Explosive Shot
Tier: 7
Level: (1–20)
Cost: (9–68) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Ammunition
30% less reload speed
1 Bolt loaded per clip
Projectile
Attack Speed: 70% of base
Attack Damage: (130–405)% of base
Fire a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.
Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Additional Effects From Quality:
(0–30)% more Magnitude of Ignite inflicted
Explosion
Converts 80% of Physical Damage to Fire Damage
Knocks Back Enemies
Explosion radius is (2.4–3) metres
Skills can be managed in the Skills Panel.


Version 0.1.0
Explosive Shot
Tier: 7
Level: (1–20)
Cost: (9–84) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Ammunition
30% less reload speed
1 Bolt loaded per clip
Projectile
Attack Speed: 70% of base
Attack Damage: (140–437)% of base
Fires a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.
Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
Additional Effects From Quality:
(0–30)% more Magnitude of Ignite inflicted
Explosion
Converts 80% of Physical Damage to Fire Damage
Knocks Back Enemies
Explosion radius is (2.4–3) metres
Skills can be managed in the Skills Panel.



Video Player is loading.
This is a modal window.
The media could not be loaded, either because the server or network failed or because the format is not supported.
Support Gems /3
From /1
Uncut Skill Gem Tier 7
Level Effect /40
Level | Requires Level | Str | Dex | Cost | Base Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 9 | 100%, 100%, 100%, 130% |
2 | 3 | 1 | 1 | 10 | 100%, 100%, 100%, 143% |
3 | 6 | 10 | 10 | 12 | 100%, 100%, 100%, 157% |
4 | 10 | 15 | 15 | 13 | 100%, 100%, 100%, 171% |
5 | 14 | 20 | 20 | 14 | 100%, 100%, 100%, 185% |
6 | 18 | 25 | 25 | 16 | 100%, 100%, 100%, 199% |
7 | 22 | 30 | 30 | 18 | 100%, 100%, 100%, 213% |
8 | 26 | 34 | 34 | 20 | 100%, 100%, 100%, 226% |
9 | 31 | 40 | 40 | 22 | 100%, 100%, 100%, 237% |
10 | 36 | 46 | 46 | 24 | 100%, 100%, 100%, 249% |
11 | 41 | 52 | 52 | 27 | 100%, 100%, 100%, 261% |
12 | 46 | 59 | 59 | 30 | 100%, 100%, 100%, 274% |
13 | 52 | 66 | 66 | 33 | 100%, 100%, 100%, 288% |
14 | 58 | 73 | 73 | 37 | 100%, 100%, 100%, 303% |
15 | 64 | 80 | 80 | 41 | 100%, 100%, 100%, 318% |
16 | 66 | 83 | 83 | 45 | 100%, 100%, 100%, 334% |
17 | 72 | 90 | 90 | 50 | 100%, 100%, 100%, 350% |
18 | 78 | 97 | 97 | 56 | 100%, 100%, 100%, 368% |
19 | 84 | 104 | 104 | 62 | 100%, 100%, 100%, 386% |
20 | 90 | 109 | 109 | 68 | 100%, 100%, 100%, 405% |
21 | 76 | 100%, 100%, 100%, 426% | |||
22 | 84 | 100%, 100%, 100%, 447% | |||
23 | 93 | 100%, 100%, 100%, 469% | |||
24 | 103 | 100%, 100%, 100%, 493% | |||
25 | 114 | 100%, 100%, 100%, 517% | |||
26 | 127 | 100%, 100%, 100%, 543% | |||
27 | 141 | 100%, 100%, 100%, 571% | |||
28 | 156 | 100%, 100%, 100%, 599% | |||
29 | 173 | 100%, 100%, 100%, 629% | |||
30 | 192 | 100%, 100%, 100%, 660% | |||
31 | 212 | 100%, 100%, 100%, 693% | |||
32 | 235 | 100%, 100%, 100%, 728% | |||
33 | 261 | 100%, 100%, 100%, 765% | |||
34 | 289 | 100%, 100%, 100%, 803% | |||
35 | 320 | 100%, 100%, 100%, 843% | |||
36 | 355 | 100%, 100%, 100%, 885% | |||
37 | 394 | 100%, 100%, 100%, 929% | |||
38 | 436 | 100%, 100%, 100%, 976% | |||
39 | 483 | 100%, 100%, 100%, 1025% | |||
40 | 536 | 100%, 100%, 100%, 1076% |
Attribute /6
Explosive Shot
Key | Value |
---|---|
BaseType | Explosive Shot |
Class | Skill Gems |
TargetTypes | Ground, , |
Type | CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving |
ItemType | Metadata/Items/Gem/SkillGemExplosiveShot |
ActiveSkillsCode | power_shot_incendiary_ammo |
Explosive Shot
Tier: 7
Level: (1–20)
Cost: (9–68) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Ammunition
30% less reload speed
1 Bolt loaded per clip
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
Projectile
Attack Speed: 70% of base
Attack Damage: (130–405)% of base
Fire a flaming bolt that explodes on impact. The explosion will cause any Grenades in its area of effect to also explode.
Converts 30% of Physical Damage to Fire Damage
Knocks Back Enemies
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
Additional Effects From Quality:
(0–30)% more Magnitude of Ignite inflicted
Explosion
Converts 80% of Physical Damage to Fire Damage
Knocks Back Enemies
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
base is projectile [1]
base skill show average damage instead of dps [1]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage attack time ratio % [10]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [2]
crossbow barrage total recoil buff count [8]
display statset hide usage stats [1]
grenade indirect explosion damage +% final [0]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles crossbow barrage [1]
projectiles fire at ground [1]
should use additive aiming animation [1]
Explosion radius is (2.4–3) metres
Skills can be managed in the Skills Panel.


Supported By /125
Fire Infusion
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Martial Tempo
Supports Attacks, causing them to Attack faster.
Cold Infusion
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Bullseye
Supports Attacks, causing them to gain Accuracy.
Lightning Infusion
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Life Thief
Supports Attacks, causing their Physical damage to Leech Life.
Soul Thief
Supports Attacks, causing their Physical damage to Leech Mana.
Chaos Infusion
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Blind
Supports any skill that Hits enemies, causing them to Blind on Hit.
Fire Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
Cold Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Lightning Penetration
Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
Ice Bite
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Glaciation
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Conduction
Supports any skill that Hits enemies, making it more likely to Shock.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Wildfire
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
Lacerate
Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Envenom
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Maim
Supports Attacks, causing them to Maim enemies.
Immolate
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
Lasting Shock
Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Withering Touch
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Execute
Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
Overcharge
Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Ruthless
Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Coursing Current
Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
Deep Freeze
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Ignition
Supports any skill that Hits enemies, making it more likely to Ignite.
Searing Flame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
Eternal Flame
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Corrosion
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Bursting Plague
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Frostfire
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Stormfire
Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Biting Frost
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Fiery Death
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
Lockdown
Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
Overpower
Supports any skill that hits enemies, causing it to build up Stun more quickly.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Minion Pact
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Life Drain
Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
Soul Drain
Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
Innervate
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
Comorbidity
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Rageforged
Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Fire Exposure
Supports any skill that Hits enemies, causing it to inflict Fire Exposure when it Ignites an enemy.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when it Shocks an enemy.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Deadly Poison
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Deep Cuts
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Rupture
Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
Culling Strike
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Longshot
Supports Attacks, causing them to deal more damage from farther away.
Discombobulate
Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
Break Posture
Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Double Barrel
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Ammo Conservation
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Fresh Clip
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Heft
Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Execrate
Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Cadence
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
Bone Shrapnel
Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Embitter
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Rusted Spikes
Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
Concoct
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
Ambrosia
Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
Malady
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Dazzle
Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Commiserate
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not have already have some [Conditional|Condition] for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant [Volatility] on Critical Hit.
Haemocrystals
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage [Conditional|Condition].
Arms Length
Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
Charm Bounty
Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
First Blood
Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
Retort
Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to [Hobble] Bleeding Enemies based on a portion of Physical Damage dealt.
Incision
Supports Attack Skills. Supported Skills inflict [Incision] on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All [Incision] is removed from a target on inflicting it with Bleeding.
Unerring Power
Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
Impale
Supports Attacks, causing them to [Impale] on Hit but making them unable to Extract [Impale] themselves.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
See Red
Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against [ParriedDebuff|Parried] Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.