Monstruosidad restringida
Demonio
drop no equipment [1]
Fettered Monstrosity
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Packs
  • Monstruosidad restringida, Retorcido restringido
  • Vida
    350%
    Resistencia
    0 0 0 0
    Damage
    228%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    7 ~ 28
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    350%
    Model Size
    100%
    Type
    SanctifiedMonstrosity
    Metadata
    SanctifiedMonstrosity
    Nivel
    68
    Vida
    27,150
    Damage
    532
    Daño de hechizos
    532
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    100,219
    Minion Life
    24,255
    Minion Damage
    2,209
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 425–638
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWCleansedMonstrosityRailgun
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 425–638
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 215%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 15 seg
    Inflige un 115% más de daño de ataques
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1157]
    projectile ballistic angle from target distance [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    CGESanctifiedMonstrosityPusGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 212.6 de daño de caos base por segundo
    active skill area of effect radius +% final [-40]
    base skill effect duration [4000]
    ground caustic art variation [1030]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    StateMachine
    {
    	define_shared_state = "sword_visible = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_sword_visible_0 = "HideMeshSegments( NeedleShape, Needle_innerShape );"
    	on_or_create_state_sword_visible_1 = "ShowMeshSegments( NeedleShape, Needle_innerShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Sanctified/Monstrosity/SanctifiedMonstrosity"] = {
        name = "Fettered Monstrosity",
        life = 3.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.28,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWCleansedMonstrosityRailgun",
            "CGESanctifiedMonstrosityPusGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWCleansedMonstrosityRailgun"] = {
        name = "MPWCleansedMonstrosityRailgun",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {1157, -40, baseMultiplier = 2.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGESanctifiedMonstrosityPusGround"] = {
        name = "CGESanctifiedMonstrosityPusGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -40, 4000, 1030, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    drop no equipment [1]
    IdCleansedMonsterNoEquipmentDrops
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • drop no equipment Min: 1 Max: 1 Global
  • Editar

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