Torvian, la Mano del Salvador
Humanoide
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Torvian, Hand of the Saviour
SpectreN
AreaArastas, Bulevar
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Vida
288%
Resistencia
0 0 0 0
Damage
250%
Precisión
100%
Attack Distance
6 ~ 17
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
150%
Type
TwilightOrderGuardBoss
Metadata
TwilightOrderGuardBoss
Nivel
65
Vida
18,757
Damage
531
Daño de hechizos
531
Precisión
2,214
Tiempo de ataque
1.5
Experiencia
53,768
Minion Life
18,092
Minion Damage
2,072
Minion Armour
6,878
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTTwilightGuardBossLeap
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [-30]
walk emerge extra distance [-15]
EASTwilightGuardBossBoulderToss
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
EASTwilightGuardBossAxeToss
Tiempo de recarga: 5 seg
action attack or cast time uses animation length [1]
MPWTwilightGuardBossAxe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 5 seg
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1061]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GATwilightGuardBossAxeTossImpact
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
base is projectile [1]
is area damage [1]
GATwilightGuardBossAxeTossPillarExplode
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
MPWTwilightGuardBossBoulder
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1060]
projectile ballistic angle from reference event [1]
projectile spread radius [0]
projectile uses contact position [1]
use scaled contact offset [1]
GATwilightGuardBossBoulderImpact
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GATwilightGuardBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
GATwilightGuardBossLeapImpact
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
GTTwilightGuardBossAxeTossSpikes
Triggerable
action attack or cast time uses animation length [1]
GATwilightGuardBossAxeTossMiniSpike
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
GATwilightGuardBossAxeTossMegaSpike
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
is area damage [1]
SSMTwilightOrderGuardBossSkyBeam
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1113]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
ABTTTwilightOrderGuardBossSkyBeam
Buff, Duration, Spell, Triggerable
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige 848.4 de daño de fuego base por segundo
is area damage [1]
MPWTwilightGuardBossAxeHoly
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 5 seg
Inflige un 30% más de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1171]
projectile maximum range override [400]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
SOTwilightOrderGuardBossHolyWall
Triggerable
action attack or cast time uses animation length [1]
GATwilightOrderGuardBossComboAftershock
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 162%
Tiempo de ataque: 1.5 seg
Inflige un 62% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
DTTTwilightGuardBossLeapHoly
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [-30]
walk emerge extra distance [-15]
MPWTwilightGuardBossBoulderHoly
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 162%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 12 seg
Inflige un 62% más de daño de ataques
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1174]
projectile ballistic angle from reference event [1]
projectile spread radius [0]
projectile uses contact position [1]
use scaled contact offset [1]
MAASTwilightGuardBossCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASTwilightGuardBossComboHoly
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 30% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWTwilightGuardBossAxeHolyTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 130%
Tiempo de ataque: 1.5 seg
Inflige un 30% más de daño de ataques
Perfora a todos los objetivos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1171]
projectile maximum range override [400]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GATwilightOrderGuardBossHolyBoulderExplosion
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 162%
Tiempo de ataque: 1.5 seg
Inflige un 62% más de daño de ataques
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GATwilightOrderGuardBossAxeShockwave1
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Inflige un 180% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GATwilightOrderGuardBossAxeShockwave2
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Inflige un 180% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GATwilightOrderGuardBossAxeShockwave3
Triggerable, Attack
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 280%
Tiempo de ataque: 1.5 seg
Inflige un 180% más de daño de ataques
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
MPWTwilightOrderGuardBossTwinAxe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1175]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASTwilightOrderGuardBossSkybeam
action attack or cast time uses animation length [1]
GTTwilightOrderGuardBossWallCreation
Triggerable
action attack or cast time uses animation length [1]
MAASTwilightOrderGuardBossCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 425–637
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.5 seg
Inflige un 20% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	define_shared_state = "boulder;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Functions
{
	RecoverWeapons =
	"
		//If( arg1, { this.weapon1 = AddAttached( 'Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao', saw_jntBnd ); } );
		//If( arg2, { this.weapon2 = AddAttached( 'Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao', L_Weapon ); } );
	"

	//DetachWeapons = "DetachAllOfType( 'Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao' );"
}

BaseEvents
{
	on_construction_complete = "Call( RecoverWeapons, 1, 1 );"
}

Preload
{
	//preload_animated_object = "Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Chattersaw/projectile.ao"
}

StateMachine
{
	on_state_boulder_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Chattersaw/projectile.ao' );"
	on_or_create_state_boulder_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/Chattersaw/projectile.ao', boulder );"
}

Animated
{
	//on_event_detach_weapons = "Call( DetachWeapons );"
	//on_event_recover_weapons = "Call( RecoverWeapons, 1, 1 );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "GajukInRange"
	life_percent_param = "GajukLifePercentage"
	
	range = 130
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderGuardBoss"] = {
    name = "Torvian, Hand of the Saviour",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MAASTwilightOrderGuardBossCyclone",
        "MAASTwilightGuardBossCombo",
        "MAASTwilightGuardBossComboHoly",
        "SSMTwilightOrderGuardBossSkyBeam",
        "MPWTwilightGuardBossBoulder",
        "MPWTwilightGuardBossAxe",
        "MPWTwilightGuardBossAxeHoly",
        "MPWTwilightGuardBossAxeHolyTriggered",
        "MPWTwilightGuardBossBoulderHoly",
        "MPWTwilightOrderGuardBossTwinAxe",
        "ABTTTwilightOrderGuardBossSkyBeam",
        "GATwilightGuardBossAxeTossImpact",
        "GATwilightGuardBossAxeTossPillarExplode",
        "GATwilightGuardBossBoulderImpact",
        "GATwilightGuardBossLeapDelayedImpact",
        "GATwilightGuardBossLeapImpact",
        "GATwilightGuardBossAxeTossMiniSpike",
        "GATwilightGuardBossAxeTossMegaSpike",
        "GATwilightOrderGuardBossComboAftershock",
        "GATwilightOrderGuardBossHolyBoulderExplosion",
        "GATwilightOrderGuardBossAxeShockwave1",
        "GATwilightOrderGuardBossAxeShockwave2",
        "GATwilightOrderGuardBossAxeShockwave3",
        "EASTwilightGuardBossAxeToss",
        "EASTwilightGuardBossBoulderToss",
        "EASTwilightOrderGuardBossSkybeam",
        "SOTwilightOrderGuardBossHolyWall",
        "GTTwilightGuardBossAxeTossSpikes",
        "GTTwilightOrderGuardBossWallCreation",
        "DTTTwilightGuardBossLeap",
        "DTTTwilightGuardBossLeapHoly",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASTwilightOrderGuardBossCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASTwilightGuardBossCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASTwilightGuardBossComboHoly"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMTwilightOrderGuardBossSkyBeam"] = {
    name = "SSMTwilightOrderGuardBossSkyBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1113, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossBoulder"] = {
    name = "MPWTwilightGuardBossBoulder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1060, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossAxe"] = {
    name = "MPWTwilightGuardBossAxe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1061, 0, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossAxeHoly"] = {
    name = "MPWTwilightGuardBossAxeHoly",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectiles_travel_at_fixed_height",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1171, 0, 400, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossAxeHolyTriggered"] = {
    name = "MPWTwilightGuardBossAxeHolyTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectiles_travel_at_fixed_height",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1171, 0, 400, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossBoulderHoly"] = {
    name = "MPWTwilightGuardBossBoulderHoly",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1174, 0, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightOrderGuardBossTwinAxe"] = {
    name = "MPWTwilightOrderGuardBossTwinAxe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1175, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTTwilightOrderGuardBossSkyBeam"] = {
    name = "ABTTTwilightOrderGuardBossSkyBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "is_area_damage",
    },
    levels = {
        [1] = {1, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossImpact"] = {
    name = "GATwilightGuardBossAxeTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossPillarExplode"] = {
    name = "GATwilightGuardBossAxeTossPillarExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossBoulderImpact"] = {
    name = "GATwilightGuardBossBoulderImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossLeapDelayedImpact"] = {
    name = "GATwilightGuardBossLeapDelayedImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossLeapImpact"] = {
    name = "GATwilightGuardBossLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossMiniSpike"] = {
    name = "GATwilightGuardBossAxeTossMiniSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossMegaSpike"] = {
    name = "GATwilightGuardBossAxeTossMegaSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossComboAftershock"] = {
    name = "GATwilightOrderGuardBossComboAftershock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossHolyBoulderExplosion"] = {
    name = "GATwilightOrderGuardBossHolyBoulderExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossAxeShockwave1"] = {
    name = "GATwilightOrderGuardBossAxeShockwave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossAxeShockwave2"] = {
    name = "GATwilightOrderGuardBossAxeShockwave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossAxeShockwave3"] = {
    name = "GATwilightOrderGuardBossAxeShockwave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightGuardBossAxeToss"] = {
    name = "EASTwilightGuardBossAxeToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightGuardBossBoulderToss"] = {
    name = "EASTwilightGuardBossBoulderToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOrderGuardBossSkybeam"] = {
    name = "EASTwilightOrderGuardBossSkybeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOTwilightOrderGuardBossHolyWall"] = {
    name = "SOTwilightOrderGuardBossHolyWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightGuardBossAxeTossSpikes"] = {
    name = "GTTwilightGuardBossAxeTossSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOrderGuardBossWallCreation"] = {
    name = "GTTwilightOrderGuardBossWallCreation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTTwilightGuardBossLeap"] = {
    name = "DTTTwilightGuardBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 30, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTTwilightGuardBossLeapHoly"] = {
    name = "DTTTwilightGuardBossLeapHoly",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 30, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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