Drusian, o Artilheiro
Humanoidemonster dropped item rarity +% [1500]
Drusian, the Artillerist
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, human, humanoid, medium_movement, not_int, red_blood |
Vida
150%
+30%
Evasão
+30%
Resistência
Damage
175%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
4 ~ 90
Tempo de Ataque
1.005 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
ExileMercenary2
Metadata
ExileMercenary2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,386
3,137
920
Damage
408
Dano Mágico
408
Precisão
2,502
Tempo de Ataque
1.005
Experiência
71,585
Minion Life
10,395
Minion Damage
1,695
Minion Armour
4,585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCrossbowRogueExile
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Trappable, Totemable, Mineable, UsableWhileMoving
Disparo com Besta
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Você dispara uma seta com sua besta.
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [1]
base is projectile [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
UnloadAmmoRogueExile
CrossbowAmmoSkill, Attack, UsableWhileMoving
Seta Básica
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Tempo de Recarga: 0.3 s
Você retira o projétil atual e recarrega a munição.
+7 setas carregadas por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [1]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
crossbow ammo skill binds default attack [1]
crossbow ammo skill does not transition [1]
ArtilleryBallistaRogueExileMercenary2
ProjectilesFromUser, Trappable, Mineable, SummonsTotem, SummonsAttackTotem, TotemsAreBallistae, UsableWhileMoving, Limit, Duration
Balista de Cerco
Você posiciona um Totem Balista que dispara projéteis para o alto, que explodem assim que tocam o chão.
Totem dura 16 segundos
Limite de 1 Totem
base deal no damage [1]
base totem range [60]
can perform skill while moving [1]
is ranged attack totem [1]
is totem [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
rogue exile deploy totem skill with id [10]
skill is deploy skill [1]
totem targets ignoring action distance [1]
ArtilleryBallistaProjectileRogueExileMercenary2
Attack, RangedAttack, Projectile, Barrageable, AttackInPlaceIsDefault, Fire, Area, CannotChain, UsedByTotem, UsedByProxy, AttackInPlace, Sustained
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Dispara +1 projéteis
Raio da explosão das setas: 0.5 metros
action required target facing angle tolerance degrees [90]
active skill base tertiary area of effect radius [25]
active skill ignores crossbow manager [1]
base is projectile [1]
base skill is ballistified [1]
base skill is totemified [1]
is area damage [1]
main hand base maximum attack distance [90]
projectile minimum range [16]
rogue exile totem skill with id [10]
siege cascade fall time ms [800]
siege cascade is artillery ballista [1]
siege cascade visual fall time delay % [70]
skill disabled unless cloned [1]
SiegeCascadeAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, MirageArcherCanUse
Carregar Saraivada de Cerco
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Você carrega sua besta com ogivas teleguiadas, que são disparadas para o alto e lançam um projétil próximo a cada inimigo na área selecionada. Os projéteis se fincam no chão e explodem após um breve período.
ㅤ-30% de velocidade de recarregamento
+1 seta carregada por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]
SiegeCascadeRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Sustained, UsableWhileMoving, ProjectileNoCollision, ProjectilesNumberModifiersNotApplied, MirageArcherCanUse
Saraivada de Cerco
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 40%
Tempo de Ataque: 1.005 s
Você aponta para o alto e dispara uma ogiva teleguiada que lança um projétil próximo a cada inimigo na área selecionada. Os projéteis se fincam no chão e explodem após um breve período.
Causa -60% de dano de ataque
ㅤ+50% de dano contra inimigos imobilizados
Dispara +1 projéteis
Dispara setas em cada inimigo em até 3.5 metro de raio
Raio da explosão das setas: 0.5 metros
active skill hit damage stun multiplier +% final [-100]
never freeze [1]
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [10]
base is projectile [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [500]
siege cascade visual fall time delay % [70]
HailstormRoundsAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, MirageArcherCanUse
Carregar Munições de Saraivada de Granizo
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Setas de gelo são geradas automaticamente na mesma frequência do tempo de recarga, até um limite. Ao ativar a habilidade, você carrega sua besta com as setas acumuladas, que são disparadas de uma vez só sobre a área selecionada.
ㅤ-50% de velocidade de recarregamento
Pode guardar até 32 setas
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
action can be used in upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
crossbow ammo skill has passive reloading [1]
display statset hide usage stats [1]
HailstormRoundsRogueExileMercenary2
Attack, RangedAttack, Area, ProjectileNumber, ProjectileSpeed, CrossbowSkill, Trappable, Totemable, Mineable, Cold, Sustained, UsableWhileMoving, ProjectileNoCollision, Rain, MirageArcherCanUse
Munições de Saraivada de Granizo
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 66%
Tempo de Ataque: 1.005 s
Você dispara todos os projéteis carregados para o alto, que caem na área selecionada, iniciando-se pelo centro e se espalhando para fora.
Causa -34% de dano de ataque
ㅤ+100% de acúmulo de congelamento
Dispara +1 projéteis
Raio de alcance de impacto: 1.2 metros
Raio de alcance da chuva: 2.5 metros
action required target facing angle tolerance degrees [90]
action requires upward aiming stance [1]
active skill crossbow ammo pairing index [11]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
siege cascade fall time ms [300]
PlasmaBlastAmmoRogueExileMercenary2
CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving, MirageArcherCanUse
Carregar Explosão de Plasma
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.005 s
Você carrega sua besta com setas instáveis que exigem um longo período de energização, mas causam dano devastador, perfuram inimigos e explodem ao atingir o terreno. Ao contrário de outras habilidades de besta, os projéteis adicionais são disparados em dispersão.
1 seta carregada por pente
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
active skill crossbow ammo pairing index [12]
base deal no damage [1]
can be used instantly in any set [1]
can perform skill while moving [1]
display statset hide usage stats [1]
PlasmaBlastRogueExileMercenary2
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, CrossbowSkill, Totemable, Channel, Lightning, UsableWhileMoving, MirageArcherCanUse
Explosão de Plasma
Base Damage: 326—490
Chance de Golpe Crítico: 5%
Dano de Ataque: 525%
Tempo de Ataque: 1.005 s
Você canaliza para energizar uma seta instável, que causa dano devastador e explode ao atingir o terreno, mas não pode ser disparada se não estiver totalmente energizada. Ao contrário de outras habilidades de besta, os projéteis adicionais são disparados em dispersão.
Ataques sempre eletrificam
Causa +425% de dano de ataque
ㅤ+30% de chance de eletrificar
Perfura todos os alvos
base knockback distance [400]
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill crossbow ammo pairing index [12]
attack maximum action distance + [40]
base is projectile [1]
can perform skill while moving [1]
channel end duration as % of attack time [35]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
should use additive aiming animation [1]
FrostWallRogueExileMercenary2
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown, Invokable, Area, Wall, UsableWhileMoving, IceCrystal, ToggleSpawnedObjectTargetable_DefaultOff
Parede de Gelo
Chance de Golpe Crítico: 8%
Tempo de Conjuração: 0.8 s
Tempo de Recarga: 8 s
Você cria uma parede de cristais de gelo que bloqueia inimigos. Se forem danificados o suficiente ou empurrados com a força necessária, os cristais explodem e causam dano aos inimigos próximos. Se possível, consome uma Infusão Elétrica para adicionar outra explosão.
Paredes de habilidades reforçadas passam a ser criadas em círculo
ㅤ+50% de acúmulo de congelamento
ㅤ+% de área de efeito se despedaçado
ㅤ+% de dano se despedaçado
ㅤ-80% de dano se destruído em até 0,5 segundo por algo que não seja você
Raio da explosão: 2 metros
Cristal de Gelo dura 8 segundos
Cristais de Gelo têm 40 de vida máxima
Comprimento da parede: 12 metros
active skill consumes a lightning infusion [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
console cast on self custom range [15]
is area damage [1]
is ice crystal explosion [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
wall expand delay ms [150]
DodgeRollRogueExileGeneric
AttackInPlace, UsableWhileShapeshifted, HasNoCost
+4.6 metros de alcance da cambalhota evasiva
Causa -10% de dano de ataque
Velocidade de conjuração desta habilidade não pode ser modificada
action allowed queue time override ms [100]
action attack or cast time uses animation length [1]
active skill override turn duration ms [200]
base deal no damage [1]
base skill enabled while mounted [1]
disable quadruped head control [1]
dodge roll additional pathfinder pushiness modifier [5]
dodge roll stun threshold +% final [100]
dynamic target updating prioritises movement vector [1]
skill cannot be knocked back [1]
skill is not considered a skill [1]
usable with talisman [1]
WalkEmergeRogueExile
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/RogueExiles/RogueExileBase"
PlayerClass
{
class = "Mercenary"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RogueExiles/StrDex/ExileMercenary2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Drusian, the Artillerist",
life = 1.5,
damage = 1.75,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 90,
accuracy = 1,
weaponType1 = "Crossbow",
skillList = {
"MeleeCrossbowRogueExile",
"UnloadAmmoRogueExile",
"DodgeRollRogueExileGeneric",
"ArtilleryBallistaRogueExileMercenary2",
"ArtilleryBallistaProjectileRogueExileMercenary2",
"SiegeCascadeAmmoRogueExileMercenary2",
"SiegeCascadeRogueExileMercenary2",
"HailstormRoundsAmmoRogueExileMercenary2",
"HailstormRoundsRogueExileMercenary2",
"PlasmaBlastAmmoRogueExileMercenary2",
"PlasmaBlastRogueExileMercenary2",
"FrostWallRogueExileMercenary2",
"WalkEmergeRogueExile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeCrossbowRogueExile"] = {
name = "Crossbow Shot",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a bolt from your crossbow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_required_target_facing_angle_tolerance_degrees",
"crossbow_barrage_attack_time_ratio_%",
"crossbow_barrage_recoil_per_shot",
"crossbow_barrage_total_recoil_buff_count",
"crossbow_barrage_debuff_duration_ms",
"base_knockback_distance",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_crossbow_ammo_pairing_index",
"base_is_projectile",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_crossbow_barrage",
"cannot_cancel_skill_before_contact_point",
"disable_visual_hit_effect",
"can_perform_skill_while_moving",
"precise_cursor_targeting_uses_contact_point_height_offset",
},
levels = {
[1] = {90, 10, 2, 8, 300, 0, -70, 160, 50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UnloadAmmoRogueExile"] = {
name = "Basic Bolt",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Clear your active Bolt and reload any ammunition.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"base_number_of_crossbow_bolts",
"active_skill_crossbow_ammo_pairing_index",
"crossbow_ammo_skill_binds_default_attack",
"action_can_be_used_in_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"crossbow_ammo_skill_does_not_transition",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1000, 7, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DodgeRollRogueExileGeneric"] = {
name = "DodgeRollRogueExileGeneric",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.AttackInPlace] = true,
[SkillType.UsableWhileShapeshifted] = true,
[SkillType.HasNoCost] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_allowed_queue_time_override_ms",
"dodge_roll_base_travel_distance",
"dodge_roll_additional_pathfinder_pushiness_modifier",
"dodge_roll_stun_threshold_+%_final",
"active_skill_override_turn_duration_ms",
"base_deal_no_damage",
"skill_cannot_be_knocked_back",
"spell_cast_time_cannot_be_modified",
"action_attack_or_cast_time_uses_animation_length",
"dynamic_target_updating_prioritises_movement_vector",
"skill_is_not_considered_a_skill",
"base_skill_enabled_while_mounted",
"usable_with_talisman",
"disable_quadruped_head_control",
},
levels = {
[1] = {100, 46, 5, 100, 200, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArtilleryBallistaRogueExileMercenary2"] = {
name = "Siege Ballista",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Deploy a [Ballista] [Totem] that fires bolts skyward, to explode a short time after landing.",
skillTypes = {
[SkillType.ProjectilesFromUser] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.SummonsTotem] = true,
[SkillType.SummonsAttackTotem] = true,
[SkillType.TotemsAreBallistae] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Limit] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
duration = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"totem_elemental_resistance_%",
"totem_chaos_resistance_%",
"base_totem_range",
"base_totem_duration",
"base_number_of_totems_allowed",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"rogue_exile_deploy_totem_skill_with_id",
"skill_is_deploy_skill",
"is_totem",
"is_ranged_attack_totem",
"can_perform_skill_while_moving",
"totem_targets_ignoring_action_distance",
"base_deal_no_damage",
"quality_display_base_totem_duration_is_gem",
},
levels = {
[1] = {0, 0, 60, 16000, 1, -70, 160, 50, 10, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ArtilleryBallistaProjectileRogueExileMercenary2"] = {
name = "ArtilleryBallistaProjectileRogueExileMercenary2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Barrageable] = true,
[SkillType.AttackInPlaceIsDefault] = true,
[SkillType.Fire] = true,
[SkillType.Area] = true,
[SkillType.CannotChain] = true,
[SkillType.UsedByTotem] = true,
[SkillType.UsedByProxy] = true,
[SkillType.AttackInPlace] = true,
[SkillType.Sustained] = true,
},
statDescriptionScope = "artillery_ballista_projectile",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_required_target_facing_angle_tolerance_degrees",
"base_number_of_projectiles",
"siege_cascade_fall_time_ms",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_base_tertiary_area_of_effect_radius",
"siege_cascade_visual_fall_time_delay_%",
"skill_disabled_unless_cloned",
"projectile_minimum_range",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"main_hand_base_maximum_attack_distance",
"rogue_exile_totem_skill_with_id",
"base_is_projectile",
"is_area_damage",
"siege_cascade_is_artillery_ballista",
"base_skill_is_totemified",
"active_skill_ignores_crossbow_manager",
"base_skill_is_ballistified",
},
levels = {
[1] = {90, 1, 800, 5, 25, 70, 1, 16, 60, 90, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SiegeCascadeAmmoRogueExileMercenary2"] = {
name = "Load Siege Cascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Ammunition|Load your Crossbow] with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.ReservesManually] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_crossbow_bolts",
"action_allowed_queue_time_override_ms",
"active_skill_reload_speed_+%_final",
"active_skill_crossbow_ammo_pairing_index",
"action_can_be_used_in_aiming_stance",
"action_can_be_used_in_upward_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1, 1000, -30, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SiegeCascadeRogueExileMercenary2"] = {
name = "Siege Cascade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Sustained] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.ProjectilesNumberModifiersNotApplied] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "siege_cascade",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_required_target_facing_angle_tolerance_degrees",
"base_number_of_projectiles",
"siege_cascade_fall_time_ms",
"active_skill_damage_+%_final_vs_immobilised_enemies",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"siege_cascade_visual_fall_time_delay_%",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_hit_damage_stun_multiplier_+%_final",
"active_skill_crossbow_ammo_pairing_index",
"base_is_projectile",
"is_area_damage",
"can_perform_skill_while_moving",
"has_modular_projectiles_enabled",
"action_requires_upward_aiming_stance",
"never_freeze",
"quality_display_active_skill_damage_+%_final_vs_immobilised_enemies_is_gem",
},
levels = {
[1] = {90, 1, 500, 50, 35, 5, 70, -70, 160, 80, 50, -100, 10, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HailstormRoundsAmmoRogueExileMercenary2"] = {
name = "Load Hailstorm Rounds",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to [Ammunition|Load] the accumulated bolts into your [Crossbow]. All loaded bolts are fired at once, causing them to rain down over the target area.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.ReservesManually] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "hailstorm_rounds_ammo",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_crossbow_bolts",
"action_allowed_queue_time_override_ms",
"active_skill_reload_speed_+%_final",
"active_skill_crossbow_ammo_pairing_index",
"active_skill_cannot_manually_reload",
"action_can_be_used_in_aiming_stance",
"action_can_be_used_in_upward_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"crossbow_ammo_skill_has_passive_reloading",
"display_statset_hide_usage_stats",
"quality_display_base_number_of_crossbow_bolts_is_gem",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {32, 1000, -50, 11, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HailstormRoundsRogueExileMercenary2"] = {
name = "Hailstorm Rounds",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire all loaded bolts into the sky, causing them to rain down over the target area, starting at the centre and spreading outward.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Area] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Cold] = true,
[SkillType.Sustained] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.ProjectileNoCollision] = true,
[SkillType.Rain] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "hailstorm_rounds",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"action_required_target_facing_angle_tolerance_degrees",
"base_number_of_projectiles",
"siege_cascade_fall_time_ms",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_crossbow_ammo_pairing_index",
"base_is_projectile",
"is_area_damage",
"can_perform_skill_while_moving",
"has_modular_projectiles_enabled",
"action_requires_upward_aiming_stance",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {100, 100, 90, 1, 300, 80, -70, 160, 50, 12, 25, 11, baseMultiplier = 0.66, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PlasmaBlastAmmoRogueExileMercenary2"] = {
name = "Load Plasma Blast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Ammunition|Load your Crossbow] with unstable bolts that require a lengthy charging period to fire but deal devastating damage, [Pierce] through enemies, and explode upon hitting terrain. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.",
skillTypes = {
[SkillType.CrossbowAmmoSkill] = true,
[SkillType.ReservesManually] = true,
[SkillType.Attack] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_number_of_crossbow_bolts",
"action_allowed_queue_time_override_ms",
"active_skill_crossbow_ammo_pairing_index",
"action_can_be_used_in_aiming_stance",
"can_perform_skill_while_moving",
"base_deal_no_damage",
"display_statset_hide_usage_stats",
"quality_display_base_number_of_crossbow_bolts_is_gem",
"can_be_used_instantly_in_any_set",
},
levels = {
[1] = {1, 1000, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PlasmaBlastRogueExileMercenary2"] = {
name = "Plasma Blast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Channelling|Channel] to charge an unstable bolt. The bolt deals devastating damage and explodes on hitting terrain, but cannot be fired at all unless fully charged. Additional [Projectile|Projectiles] are fired in a spread, unlike other [Crossbow|Crossbow] Skills.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.CrossbowSkill] = true,
[SkillType.Totemable] = true,
[SkillType.Channel] = true,
[SkillType.Lightning] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.MirageArcherCanUse] = true,
},
statDescriptionScope = "plasma_blast",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_required_target_facing_angle_tolerance_degrees",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"crossbow_barrage_attack_time_ratio_%",
"crossbow_barrage_recoil_per_shot",
"crossbow_barrage_total_recoil_buff_count",
"crossbow_barrage_debuff_duration_ms",
"base_knockback_distance",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"active_skill_shock_chance_+%_final",
"movement_speed_while_performing_action_locked_duration_%",
"total_attack_time_+_ms",
"channel_end_duration_as_%_of_attack_time",
"active_skill_crossbow_ammo_pairing_index",
"attack_maximum_action_distance_+",
"base_is_projectile",
"has_modular_projectiles_enabled",
"action_requires_aiming_stance",
"should_use_additive_aiming_animation",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"projectiles_crossbow_barrage",
"disable_visual_hit_effect",
"can_perform_skill_while_moving",
"always_pierce",
"always_shock",
},
levels = {
[1] = {90, 70, 10, 2, 8, 300, 400, -70, 160, 30, 50, 2000, 35, 12, 40, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FrostWallRogueExileMercenary2"] = {
name = "Frost Wall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Create a wall of [IceCrystals|Ice Crystals] which holds back enemies. The [IceCrystals|Crystals] explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a [Lightning] [ElementalInfusion|Infusion] if possible to add another [Lightning] explosion if destroyed.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.Cooldown] = true,
[SkillType.Invokable] = true,
[SkillType.Area] = true,
[SkillType.Wall] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.IceCrystal] = true,
[SkillType.ToggleSpawnedObjectTargetable_DefaultOff] = true,
},
statDescriptionScope = "frost_wall_new/statset_0",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"wall_maximum_length",
"frost_wall_maximum_life",
"wall_expand_delay_ms",
"base_skill_effect_duration",
"active_skill_base_area_of_effect_radius",
"movement_speed_+%_final_while_performing_action",
"movement_speed_acceleration_+%_per_second_while_performing_action",
"movement_speed_while_performing_action_locked_duration_%",
"active_skill_hit_damage_freeze_multiplier_+%_final",
"active_skill_chill_effect_+%_final",
"ice_crystals_damage_+%_final_for_first_500_ms_when_not_killed_by_self",
"ice_crystal_shatter_detonation_damage_+%_final",
"ice_crystal_shatter_detonation_area_of_effect_+%_final",
"console_cast_on_self_custom_range",
"base_skill_show_average_damage_instead_of_dps",
"is_area_damage",
"can_perform_skill_while_moving",
"is_ice_crystal_explosion",
"active_skill_consumes_a_lightning_infusion",
"wall_is_created_in_a_circle_instead",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 120, 40, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 120, 66, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 5.1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 120, 104, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 8.2, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 120, 212, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 11.3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 120, 358, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 14.4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 120, 474, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 17.5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 120, 736, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 20.6, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 120, 976, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 23.7, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 120, 1258, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 26.8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 120, 1582, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 29.9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 120, 1950, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 120, 2456, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 36.1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 120, 3342, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 39.2, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 120, 4208, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 42.3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 120, 5154, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 45.4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 120, 5968, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 48.5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 120, 6908, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 51.6, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 120, 7996, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 54.7, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 120, 9258, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 57.8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 120, 10716, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 60.9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 120, 12406, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 120, 14636, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 67.1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 120, 17432, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 70.2, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 120, 22006, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 73.3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 120, 26210, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 76.4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 120, 31218, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 79.5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 82.6, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 85.7, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 88.8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 91.9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 95, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 98.1, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 101.2, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 104.3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 107.4, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 110.5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 113.6, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 116.7, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 119.8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 120, 35076, 150, 8000, 20, -70, 160, 50, 50, 50, -80, 0, 0, 15, critChance = 8, levelRequirement = 122.9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeRogueExile"] = {
name = "WalkEmergeRogueExile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.272,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [1500]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 90 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 50 |
| Stats.base_block_angle_degrees | 210 |
| Stats.action_attack_or_cast_time_uses_animation_length | 0 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.enable_weapon_sets | true |
| Stats.base_number_of_weapon_sets | 1 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.maximum_righteous_charges | 5 |
| Stats.maximum_blood_scythe_charges | 5 |
| Stats.base_number_of_traps_allowed | 15 |
| Stats.base_number_of_remote_mines_allowed | 15 |
| Stats.max_charged_attack_stacks | 6 |
| Stats.max_talisman_degen_stacks | 20 |
| Stats.max_frost_nova_stacks | 20 |
| Stats.max_rampage_stacks | 1000 |
| Stats.damage_+%_per_10_rampage_stacks | 2 |
| Stats.movement_velocity_+%_per_10_rampage_stacks | 1 |
| Stats.minions_have_labyrinth_trap_degen_effect_+% | -90 |
| Stats.minions_are_immune_to_labyrinth_degen_effect | 0 |
| Stats.minion_damage_taken_+%_from_spike_traps_final | -90 |
| Stats.minion_damage_taken_+%_from_arrow_traps_final | 0 |
| Stats.minion_damage_taken_+%_from_guillotine_traps_final | -90 |
| Stats.traps_explode_on_timeout | 1 |
| Stats.maximum_rage | 30 |
| Stats.max_delve_degen_stacks | 5000 |
| Stats.melee_variation | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.enable_movement_skill_animation_skipping | 1 |
| Stats.additional_insanity_effects_while_delirious | 1 |
| Stats.max_steel_ammo | 12 |
| Stats.chance_to_deal_triple_damage_%_per_brutal_charge | 3 |
| Stats.stun_threshold_+%_per_brutal_charge | 10 |
| Stats.elemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge | 12 |
| Stats.mines_invulnerable_for_duration_ms | 2000 |
| Stats.traps_invulnerable_for_duration_ms | 2000 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.base_presence_radius | 40 |
| Stats.mtx_max_killstreak_stacks | 1000 |
| Stats.mtx_max_killcounter_stacks | 30000 |
| Stats.melee_strike_bonus_attack_distance | 2 |
| Stats.accuracy_rating_+%_final_at_max_distance_scaled | -90 |
| Stats.base_weapon_swap_duration_ms | 250 |
| Stats.quadruped_head_turn_duration_ms | 100 |
| Stats.has_quadruped_head_control | 0 |
| Stats.base_pay_cost_over_start_of_skill_animation | 1 |
| Stats.base_knockback_speed_+% | -30 |
| Stats.base_maximum_number_of_stored_corpses | 10 |
| Stats.global_resummon_time_ms | 7500 |
| Stats.disable_minion_formation | 1 |
| Stats.crossbow_ammo_switch_time_ms | 300 |
| Stats.rage_loss_delay_ms | 2000 |
| Stats.object_inherent_armour_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_armour_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_normal_monsters | 200 |
| Stats.object_inherent_evasion_break_amount_+%_final_against_magic_monsters | 100 |
| Stats.fixed_frost_wall_limit | 60 |
| Stats.player_allow_dodge_roll_cancel | 1 |
| Stats.maximum_cold_infusion_stacks | 6 |
| Stats.maximum_fire_infusion_stacks | 6 |
| Stats.maximum_lightning_infusion_stacks | 6 |
| Stats.minimum_number_of_projectiles_to_fire_is_1 | 1 |
| Stats.base_infusion_duration_ms | 15000 |
| Stats.base_spirit | 10000 |
| Stats.active_skill_base_reload_time_override | 200 |
| Stats.additional_life_scaling_index | 10 |
| Stats.heat_base_delay_before_decay_ms | 3000 |
| Stats.heat_base_decay_rate_ms | 500 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.secondary_object_size | 4 |
| Positioned.object_targeting_size | 3 |
| Positioned.base_pushiness | 30 |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Interaction, InteractionChannelled, WashedUp, Dance, AreaTransitionAnimation, SinPickup, BloodVortexGetUp, EpilogueKnockdown, AncestralTrialDestroyTotem, RevivePlayer, BasicTownPortal, BindSpectre, MountMinion, Ascend, FakeDeath, Revive, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Actor.actor_size | Medium |
| Actor.leveled_starting_effects | DoLiterallyNothing |
| Actor.blend_once_animations_by_default | true |
| Actor.simulation_height | 24 |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | { SetUsesDirectionalRunAnimations( false ); } |
| StateMachine.on_state_lock_on_1 | { SetUsesDirectionalRunAnimations( true ); } |
| Animated.turn_duration | 0.2 |
| Animated.always_interpolate_bearing | true |
| MinimapIcon.icon | RogueExile |
| Functions.update_and_face_target = | |
| Functions.local turn_amount | CalculateOrientation( arg1 ); |
| Functions.If( arg3, (){ TurnToOverTime( turn_amount, arg2, false ); } ); | |
| Functions.If( arg4, (){ SetTarget( arg1, true ); } ); | |
| Functions.If( arg5, (){ SetTargetLocation( arg1 ); } ); | |
| PlayerClass.class | Mercenary |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












