Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Farrow
CategoryHumanoidHumanoid
IconEnemyEvasionStrong
stance movement speed +% final [44]
stance movement speed +% final [44]
Spectre
Tagshuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
56%
Accuracy
500%
5%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
FarrowActIntro
Metadata
FarrowActIntro
Reservation
50
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
30%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/FarrowActIntro"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Farrow",
    life = 1.2,
    energyShield = 0.08,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
    },
    modList = {
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [44]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final 44 — 44 Global
  • stance movement speed +% final [44]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final 44 — 44 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Farrow
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    Spectre
    Tagshuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
    Life
    120%
    Energy Shield From Life
    8%
    Evasion
    +50%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    56%
    Accuracy
    500%
    5%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    FarrowActIntro
    Metadata
    FarrowAct1Dungeon
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/FarrowAct1Dungeon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Farrow",
        life = 1.2,
        energyShield = 0.08,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
        },
        modList = {
        },
    }
    
    Farrow
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    Spectre
    Tagshuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
    Life
    120%
    Energy Shield From Life
    8%
    Evasion
    +50%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    56%
    Accuracy
    500%
    5%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    FarrowActIntro
    Metadata
    FarrowAct2Dungeon
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/FarrowAct2Dungeon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Farrow",
        life = 1.2,
        energyShield = 0.08,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
        },
        modList = {
        },
    }
    
    Farrow
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    Spectre
    Tagshuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
    Life
    120%
    Energy Shield From Life
    8%
    Evasion
    +50%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    56%
    Accuracy
    500%
    5%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    FarrowActIntro
    Metadata
    FarrowAct3Dungeon
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/FarrowAct3Dungeon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Farrow",
        life = 1.2,
        energyShield = 0.08,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
        },
        modList = {
        },
    }
    
    Farrow
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    Spectre
    Tagshuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
    Life
    120%
    Energy Shield From Life
    8%
    Evasion
    +50%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    56%
    Accuracy
    500%
    5%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    FarrowActIntro
    Metadata
    FarrowAct4Dungeon
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/FarrowAct4Dungeon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Farrow",
        life = 1.2,
        energyShield = 0.08,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
        },
        modList = {
        },
    }
    
    Farrow
    CategoryHumanoidHumanoid
    IconEnemyEvasionStrong
    Spectre
    Tagshuman, humanoid, not_str, red_blood, Stab1HMetal_onhit_audio, very_slow_movement
    Life
    120%
    Energy Shield From Life
    8%
    Evasion
    +50%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    56%
    Accuracy
    500%
    5%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    FarrowActIntro
    Metadata
    FarrowAct4DungeonExpedition
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/FarrowAct4DungeonExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Farrow",
        life = 1.2,
        energyShield = 0.08,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
        },
        modList = {
        },
    }
    
    Farrow Topic /2
    NPCName
    The UnleashedHis latent potential unleashed itself, a beast
    bursting from its shackles. Each strike of Farrow's
    hammer rang out a song for the First Ones.
    Legacy of Runeseeker's Call"Farrow has yet to make a name for himself,
    but knowing him - and I think I do now -
    he'll make his legacy one for the ages."
    Farrow Text Audio /327
    Name
    [DNT] You Found the Runesstone!
    FarrowGrimTangleFarrowFarrowFarmlandsMonolith — Farrow
    [DNT] Hi again exile. Let's get to the caravan and discuss our plans further.
    Introduction — Farrow
    [DNT] Hi again exile. Let's keep looking for more runestones!
    FarrowSandsweptMarshIntro — Farrow
    [DNT] You've done it! You've found all the runes. That should let us proceed further with our investigation. Use the Desert Map to travel to the Rune Dungeon.
    FarrowAllRunesFound — Farrow
    [DNT] The jungle holds many a secret, it seems. Now, this rune... knowledge is power, you know. I've got some ideas how to use this runeshape!
    [DNT] Knowledge — Farrow
    [DNT] The jungle holds many a secret, it seems. This rune... I will keep a record of it. But I don't believe we have the tools to smith it, just yet. We should retrace our steps perhaps.
    [DNT] Knowledge — Farrow
    Big fella! Over here!
    Farrow_Intro_Wild_Marauder_Warrior — Farrow
    Dark one! Over here!
    Farrow_Intro_Wild_Witch — Farrow
    M'lady! Over here!
    Farrow_Intro_Wild_Sorceress_Ranger — Farrow
    Azmerian! Over here!
    Farrow_Intro_Wild_Huntress — Farrow
    You there! Over here!
    Farrow_Intro_Wild_Mercenary_Monk_Duelist_Shadow — Farrow
    Druid! Over here!
    Farrow_Intro_Wild_Druid — Farrow
    [DNT]
    Farrow_Intro_Wild_Templar — Farrow
    Thanks for the help.
    Farrow_IntroConvo_A1 — Farrow
    Speaking of, let's investigate that remnant.
    IntroConvo_C2wild — Farrow
    Speaking of, let's investigate that remnant.
    IntroConvo_C2wild_Witch — Farrow
    Oh shite!
    Farrow_IntroRemnantTut_A2wild — Farrow
    See? I told you we'd make a fine team!
    Farrow_Wild_AfterMonsters — Farrow
    Teach 'em a thing or two!
    Farrow_FirstFightCallout_Random — Farrow
    Teach 'em a thing or two!
    Farrow_FirstFightCallout_2 — Farrow
    That's it!
    Farrow_FirstFightCallout_3 — Farrow
    That's it!
    Farrow_FirstFightCallout_4 — Farrow
    Nice one!
    Farrow_FirstFightCallout_5 — Farrow
    Nice one!
    Farrow_FirstFightCallout_6 — Farrow
    Got the bugger!
    Farrow_FirstFightCallout_7 — Farrow
    Got the bugger!
    Farrow_FirstFightCallout_8 — Farrow
    What's this then?
    Farrow_FirstRunestone_A1wild — Farrow
    These inscriptions... I've never laid eyes on them before. Give me a moment.
    Farrow_FirstRunestone_A2wild — Farrow
    Cor blimey!
    Farrow_FirstRunestone_C1wild — Farrow
    Keep up the search.
    Farrow_FirstRunestone_D2wild — Farrow
    I'm picking up another runestone nearby!
    Farrow_SecondRuneArea_A1wild — Farrow
    Good work!
    Farrow_SecondRuneFound_A1wild — Farrow
    Well then! The last one's got to be around here somewhere!
    Farrow_ThirdRuneArea_A1wild — Farrow
    That's it! The last one!
    Farrow_ThirdRuneFound_A1wild — Farrow
    Let's go then!
    Farrow_ThirdRuneFound_C1wild — Farrow
    There's a signature here. Seek the source!
    Farrow_Wild_EnterRuneArea_Random — Farrow
    There's a signature here. Seek the source!
    Farrow_Wild_EnterRuneArea_2 — Farrow
    Stay sharp. A runestone is close.
    Farrow_Wild_EnterRuneArea_3 — Farrow
    Stay sharp. A runestone is close.
    Farrow_Wild_EnterRuneArea_4 — Farrow
    I can feel it. Powerful energy here.
    Farrow_Wild_EnterRuneArea_5 — Farrow
    I can feel it. Powerful energy here.
    Farrow_Wild_EnterRuneArea_6 — Farrow
    Keep an eye out 'round here, eh?
    Farrow_Wild_EnterRuneArea_7 — Farrow
    Keep an eye out 'round here, eh?
    Farrow_Wild_EnterRuneArea_8 — Farrow
    Picking up a signature. You know what to do.
    Farrow_Wild_EnterRuneArea_9 — Farrow
    Picking up a signature. You know what to do.
    Farrow_Wild_EnterRuneArea_10 — Farrow
    Nice spotting!
    Farrow_Wild_FoundRunestone_Random — Farrow
    Nice spotting!
    Farrow_Wild_FoundRunestone_2 — Farrow
    Nice spotting!
    Farrow_Wild_FoundRunestone_3 — Farrow
    Well done!
    Farrow_Wild_FoundRunestone_4 — Farrow
    Well done!
    Farrow_Wild_FoundRunestone_5 — Farrow
    Well done!
    Farrow_Wild_FoundRunestone_6 — Farrow
    There we go!
    Farrow_Wild_FoundRunestone_7 — Farrow
    There we go!
    Farrow_Wild_FoundRunestone_8 — Farrow
    There we go!
    Farrow_Wild_FoundRunestone_9 — Farrow
    Another runestone!
    Farrow_Wild_FoundRunestone_10 — Farrow
    Another runestone!
    Farrow_Wild_FoundRunestone_11 — Farrow
    Another runestone!
    Farrow_Wild_FoundRunestone_12 — Farrow
    What an inscription!
    Farrow_Wild_FoundRunestone_13 — Farrow
    What an inscription!
    Farrow_Wild_FoundRunestone_14 — Farrow
    What an inscription!
    Farrow_Wild_FoundRunestone_15 — Farrow
    Off we go then!
    Farrow_Act2_UnlockLocation_B1wild — Farrow
    Fingers crossed... no bugs.
    Farrow_Act3_UnlockLocation_B1wild — Farrow
    Well, well... look at this!
    Farrow_TreeOfSouls_A1wild — Farrow
    Check the coast is clear first, alright?
    Farrow_TreeOfSouls_C2wild — Farrow
    What {is} this place? Doesn't look Ezomyte... nor damned Eternal.
    Farrow_SecretConvoStart_Act1Wild — Farrow
    And this... liquid Verisium... it's ancient.
    Farrow_SecretConvo_Act1_2Wild — Farrow
    Good. Now I'll be able to get that out of here.
    Farrow_SecretConvo_Act1_3Wild — Farrow
    But first... what's this?
    Farrow_SecretConvo_Act1_4Wild — Farrow
    Best we get a move on soon, eh?
    Farrow_SecretConvo_Act1_5Wild — Farrow
    Well well... none of this is Maraketh.
    Farrow_SecretConvoStart_Act2Wild — Farrow
    Oh! Look here!
    Farrow_SecretConvo_Act2_3Wild — Farrow
    I'd say we shouldn't linger too long here...
    Farrow_SecretConvo_Act2_4Wild — Farrow
    The jungle holds many secrets, it seems.
    Farrow_SecretConvoStart_Act3Wild — Farrow
    Now, what have we here?
    Farrow_SecretConvoStart_Act3_3Wild — Farrow
    So... are we done here?
    Farrow_SecretConvoStart_Act3_4Wild — Farrow
    Buried knowledge... heh! My kind of buried treasure!
    Farrow_SecretConvoStart_Act4Wild — Farrow
    Now then... look here.
    Farrow_SecretConvoStart_Act4_3Wild — Farrow
    I suppose... we could get moving now.
    Farrow_SecretConvoStart_Act4_4Wild — Farrow
    Find more Verisium and let's put this to good use, eh?
    Farrow_Act1CraftBench_D1 — Farrow
    That turned out pretty well.
    Farrow_Wild_CraftCallout_Random — Farrow
    That turned out pretty well.
    Farrow_Wild_CraftCallout_2 — Farrow
    That turned out pretty well.
    Farrow_Wild_CraftCallout_3 — Farrow
    Not bad, eh?
    Farrow_Wild_CraftCallout_4 — Farrow
    Not bad, eh?
    Farrow_Wild_CraftCallout_5 — Farrow
    Not bad, eh?
    Farrow_Wild_CraftCallout_6 — Farrow
    Nice one!
    Farrow_Wild_CraftCallout_7 — Farrow
    Nice one!
    Farrow_Wild_CraftCallout_8 — Farrow
    Nice one!
    Farrow_Wild_CraftCallout_9 — Farrow
    Not perfect... but pretty good.
    Farrow_Wild_CraftCallout_10 — Farrow
    Not perfect... but pretty good.
    Farrow_Wild_CraftCallout_11 — Farrow
    Not perfect... but pretty good.
    Farrow_Wild_CraftCallout_12 — Farrow
    Well, what do you reckon?
    Farrow_Wild_CraftCallout_13 — Farrow
    Well, what do you reckon?
    Farrow_Wild_CraftCallout_14 — Farrow
    Well, what do you reckon?
    Farrow_Wild_CraftCallout_15 — Farrow
    Not bad if you ask me.
    Farrow_Wild_CraftCallout_16 — Farrow
    Not bad if you ask me.
    Farrow_Wild_CraftCallout_17 — Farrow
    Not bad if you ask me.
    Farrow_Wild_CraftCallout_18 — Farrow
    There we go.
    Farrow_Wild_CraftCallout_19 — Farrow
    There we go.
    Farrow_Wild_CraftCallout_20 — Farrow
    There we go.
    Farrow_Wild_CraftCallout_21 — Farrow
    Good on you.
    Farrow_IntroAfterRemnant_B2 — Farrow
    Sorry to cut in... but... I have to ask. Have you any... runesmiths?
    Farrow_KingsmarchAlvaRog_A1 — Farrow
    Well then... this is shaping up to be a bloody good day.
    Farrow_KingsmarchAlvaRog_B1 — Farrow
    It's funny, you know... my whole life I believed runes were an Ezomyte invention.
    Farrow_RuneOriginsBanter_A1 — Farrow
    Well... perhaps we can find out.
    Farrow_RuneOriginsBanter_B1 — Farrow
    Come on then... speak true of these {unfavourable developments...}
    Farrow_LtdVerisiumBanter_A1 — Farrow
    What in the First Ones for? Would that not kill them?
    Farrow_LtdVerisiumBanter_B1 — Farrow
    That seems quite a tall tale.
    Farrow_LtdVerisiumBanter_C1 — Farrow
    Tell me, Dannig... how was the Triskelion used for ill?
    Farrow_TriskelionIllsBanter_A1 — Farrow
    I'm not sure I follow...
    Farrow_TriskelionIllsBanter_B1 — Farrow
    One day, I would like to see it in the flesh.
    Farrow_TriskelionIllsBanter_C1 — Farrow
    Forgive me, Dannig. It wasn't my intention to push you.
    Farrow_SorryDannigBanter_A1 — Farrow
    Understood.
    Farrow_SorryDannigBanter_B1 — Farrow
    So all this just... explodes?
    Farrow_PlundersPoint_A1wild — Farrow
    Shite!
    Farrow_Wild_ExplosionReaction_Random — Farrow
    Shite!
    Farrow_Wild_ExplosionReaction_2 — Farrow
    Shite!
    Farrow_Wild_ExplosionReaction_3 — Farrow
    Bloomin' heck!
    Farrow_Wild_ExplosionReaction_4 — Farrow
    Bloomin' heck!
    Farrow_Wild_ExplosionReaction_5 — Farrow
    Cor blimey!
    Farrow_Wild_ExplosionReaction_6 — Farrow
    Cor blimey!
    Farrow_Wild_ExplosionReaction_7 — Farrow
    First Ones save me - what was that?!
    Farrow_Wild_ExplosionReaction_8 — Farrow
    First Ones save me - what was that?!
    Farrow_Wild_ExplosionReaction_9 — Farrow
    First Ones save me - what was that?!
    Farrow_Wild_ExplosionReaction_10 — Farrow
    See you soon!
    Farrow_OnNewRuneshapes_B2wild — Farrow
    You made it. Finally some good news.
    Farrow_FinallyGoodNews — Farrow
    Got a moment?
    Farrow_IntroZiggurat_Start — Farrow
    I'll meet you there.
    Farrow_MeetYouThere — Farrow
    Well done! Now... there's still more to find... keep searching!
    Farrow_AfterToolActivation_ActOne_First — Farrow
    Another success. But there's still one more in the region. Keep it up!
    Farrow_AfterToolActivation_ActOne_Second — Farrow
    We're getting pretty good at this, aren't we? Keep up the search!
    Farrow_AfterToolActivation_ActTwo_First — Farrow
    Good! But I'm still picking up one more in the region. Keep going!
    Farrow_AfterToolActivation_ActTwo_Second — Farrow
    'Volume One: The Runes of Aldur.' 'Within the warm embrace of Aldur's teachings, he, the first Runefather, carved a future for Middengard, to liberate it from the biting frost.'
    Tome I: The Runes of Aldur — Farrow
    'Volume Two: The Fractured Middengard.' 'After a prosperous reign, Aldur, the first King of Kalguur, joined the eternal hearth.' 'Middengard quickly fractured, and her people fell into unruly despair and violence.' 'To unite them anew, Aldur's Runefathers banded together to smith their greatest and most ambitious design.'
    Tome II: The Fractured Middengard — Farrow
    'Volume Three: The Triskelion.' 'To repair their broken unity, the Runefathers forged the Triskelion Flame. A monumental achievement of exquisite craftsmanship.' 'The Runefather's toured Middengard with their creation. It demanded hope. It whispered a promise. It healed the people's aching hearts left in the absence of Aldur.' 'The Triskelion was returned to the capital, where the Runefathers kept it, as a bastion of harmony for all Middengard.'
    Tome III: The Triskelion — Farrow
    'Volume Four: The Rise of Cadigan.' 'The Runefathers' rule was challenged by a claimant heir of Aldur. On his first appeal, his words fell on deaf ears. On his second appeal, he bore weapons instead.' 'Cadigan took his throne as the next true King of Kalguur, and promised glory to all.' 'When red adorned the sky across the sea, fear gripped Middengard once more. Cadigan assembled his finest heroes, armed them with the Triskelion Flame, and sent them to those distant shores.' '"Redeem those lands! Expand our shores! Show every Kalguuran that our prosperity is unending!"' 'And so we sail on to our unknown expedition, with adventure in our hearts and fear in our throats.'
    Tome IV: The Rise of Cadigan — Farrow
    Care to see what we can smith?
    Farrow_Vendor_OpenShop_Random — Farrow
    Care to see what we can smith?
    Farrow_Vendor_OpenShop_2 — Farrow
    Care to see what we can smith?
    Farrow_Vendor_OpenShop_3 — Farrow
    Care to see what we can smith?
    Farrow_Vendor_OpenShop_4 — Farrow
    Let's give it a go, eh?
    Farrow_Vendor_OpenShop_5 — Farrow
    Let's give it a go, eh?
    Farrow_Vendor_OpenShop_6 — Farrow
    Let's give it a go, eh?
    Farrow_Vendor_OpenShop_7 — Farrow
    Let's give it a go, eh?
    Farrow_Vendor_OpenShop_8 — Farrow
    I'll do my very best for you!
    Farrow_Vendor_OpenShop_9 — Farrow
    I'll do my very best for you!
    Farrow_Vendor_OpenShop_10 — Farrow
    I'll do my very best for you!
    Farrow_Vendor_OpenShop_11 — Farrow
    I'll do my very best for you!
    Farrow_Vendor_OpenShop_12 — Farrow
    I've got a few ideas in mind...
    Farrow_Vendor_OpenShop_13 — Farrow
    I've got a few ideas in mind...
    Farrow_Vendor_OpenShop_14 — Farrow
    I've got a few ideas in mind...
    Farrow_Vendor_OpenShop_15 — Farrow
    I won't let you down!
    Farrow_Vendor_OpenShop_16 — Farrow
    I won't let you down!
    Farrow_Vendor_OpenShop_17 — Farrow
    I won't let you down!
    Farrow_Vendor_OpenShop_18 — Farrow
    I won't let you down!
    Farrow_Vendor_OpenShop_19 — Farrow
    Hmm... not my best work.
    Farrow_Vendor_PurchaseNormal_Random — Farrow
    Hmm... not my best work.
    Farrow_Vendor_PurchaseNormal_2 — Farrow
    Hmm... not my best work.
    Farrow_Vendor_PurchaseNormal_3 — Farrow
    Eugh... not my best work.
    Farrow_Vendor_PurchaseNormal_4 — Farrow
    Well, it's... {something}, I guess.
    Farrow_Vendor_PurchaseNormal_5 — Farrow
    Well, it's... {something}, I guess.
    Farrow_Vendor_PurchaseNormal_6 — Farrow
    Well, it's... {something}, I guess.
    Farrow_Vendor_PurchaseNormal_7 — Farrow
    Well, it's... {something}, I guess.
    Farrow_Vendor_PurchaseNormal_8 — Farrow
    It could have been better... ah well.
    Farrow_Vendor_PurchaseNormal_9 — Farrow
    It could have been better... ah well.
    Farrow_Vendor_PurchaseNormal_10 — Farrow
    It could have been better... ah well.
    Farrow_Vendor_PurchaseNormal_11 — Farrow
    It could have been better... ah well.
    Farrow_Vendor_PurchaseNormal_12 — Farrow
    My mind must've wandered a little.
    Farrow_Vendor_PurchaseNormal_13 — Farrow
    My mind must've wandered a little.
    Farrow_Vendor_PurchaseNormal_14 — Farrow
    My mind must've wandered a little.
    Farrow_Vendor_PurchaseNormal_15 — Farrow
    My mind must've wandered a little.
    Farrow_Vendor_PurchaseNormal_16 — Farrow
    It's... functional. At least.
    Farrow_Vendor_PurchaseNormal_17 — Farrow
    It's... functional. At least.
    Farrow_Vendor_PurchaseNormal_18 — Farrow
    It's... functional. At least.
    Farrow_Vendor_PurchaseNormal_19 — Farrow
    It's... functional. At least.
    Farrow_Vendor_PurchaseNormal_20 — Farrow
    Well, look at that.
    Farrow_Vendor_PurchaseMagic_Random — Farrow
    Well, look at that.
    Farrow_Vendor_PurchaseMagic_2 — Farrow
    Well, look at that.
    Farrow_Vendor_PurchaseMagic_3 — Farrow
    Well, look at that.
    Farrow_Vendor_PurchaseMagic_4 — Farrow
    Not too shabby.
    Farrow_Vendor_PurchaseMagic_5 — Farrow
    Not too shabby.
    Farrow_Vendor_PurchaseMagic_6 — Farrow
    Not too shabby.
    Farrow_Vendor_PurchaseMagic_7 — Farrow
    Not too shabby.
    Farrow_Vendor_PurchaseMagic_8 — Farrow
    Could be worse!
    Farrow_Vendor_PurchaseMagic_9 — Farrow
    Could be worse!
    Farrow_Vendor_PurchaseMagic_10 — Farrow
    Could be worse!
    Farrow_Vendor_PurchaseMagic_11 — Farrow
    Could be worse!
    Farrow_Vendor_PurchaseMagic_12 — Farrow
    Not a bad inscription, eh?
    Farrow_Vendor_PurchaseMagic_13 — Farrow
    Not a bad inscription, eh?
    Farrow_Vendor_PurchaseMagic_14 — Farrow
    Not a bad inscription, eh?
    Farrow_Vendor_PurchaseMagic_15 — Farrow
    Not a bad inscription, eh?
    Farrow_Vendor_PurchaseMagic_16 — Farrow
    What do you think? Useful?
    Farrow_Vendor_PurchaseMagic_17 — Farrow
    What do you think? Useful?
    Farrow_Vendor_PurchaseMagic_18 — Farrow
    What do you think? Useful?
    Farrow_Vendor_PurchaseMagic_19 — Farrow
    What do you think? Useful?
    Farrow_Vendor_PurchaseMagic_20 — Farrow
    Oh. I've impressed myself.
    Farrow_Vendor_PurchaseRare_Random — Farrow
    Oh. I've impressed myself.
    Farrow_Vendor_PurchaseRare_2 — Farrow
    Oh. I've impressed myself.
    Farrow_Vendor_PurchaseRare_3 — Farrow
    Oh. I've impressed myself.
    Farrow_Vendor_PurchaseRare_4 — Farrow
    Now that... is not bad at all.
    Farrow_Vendor_PurchaseRare_5 — Farrow
    Now that... is not bad at all.
    Farrow_Vendor_PurchaseRare_6 — Farrow
    Now that... is not bad at all.
    Farrow_Vendor_PurchaseRare_7 — Farrow
    Now that... is not bad at all.
    Farrow_Vendor_PurchaseRare_8 — Farrow
    That came together very nicely.
    Farrow_Vendor_PurchaseRare_9 — Farrow
    That came together very nicely.
    Farrow_Vendor_PurchaseRare_10 — Farrow
    That came together very nicely.
    Farrow_Vendor_PurchaseRare_11 — Farrow
    That came together very nicely.
    Farrow_Vendor_PurchaseRare_12 — Farrow
    A beautiful runeshape, if I do say so myself.
    Farrow_Vendor_PurchaseRare_13 — Farrow
    A beautiful runeshape, if I do say so myself.
    Farrow_Vendor_PurchaseRare_14 — Farrow
    A beautiful runeshape, if I do say so myself.
    Farrow_Vendor_PurchaseRare_15 — Farrow
    A beautiful runeshape, if I do say so myself.
    Farrow_Vendor_PurchaseRare_16 — Farrow
    I hope you're as happy as I am with it!
    Farrow_Vendor_PurchaseRare_17 — Farrow
    I hope you're as happy as I am with it!
    Farrow_Vendor_PurchaseRare_18 — Farrow
    I hope you're as happy as I am with it!
    Farrow_Vendor_PurchaseRare_19 — Farrow
    I hope you're as happy as I am with it!
    Farrow_Vendor_PurchaseRare_20 — Farrow
    How'd I manage that one?
    Farrow_Vendor_PurchaseUnique_Random — Farrow
    How'd I manage that one?
    Farrow_Vendor_PurchaseUnique_2 — Farrow
    How'd I manage that one?
    Farrow_Vendor_PurchaseUnique_3 — Farrow
    How'd I manage that one?
    Farrow_Vendor_PurchaseUnique_4 — Farrow
    By the First Ones! It's remarkable.
    Farrow_Vendor_PurchaseUnique_5 — Farrow
    By the First Ones! It's remarkable.
    Farrow_Vendor_PurchaseUnique_6 — Farrow
    By the First Ones! It's remarkable.
    Farrow_Vendor_PurchaseUnique_7 — Farrow
    By the First Ones! It's remarkable.
    Farrow_Vendor_PurchaseUnique_8 — Farrow
    That's unlike anything I've forged before.
    Farrow_Vendor_PurchaseUnique_9 — Farrow
    That's unlike anything I've forged before.
    Farrow_Vendor_PurchaseUnique_10 — Farrow
    That's unlike anything I've forged before.
    Farrow_Vendor_PurchaseUnique_11 — Farrow
    That's unlike anything I've forged before.
    Farrow_Vendor_PurchaseUnique_12 — Farrow
    Sometimes... everything just comes together!
    Farrow_Vendor_PurchaseUnique_13 — Farrow
    Sometimes... everything just comes together!
    Farrow_Vendor_PurchaseUnique_14 — Farrow
    Sometimes... everything just comes together!
    Farrow_Vendor_PurchaseUnique_15 — Farrow
    Sometimes... everything just comes together!
    Farrow_Vendor_PurchaseUnique_16 — Farrow
    Cor blimey! That's turned out perfect!
    Farrow_Vendor_PurchaseUnique_17 — Farrow
    Cor blimey! That's turned out perfect!
    Farrow_Vendor_PurchaseUnique_18 — Farrow
    Cor blimey! That's turned out perfect!
    Farrow_Vendor_PurchaseUnique_19 — Farrow
    Cor blimey! That's turned out perfect!
    Farrow_Vendor_PurchaseUnique_20 — Farrow
    Perhaps another time then.
    Farrow_Vendor_ExitNoPurchase_Random — Farrow
    Perhaps another time then.
    Farrow_Vendor_ExitNoPurchase_2 — Farrow
    Perhaps another time then.
    Farrow_Vendor_ExitNoPurchase_3 — Farrow
    Perhaps another time then.
    Farrow_Vendor_ExitNoPurchase_4 — Farrow
    Not today? No problem!
    Farrow_Vendor_ExitNoPurchase_5 — Farrow
    Not today? No problem!
    Farrow_Vendor_ExitNoPurchase_6 — Farrow
    Not today? No problem!
    Farrow_Vendor_ExitNoPurchase_7 — Farrow
    Not today? No problem!
    Farrow_Vendor_ExitNoPurchase_8 — Farrow
    Fine, fine... another time.
    Farrow_Vendor_ExitNoPurchase_9 — Farrow
    Fine, fine... another time.
    Farrow_Vendor_ExitNoPurchase_10 — Farrow
    Fine, fine... another time.
    Farrow_Vendor_ExitNoPurchase_11 — Farrow
    Fine, fine... another time.
    Farrow_Vendor_ExitNoPurchase_12 — Farrow
    I'm here, should you change your mind.
    Farrow_Vendor_ExitNoPurchase_13 — Farrow
    I'm here, should you change your mind.
    Farrow_Vendor_ExitNoPurchase_14 — Farrow
    I'm here, should you change your mind.
    Farrow_Vendor_ExitNoPurchase_15 — Farrow
    I'm here, should you change your mind.
    Farrow_Vendor_ExitNoPurchase_16 — Farrow
    There we go!
    Farrow_Vendor_BuyGeneric_Random — Farrow
    There we go!
    Farrow_Vendor_BuyGeneric_2 — Farrow
    There we go!
    Farrow_Vendor_BuyGeneric_3 — Farrow
    There we go!
    Farrow_Vendor_BuyGeneric_4 — Farrow
    Made to order!
    Farrow_Vendor_BuyGeneric_5 — Farrow
    Made to order!
    Farrow_Vendor_BuyGeneric_6 — Farrow
    Made to order!
    Farrow_Vendor_BuyGeneric_7 — Farrow
    Made to order!
    Farrow_Vendor_BuyGeneric_8 — Farrow
    Runesmithed!
    Farrow_Vendor_BuyGeneric_9 — Farrow
    Runesmithed!
    Farrow_Vendor_BuyGeneric_10 — Farrow
    Runesmithed!
    Farrow_Vendor_BuyGeneric_11 — Farrow
    Runesmithed!
    Farrow_Vendor_BuyGeneric_12 — Farrow
    Busy hands makes a happy Farrow.
    Farrow_Vendor_BuyGeneric_13 — Farrow
    Busy hands makes a happy Farrow.
    Farrow_Vendor_BuyGeneric_14 — Farrow
    Busy hands makes a happy Farrow.
    Farrow_Vendor_BuyGeneric_15 — Farrow
    Busy hands makes a happy Farrow.
    Farrow_Vendor_BuyGeneric_16 — Farrow
    Job's done!
    Farrow_Vendor_BuyGeneric_17 — Farrow
    Job's done!
    Farrow_Vendor_BuyGeneric_18 — Farrow
    Job's done!
    Farrow_Vendor_BuyGeneric_19 — Farrow
    Job's done!
    Farrow_Vendor_BuyGeneric_20 — Farrow
    I'll take it.
    Farrow_Vendor_SellGeneric_Random — Farrow
    I'll take it.
    Farrow_Vendor_SellGeneric_2 — Farrow
    I'll take it.
    Farrow_Vendor_SellGeneric_3 — Farrow
    I'll take it.
    Farrow_Vendor_SellGeneric_4 — Farrow
    Alright, hand it over.
    Farrow_Vendor_SellGeneric_5 — Farrow
    Alright, hand it over.
    Farrow_Vendor_SellGeneric_6 — Farrow
    Alright, hand it over.
    Farrow_Vendor_SellGeneric_7 — Farrow
    Alright, hand it over.
    Farrow_Vendor_SellGeneric_8 — Farrow
    Deal.
    Farrow_Vendor_SellGeneric_9 — Farrow
    Deal.
    Farrow_Vendor_SellGeneric_10 — Farrow
    Deal.
    Farrow_Vendor_SellGeneric_11 — Farrow
    Deal.
    Farrow_Vendor_SellGeneric_12 — Farrow
    As you wish.
    Farrow_Vendor_SellGeneric_13 — Farrow
    As you wish.
    Farrow_Vendor_SellGeneric_14 — Farrow
    As you wish.
    Farrow_Vendor_SellGeneric_15 — Farrow
    As you wish.
    Farrow_Vendor_SellGeneric_16 — Farrow
    I suppose I can do something with it.
    Farrow_Vendor_SellGeneric_17 — Farrow
    I suppose I can do something with it.
    Farrow_Vendor_SellGeneric_18 — Farrow
    I suppose I can do something with it.
    Farrow_Vendor_SellGeneric_19 — Farrow
    Uh... sure. Fine. I'll take it.
    Farrow_Vendor_SellGeneric_20 — Farrow
    Uh... sure. Fine. I'll take it.
    Farrow_Vendor_SellGeneric_21 — Farrow
    Uh... sure. Fine. I'll take it.
    Farrow_Vendor_SellGeneric_22 — Farrow
    Uh... sure. Fine. I'll take it.
    Farrow_Vendor_SellGeneric_23 — Farrow
    You want me to take that? Okay then...
    Farrow_Vendor_SellGeneric_24 — Farrow
    You want me to take that? Okay then...
    Farrow_Vendor_SellGeneric_25 — Farrow
    You want me to take that? Okay then...
    Farrow_Vendor_SellGeneric_26 — Farrow
    You want me to take that? Okay then...
    Farrow_Vendor_SellGeneric_27 — Farrow
    Fine, I'll find a use for it.
    Farrow_Vendor_SellGeneric_28 — Farrow
    Fine, I'll find a use for it.
    Farrow_Vendor_SellGeneric_29 — Farrow
    Fine, I'll find a use for it.
    Farrow_Vendor_SellGeneric_30 — Farrow
    Fine, I'll find a use for it.
    Farrow_Vendor_SellGeneric_31 — Farrow
    For me? Oh, you shouldn't have! Heh.
    Farrow_Vendor_SellGeneric_32 — Farrow
    For me? Oh, you shouldn't have! Heh.
    Farrow_Vendor_SellGeneric_33 — Farrow
    For me? Oh, you shouldn't have! Heh.
    Farrow_Vendor_SellGeneric_34 — Farrow
    For me? Oh, you shouldn't have! Heh.
    Farrow_Vendor_SellGeneric_35 — Farrow
    Make up your mind, will you?
    Farrow_Vendor_Buybacks_Random — Farrow
    Make up your mind, will you?
    Farrow_Vendor_Buybacks_2 — Farrow
    Make up your mind, will you?
    Farrow_Vendor_Buybacks_3 — Farrow
    Make up your mind, will you?
    Farrow_Vendor_Buybacks_4 — Farrow
    No harm, no foul.
    Farrow_Vendor_Buybacks_5 — Farrow
    No harm, no foul.
    Farrow_Vendor_Buybacks_6 — Farrow
    No harm, no foul.
    Farrow_Vendor_Buybacks_7 — Farrow
    No harm, no foul.
    Farrow_Vendor_Buybacks_8 — Farrow
    Alright, have it back then.
    Farrow_Vendor_Buybacks_9 — Farrow
    Alright, have it back then.
    Farrow_Vendor_Buybacks_10 — Farrow
    Alright, have it back then.
    Farrow_Vendor_Buybacks_11 — Farrow
    Alright, have it back then.
    Farrow_Vendor_Buybacks_12 — Farrow
    I didn't really like it anyway...
    Farrow_Vendor_Buybacks_13 — Farrow
    I didn't really like it anyway...
    Farrow_Vendor_Buybacks_14 — Farrow
    I didn't really like it anyway...
    Farrow_Vendor_Buybacks_15 — Farrow
    I didn't really like it anyway...
    Farrow_Vendor_Buybacks_16 — Farrow
    Let's see what we can discover together!
    Farrow_A4_ArrivingInKingsmarch_B2_Wild — Farrow
    Buried knowledge... my kind of buried treasure!
    Farrow_A4_VerisiumSequence_A1_Wild — Farrow
    And this... liquid Verisium... it's ancient..
    Farrow_A4_VerisiumSequence_A2_Wild — Farrow
    We can definitely use this... I'll get it back to Kingsmarch.
    Farrow_A4_VerisiumSequence_B1_Wild — Farrow
    Best we get a move on soon, eh?
    Farrow_A4_VerisiumSequence_B2_Wild — Farrow
    Farrow
    Farrow Farrow /5
    NameShow Full Descriptions
    CategoryHideout Item
    Hideout Doodad CategoryNPCs
    Path of Exile 10
    Path of Exile 21
    MetadataMetadata/Items/HideoutNPCs/Farrow

    Farrow

    Farrow on Introduction /4
    Farrow: Welcome to Kingsmarch. Name's Farrow. Some call me Runeseeker. But Farrow'll do fine. I'm new here myself. I've travelled from Ezomyr to research the origins of my craft. Some Ezomytes would say runes were simply brought to us by the First Ones... but I've learned there's much more to the tale.
    Warrior: The First Ones guide our souls... I can't speak to the rest. I admit, I'm curious to learn more.
    Witch: First Ones this, First Ones that... you Ezomytes are rather dull.
    Sorceress: There usually is. Just one reason why the Maraketh have tale-women: it helps to separate fact from fiction. Now... what would you have me do?
    Ranger: The First Ones gave us many things. Who's to say runes weren't among them? Wouldn't mind knowing the truth myself.
    Huntress: Well, only one way to figure out what's real and what's not. What can I do in that regard?
    Mercenary: You know what they say: don't believe everythin' you hear. So... where do I fit in to all this?
    Monk: Mysteries abound in Ezomyr. How might I assist you in learning the answer?
    Druid: Wish I could tell ye one way or the other. Just so happens my memory's not as sharp as it once was. Now... what else d'ye need from me?
    Duelist: Farrow_A4_ArrivingInKingsmarch_A2_StrDex4
    Shadow: Farrow_A4_ArrivingInKingsmarch_A2_DexInt4
    Templar: Farrow_A4_ArrivingInKingsmarch_A2_StrInt4
    Marauder: Farrow_A4_ArrivingInKingsmarch_A2_Str4
    Farrow: Oh, come now. We mean no harm.
    Farrow: I came here to learn from the Kalguurans... but also... I have reason to believe there's powerful Verisium somewhere in the archipelago. Help me in my research and I'll do whatever I can to aid you in your... {undertakings}.
    Farrow on [DNT] Crafting Bench /1
    Farrow: Let's see what I can make with that liquid Verisium.
    Farrow on [DNT] Crafting Bench /1
    Farrow: Let's see what I can make with that liquid Verisium.
    Farrow on [DNT] Crafting Cont 1 /1
    Farrow: Here, take this. You'll need it.
    Farrow on [DNT] Crafting Cont 1 /1
    Farrow: Here, take this. You'll need it.
    Farrow on [DNT] Crafting Cont 2 /1
    Farrow: Now, we can do something quite powerful with this anvil. A sort of... runeforging. Let's give it a try, eh?
    Farrow on [DNT] Crafting Cont 2 /1
    Farrow: Now, we can do something quite powerful with this anvil. A sort of... runeforging. Let's give it a try, eh?
    Farrow on [DNT] Crafting Cont 3 /3
    Farrow: Well... would you look at that?
    Farrow: I'm sure we can push all this even further still. See? I told you, runeseeking is worth the risk!
    Farrow: I'm sure we can push all this even further still. See? Runeseeking is worth the risk!
    Warrior: I never doubted you, Farrow.
    Witch: Yes, yes. I suppose I see your point.
    Sorceress: So it would seem.
    Ranger: Never said it wasn't.
    Huntress: I see what you mean.
    Mercenary: No kiddin'!
    Monk: It certainly is.
    Druid: Aye, lad. So it seems.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on [DNT] Crafting Cont 3 /3
    Farrow: Well... would you look at that?
    Farrow: I'm sure we can push all this even further still. See? I told you, runeseeking is worth the risk!
    Farrow: I'm sure we can push all this even further still. See? Runeseeking is worth the risk!
    Warrior: I never doubted you, Farrow.
    Witch: Yes, yes. I suppose I see your point.
    Sorceress: So it would seem.
    Ranger: Never said it wasn't.
    Huntress: I see what you mean.
    Mercenary: No kiddin'!
    Monk: It certainly is.
    Druid: Aye, lad. So it seems.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Ancient Arsenal /2
    Farrow: The signature seems to be coming from {this} location.
    Warrior: The caravan should be able to take us there.
    Witch: Then we should go there. The caravan can take us.
    Sorceress: Good. The {akhara} can take us there.
    Ranger: Then that's where we'll go. We can use the caravan.
    Huntress: Guess we know where we're headed. The caravan can take us there.
    Mercenary: Now we're gettin' somewhere! Surely Asala won't mind if we uh, take the caravan?
    Monk: Then we know our destination. With any luck, the caravan will take us there.
    Druid: Then we'd better investigate. It's a ways away, mind, but we can take the caravan.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Ancient Arsenal /2
    Farrow: The signature seems to be coming from {this} location.
    Warrior: The caravan should be able to take us there.
    Witch: Then we should go there. The caravan can take us.
    Sorceress: Good. The {akhara} can take us there.
    Ranger: Then that's where we'll go. We can use the caravan.
    Huntress: Guess we know where we're headed. The caravan can take us there.
    Mercenary: Now we're gettin' somewhere! Surely Asala won't mind if we uh, take the caravan?
    Monk: Then we know our destination. With any luck, the caravan will take us there.
    Druid: Then we'd better investigate. It's a ways away, mind, but we can take the caravan.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Ancient Arsenal /2
    Farrow: The signature seems to be coming from {this} location.
    Warrior: The caravan should be able to take us there.
    Witch: Then we should go there. The caravan can take us.
    Sorceress: Good. The {akhara} can take us there.
    Ranger: Then that's where we'll go. We can use the caravan.
    Huntress: Guess we know where we're headed. The caravan can take us there.
    Mercenary: Now we're gettin' somewhere! Surely Asala won't mind if we uh, take the caravan?
    Monk: Then we know our destination. With any luck, the caravan will take us there.
    Druid: Then we'd better investigate. It's a ways away, mind, but we can take the caravan.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Mystic Refuge /2
    Farrow: Hmm... this is my best guess. Hope there's no damn bugs out there.
    Warrior: Everything out here seems to teem with life. I wouldn't bet on no bugs.
    Witch: Ha! Keep hoping.
    Sorceress: I fear you're in for some disappointment.
    Ranger: I wouldn't hold my breath.
    Huntress: Wouldn't count on it. Jungle's crawlin' with 'em.
    Mercenary: No bugs? Ha! You'll be lucky.
    Monk: We shall see.
    Druid: Dinnae get yer hopes up, lad. I'd hate to see ye disappointed.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Mystic Refuge /2
    Farrow: Hmm... this is my best guess. Hope there's no damn bugs out there.
    Warrior: Everything out here seems to teem with life. I wouldn't bet on no bugs.
    Witch: Ha! Keep hoping.
    Sorceress: I fear you're in for some disappointment.
    Ranger: I wouldn't hold my breath.
    Huntress: Wouldn't count on it. Jungle's crawlin' with 'em.
    Mercenary: No bugs? Ha! You'll be lucky.
    Monk: We shall see.
    Druid: Dinnae get yer hopes up, lad. I'd hate to see ye disappointed.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Mystic Refuge /2
    Farrow: Hmm... this is my best guess. Hope there's no damn bugs out there.
    Warrior: Everything out here seems to teem with life. I wouldn't bet on no bugs.
    Witch: Ha! Keep hoping.
    Sorceress: I fear you're in for some disappointment.
    Ranger: I wouldn't hold my breath.
    Huntress: Wouldn't count on it. Jungle's crawlin' with 'em.
    Mercenary: No bugs? Ha! You'll be lucky.
    Monk: We shall see.
    Druid: Dinnae get yer hopes up, lad. I'd hate to see ye disappointed.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Runic Knowledge /1
    Farrow: Who'd have thought... we've almost travelled the world over at this point. Learned a great deal along the way. I've you to thank for that. But the adventure continues!
    Farrow on Runic Knowledge /1
    Farrow: Who'd have thought... we've almost travelled the world over at this point. Learned a great deal along the way. I've you to thank for that. But the adventure continues!
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on Ancient Remnants /3
    Farrow: These ancient remnants... we've nothing like them back home. They're quite the sight, don't you think?
    Warrior: They are impressive, absolutely. But what causes them to reveal themselves now?
    Witch: They're fine, I suppose. But why do they only reveal themselves {now?}
    Sorceress: Indeed. But there's one thing I don't understand... If they are so ancient, why weren't they visible until recently?
    Ranger: It's certainly strange, to see them appear where once there was nothing. Why couldn't we see them before?
    Huntress: No doubt they're impressive. But... why can we see 'em now, when we couldn't before?
    Mercenary: Sure, but where'd they come from? One minute there's nothin'. The next, there they are.
    Monk: They certainly are. But why have they only revealed themselves now?
    Druid: I'm less concerned by their appearance than how they came to be.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Perhaps they always were here... and we only see them now because the world's gone to shite. I can't be sure of the answer. Either way... I'm glad to see them.
    Farrow on The Azmeri Ranges /1
    Farrow: The Azmeri ranges... it's {beautiful} here. Finally, somewhere peaceful. The Azmeri are truly ancient. Let's see what remnants we might uncover.
    Farrow on The Azmeri Ranges /1
    Farrow: The Azmeri ranges... it's {beautiful} here. Finally, somewhere peaceful. The Azmeri are truly ancient. Let's see what remnants we might uncover.
    Farrow on Beyond Ezomyr /1
    Farrow: If these runestones are Kalguuran, not Ezomyte, then... there could be more all over Wraeclast. I'm coming with you. It'll be an adventure, of sorts.
    Farrow on Beyond Ezomyr /1
    Farrow: If these runestones are Kalguuran, not Ezomyte, then... there could be more all over Wraeclast. I'm coming with you. It'll be an adventure, of sorts.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Celestial Shapes /2
    Warrior: What do you think it means, seeing runeshapes in the stars above?
    Witch: And you think there's some significance to seeing runes in the night sky? Assuming you're {not} just hallucinating, that is.
    Sorceress: You say you see runeshapes in the stars above. What does that mean?
    Ranger: Okay, so you've seen runeshapes in the night sky... but what does that mean, exactly?
    Huntress: What's it mean to see runeshapes in the night sky?
    Mercenary: These runeshapes you see in the sky... you sure they're really there? What if you just spent too long with your head in a tome?
    Monk: I wonder why it is that you can now see runeshapes in the stars.
    Druid: These runeshapes ye see in the stars... what's the significance o' that, I wonder?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Well, I asked around. Not many runesmiths left in Ezomyr to ask, mind you. Not much of Ezomyr left at all, for that matter. There's one fella... drunk as the day is long. I asked him: 'Bertram, you ever seen runeshapes up in the stars?'He grumbled, and threw up on himself. That's when I knew I wasn't goin' to get any answers sittin' on my arse.I see them up there... some just tweaks on existing inscriptions. Others, entirely new. I set my chisel to work. And... had some {unique} results. It was then that I decided to learn all I could. To become... a Runeseeker.
    Farrow on Ruins of Kingsmarch /1
    Farrow: I've been thinking... we ought to go check on our Kalguuran friends.
    Farrow on [DNT] About Kingsmarch /1
    Farrow: I'm worried what might have happened to Kingsmarch in all this chaos. I'm going to head south and check for myself.
    Farrow on Counts and Thanes /3
    Farrow: That poor girl, Leitis. To see your beloved, killed before your eyes.... Monstrous. Even turned mad, I can't see our Thane doing such a thing. He just doesn't have it in him.
    Warrior: I've never understood why we in Ogham have a Count, while you back in Ezomyr have Thanes.
    Witch: Ogham has a Count... but {you} have Thanes. You Ezomytes need to get your story straight.
    Sorceress: Why do you have a Thane, but Ogham has a Count?
    Ranger: Why do we have a Count here in Ogham, but you have Thanes back in Ezomyr?
    Huntress: So you have a Thane? How's that different from the Count they have here in Ogham?
    Mercenary: Thanes, Counts... I can't keep all this shite straight. Why've you got {one}, and Ogham's got the {other}?
    Monk: Why does Ogham have a Count, while you have Thanes?
    Druid: I wouldnae be so sure o' that. But tell me – why do {they} have Counts, and {you} have Thanes?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Phaaryl and Ezomyr have their differences. Phaaryl's got {some} Thanes out here, but the title of Count is considered '{better}'.I guess this all goes to show... that's a load of shite.
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: Hmm... that rune is rare indeed. Strangely, it seems like it is desperate for power.
    Farrow: I have a feeling... you could fill it, if you had enough power to do so.
    Farrow: Providing you're willing to take the risk.
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: Hmm... that rune is rare indeed. Strangely, it seems like it is desperate for power.
    Farrow: I have a feeling... you could fill it, if you had enough power to do so.
    Farrow: Providing you're willing to take the risk.
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: Hmm... that rune is rare indeed. Strangely, it seems like it is desperate for power.
    Farrow: I have a feeling... you could fill it, if you had enough power to do so.
    Farrow: Providing you're willing to take the risk.
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: Hmm... that rune is rare indeed. Strangely, it seems like it is desperate for power.
    Farrow: I have a feeling... you could fill it, if you had enough power to do so.
    Farrow: Providing you're willing to take the risk.
    Farrow on Introduction /1
    Farrow: Hard to imagine isn't it? What a bloody state the world is in.I'm here if you need anything.
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: My word, you did it. That rune is incredible!
    Farrow: Hmm... That rune is rare indeed. And my tool... It's resonating strangely in its presence.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: My word, you did it. That rune is incredible!
    Farrow: Hmm... That rune is rare indeed. And my tool... It's resonating strangely in its presence.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: My word, you did it. That rune is incredible!
    Farrow: Hmm... That rune is rare indeed. And my tool... It's resonating strangely in its presence.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow on Runeseeker's Pursuit /4
    Farrow: Wait. What's that you've got there?
    Farrow: My word, you did it. That rune is incredible!
    Farrow: Hmm... That rune is rare indeed. And my tool... It's resonating strangely in its presence.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: Well, look... I've decided. You should take it. I've a feeling you'll be able to harness its true potential.
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow: I tried once, and fell asleep for two days straight. Be careful with it!
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on Ezomyte Runes /9
    Farrow: Our inscriptions go way back to the beginning of Ezomyte history. Pay no mind to commonfolk babble. They'd have you believe the First Ones bore us from mud and slime. Load of rubbish. I know runic inscriptions like the back of my hand. But of late... I've begun seeing them in the night skies.
    Warrior: Not all that is said about the First Ones is meant to be taken so literally.
    Witch: Oh dear. I knew you were... unwell. You're seeing things? In the stars?
    Sorceress: As in... you're seeing their shape in the constellations?
    Ranger: Mind what you say about the First Ones. Maybe they didn't 'bear us from mud and slime,' but they still gave us much to be grateful for.
    Huntress: You see their shape in the stars?
    Mercenary: How d'ya mean? Like, you see their shape in the stars?
    Monk: You've seen these inscriptions in the stars themselves?
    Druid: Ye've been seein' their shape in the stars?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A convenient excuse...
    Farrow: Did they? Or were they just a bunch of mythical animals?
    Warrior: Regardless... are you saying you've seen the shape of these inscriptions in the stars?
    Ranger: Why would you think such a thing?
    Farrow: I've seen how tales can grow in the telling. Have you ever seen a First One yourself?
    Ranger: Fine, believe what you like – or don't, in this case. But what is this you're saying about runes? You've seen their shape in the stars?
    Farrow: That's right. At first I thought I was just enjoying too much faeleaf, but... even abstaining from the pipe didn't change what I saw. Runeshapes, in the stars, clear as the Greatwolf's howl.
    Ranger: The Greatwolf's howl shouldn't be different to any other, if what you say about the First Ones is true.
    Farrow: Heh. It's a figure of speech, m'lady.
    Farrow on [DNT] Farrow Grim Tangle /4
    Warrior: The energy... it was immense. What happened?
    Witch: How illuminating. What just happened?
    Sorceress: Such power! What did we just witness?
    Ranger: What was all that?
    Huntress: What was that? Weren't expectin' such a big reaction.
    Mercenary: Don't mean to alarm you, mate, but... you're {glowin'.}
    Monk: The power of these runes is plain to see. What just happened?
    Druid: Well now... I see why ye're so taken by these runes.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Illuminating... Heh! Good one.
    Witch: Hmph. Answer the question...
    Farrow: The energy from the runestones seems to have... {moved on}. What's more, I'm picking up others in the region. If we find more like this, then I might be able to pinpoint where the energy got to.
    Farrow on Tome I: The Runes of Aldur /4
    Farrow: This tome... hmm. {Some} of it is legible to me. 'Volume One: The Runes of Aldur.' 'Within the warm embrace of Aldur's teachings, he, the first Runefather, carved a future for Middengard, to liberate it from the biting frost.' Middengard? This is all... Kalguuran?
    Warrior: Does this mean runes may not be of Ezomyte origin?
    Sorceress: That would suggest these runes are not Ezomyte at all.
    Ranger: So... does this mean runes originate from Kalguur, not Ezomyr?
    Huntress: Sure sounds that way, doesn't it? Then... that means these runes {aren't} Ezomyte.
    Monk: What does this mean? That the runes are not Ezomyte at all?
    Druid: Sounds like ye should've ventured to Kalguur, not Ezomyr.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Witch: Uh oh. Are you about to have an identity crisis?
    Mercenary: This uh, doesn't shatter your entire worldview, does it?
    Farrow: I did suspect there was more to it. That's why I'm here. But yes, maybe runes are {not} an Ezomyte invention. I need to learn more about this 'Aldur'.
    Farrow: I'll study this text further, but yes... that's what this implies. I need to learn more about this 'Aldur'.
    Farrow on Tome IV: The Rise of Cadigan /4
    Farrow: Ah! Another volume! 'Volume Four: The Rise of Cadigan.' ''The Runefathers' rule was challenged by a claimant heir of Aldur. On his first appeal, his words fell on deaf ears. On his second appeal, he bore weapons instead.' 'Cadigan took his throne as the next true King of Kalguur, and promised glory to all.' 'When red adorned the sky across the sea, fear gripped Middengard once more. Cadigan assembled his finest heroes, armed them with the Triskelion Flame, and sent them to those distant shores.' '"Redeem those lands! Expand our shores! Show every Kalguuran that our prosperity is unending!"' 'And so we sail on to our unknown expedition, with adventure in our hearts and fear in our throats.'
    Warrior: Red skies... must've been the Vaal Cataclysm that brought them to Wraeclast. That confirms the Kalguurans were here in truly ancient times.
    Monk: What they describe... it sounds like the Vaal Cataclysm. That would suggest the Kalguurans came here a long, {long} time ago.
    Witch: So the Vaal Cataclysm brought them to Wraeclast... This Cadigan sounds like quite the over-achiever.
    Mercenary: So they sailed {towards} the Cataclysm? At least, I think that's what those red skies are s'posed to be. Ol' King Cadigan doesn't sound too sharp.
    Sorceress: This tome must be truly ancient. The red sky they describe can only have been the Vaal Cataclysm.
    Ranger: So these fools saw the Vaal Cataclysm on the horizon... and sailed {toward} it?
    Huntress: Red sky? Do they mean... the Vaal Cataclysm? But that would mean this tome's a couple o' thousand years old!
    Druid: Could those red skies be the Vaal Cataclysm? That would make this expedition o' theirs truly ancient.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: That it does. I wonder what became of the Runefathers...
    Farrow: That's one way to put it.
    Farrow: Well... what a story these tomes have made so far. There's a fair amount to mull over. Some day I'd like to learn more about these adventurers from Kalguur.
    Farrow on Research /4
    Farrow: That was impressive. The Verisium in that remnant was mighty powerful. You did well!Now, I've travelled to Ogham because I'm researching the origins of my craft. Some Ezomytes would say runeshapes were simply brought to us by the First Ones... but I reckon there's more to the tale.
    Warrior: The First Ones guide our souls... I can't speak to the rest. I admit, I am curious to learn more.
    Witch: First Ones this, First Ones that... you Ezomytes are rather dull.
    Sorceress: Mmm. There usually is. Just one reason why the Maraketh have tale-women: it helps to separate fact from fiction. Now. What would you have me do?
    Ranger: The First Ones gave us many things. Who's to say runes weren't among them? Wouldn't mind knowing the truth myself.
    Huntress: Well, only one way to figure out what's real and what's not. What can I do in that regard?
    Mercenary: You know what they say: don't believe everythin' you hear. So... where do I fit in to all this?
    Monk: Mysteries abound in Ezomyr. How might I assist you in learning the answer?
    Druid: Wish I could tell ye one way or the other. Just so happens my memory's not as sharp as it once was. Now... what else d'ye need from me?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Oh, come now. We mean no harm.
    Farrow: Help me in my research, and I'll do what I can to aid in your... undertakings. Seek out more remnants like this one. It'll be worth your while.
    Farrow on Introduction /6
    Farrow: Name's Farrow. Some call me Runeseeker. But Farrow'll do fine. I'm far from home. But {these} lands are even more... unwelcoming than I expected.
    Warrior: Greetings, Farrow. I wish I could welcome you to Ogham in better times. What brought you here?
    Witch: Unwelcoming? Really? The dead seemed quite happy to welcome you. So why {are} you so far from home, Farrow?
    Sorceress: This is not unique to Ogham. Wraeclast grows more hostile by the day. Now then... what brings you here, Master Farrow?
    Ranger: They weren't always this way. Now what brings you to Ogham?
    Huntress: You're not the only one far from home. Hopin' you're here for a happier reason than I am.
    Mercenary: Can bloody well say that again. So, what brings you here?
    Monk: Yes... a shadow hangs over Ogham, blanketing all that once was. What is your reason for visiting?
    Druid: Aye... couldnae have picked a worse time to visit, for you and me both. What brings ye this way, anyway?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Runes... inscriptions... etched into remnants from ancient times. For whatever reason, they burn brighter in all this bedlam. Now, a smith I may have been back home, but I'm no clansman. No warrior. Perhaps... we can aid each other.
    Warrior: A fellow smith? Heh... I've a feeling we'll get along. So... I do the fighting, you do the finding?
    Witch: I take all the risk, you bask in the rewards, I take it?
    Ranger: Let me guess: I assume the risk. You reap the rewards.
    Sorceress: I will overcome the danger... while you seek your runes?
    Huntress: Need someone to watch your back while you go 'runeseeking', as you called it?
    Mercenary: Need me to play bodyguard while you go diggin' 'round in the dirt?
    Monk: I take it you need protection while you conduct your research.
    Druid: Think I know how this goes. I keep the beasties off your back while you find what ye're lookin' for?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Hah! No, no. We'll share those in equal parts, of course.
    Farrow: That's about right. But you'll also reap rewards from the knowledge we uncover...
    Farrow on Remnants /1
    Farrow: Ahh... a formidable inscription. But... we can add to it. Combinations of inscriptions react to the will of the inscriber. Look here. My tome contains many runeshapes. Try your hand at one.
    Farrow on The Ruins of Kingsmarch /4
    Farrow: It's... unreal to see it like this. When I first laid eyes on Kingsmarch, I felt like I saw my future in front of me. Another new beginning... And now... it's all rubble.
    Warrior: Buildings can be rebuilt. It's no reason to give up on your dreams.
    Witch: You're annoyingly enthusiastic at the best of times, and well... dare I say, we likely need some of that now.
    Sorceress: Kingsmarch has been devastated, yes... but you are still here. Your quest remains the same.
    Ranger: You still have your health. We all do. As long as we have that, we have hope.
    Huntress: It won't be easy, but all o' this can be rebuilt. Don't give up now.
    Mercenary: I won't lie to ya, mate – it's bloody bleak. But we're still here, ain't we? That's gotta count for somethin'.
    Monk: It is tragic, undoubtedly. But let the dying embers of old Kingsmarch be the spark which lights a new flame in your heart.
    Druid: The folk who built it yet live – as do you, lad. What is destroyed can be rebuilt, so as long as you dinna sink into despair.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: You know what? You're right. Thanks. I needed to hear that.
    Witch: Don't mention it. No, seriously. Speak of my words to no one.
    Farrow on Aldur /1
    Farrow: I managed to make out a bit more of that tome we found. Ah yes, here it is. 'Aldur gazed at the pristine stars and there he saw meaning. Those shapes he wrought into our bedrock. His very Will gave the shapes life.' 'And so, we began to know prosperity, and the beginnings of Kalguur was born.' Something to chew on, isn't it?
    Farrow on Aldur /1
    Farrow: I managed to make out a bit more of that tome we found. Ah yes, here it is. 'Aldur gazed at the pristine stars and there he saw meaning. Those shapes he wrought into our bedrock. His very Will gave the shapes life.' 'And so, we began to know prosperity, and the beginnings of Kalguur was born.' Something to chew on, isn't it?
    Farrow on Aldur /1
    Farrow: I managed to make out a bit more of that tome we found. Ah yes, here it is. 'Aldur gazed at the pristine stars and there he saw meaning. Those shapes he wrought into our bedrock. His very Will gave the shapes life.' 'And so, we began to know prosperity, and the beginnings of Kalguur was born.' Something to chew on, isn't it?
    Farrow on All These Apes /1
    Farrow: You heard them? Constant shrieking and hollering. Something tells me they aren't just eating fruit. If you see an ape, might be worth getting ready for a fight.
    Farrow on All These Beasts /1
    Farrow: It sure is hectic out here... Best keep your wits about you. The beasts are just as rabid as the undead. Corruption sure is a nasty piece of work. Ideally... I'd just stick to studying runeshapes.
    Farrow on All These Bones /1
    Farrow: These 'Lost-Men' are pretty mad about bones eh? The Maraketh don't speak too kindly of them... Dare I say, in this case, I can see why.
    Farrow on All These Ezomytes /1
    Farrow: I wish I had visited Ogham before all this. It is sad to see my distant fellow Ezomytes suffering this way. But, maybe with your help, they still have a chance.
    Farrow on All These Mushrooms /1
    Farrow: Not really sure why these runestones are down here. Although, the mushrooms seem to be growing very well. Hmm... wonder if that's related. Runeshapes never cease to surprise!
    Farrow on All These Snakes /1
    Farrow: Don't... move... too quickly now. Snakes, bugs, and mad apes, and what else? No wonder the Vaal are all bloody well dead!
    Farrow on All This Death /1
    Farrow: Burials in the sky... leaving unworthy in the sand... it's bloody well brutal, isn't it? I don't know about you but... I'm starting to miss Ezomyr. Oh well. Chin up! Onwards and... upwards, I guess?
    Farrow on All This Sand /1
    Farrow: Sand as far as the eye can see. Sprinkled with some ruins here and there. This is not my idea of a good time, I must tell you. Hard to imagine the Maraketh have made their home here for untold amounts of time.
    Farrow on All This Tribal Warfare /1
    Farrow: This lot are right fearsome. Seems the local tribes have been at each other's throats for some time. Strangely... they don't want to come near me. When they catch sight of my tool glowing, they go running. Which... I'm not complaining about.
    Farrow on The Verisium Meteor /8
    Farrow: That giant thing, lurking in the crater... what even {was} it?
    Warrior: Some sort of mutation... a fusion of Corruption and Verisium. Both at their worst.
    Witch: The result of some strange cocktail of Corruption and Verisium, I gather.
    Sorceress: It seemed an abomination born of both Corruption and Verisium.
    Ranger: I don't know. I'm guessing that's what happens when you're hit full force with both Corruption and Verisium.
    Huntress: A strange mutation of some sort... one caused by the fusion of {rathin} and Verisium.
    Mercenary: Everythin' bad about Corruption and Verisium, rolled into one big ugly beast.
    Monk: The entire crater was smothered in Corruption and Verisium both. I imagine that was the reason for its mutations.
    Druid: Hard to say. It seemed heavily mutated... likely due to all that Corruption and Verisium.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Strange. It almost sounds like Verisium and Corruption... combined. Catalysing one another to create whatever {that} was.
    Warrior: Yes, it seems that way.
    Witch: Perhaps... but I don't really like to think about it.
    Sorceress: Yes. It appears so.
    Ranger: I think you might be right.
    Huntress: Aye. Seems that way.
    Mercenary: Seems that way, don't it?
    Monk: It does seem that way.
    Druid: Ach... that's just what we need. More ways for Corruption to make a right mess o' things.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Not born of the stars... but neither born here. It simply came to be at the moment the comet hit.
    Witch: I said I don't want to think about–
    Farrow: This is why I continue to believe the mysteries of life may be answered in what we see... above us.
    Witch: {Please} be quiet, Farrow!
    Farrow on The Black Knight /7
    Farrow: Who the heck was that fellow then?
    Warrior: A knight – and he certainly fought like one. He seemed to be protecting a trove of Verisium.
    Witch: He was a knight. Brave. Strong. Now dead. He was watching over some Verisium.
    Sorceress: A warrior of some skill – though not enough to save him. He appeared to be protecting some Verisium.
    Ranger: Someone with an inflated sense of self-worth.
    Huntress: How should I know? We didn't exactly exchange pleasantries. He were too busy watching over some Verisium.
    Mercenary: Wish I could tell ya, mate. Seemed like a knight of some kind. He was very invested in his collection of Verisium.
    Monk: A brave warrior. Though his bravery did not save him in the end. He cared too much for his Verisium.
    Druid: A knight o' some sort. Guessin' he was Kalguuran. Mad for his damn Verisium.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Oh? What makes you say that?
    Ranger: Well, he's a knight, isn't he? That's sort of their thing. In any case, he was watching over some Verisium.
    Farrow: He was an ancient Kalguuran safeguarding Verisium? Any other clues about him?
    Warrior: He was well-runed, and well-equipped.
    Witch: The man had enough runes about him to take your breath away.
    Sorceress: The place was a treasure trove of runes.
    Ranger: He had runes. Lots of them.
    Huntress: It weren't just Verisium about. He had a number o' runes as well.
    Mercenary: There was a whole boatload o' runes about.
    Monk: There were runes. Many of them.
    Druid: He had near enough runes to make a man like you weep.
    Duelist: Farrow_OnBlackKnight_B2_StrDex4
    Shadow: Farrow_OnBlackKnight_B2_DexInt4
    Templar: Farrow_OnBlackKnight_B2_StrInt4
    Marauder: Farrow_OnBlackKnight_B2_Str4
    Farrow: Sounds like someone of significance. Could he have come with the original Expedition? Or... perhaps even earlier?
    Farrow on The Black Knight /7
    Farrow: Who the heck was that fellow then?
    Warrior: A knight – and he certainly fought like one. He seemed to be protecting a trove of Verisium.
    Witch: He was a knight. Brave. Strong. Now dead. He was watching over some Verisium.
    Sorceress: A warrior of some skill – though not enough to save him. He appeared to be protecting some Verisium.
    Ranger: Someone with an inflated sense of self-worth.
    Huntress: How should I know? We didn't exactly exchange pleasantries. He were too busy watching over some Verisium.
    Mercenary: Wish I could tell ya, mate. Seemed like a knight of some kind. He was very invested in his collection of Verisium.
    Monk: A brave warrior. Though his bravery did not save him in the end. He cared too much for his Verisium.
    Druid: A knight o' some sort. Guessin' he was Kalguuran. Mad for his damn Verisium.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Oh? What makes you say that?
    Ranger: Well, he's a knight, isn't he? That's sort of their thing. In any case, he was watching over some Verisium.
    Farrow: He was an ancient Kalguuran safeguarding Verisium? Any other clues about him?
    Warrior: He was well-runed, and well-equipped.
    Witch: The man had enough runes about him to take your breath away.
    Sorceress: The place was a treasure trove of runes.
    Ranger: He had runes. Lots of them.
    Huntress: It weren't just Verisium about. He had a number o' runes as well.
    Mercenary: There was a whole boatload o' runes about.
    Monk: There were runes. Many of them.
    Druid: He had near enough runes to make a man like you weep.
    Duelist: Farrow_OnBlackKnight_B2_StrDex4
    Shadow: Farrow_OnBlackKnight_B2_DexInt4
    Templar: Farrow_OnBlackKnight_B2_StrInt4
    Marauder: Farrow_OnBlackKnight_B2_Str4
    Farrow: Sounds like someone of significance. Could he have come with the original Expedition? Or... perhaps even earlier?
    Farrow on Dannig on Cadigan /11
    Farrow: The final tome... it mentioned King Cadigan.
    Dannig: Please, I request that we... move on from this particular topic.
    Farrow: What do you mean?
    Dannig: I will not be discussing the King at any depth with you. Nor anyone, for that matter.
    Farrow: Well... fine. I learned enough to know there's nothing good about him.
    Dannig: Farrow... this conversation is now on thin ice.
    Farrow: Just tell me one thing... why would he send an expedition here with the Triskelion, if it was his most prized possession?
    Dannig: Some believe it was to colonise Wraeclast and thus empower Kalguur... others believe it was for... more personal reasons.
    Farrow: And what do {you} believe?
    Dannig: I believe... that we are done here.
    Warrior: You're lucky you got that far, Farrow.
    Witch: The one time I want someone to keep talking... oh well.
    Sorceress: It may be best to let this one lie, Master Farrow.
    Ranger: You Kalguurans and your King... Give it up, Farrow. He won't move on the matter.
    Huntress: Would you look at that? You {almost} got him to say summat.
    Mercenary: Trust me, Farrow. He ain't gonna budge on this one.
    Monk: I'm sorry, Farrow. The Kalguurans seem quite firm on this matter.
    Druid: Honestly, lad, be glad you even got that much out of him.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on The Comet /3
    Farrow: Things really never let up around here, do they? First, a potentially world-ending Cataclysmic event... Now, a giant comet crashes down on our doorstep. Dannig claims it's pure Verisium. The waters out there around it... they've gone really mad.
    Warrior: Mad? What do you mean?
    Witch: Mad? In what sense?
    Sorceress: Mad? How so?
    Ranger: What do you mean, 'gone mad'?
    Huntress: Mad? How so?
    Mercenary: Eh? What d'ya mean?
    Monk: I'm not sure what you mean.
    Druid: Not sure I catch yer meanin'. How has the water 'gone mad'?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Verisium is a mystery I'm still learning more about. But Dannig is certain... the potential of this {particular} Verisium... well, it's unmatched. Whatever {it} is... it's potent. It's powerful.
    Farrow on The Expedition /6
    Farrow: It's comforting to hear the Kalguurans talk about firing up their old quest once more. I could see it in Dannig's eyes at the forge before all this... He longed for adventure. To relive that part of his life.
    Warrior: I'm glad they have a reason to carry on, if nothing else. If not for their quest, who knows how much harder Dannig might have taken the loss of Kingsmarch?
    Witch: Well, it seems he got what he wanted... if not quite how he imagined it.
    Sorceress: I saw it too. He was made for adventuring, not running a port town. He is meant for so much more.
    Ranger: Careful what you wish for, I guess.
    Huntress: Aye. Could tell he wanted to get back out there... only, he didn't know how.
    Mercenary: Guessin' this ain't quite how he imagined it.
    Monk: Fate works in strange ways. Perhaps the loss of Kingsmarch was the impetus he needed to take up the quest once more.
    Druid: A cruel twist o' fate, that this is the manner in which he renews his quest. But there's no changin' the past, so might as well make the most of it.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: That's a nice way of looking at it.
    Farrow: I guess he got his answer, didn't he?
    Farrow: No, I'd wager not... but then, it never is, is it?
    Ranger: Maybe this is their chance to put the disappointment of Kingsmarch's destruction behind them.
    Huntress: I guess he did.
    Mercenary: Can say that again. Just gotta roll with the punches, you know? Dust yourself off and get back out there.
    Farrow: Perhaps you're right.
    Farrow: I hope, whatever happens, it brings him peace. That's all, really.
    Farrow on Dannig on Middengard /7
    Farrow: In a further tome I've studied... it mentioned Aldur's death and how it deeply affected Middengard.
    Dannig: It threw our people into disarray. Brothers in arms became brothers at war. It was a pitiful time.
    Farrow: And the remaining Runefathers sought to fix that?
    Dannig: Correct. It's a tale that warms the hearts of all Kalguurans.
    Farrow: One other thing... this tome seemed to imply that Verisium wasn't as abundant as the Runefathers had thought.
    Dannig: They stripped the land of all the Verisium they could find. That led to... some other unfavourable developments down the line.
    Warrior: That sounds... ominous.
    Witch: That's awfully vague.
    Sorceress: You are being vague with me. I do not like that.
    Ranger: Ugh. Typical.
    Huntress: That's what happens when you mine the land for all it's worth.
    Mercenary: Wouldn't be the first folk to make that mistake.
    Monk: Rather short-sighted of them.
    Druid: Whenever mankind delves too deep, it's always nature which pays the price.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on The Great Forge /2
    Warrior: What do you make of this forge?
    Witch: Well now... any thoughts?
    Sorceress: What can we learn from this place?
    Ranger: What do you make of this?
    Huntress: What d'ya make of all this, then?
    Mercenary: So... a gold coin for your thoughts?
    Monk: What can we glean from all this?
    Druid: Come on then. Let's hear yer thoughts.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suspect some rather bad things happened here. The Kalguurans were far from home... and potentially far from their own values.
    Farrow on Gwennen /1
    Farrow: You bloody legend! You did it! The big man hasn't stopped smiling. It's a beautiful sight. You have my thanks, as well.
    Farrow on Gwennen's Disappearance /1
    Farrow: I really hope Captain Makoru is right. I've seen how worried Rog has been. Just imagine his conversations with his children at night. Please... help find Gwennen.
    Farrow on Maraketh Values /6
    Farrow: The way the Maraketh have treated the Faridun... is it really any surprise they behave like this?
    Warrior: The Faridun are not exactly innocent.
    Witch: Can't say I wouldn't do the same. But the Faridun don't do themselves any favours.
    Sorceress: You speak of the Faridun as though they are innocent. The Maraketh are a proud people. A {strong} people. And that is only because we do not abide the weakness inherent in the Faridun.
    Ranger: Seems to me there's fault on both sides.
    Huntress: I understand the Faridun wantin' to rise up. What I don't understand is how they choose to go about it.
    Mercenary: From where I'm standin', they both deserve each other.
    Monk: Perhaps not. But the Faridun are far from innocent.
    Druid: The Faridun want respect. They want fair treatment. {That} I understand.But they've crossed many a line in their war against the Maraketh.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: So the Maraketh are free to treat them as they please?
    Farrow: That may be true...
    Farrow: That's lettin' them off light. There's no justification for the Maraketh's actions.
    Farrow: What would you have them do? Revolution is never bloodless.
    Farrow: But who cast the first stone? The Maraketh made the Faridun what they are.
    Warrior: That's not what I said. All I'm saying is it's not so simple.
    Ranger: No, there isn't... just as there's no justification for what the Faridun have done in return.
    Huntress: True enough. Still doesn't justify raisin' the dead.
    Mercenary: Well, maybe they did. All I'm sayin' is, the Faridun have sunk lower than the Maraketh ever did.
    Farrow: True enough. And I can't make sense of either...
    Farrow: But treat people like dogs long enough, they're going to bite back.
    Farrow on Maraketh Values /6
    Farrow: The way the Maraketh have treated the Faridun... is it really any surprise they behave like this?
    Warrior: The Faridun are not exactly innocent.
    Witch: Can't say I wouldn't do the same. But the Faridun don't do themselves any favours.
    Sorceress: You speak of the Faridun as though they are innocent. The Maraketh are a proud people. A {strong} people. And that is only because we do not abide the weakness inherent in the Faridun.
    Ranger: Seems to me there's fault on both sides.
    Huntress: I understand the Faridun wantin' to rise up. What I don't understand is how they choose to go about it.
    Mercenary: From where I'm standin', they both deserve each other.
    Monk: Perhaps not. But the Faridun are far from innocent.
    Druid: The Faridun want respect. They want fair treatment. {That} I understand.But they've crossed many a line in their war against the Maraketh.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: So the Maraketh are free to treat them as they please?
    Farrow: That may be true...
    Farrow: That's lettin' them off light. There's no justification for the Maraketh's actions.
    Farrow: What would you have them do? Revolution is never bloodless.
    Farrow: But who cast the first stone? The Maraketh made the Faridun what they are.
    Warrior: That's not what I said. All I'm saying is it's not so simple.
    Ranger: No, there isn't... just as there's no justification for what the Faridun have done in return.
    Huntress: True enough. Still doesn't justify raisin' the dead.
    Mercenary: Well, maybe they did. All I'm sayin' is, the Faridun have sunk lower than the Maraketh ever did.
    Farrow: True enough. And I can't make sense of either...
    Farrow: But treat people like dogs long enough, they're going to bite back.
    Farrow on Maraketh Values /6
    Farrow: The way the Maraketh have treated the Faridun... is it really any surprise they behave like this?
    Warrior: The Faridun are not exactly innocent.
    Witch: Can't say I wouldn't do the same. But the Faridun don't do themselves any favours.
    Sorceress: You speak of the Faridun as though they are innocent. The Maraketh are a proud people. A {strong} people. And that is only because we do not abide the weakness inherent in the Faridun.
    Ranger: Seems to me there's fault on both sides.
    Huntress: I understand the Faridun wantin' to rise up. What I don't understand is how they choose to go about it.
    Mercenary: From where I'm standin', they both deserve each other.
    Monk: Perhaps not. But the Faridun are far from innocent.
    Druid: The Faridun want respect. They want fair treatment. {That} I understand.But they've crossed many a line in their war against the Maraketh.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: So the Maraketh are free to treat them as they please?
    Farrow: That may be true...
    Farrow: That's lettin' them off light. There's no justification for the Maraketh's actions.
    Farrow: What would you have them do? Revolution is never bloodless.
    Farrow: But who cast the first stone? The Maraketh made the Faridun what they are.
    Warrior: That's not what I said. All I'm saying is it's not so simple.
    Ranger: No, there isn't... just as there's no justification for what the Faridun have done in return.
    Huntress: True enough. Still doesn't justify raisin' the dead.
    Mercenary: Well, maybe they did. All I'm sayin' is, the Faridun have sunk lower than the Maraketh ever did.
    Farrow: True enough. And I can't make sense of either...
    Farrow: But treat people like dogs long enough, they're going to bite back.
    Farrow on Maraketh Values /6
    Farrow: The way the Maraketh have treated the Faridun... is it really any surprise they behave like this?
    Warrior: The Faridun are not exactly innocent.
    Witch: Can't say I wouldn't do the same. But the Faridun don't do themselves any favours.
    Sorceress: You speak of the Faridun as though they are innocent. The Maraketh are a proud people. A {strong} people. And that is only because we do not abide the weakness inherent in the Faridun.
    Ranger: Seems to me there's fault on both sides.
    Huntress: I understand the Faridun wantin' to rise up. What I don't understand is how they choose to go about it.
    Mercenary: From where I'm standin', they both deserve each other.
    Monk: Perhaps not. But the Faridun are far from innocent.
    Druid: The Faridun want respect. They want fair treatment. {That} I understand.But they've crossed many a line in their war against the Maraketh.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: So the Maraketh are free to treat them as they please?
    Farrow: That may be true...
    Farrow: That's lettin' them off light. There's no justification for the Maraketh's actions.
    Farrow: What would you have them do? Revolution is never bloodless.
    Farrow: But who cast the first stone? The Maraketh made the Faridun what they are.
    Warrior: That's not what I said. All I'm saying is it's not so simple.
    Ranger: No, there isn't... just as there's no justification for what the Faridun have done in return.
    Huntress: True enough. Still doesn't justify raisin' the dead.
    Mercenary: Well, maybe they did. All I'm sayin' is, the Faridun have sunk lower than the Maraketh ever did.
    Farrow: True enough. And I can't make sense of either...
    Farrow: But treat people like dogs long enough, they're going to bite back.
    Farrow on The Mystics /3
    Farrow: A strange lot this bunch. What did they even {do} in here?
    Warrior: They seemed like mystics of some kind.
    Witch: Whatever they did, it feels imbued with delicious mysticism.
    Sorceress: Whatever it was, it was mysterious. It feels... arcane. Brutal.
    Ranger: Not sure. I expected something more... scientific.
    Huntress: Strange is right. They weren't exactly scientists, that's for sure.
    Mercenary: Dunno, but it all seems more... {mystical} than I expected.
    Monk: I imagine they were mystics, based on what we see here.
    Druid: Cannae talk specifics... but I know mysticism when I see it.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Yes, I'm surprised to see that. The Kalguurans seemed very practical to me. This suggests there's more to it.
    Farrow on Rallying Allies /1
    Farrow: So, got to assemble a crew to save the world, eh? That's a lot on your shoulders. For what it's worth... I'm on your side too.
    Farrow on Rallying Allies /1
    Farrow: So, got to assemble a crew to save the world, eh? That's a lot on your shoulders. For what it's worth... I'm on your side too.
    Farrow on The Triskelion Flame /3
    Farrow: It's strange really... I didn't fully know what my hands were doing, but Dannig and I worked as if it were almost a well-rehearsed dance. I'm not a pious man, but the whole thing felt almost... guided somehow.
    Warrior: Perhaps the Triskelion {itself} guided you.
    Witch: The way Dannig talks about it, you'd think the Flame could spin gold from straw. Perhaps the Flame itself {did} help you.
    Sorceress: Perhaps, even in its fractured state, the Triskelion was able to influence you.
    Ranger: Dannig seems to think the Flame is the most powerful artefact in Kalguuran history. Maybe it used some of that power to, I don't know... inspire you.
    Huntress: Spent half of your life studyin' runes, haven't ya? Maybe some o' that study paid off in ways you weren't even aware of.
    Mercenary: This Triskelion's s'posed to be dead powerful, right? Well maybe it, you know... {helped} you somehow.
    Monk: One need not be pious to recognise there are larger forces at work. Perhaps one such force guided your hand.
    Druid: Fate's a curious thing. Mayhap you were fated to reforge the Flame?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: For all I know, that could be the truth.
    Farrow on What's Next /7
    Farrow: The Kalguurans intend to overthrow their king. And I, for one, can't blame them.
    Warrior: They intend to overthrow the King? To overthrow Cadigan?
    Witch: Finally found the courage to fight back, have they?
    Sorceress: It wasn't so long ago that the mention of their king caused them great distress. But now they intend to overthrow him?
    Ranger: About time they found their courage.
    Huntress: Aye, good on 'em. That bloody tyrant's tormented 'em for too long.
    Mercenary: Used to be, they wouldn't even say the bloke's name. Now, they're ready to overthrow 'im!
    Monk: They would rise up against their king?
    Druid: Nor can I. Only wonder what took 'em so long.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Yes. And I've decided... I'll join them. How can I not? An opportunity to see Middengard with my own eyes. I almost feel this choice was made for me, on the very first day we met. And, well... I've got an awful lot to thank you for. So, thank you, truly.
    Warrior: You're most welcome. And thank you, Farrow.
    Witch: Don't get all gooey on me now. But... you're welcome, I suppose.
    Sorceress: You are more than welcome, Master Farrow.
    Ranger: Don't mention it. Happy to help a friend.
    Huntress: The pleasure's all mine, Farrow.
    Mercenary: Well, hey – what are friends for?
    Monk: You are most welcome.
    Druid: Aye, lad. And thank you as well.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Did you just call me a... friend?
    Farrow: Friends? Well, yes... I suppose we are, aren't we?
    Ranger: Don't make a big deal of it, or else I'll take it back.
    Farrow: Ha! As you wish... friend.
    Farrow on The Runefathers /1
    Farrow: I found this section rather interesting in that second tome. 'The Runefathers were Aldur's chosen apprentices. Artisans of runesmithing. They saw to Middengard's every need.' 'The abundance of Verisium in their volcanic ranges meant they would never exhaust their capacity for progress... or so they thought.' Oh boy. It's all going to go bad, isn't it?
    Farrow on The Runefathers /1
    Farrow: I found this section rather interesting in that second tome. 'The Runefathers were Aldur's chosen apprentices. Artisans of runesmithing. They saw to Middengard's every need.' 'The abundance of Verisium in their volcanic ranges meant they would never exhaust their capacity for progress... or so they thought.' Oh boy. It's all going to go bad, isn't it?
    Farrow on The Runefathers /1
    Farrow: I found this section rather interesting in that second tome. 'The Runefathers were Aldur's chosen apprentices. Artisans of runesmithing. They saw to Middengard's every need.' 'The abundance of Verisium in their volcanic ranges meant they would never exhaust their capacity for progress... or so they thought.' Oh boy. It's all going to go bad, isn't it?
    Farrow on Dannig on Aldur /10
    Farrow: Lord Dannig?
    Dannig: Just 'Dannig', if you will. I'm no knight. Far from it.
    Farrow: Right. I must enquire... On our adventures, I learned a thing or two about a man named 'Aldur'.
    Dannig: Oh you have, have you? Aldur was very important to our history and people, but not really a figure known at all here on Wraeclast. How curious you should learn of him...
    Farrow: Did he {really} invent runesmithing as we know it?
    Dannig: He certainly did. There is no doubt that we owe everything to him and the original Runefathers. Without them, we wouldn't be where we are today.
    Farrow: And I suppose this would have all happened... in the considerable past?
    Dannig: Of course. Aldur existed long before Ezomytes even breathed their first breath.
    Farrow: That's... astonishing.
    Warrior: It seems you two are getting along quite perfectly.
    Witch: Oh no. Now there's two of you.
    Sorceress: It seems there's much you can learn from one another.
    Ranger: I can't decide which of you seems more enthused by this boring conversation.
    Huntress: Well don't you two make a fine pair o' runesmiths?
    Mercenary: Must be nice havin' someone else to talk to about all this rune {stuff}.
    Monk: Always a welcome sight, to see two like-minded people coming together.
    Druid: Pleased to see you lads gettin' along.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Farrow's Tool /2
    Warrior: Where did you get that tool you carry?
    Witch: What is that toy you keep waving around?
    Sorceress: What is this tool you carry, Master Farrow?
    Ranger: What is this tool of yours?
    Huntress: What's this tool I see you usin'? Seems right useful.
    Mercenary: What's that tool you got there?
    Monk: This tool you carry – what is it?
    Druid: That tool o' yours has come in handy. Where'd ye get it?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Oh, this old thing? I smithed it myself back home. Quite the tool. I can attune it to the signature of runes and, well... the brighter it glows, the closer they are. Should come in handy for tracking down more of these. And... it has a certain {persuasion} over Verisium that I've yet to fully understand.
    Farrow on Farrow's Tool /2
    Warrior: Where did you get that tool you carry?
    Witch: What is that toy you keep waving around?
    Sorceress: What is this tool you carry, Master Farrow?
    Ranger: What is this tool of yours?
    Huntress: What's this tool I see you usin'? Seems right useful.
    Mercenary: What's that tool you got there?
    Monk: This tool you carry – what is it?
    Druid: That tool o' yours has come in handy. Where'd ye get it?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Oh, this old thing? I smithed it myself back home. Quite the tool. I can attune it to the signature of runes and, well... the brighter it glows, the closer they are. Should come in handy for tracking down more of these. And... it has a certain {persuasion} over Verisium that I've yet to fully understand.
    Farrow on Tree of Souls /5
    Farrow: Who'd have thought this tree would have such hidden secrets?
    Warrior: Even those of us in Ogham didn't know the tree's true nature. I suppose this was the source of its power all along.
    Witch: Well, they {do} call it the Tree of Souls... though I suppose even the locals were ignorant as to where its power came from.
    Sorceress: Yes... though I sensed its power, I knew not where it came from. I suppose we've answered that mystery.
    Ranger: Not me – and I have lived my whole life in this wood.
    Huntress: Could tell it were no normal tree... Suppose now we know the source of its power.
    Mercenary: And here I thought a tree was just a tree! Guess we know what makes this one so special.
    Monk: The Tree of Souls holds many a mystery in its branches. It seems we've answered where its power came from.
    Druid: They dinnae call it the Tree o' Souls for nothin'... These runes must be the source of its power.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: To think its power could have gone undetected for so long...
    Ranger: We always knew there was {something} special about this tree – we just didn't know what. I guess this was that 'something' all along.
    Farrow: Most likely. Though I'm still not entirely sure what {that} is.
    Farrow on Dannig on the Triskelion /5
    Farrow: The third tome I found mentions an ultimate design... the Triskelion Flame.
    Dannig: That, Farrow... is the very reason we are even here at all.
    Farrow: I couldn't quite understand... is the Triskelion a tool for good, or evil?
    Dannig: Most importantly, it was a tool for {hope}. A symbol of Aldur's gifts to our people. But... it reminds me of a saying my forebears passed down... 'The Will of the Inscriber may bear love in his heart, but the Will of the User may tear us apart'. Though the Triskelion Flame brought our countrymen together in our time of need... there are those who believe it was used for ill thereafter.
    Warrior: The folly of man, hard at work.
    Witch: What? How {shocking}. That {never} happens.
    Sorceress: Power is nothing if not corrupting.
    Ranger: So it's not just Wraeclast that's full of power-hungry halfwits.
    Huntress: Wouldn't exactly surprise me.
    Mercenary: Sounds about right.
    Monk: Such is the way of things.
    Druid: There's not a powerful artefact out there that hasn't been used for ill by someone.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Forging the Triskelion /1
    Farrow: There's a little more on the Triskelion Flame here... 'The Runefathers' conquest came from their incredible design. They toiled and poured their Will into the most elegant combination of complex runeshapes that ever existed.' 'But not every Runefather's ambition was sated.' Yes, of course... there's always some greedy bugger who desires more.
    Farrow on Forging the Triskelion /1
    Farrow: There's a little more on the Triskelion Flame here... 'The Runefathers' conquest came from their incredible design. They toiled and poured their Will into the most elegant combination of complex runeshapes that ever existed.' 'But not every Runefather's ambition was sated.' Yes, of course... there's always some greedy bugger who desires more.
    Farrow on Forging the Triskelion /1
    Farrow: There's a little more on the Triskelion Flame here... 'The Runefathers' conquest came from their incredible design. They toiled and poured their Will into the most elegant combination of complex runeshapes that ever existed.' 'But not every Runefather's ambition was sated.' Yes, of course... there's always some greedy bugger who desires more.
    Farrow on The Unlikely King /1
    Farrow: This portion seems to dig a little deeper into Cadigan... 'Cadigan was not a name anyone knew at the time of his claim, now it is a name we shall never forget.''His persuasion rallied some. Terrified others. The shrieks of the Triskelion Flame during his coronation were reported across the capital.' 'We feared he controlled it. We feared it commanded our obedience. And yet here we stand, aboard creaking ships... the Flame's warmth gently burning to keep us alive.' Wait... what does this mean? The Triskelion's inscriptions... I {must} study them someday!
    Farrow on The Unlikely King /1
    Farrow: This portion seems to dig a little deeper into Cadigan... 'Cadigan was not a name anyone knew at the time of his claim, now it is a name we shall never forget.''His persuasion rallied some. Terrified others. The shrieks of the Triskelion Flame during his coronation were reported across the capital.' 'We feared he controlled it. We feared it commanded our obedience. And yet here we stand, aboard creaking ships... the Flame's warmth gently burning to keep us alive.' Wait... what does this mean? The Triskelion's inscriptions... I {must} study them someday!
    Farrow on The Unlikely King /1
    Farrow: This portion seems to dig a little deeper into Cadigan... 'Cadigan was not a name anyone knew at the time of his claim, now it is a name we shall never forget.''His persuasion rallied some. Terrified others. The shrieks of the Triskelion Flame during his coronation were reported across the capital.' 'We feared he controlled it. We feared it commanded our obedience. And yet here we stand, aboard creaking ships... the Flame's warmth gently burning to keep us alive.' Wait... what does this mean? The Triskelion's inscriptions... I {must} study them someday!
    Farrow on Vaal Artefacts /3
    Farrow: I wonder why the King of Kalguur has such an interest in Vaal artefacts...
    Warrior: The rich all have their obsessions, I suppose.
    Witch: I've learned not to try to understand the minds of those types. They're much more pleasant without breath in their lungs.
    Sorceress: The rich love their idle obsessions. It's not worth the time you'd waste trying to make sense of them.
    Ranger: The rich need hobbies. If not, they'd have nothing to distract themselves from what awful people they are.
    Huntress: Makes sense to me. Those who hoard wealth will always want more. It's practically a hobby of theirs.
    Mercenary: Ah, rich people, eh? Who knows what goes through their minds... Maybe it's a hobby o' his.
    Monk: Those who covet riches are not so easily satisfied. To them, amassing wealth is but a game.
    Druid: Rich folk and their trinkets. They'd lead hollow lives if not for their little 'hobbies'.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Quite the extreme to go to for a hobby... I don't know. I get the idea it's likely something... {pretty odd.}
    Farrow on Vaal Artefacts /3
    Farrow: I wonder why the King of Kalguur has such an interest in Vaal artefacts...
    Warrior: The rich all have their obsessions, I suppose.
    Witch: I've learned not to try to understand the minds of those types. They're much more pleasant without breath in their lungs.
    Sorceress: The rich love their idle obsessions. It's not worth the time you'd waste trying to make sense of them.
    Ranger: The rich need hobbies. If not, they'd have nothing to distract themselves from what awful people they are.
    Huntress: Makes sense to me. Those who hoard wealth will always want more. It's practically a hobby of theirs.
    Mercenary: Ah, rich people, eh? Who knows what goes through their minds... Maybe it's a hobby o' his.
    Monk: Those who covet riches are not so easily satisfied. To them, amassing wealth is but a game.
    Druid: Rich folk and their trinkets. They'd lead hollow lives if not for their little 'hobbies'.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Quite the extreme to go to for a hobby... I don't know. I get the idea it's likely something... {pretty odd.}
    Farrow on Vaal Artefacts /3
    Farrow: I wonder why the King of Kalguur has such an interest in Vaal artefacts...
    Warrior: The rich all have their obsessions, I suppose.
    Witch: I've learned not to try to understand the minds of those types. They're much more pleasant without breath in their lungs.
    Sorceress: The rich love their idle obsessions. It's not worth the time you'd waste trying to make sense of them.
    Ranger: The rich need hobbies. If not, they'd have nothing to distract themselves from what awful people they are.
    Huntress: Makes sense to me. Those who hoard wealth will always want more. It's practically a hobby of theirs.
    Mercenary: Ah, rich people, eh? Who knows what goes through their minds... Maybe it's a hobby o' his.
    Monk: Those who covet riches are not so easily satisfied. To them, amassing wealth is but a game.
    Druid: Rich folk and their trinkets. They'd lead hollow lives if not for their little 'hobbies'.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Quite the extreme to go to for a hobby... I don't know. I get the idea it's likely something... {pretty odd.}
    Farrow on Vaal Artefacts /3
    Farrow: I wonder why the King of Kalguur has such an interest in Vaal artefacts...
    Warrior: The rich all have their obsessions, I suppose.
    Witch: I've learned not to try to understand the minds of those types. They're much more pleasant without breath in their lungs.
    Sorceress: The rich love their idle obsessions. It's not worth the time you'd waste trying to make sense of them.
    Ranger: The rich need hobbies. If not, they'd have nothing to distract themselves from what awful people they are.
    Huntress: Makes sense to me. Those who hoard wealth will always want more. It's practically a hobby of theirs.
    Mercenary: Ah, rich people, eh? Who knows what goes through their minds... Maybe it's a hobby o' his.
    Monk: Those who covet riches are not so easily satisfied. To them, amassing wealth is but a game.
    Druid: Rich folk and their trinkets. They'd lead hollow lives if not for their little 'hobbies'.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Quite the extreme to go to for a hobby... I don't know. I get the idea it's likely something... {pretty odd.}
    Farrow on Vaal Artefacts /3
    Farrow: I wonder why the King of Kalguur has such an interest in Vaal artefacts...
    Warrior: The rich all have their obsessions, I suppose.
    Witch: I've learned not to try to understand the minds of those types. They're much more pleasant without breath in their lungs.
    Sorceress: The rich love their idle obsessions. It's not worth the time you'd waste trying to make sense of them.
    Ranger: The rich need hobbies. If not, they'd have nothing to distract themselves from what awful people they are.
    Huntress: Makes sense to me. Those who hoard wealth will always want more. It's practically a hobby of theirs.
    Mercenary: Ah, rich people, eh? Who knows what goes through their minds... Maybe it's a hobby o' his.
    Monk: Those who covet riches are not so easily satisfied. To them, amassing wealth is but a game.
    Druid: Rich folk and their trinkets. They'd lead hollow lives if not for their little 'hobbies'.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Quite the extreme to go to for a hobby... I don't know. I get the idea it's likely something... {pretty odd.}
    Farrow on Vaal Cataclysm /1
    Farrow: That gateway... goes back in time? Are you pulling one over on me? If you're going in anyway, let me know if you see any runestones. Maybe I'd... No, no. Nevermind. I'm quite content to stay in the present actually.
    Farrow on Vaal Cataclysm /1
    Farrow: That gateway... goes back in time? Are you pulling one over on me? If you're going in anyway, let me know if you see any runestones. Maybe I'd... No, no. Nevermind. I'm quite content to stay in the present actually.
    Farrow on Returning To Ogham /1
    Farrow: Didn't think we'd be back in Ogham so soon. But familiar faces are a welcome sight. Let's see if we can pick up the trail of any remnants we missed.
    Farrow on Returning To Ogham /1
    Farrow: Didn't think we'd be back in Ogham so soon. But familiar faces are a welcome sight. Let's see if we can pick up the trail of any remnants we missed.
    Farrow on Second Rune Introduction /4
    Farrow: My tool is lighting up good and proper here. Go on. See if you can find the source.
    Warrior: I'll see what I can do.
    Witch: Come out, come out, wherever you are... rune-thing.
    Sorceress: As you wish.
    Ranger: On it.
    Huntress: Oh, we'll find it, alright.
    Mercenary: You got it, mate.
    Monk: Let us hope so.
    Druid: Aye. As ye wish.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: You're quite the character, you know. Endearing, actually.
    Witch: What? Don't... say that again.
    Farrow on Second Rune Introduction /4
    Farrow: My tool is lighting up good and proper here. Go on. See if you can find the source.
    Warrior: I'll see what I can do.
    Witch: Come out, come out, wherever you are... rune-thing.
    Sorceress: As you wish.
    Ranger: On it.
    Huntress: Oh, we'll find it, alright.
    Mercenary: You got it, mate.
    Monk: Let us hope so.
    Druid: Aye. As ye wish.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: You're quite the character, you know. Endearing, actually.
    Witch: What? Don't... say that again.
    Farrow on Second Rune Found /1
    Farrow: Another one... and the same result. The energy has moved on. On the bright side, it seems there's only one more signature left in the region. Seek it out!
    Farrow on Second Rune Found /1
    Farrow: Another one... and the same result. The energy has moved on. On the bright side, it seems there's only one more signature left in the region. Seek it out!
    Farrow on Tome II: The Fractured Middengard /4
    Farrow: Ah! Another tome! Now let's see here... 'Volume Two: The Fractured Middengard.' 'After a prosperous reign, Aldur, the first King of Kalguur, joined the eternal hearth.' 'Middengard quickly fractured, and her people fell into unruly despair and violence.' 'To unite them anew, Aldur's Runefathers banded together to smith their greatest and most ambitious design.'
    Warrior: I'd give anything to see such artisanship with my own eyes.
    Sorceress: Interesting. I wonder what this design might have been?
    Witch: Whatever that is, it sounds powerful. I'd quite like to see it.
    Druid: Did they now? I'd like to see such a thing.
    Ranger: Sounds like something we ought to get our hands on.
    Huntress: Well now... what could that mean?
    Mercenary: Most ambitious, eh? I like the sound o' that!
    Monk: Ambition is a double-edged sword – but perhaps we should seek out this artefact all the same.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: You and me both.
    Farrow: Let's make it happen, eh?
    Farrow: We need to finish the tale. I must know more about these... Runefathers.
    Farrow on The Caravan /1
    Farrow: First Ones help me... I've never felt so sick in all my days. This is the most bizarre method of transport imaginable. How {do} the Maraketh handle it? Oh no... if you'll excuse me...
    Farrow on The Caravan /1
    Farrow: First Ones help me... I've never felt so sick in all my days. This is the most bizarre method of transport imaginable. How {do} the Maraketh handle it? Oh no... if you'll excuse me...
    Farrow on The Desert Sands /1
    Farrow: Sand again. Great. Must remain positive.We've got a job to do. Let's seek some runes.
    Farrow on The Desert Sands /1
    Farrow: Sand again. Great. Must remain positive.We've got a job to do. Let's seek some runes.
    Farrow on The Swamp /1
    Farrow: From sand... to swamp. We're really doing it rough on this adventure, aren't we? Never mind. It'll all be worth it, in the end. Besides, these are the ancient lands of the Vaal. Who knows what remnants we might find out here!
    Farrow on The Swamp /1
    Farrow: From sand... to swamp. We're really doing it rough on this adventure, aren't we? Never mind. It'll all be worth it, in the end. Besides, these are the ancient lands of the Vaal. Who knows what remnants we might find out here!
    Farrow on The Vastiri Plains /1
    Farrow: Well, there's a great deal of... sand... around.I suppose I signed up for adventure, and adventure is what I've got. Let's see what remnants we might find in the Vastiri, eh?
    Farrow on The Vastiri Plains /1
    Farrow: Well, there's a great deal of... sand... around.I suppose I signed up for adventure, and adventure is what I've got. Let's see what remnants we might find in the Vastiri, eh?
    Farrow on The Ziggurat /1
    Farrow: These Treasure Hunters are a good bunch. Out here carving their own destiny. How... relatable. They've given me tips on dealing with the mosquitoes as well... Not that it's working.
    Farrow on The Ziggurat /1
    Farrow: These Treasure Hunters are a good bunch. Out here carving their own destiny. How... relatable. They've given me tips on dealing with the mosquitoes as well... Not that it's working.
    Farrow on Third Rune Introduction /3
    Farrow: What's there to talk about? Only one more to find. Get on with it!
    Warrior: Remember, we're in this together. Watch your tone.
    Sorceress: Perhaps you'd like to try that again. With less {impudence} this time.
    Ranger: Watch it, Farrow. I'm here because I choose to be... and that could change at any moment.
    Huntress: Last I checked, Farrow, we were equals. I don't take orders from you.
    Mercenary: Easy, mate. We're on the same side here, remember?
    Witch: Watch your tongue, Farrow, lest it forget its place in your mouth!
    Monk: Come now. Such insolence is unbecoming.
    Druid: Now, boy... mind the words you choose.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Ah... sorry. I get a bit... overexcited about runes. In your own time, of course.
    Farrow: You really are... Oh. You're serious. Forgive me. Just... when you have a chance.
    Farrow: Got a bit excited. Sorry about that.
    Farrow on Third Rune Introduction /3
    Farrow: What's there to talk about? Only one more to find. Get on with it!
    Warrior: Remember, we're in this together. Watch your tone.
    Sorceress: Perhaps you'd like to try that again. With less {impudence} this time.
    Ranger: Watch it, Farrow. I'm here because I choose to be... and that could change at any moment.
    Huntress: Last I checked, Farrow, we were equals. I don't take orders from you.
    Mercenary: Easy, mate. We're on the same side here, remember?
    Witch: Watch your tongue, Farrow, lest it forget its place in your mouth!
    Monk: Come now. Such insolence is unbecoming.
    Druid: Now, boy... mind the words you choose.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: Ah... sorry. I get a bit... overexcited about runes. In your own time, of course.
    Farrow: You really are... Oh. You're serious. Forgive me. Just... when you have a chance.
    Farrow: Got a bit excited. Sorry about that.
    Farrow on Third Rune Found /2
    Farrow: We've done it. The energies have all coalesced. The signature is far greater now.
    Warrior: Where is it coming from?
    Witch: If it's {so} great, where is it then?
    Sorceress: Can you pinpoint where it is?
    Ranger: Where's it coming from?
    Huntress: And? Where is it?
    Mercenary: Where's this signature comin' from?
    Monk: Can we follow this signature?
    Druid: From where does this signature stem?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Third Rune Found /2
    Farrow: We've done it. The energies have all coalesced. The signature is far greater now.
    Warrior: Where is it coming from?
    Witch: If it's {so} great, where is it then?
    Sorceress: Can you pinpoint where it is?
    Ranger: Where's it coming from?
    Huntress: And? Where is it?
    Mercenary: Where's this signature comin' from?
    Monk: Can we follow this signature?
    Druid: From where does this signature stem?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Third Rune Found /2
    Farrow: Those ancient woods... That's where it's leading us.
    Warrior: Back to the Grelwood then.
    Witch: The Grelwood? Weren't we just there? Ugh. I better not be running in circles for nothing.
    Sorceress: I did not think I'd be returning to the Grelwood so soon...
    Ranger: The Grelwood... Always good to return home... even if it's not what it used to be.
    Huntress: Guess we're not done with the Grelwood just yet.
    Mercenary: Back to the Grelwood we go!
    Monk: The Grelwood calls me home once more.
    Druid: Let's hope the Grelwood receives us with a touch more hospitality this time. Not that I'm holdin' my breath, mind.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Third Rune Found /2
    Farrow: Those ancient woods... That's where it's leading us.
    Warrior: Back to the Grelwood then.
    Witch: The Grelwood? Weren't we just there? Ugh. I better not be running in circles for nothing.
    Sorceress: I did not think I'd be returning to the Grelwood so soon...
    Ranger: The Grelwood... Always good to return home... even if it's not what it used to be.
    Huntress: Guess we're not done with the Grelwood just yet.
    Mercenary: Back to the Grelwood we go!
    Monk: The Grelwood calls me home once more.
    Druid: Let's hope the Grelwood receives us with a touch more hospitality this time. Not that I'm holdin' my breath, mind.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow on Tome III: The Triskelion /4
    Farrow: A third tome! What do we have this time? 'Volume Three: The Triskelion.' 'To repair their broken unity, the Runefathers forged the Triskelion Flame. A monumental achievement of exquisite craftsmanship.' 'The Runefather's toured Middengard with their creation. It demanded hope. It whispered a promise. It healed the people's aching hearts left in the absence of Aldur.' 'The Triskelion was returned to the capital, where the Runefathers kept it, as a bastion of harmony for all Middengard.'
    Warrior: Incredible. Imagine inspiring an entire continent with work of the forge.
    Sorceress: It must have been truly special, to be able to do all that they said it could.
    Witch: It 'demanded' hope? Sounds like a bit of a threat.
    Huntress: 'Healed the people's achin' hearts'? How could it do all that?
    Mercenary: It 'whispered a promise'? What {are} they on about?
    Ranger: Hard to believe it could really do all they said it could.
    Monk: It sounds spectacular indeed... assuming it does all they say it does.
    Druid: Sounds too good to be true, if I'm honest.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: It's difficult to comprehend such a thing.
    Farrow: It was an interesting way to put it, I'll give you that.
    Farrow: I feel we are close to finishing this story. Let's keep on the trail!
    Farrow on Tome III: The Triskelion /4
    Farrow: A third tome! What do we have this time? 'Volume Three: The Triskelion.' 'To repair their broken unity, the Runefathers forged the Triskelion Flame. A monumental achievement of exquisite craftsmanship.' 'The Runefather's toured Middengard with their creation. It demanded hope. It whispered a promise. It healed the people's aching hearts left in the absence of Aldur.' 'The Triskelion was returned to the capital, where the Runefathers kept it, as a bastion of harmony for all Middengard.'
    Warrior: Incredible. Imagine inspiring an entire continent with work of the forge.
    Sorceress: It must have been truly special, to be able to do all that they said it could.
    Witch: It 'demanded' hope? Sounds like a bit of a threat.
    Huntress: 'Healed the people's achin' hearts'? How could it do all that?
    Mercenary: It 'whispered a promise'? What {are} they on about?
    Ranger: Hard to believe it could really do all they said it could.
    Monk: It sounds spectacular indeed... assuming it does all they say it does.
    Druid: Sounds too good to be true, if I'm honest.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: It's difficult to comprehend such a thing.
    Farrow: It was an interesting way to put it, I'll give you that.
    Farrow: I feel we are close to finishing this story. Let's keep on the trail!
    Farrow on Tome IV: The Rise of Cadigan /6
    Farrow: The final tome... this one is grave indeed. It describes why the Kalguurans ventured to Wraeclast in the first place.
    Farrow: 'The Runefathers' rule was challenged by a claimant heir of Aldur. On his first appeal, his words fell on deaf ears. On his second appeal, he bore weapons instead.' 'Cadigan took his throne, as the next true King of Kalguur and promised glory to all.' 'When red adorned the sky across the sea, fear gripped Middengard once more. Cadigan assembled his finest heroes, armed them with the Triskelion Flame and sent them to those distant shores.'
    Warrior: Red skies... must've been the Vaal Cataclysm that brought them to Wraeclast. That confirms the Kalguurans were here in truly ancient times.
    Monk: What they describe... it sounds like the Vaal Cataclysm. That would suggest the Kalguurans came here a long, {long} time ago.
    Witch: So the Vaal Cataclysm brought them to Wraeclast... This Cadigan sounds like quite the over-achiever.
    Mercenary: So they sailed {towards} the Cataclysm? At least, I think that's what those red skies are s'posed to be. Ol' King Cadigan doesn't sound too sharp.
    Sorceress: This tome must be truly ancient. The red sky they describe can only have been the Vaal Cataclysm.
    Ranger: So these fools saw the Vaal Cataclysm on the horizon... and sailed {toward} it?
    Huntress: Red sky? Do they mean... the Vaal Cataclysm? But that would mean this tome's a couple thousand years old!
    Druid: Could those red skies be the Vaal Cataclysm? That would make this expedition o' theirs truly ancient.
    Duelist: Farrow_TomeFour_A3_StrDex4
    Shadow: Farrow_TomeFour_A3_DexInt4
    Templar: Farrow_TomeFour_A3_StrInt4
    Marauder: Farrow_TomeFour_A3_Str4
    Farrow: That it does. I wonder what became of the Runefathers...
    Farrow: That's one way to put it.
    Farrow: 'Cadigan was not a name anyone knew at the time of his claim, now it is a name we shall never forget.''His persuasion rallied some. Terrified others. The shrieks of the Triskelion Flame during his coronation were reported across the capital.''We feared he controlled it. We feared it commanded our obedience. And yet here we stand, aboard creaking ships... the Flame's warmth gently burning to keep us alive.'
    Farrow: So there you have it. Pretty heavy stuff eh?
    Farrow on Tome IV: The Rise of Cadigan /6
    Farrow: The final tome... this one is grave indeed. It describes why the Kalguurans ventured to Wraeclast in the first place.
    Farrow: 'The Runefathers' rule was challenged by a claimant heir of Aldur. On his first appeal, his words fell on deaf ears. On his second appeal, he bore weapons instead.' 'Cadigan took his throne, as the next true King of Kalguur and promised glory to all.' 'When red adorned the sky across the sea, fear gripped Middengard once more. Cadigan assembled his finest heroes, armed them with the Triskelion Flame and sent them to those distant shores.'
    Warrior: Red skies... must've been the Vaal Cataclysm that brought them to Wraeclast. That confirms the Kalguurans were here in truly ancient times.
    Monk: What they describe... it sounds like the Vaal Cataclysm. That would suggest the Kalguurans came here a long, {long} time ago.
    Witch: So the Vaal Cataclysm brought them to Wraeclast... This Cadigan sounds like quite the over-achiever.
    Mercenary: So they sailed {towards} the Cataclysm? At least, I think that's what those red skies are s'posed to be. Ol' King Cadigan doesn't sound too sharp.
    Sorceress: This tome must be truly ancient. The red sky they describe can only have been the Vaal Cataclysm.
    Ranger: So these fools saw the Vaal Cataclysm on the horizon... and sailed {toward} it?
    Huntress: Red sky? Do they mean... the Vaal Cataclysm? But that would mean this tome's a couple thousand years old!
    Druid: Could those red skies be the Vaal Cataclysm? That would make this expedition o' theirs truly ancient.
    Duelist: Farrow_TomeFour_A3_StrDex4
    Shadow: Farrow_TomeFour_A3_DexInt4
    Templar: Farrow_TomeFour_A3_StrInt4
    Marauder: Farrow_TomeFour_A3_Str4
    Farrow: That it does. I wonder what became of the Runefathers...
    Farrow: That's one way to put it.
    Farrow: 'Cadigan was not a name anyone knew at the time of his claim, now it is a name we shall never forget.''His persuasion rallied some. Terrified others. The shrieks of the Triskelion Flame during his coronation were reported across the capital.''We feared he controlled it. We feared it commanded our obedience. And yet here we stand, aboard creaking ships... the Flame's warmth gently burning to keep us alive.'
    Farrow: So there you have it. Pretty heavy stuff eh?
    Farrow on Tome IV: The Rise of Cadigan /6
    Farrow: The final tome... this one is grave indeed. It describes why the Kalguurans ventured to Wraeclast in the first place.
    Farrow: 'The Runefathers' rule was challenged by a claimant heir of Aldur. On his first appeal, his words fell on deaf ears. On his second appeal, he bore weapons instead.' 'Cadigan took his throne, as the next true King of Kalguur and promised glory to all.' 'When red adorned the sky across the sea, fear gripped Middengard once more. Cadigan assembled his finest heroes, armed them with the Triskelion Flame and sent them to those distant shores.'
    Warrior: Red skies... must've been the Vaal Cataclysm that brought them to Wraeclast. That confirms the Kalguurans were here in truly ancient times.
    Monk: What they describe... it sounds like the Vaal Cataclysm. That would suggest the Kalguurans came here a long, {long} time ago.
    Witch: So the Vaal Cataclysm brought them to Wraeclast... This Cadigan sounds like quite the over-achiever.
    Mercenary: So they sailed {towards} the Cataclysm? At least, I think that's what those red skies are s'posed to be. Ol' King Cadigan doesn't sound too sharp.
    Sorceress: This tome must be truly ancient. The red sky they describe can only have been the Vaal Cataclysm.
    Ranger: So these fools saw the Vaal Cataclysm on the horizon... and sailed {toward} it?
    Huntress: Red sky? Do they mean... the Vaal Cataclysm? But that would mean this tome's a couple thousand years old!
    Druid: Could those red skies be the Vaal Cataclysm? That would make this expedition o' theirs truly ancient.
    Duelist: Farrow_TomeFour_A3_StrDex4
    Shadow: Farrow_TomeFour_A3_DexInt4
    Templar: Farrow_TomeFour_A3_StrInt4
    Marauder: Farrow_TomeFour_A3_Str4
    Farrow: That it does. I wonder what became of the Runefathers...
    Farrow: That's one way to put it.
    Farrow: 'Cadigan was not a name anyone knew at the time of his claim, now it is a name we shall never forget.''His persuasion rallied some. Terrified others. The shrieks of the Triskelion Flame during his coronation were reported across the capital.''We feared he controlled it. We feared it commanded our obedience. And yet here we stand, aboard creaking ships... the Flame's warmth gently burning to keep us alive.'
    Farrow: So there you have it. Pretty heavy stuff eh?
    Farrow on Tome I: The Runes of Aldur /2
    Farrow: In my research, I've found ancient tomes, recounting Kalguuran history and runesmithing. It's what brought me to Kingsmarch. Let me recount some for you.
    Farrow: 'Within the warm embrace of Aldur's teachings, he, the first Runefather, carved a future for Middengard, to liberate it from the biting frost.' 'Aldur gazed at the pristine stars and there he saw meaning. Those shapes he wrought into our bedrock. His very Will gave the shapes life.''And so, we began to know prosperity, and the beginnings of Kalguur were born.'
    Farrow on Tome I: The Runes of Aldur /2
    Farrow: In my research, I've found ancient tomes, recounting Kalguuran history and runesmithing. It's what brought me to Kingsmarch. Let me recount some for you.
    Farrow: 'Within the warm embrace of Aldur's teachings, he, the first Runefather, carved a future for Middengard, to liberate it from the biting frost.' 'Aldur gazed at the pristine stars and there he saw meaning. Those shapes he wrought into our bedrock. His very Will gave the shapes life.''And so, we began to know prosperity, and the beginnings of Kalguur were born.'
    Farrow on Tome I: The Runes of Aldur /2
    Farrow: In my research, I've found ancient tomes, recounting Kalguuran history and runesmithing. It's what brought me to Kingsmarch. Let me recount some for you.
    Farrow: 'Within the warm embrace of Aldur's teachings, he, the first Runefather, carved a future for Middengard, to liberate it from the biting frost.' 'Aldur gazed at the pristine stars and there he saw meaning. Those shapes he wrought into our bedrock. His very Will gave the shapes life.''And so, we began to know prosperity, and the beginnings of Kalguur were born.'
    Farrow on Tome III: The Triskelion /5
    Farrow: The third tome speaks of the Runefather's ambitious design, and the ramifications of its forging.
    Farrow: 'To repair their broken unity, the Runefathers forged the Triskelion Flame. A monumental achievement of exquisite craftsmanship.''The Runefathers toured Middengard with their creation. It demanded hope. It whispered a promise. It healed the people's aching hearts left in the absence of Aldur.'
    Warrior: Incredible. Imagine inspiring an entire continent with work of the forge.
    Sorceress: It must have been truly special, to be able to do all that they said it could.
    Witch: It 'demanded' hope? Sounds a bit like a threat.
    Huntress: 'Healed the people's achin' hearts'? How could it do all that?
    Mercenary: It 'whispered a promise'? What {are} they on about?
    Ranger: Hard to believe it could really do all they said it could.
    Monk: It sounds spectacular indeed... assuming it does all they say it does.
    Druid: Sounds too good to be true, if I'm honest.
    Duelist: Farrow_TomeThree_A3_StrDex4
    Shadow: Farrow_TomeThree_A3_DexInt4
    Templar: Farrow_TomeThree_A3_StrInt4
    Marauder: Farrow_TomeThree_A3_Str4
    Farrow: It's difficult to comprehend such a thing.
    Farrow: It was an interesting way to put it, I'll give you that.
    Farrow: 'The Runefathers' conquest came from their incredible design. They toiled and poured their Will into the most elegant combination of complex runeshapes that ever existed.''But not every Runefather's ambition was sated.'
    Farrow on Tome III: The Triskelion /5
    Farrow: The third tome speaks of the Runefather's ambitious design, and the ramifications of its forging.
    Farrow: 'To repair their broken unity, the Runefathers forged the Triskelion Flame. A monumental achievement of exquisite craftsmanship.''The Runefathers toured Middengard with their creation. It demanded hope. It whispered a promise. It healed the people's aching hearts left in the absence of Aldur.'
    Warrior: Incredible. Imagine inspiring an entire continent with work of the forge.
    Sorceress: It must have been truly special, to be able to do all that they said it could.
    Witch: It 'demanded' hope? Sounds a bit like a threat.
    Huntress: 'Healed the people's achin' hearts'? How could it do all that?
    Mercenary: It 'whispered a promise'? What {are} they on about?
    Ranger: Hard to believe it could really do all they said it could.
    Monk: It sounds spectacular indeed... assuming it does all they say it does.
    Druid: Sounds too good to be true, if I'm honest.
    Duelist: Farrow_TomeThree_A3_StrDex4
    Shadow: Farrow_TomeThree_A3_DexInt4
    Templar: Farrow_TomeThree_A3_StrInt4
    Marauder: Farrow_TomeThree_A3_Str4
    Farrow: It's difficult to comprehend such a thing.
    Farrow: It was an interesting way to put it, I'll give you that.
    Farrow: 'The Runefathers' conquest came from their incredible design. They toiled and poured their Will into the most elegant combination of complex runeshapes that ever existed.''But not every Runefather's ambition was sated.'
    Farrow on Tome III: The Triskelion /5
    Farrow: The third tome speaks of the Runefather's ambitious design, and the ramifications of its forging.
    Farrow: 'To repair their broken unity, the Runefathers forged the Triskelion Flame. A monumental achievement of exquisite craftsmanship.''The Runefathers toured Middengard with their creation. It demanded hope. It whispered a promise. It healed the people's aching hearts left in the absence of Aldur.'
    Warrior: Incredible. Imagine inspiring an entire continent with work of the forge.
    Sorceress: It must have been truly special, to be able to do all that they said it could.
    Witch: It 'demanded' hope? Sounds a bit like a threat.
    Huntress: 'Healed the people's achin' hearts'? How could it do all that?
    Mercenary: It 'whispered a promise'? What {are} they on about?
    Ranger: Hard to believe it could really do all they said it could.
    Monk: It sounds spectacular indeed... assuming it does all they say it does.
    Druid: Sounds too good to be true, if I'm honest.
    Duelist: Farrow_TomeThree_A3_StrDex4
    Shadow: Farrow_TomeThree_A3_DexInt4
    Templar: Farrow_TomeThree_A3_StrInt4
    Marauder: Farrow_TomeThree_A3_Str4
    Farrow: It's difficult to comprehend such a thing.
    Farrow: It was an interesting way to put it, I'll give you that.
    Farrow: 'The Runefathers' conquest came from their incredible design. They toiled and poured their Will into the most elegant combination of complex runeshapes that ever existed.''But not every Runefather's ambition was sated.'
    Farrow on Tome II: The Fractured Middengard /5
    Farrow: Keen to hear some more? This one's about the Runefathers, and how Aldur's death affected Middengard.
    Farrow: 'After a prosperous reign, Aldur, the first King of Kalguur, joined the eternal hearth.''Middengard quickly fractured and her people fell into unruly despair and violence.' 'To unite them anew, Aldur's Runefathers banded together to smith their greatest and most ambitious design.'
    Warrior: I'd give anything to see such artisanship with my own eyes.
    Sorceress: Interesting. I wonder what this design might have been.
    Witch: Whatever that is, it sounds powerful. I'd quite like to see it.
    Druid: Did they now? I'd like to see such a thing.
    Ranger: Sounds like something we ought to get our hands on.
    Huntress: Well now... what could that mean?
    Mercenary: Most ambitious, eh? I like the sound o' that!
    Monk: Ambition is a double-edged sword – but perhaps we should seek out this artefact all the same.
    Duelist: Farrow_TomeTwo_B1_StrDex4
    Shadow: Farrow_TomeTwo_B1_DexInt4
    Templar: [DNT]
    Marauder: Farrow_TomeTwo_B1_Str4
    Farrow: You and me both.
    Farrow: Let's make it happen, eh?
    Farrow: 'The Runefathers were Aldur's chosen apprentices. Artisans of runesmithing. They saw to Middengard's every need.''The abundance of Verisium in their volcanic ranges meant they would never exhaust their capacity for progress... or so they thought.'
    Farrow on Tome II: The Fractured Middengard /5
    Farrow: Keen to hear some more? This one's about the Runefathers, and how Aldur's death affected Middengard.
    Farrow: 'After a prosperous reign, Aldur, the first King of Kalguur, joined the eternal hearth.''Middengard quickly fractured and her people fell into unruly despair and violence.' 'To unite them anew, Aldur's Runefathers banded together to smith their greatest and most ambitious design.'
    Warrior: I'd give anything to see such artisanship with my own eyes.
    Sorceress: Interesting. I wonder what this design might have been.
    Witch: Whatever that is, it sounds powerful. I'd quite like to see it.
    Druid: Did they now? I'd like to see such a thing.
    Ranger: Sounds like something we ought to get our hands on.
    Huntress: Well now... what could that mean?
    Mercenary: Most ambitious, eh? I like the sound o' that!
    Monk: Ambition is a double-edged sword – but perhaps we should seek out this artefact all the same.
    Duelist: Farrow_TomeTwo_B1_StrDex4
    Shadow: Farrow_TomeTwo_B1_DexInt4
    Templar: [DNT]
    Marauder: Farrow_TomeTwo_B1_Str4
    Farrow: You and me both.
    Farrow: Let's make it happen, eh?
    Farrow: 'The Runefathers were Aldur's chosen apprentices. Artisans of runesmithing. They saw to Middengard's every need.''The abundance of Verisium in their volcanic ranges meant they would never exhaust their capacity for progress... or so they thought.'
    Farrow on Tome II: The Fractured Middengard /5
    Farrow: Keen to hear some more? This one's about the Runefathers, and how Aldur's death affected Middengard.
    Farrow: 'After a prosperous reign, Aldur, the first King of Kalguur, joined the eternal hearth.''Middengard quickly fractured and her people fell into unruly despair and violence.' 'To unite them anew, Aldur's Runefathers banded together to smith their greatest and most ambitious design.'
    Warrior: I'd give anything to see such artisanship with my own eyes.
    Sorceress: Interesting. I wonder what this design might have been.
    Witch: Whatever that is, it sounds powerful. I'd quite like to see it.
    Druid: Did they now? I'd like to see such a thing.
    Ranger: Sounds like something we ought to get our hands on.
    Huntress: Well now... what could that mean?
    Mercenary: Most ambitious, eh? I like the sound o' that!
    Monk: Ambition is a double-edged sword – but perhaps we should seek out this artefact all the same.
    Duelist: Farrow_TomeTwo_B1_StrDex4
    Shadow: Farrow_TomeTwo_B1_DexInt4
    Templar: [DNT]
    Marauder: Farrow_TomeTwo_B1_Str4
    Farrow: You and me both.
    Farrow: Let's make it happen, eh?
    Farrow: 'The Runefathers were Aldur's chosen apprentices. Artisans of runesmithing. They saw to Middengard's every need.''The abundance of Verisium in their volcanic ranges meant they would never exhaust their capacity for progress... or so they thought.'
    Farrow on [DNT] Farrow Tree Of Souls /2
    Farrow: The inscriptions on the tree roots match those on the runestones we found.
    Farrow: Reminds me of what I've seen in the stars, more than what I've seen at the forge. Now, if this doesn't work, I'll look a right bloody fool...
    Farrow on [DNT] Runestone /3
    Warrior: Seems you are no bloody fool after all...
    Witch: Fancy trick! I liked that one.
    Sorceress: That was... quite spectacular!
    Ranger: What in the Greatwolf's name have you done to this sacred tree?!
    Huntress: Seems you know what you're doin' after all.
    Mercenary: What kinda magic is this?
    Monk: Most impressive.
    Druid: What foul magic have you brought upon this already cursed tree?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: A Runeseeker after all, eh?
    Farrow: Not bad, eh?
    Farrow: Nothing new, I assure you.
    Farrow: No magic of mine, I assure you.
    Farrow: Now... best we go take a look.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Farrow on Ezomyr /5
    Warrior: I heard a lot about Ezomyr back home... but what can you tell me about what happened there?
    Ranger: I've heard bits and pieces about Ezomyr, but I'd like to hear it from someone who lived there.
    Witch: What befell Ezomyr? You make it sound like a wasteland.
    Sorceress: The way you describe Ezoymr, it sounds like a sad shadow of its former self.
    Huntress: You said there's not much of Ezomyr left. What happened to it?
    Mercenary: Sounds like Ezomyr's seen better days. What happened?
    Monk: You mentioned Ezomyr is all but gone. Can you explain?
    Druid: Spent plenty o' time in Ezomyr myself. Once was, I was known as a Druid of Skothe.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: I suppose you would have, growing up in Phaaryl! Well now... where to begin?
    Farrow: Ah, yes! I've heard of your kind. Though... I gather things didn't end well for your people. My condolences.
    Druid: The past is the past. And Skothe's not unique in that regard. From what I hear, they had it even worse in certain parts of Ezomyr.
    Farrow: You don't need to tell me. I'm from Skothe myself.
    Farrow: Our current thane, Dermon, is a good man. Keeps us out of trouble, for the most part. But of late, well... {the world's turning ill.} Just look around us. The Isles are no longer a pristine sanctuary.
    Farrow: Ezomyr stretches a great distance. And yet... many of the clans are scattered, dead, or otherwise unknown. It's a far cry from what we once were. Where I'm from, the Isles of Skothe... well, we've done alright.
    Edit

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