Incendiary Shot
Tier: 3
Level: (1–20)
Cost: (6–48) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Ammunition
+1 Bolt loaded per clip
Projectile
Attack Damage: (17–62)% of base
Fire flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target.
Knocks Back Enemies
100% more chance to Ignite enemies
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Additional Effects From Quality:
Hidden
100% more chance to Ignite enemies
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Skills can be managed in the Skills Panel.


Version 0.1.0
Incendiary Shot
Tier: 3
Level: (1–20)
Cost: (6–59) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Loads your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Ammunition
1 Bolt loaded per clip
Projectile
Attack Damage: (15–47)% of base
Fires flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target.
Converts 80% of Physical Damage to Fire Damage
Knocks Back Enemies
100% more chance to Ignite enemies
% more Magnitude of Ignite inflicted
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Additional Effects From Quality:
(0–20)% increased Magnitude of Ignite you inflict
Hidden
Converts 80% of Physical Damage to Fire Damage
100% more chance to Ignite enemies
% more Magnitude of Ignite inflicted
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Multiple Fragments hitting a target simultaniously will combine their damage into a single Hit
Skills can be managed in the Skills Panel.


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From /1
Uncut Skill Gem Tier 3
Level Effect /40
Level | Requires Level | Str | Dex | Cost | Base Damage |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 6 | 100%, 100%, 100%, 17% |
2 | 3 | 1 | 1 | 7 | 100%, 100%, 100%, 19% |
3 | 6 | 10 | 10 | 8 | 100%, 100%, 100%, 21% |
4 | 10 | 15 | 15 | 9 | 100%, 100%, 100%, 22% |
5 | 14 | 20 | 20 | 10 | 100%, 100%, 100%, 24% |
6 | 18 | 25 | 25 | 11 | 100%, 100%, 100%, 26% |
7 | 22 | 30 | 30 | 12 | 100%, 100%, 100%, 28% |
8 | 26 | 34 | 34 | 14 | 100%, 100%, 100%, 30% |
9 | 31 | 40 | 40 | 15 | 100%, 100%, 100%, 32% |
10 | 36 | 46 | 46 | 17 | 100%, 100%, 100%, 34% |
11 | 41 | 52 | 52 | 19 | 100%, 100%, 100%, 36% |
12 | 46 | 59 | 59 | 21 | 100%, 100%, 100%, 38% |
13 | 52 | 66 | 66 | 23 | 100%, 100%, 100%, 40% |
14 | 58 | 73 | 73 | 26 | 100%, 100%, 100%, 42% |
15 | 64 | 80 | 80 | 28 | 100%, 100%, 100%, 45% |
16 | 66 | 83 | 83 | 31 | 100%, 100%, 100%, 48% |
17 | 72 | 90 | 90 | 35 | 100%, 100%, 100%, 51% |
18 | 78 | 97 | 97 | 39 | 100%, 100%, 100%, 54% |
19 | 84 | 104 | 104 | 43 | 100%, 100%, 100%, 58% |
20 | 90 | 109 | 109 | 48 | 100%, 100%, 100%, 62% |
21 | 53 | 100%, 100%, 100%, 66% | |||
22 | 59 | 100%, 100%, 100%, 70% | |||
23 | 65 | 100%, 100%, 100%, 75% | |||
24 | 72 | 100%, 100%, 100%, 80% | |||
25 | 80 | 100%, 100%, 100%, 85% | |||
26 | 89 | 100%, 100%, 100%, 91% | |||
27 | 98 | 100%, 100%, 100%, 97% | |||
28 | 109 | 100%, 100%, 100%, 103% | |||
29 | 121 | 100%, 100%, 100%, 110% | |||
30 | 134 | 100%, 100%, 100%, 117% | |||
31 | 149 | 100%, 100%, 100%, 125% | |||
32 | 165 | 100%, 100%, 100%, 134% | |||
33 | 183 | 100%, 100%, 100%, 142% | |||
34 | 202 | 100%, 100%, 100%, 152% | |||
35 | 224 | 100%, 100%, 100%, 162% | |||
36 | 249 | 100%, 100%, 100%, 173% | |||
37 | 276 | 100%, 100%, 100%, 184% | |||
38 | 306 | 100%, 100%, 100%, 197% | |||
39 | 339 | 100%, 100%, 100%, 210% | |||
40 | 375 | 100%, 100%, 100%, 224% |
Attribute /6
Incendiary Shot
Key | Value |
---|---|
BaseType | Incendiary Shot |
Class | Skill Gems |
TargetTypes | Ground, , |
Type | CrossbowAmmoSkill, ReservesManually, Attack, UsableWhileMoving |
ItemType | Metadata/Items/Gem/SkillGemIncendiaryShot |
ActiveSkillsCode | burst_shot_incendiary_ammo |
Incendiary Shot
Tier: 3
Level: (1–20)
Cost: (6–48) Mana
Requires: Level (1–90), (1–109) Str, (1–109) Dex
Requires: Crossbows
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Ammunition
+1 Bolt loaded per clip
action allowed queue time override ms [1000]
action can be used in aiming stance [1]
base deal no damage [1]
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-30]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
Projectile
Attack Damage: (17–62)% of base
Fire flaming bolts that fragment in flight, damaging and Igniting enemies on hit, and in a small cone behind their final target.
Knocks Back Enemies
100% more chance to Ignite enemies
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
burst shot cone angle [220]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
has modular projectiles enabled [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [9]
should use additive aiming animation [1]
Additional Effects From Quality:
Hidden
100% more chance to Ignite enemies
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
action required target facing angle tolerance degrees [90]
action requires aiming stance [1]
active skill projectile speed +% variation final [40]
base is projectile [1]
base skill show average damage instead of dps [1]
burst shot cone angle [220]
can perform skill while moving [1]
cannot cancel skill before contact point [1]
check for targets between initiator and projectile source [1]
crossbow barrage debuff duration ms [300]
crossbow barrage recoil per shot [1]
crossbow barrage total recoil buff count [8]
disable visual hit effect [1]
display statset hide usage stats [1]
has modular projectiles enabled [1]
is area damage [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
projectile distance variance [10]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles normal distribution height mean [3]
projectiles normal distribution height standard deviation [20]
projectiles normal distribution spread standard deviation [9]
should use additive aiming animation [1]
Skills can be managed in the Skills Panel.


Supported By /127
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Bludgeon
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Brutality
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Close Combat
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Devastate
Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Hourglass
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Mobility
Supports skills that can be used while moving, allowing you to move faster while using them.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Break Endurance
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Explosion
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Lightning Exposure
Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Swift Affliction
Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Primal Armament
Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
Double Barrel
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
Auto Reload
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
Ammo Conservation
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
Nimble Reload
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
Fresh Clip
Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Leverage
Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
Potential
Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Overextend
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Hit and Run
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
Defy
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Untouchable
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Unabating
Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
Blood in the Eyes
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Outmaneuver
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Tumult
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Incendiary Shot Monster /1
Name | Modifiers | Spectre |
---|---|---|
Decrepit Mercenary | undead description [1] | Y |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.