additive_aiming_animation", "projectile_uses_contact_position", "projectile_uses_contact_direction", "check_for_targets_between_initiator_and_projectile_source", "projectiles_crossbow_barrage", "disable_visual_hit_effect", "can_perform_skill_while_moving", "always_pierce", "always_shock", }, levels = { [1] = {90, 70, 10, 2, 8, 300, 400, -70, 160, 30, 50, 2000, 35, 12, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FrostWallRogueExileMercenary2"] = { name = "Frost Wall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Create a wall of [IceCrystals|Ice Crystals] which holds back enemies. The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.Cooldown] = true, [SkillType.Invokable] = true, [SkillType.Area] = true, [SkillType.Wall] = true, [SkillType.UsableWhileMoving] = true, [SkillType.SupportedByFountains] = true, [SkillType.IceCrystal] = true, }, statDescriptionScope = "frost_wall_new", castTime = 0.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "wall_maximum_length", "frost_wall_maximum_life", "wall_expand_delay_ms", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "movement_speed_while_performing_action_locked_duration_%", "active_skill_hit_damage_freeze_multiplier_+%_final", "wall_maximum_length_+%", "support_wall_fortress_hit_damage_+%_final", "support_blood_fountain_life_regeneration_rate_per_minute_%", "support_blood_fountain_radius", "support_rage_fountain_rage_regeneration_per_minute", "support_rage_fountain_radius", "support_reduced_duration_skill_effect_duration_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", "can_perform_skill_while_moving", "wall_is_created_in_a_circle_instead", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 120, 40, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 120, 66, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 5.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 120, 104, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 8.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 120, 212, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 11.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 120, 358, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 14.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 120, 474, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 17.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 120, 736, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 20.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 120, 976, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 23.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 1258, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 26.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 120, 1582, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 29.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 120, 1950, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 120, 2456, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 36.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 120, 3342, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 39.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 120, 4208, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 42.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 120, 5154, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 45.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 120, 5968, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 48.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 120, 6908, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 51.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 120, 7996, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 54.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 120, 9258, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 57.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 120, 10716, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 60.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 120, 12406, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 120, 14636, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 67.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 120, 17432, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 70.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 120, 22006, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 73.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 120, 26210, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 76.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 120, 31218, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 79.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 82.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 85.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 88.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 91.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 98.1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 101.2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 104.3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 107.4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 110.5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 113.6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 116.7, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 119.8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.80000001192093, 1.2000000476837, 120, 35076, 50, 8000, 20, -70, 160, 60, 50, 0, -50, 120, 30, 120, 30, -30, critChance = 8, levelRequirement = 122.9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.