Dannig
Humanoidstance movement speed +% final [-74]
Regenerate 2% of maximum Life per second
500% increased Stealth
expedition relic mods do not apply [1]
500% increased Stealth
expedition relic mods do not apply [1]
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
130%
Armour
+50%
Evasion
+50%
Resistance
Damage
74%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExpeditionDannig
Metadata
ExpeditionDannig
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,084
Armour
3,620
Evasion Rating
1,062
Damage
173
Spell Damage
173
Accuracy
7,506
Attack Time
1.17
Experience
28,634
Minion Life
9,009
Minion Damage
717
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 138—207
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"
Animated
{
animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
}
BaseEvents
{
on_construction_complete = "globals.dannig_wild = this;"
}
StateMachine
{
define_shared_state =
"
olroth_fight;
expedition;
"
}Object Type Codes
version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"
StateMachine
{
define_state = "trailer;"
on_state_trailer_1 =
"
this.plunger = AddAttached( 'Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao', );
plunger.PlayAnimation( cine_plunge_01 );
plunger.PauseAnimation();
"
on_state_weapon_visibility_1 = "ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );"
on_state_weapon_visibility_0 = "AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } );"
create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );"
create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );"
on_or_create_state_olroth_fight_1 = "DisableRendering(); DisableTargetable(); HideMinimapIcon();"
on_or_create_state_expedition_1 = " DisableTargetable();"
}
Animated
{
on_cine_plunge_01 = "PlayAnimationAttached( 'Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao', cine_plunge_01 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = {
name = "Dannig",
life = 1.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.74,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 11,
accuracy = 5,
weaponType1 = "Dagger",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeedUnique",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-74]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
Regenerate 2% of maximum Life per second
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
500% increased Stealth
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
expedition relic mods do not apply [1]
| Family | ExpeditionUnaffectedByRemnants |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Dannig
Humanoid| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
130%
Armour
+50%
Evasion
+50%
Resistance
Damage
74%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
90%
Type
ExpeditionDannigSummon
Metadata
DannigTreasureIslandSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
10,084
Armour
3,620
Evasion Rating
1,062
Damage
173
Spell Damage
173
Accuracy
7,506
Attack Time
1.17
Experience
28,634
Minion Life
9,009
Minion Damage
717
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 138—207
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
turn_duration = 0.3
}
Positioned {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "spawned;"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
BaseEvents {}
Targetable
{
required_quest_flag = "IsMapOwner"
}
Transitionable
{
on_transition =
"
EnableRendering();
ShowMinimapIcon();
ShowNPCMarker();
EnableTargetable();
"
create_untransitioned =
"
DisableRendering();
HideMinimapIcon();
HideNPCMarker();
DisableTargetable();
"
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
}
Animated
{
on_end_emerge_through_portal_01 =
"
PlayAnimation( idle_01 );
EnableTargetable();
ShowMinimapIcon();
"
}
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act4/Expedition/DannigTreasureIslandSummon"] = {
name = "Dannig",
life = 1.3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.74,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 11,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Dannig Text Audio /463
Dannig
Dannig Dannig /5
| Name | Show Full Descriptions |
|---|---|
| Category | Hideout Item |
| Hideout Doodad Category | NPCs |
| Path of Exile 1 | 0 |
| Path of Exile 2 | 1 |
| Metadata | Metadata/Items/HideoutNPCs/Dannig |
Dannig
Dannig on Tavakai /3
Dannig: I don't think we're going to find ourselves in open warfare, but Tavakai has recently slowed trade and restricted us to the docks at their settlement. That whale incident certainly didn't help... |
Ranger: Did something happen to a whale? Huntress: What? What happened? Monk: What happened with the whale? Witch: Whale incident? That sounds juicy. Sorceress: A what? A... whale? Warrior: What whale incident? Mercenary: Oi... whale incidents are never good. Druid: Might have misheard ye. Did ye say 'whale incident'? |
Dannig: Our king commanded one of our vessels to hunt and harvest meat from a sacred whale, knowing full well what it meant to the Karui. By the time I found out, I was already too late. Tavakai hasn't spoken to me since. |
Dannig on The Expedition /3
Dannig: Kingsmarch is actually our second attempt at settling on Wraeclast. Our first expedition, thousands of years back, was mysteriously lost. |
Ranger: Really? Are you sure? Huntress: The Azmeri remember. The stories say we came to their aid, but it was too late. What happened? Monk: History lost outweighs history remembered. Do you have any idea what happened? Witch: Typical Wraeclast. What happened? Sorceress: To lose the telling of a tale is one of the heart's worst burdens. Warrior: What happened to them? Mercenary: Their mistake was trying the mainland. Probably a tragic tale, that. What happened? Druid: No mystery there. Wraeclast swallows folk whole. |
Dannig: That's why we came here twenty years ago, to find out... and we also sought the artefact of power our forebears brought with them to Wraeclast. It has become my life's work: the search for the Triskelion Flame! |
Dannig on Introduction /5
Dannig: Hmm... what do we have here? |
Ranger: Precisely what I'd like to know. Huntress: Aye. That's what {I'm} wonderin'. Monk: Enlighten me, Kalguuran. Witch: That's what you're here to tell me. Sorceress: I was wondering the same. Let us think about this. Warrior: I hoped you could tell {me}. Mercenary: Cut to the chase, mate. Druid: Haven't the foggiest. What d'ye make of all this? |
Dannig: Makeshift lodgings... markers... Yes. This looks like Gwennen's handiwork. She is still pursuing our grand quest, after all. But... she didn't finish what she started here. How odd. |
Ranger: Where do you think she is now? Huntress: Seems she ain't here to speak to why. Monk: What do you think became of Gwennen? Witch: Oh my, is she dead? Where's her body? Sorceress: We must remain hopeful. Perhaps she just became distracted. Warrior: What stopped her? Mercenary: Left without the treasure... Druid: Not one to leave a job half-done, then? |
Dannig: I'm sure she had her reasons to cut and run. There's all manner of monstrosities out here! In any case, it seems she left us some clues as to what's in the area... |
Dannig on Qualified Archaeologist /3
Dannig: You made that look easy, dare I say! You're well on your way to being a qualified archaeologist at this rate. |
Ranger: I'd prefer a more peaceful line of work. Huntress: Let's do that again sometime! Monk: It was quite loud... but enjoyable. Witch: The explosions were quite delightful, I must admit... Sorceress: You are quite the charmer. But yes, my heart is still racing! Warrior: Seems a risky occupation... Mercenary: Cheers, Dannig. I had... a blast. Druid: Done plenty o' diggin' in my time. Never like {that}. |
Dannig: Well, I hope the bounty was worth the risk. I must say, it usually is... |
Dannig on Journey's End /2
Dannig: I should have trusted my instincts. I knew something was strange about that situation. |
Ranger: On the rare occasions I trust, I tend to get burned. Huntress: No way we coulda known. Monk: Hopefully, it happened for a reason. Witch: Obviously. Tujen insisted, though, so I decided... why not? Sorceress: I think it used my memories of my {akharas} tale-women against me... it made fools of us all. Warrior: My father taught me to help those in need. Lying is their dishonour, not ours. Mercenary: Damn thing played on my penchant for older women. Bastard genius. Druid: You and me both. I've heard tell o' the Raven Trickster. That I could not see what was before my very eyes... Shameful. |
Dannig on Virtue Gems /3
Dannig: We've had twenty years on Wraeclast, and those gems you use continue to perplex me. Clearly, they grant you mystical abilities, but they simply don't do anything in the hands of a Kalguuran. |
Ranger: That speaks to deeper mysteries in your nature. You sure? Huntress: Reckon you're lucky, then. They bring evil. Monk: Hmm... your presence does feel different to me. Witch: What, really? I can't believe I'm saying this, but that seems rather... unfair. Sorceress: I know it's impolite to ask this of a strong man, but did you make sure you... properly focused your will? Warrior: Are you sure? Even with focused will? Mercenary: Well good on ya for holding your own. If you're this good {without} gems, just imagine... Druid: They've never worked for ye? Not even a glimmer? |
Dannig: Believe me, I've tried. We have our own methods of mystical power, to be fair, but your gems remain an enigma. Somehow, I suspect the power is actually inside you, and these 'virtue gems' are just the particular way you believe the world works. I'm no priest, though, so take my opinion for what it's worth. |
Dannig on Introduction /6
Dannig: Ah, a Sorceress in Kingsmarch! What a strange sight. I've heard tales of your kind. My name is Dannig. I am the humble leader of this fair port... and its smith. Dannig: A Witch in Kingsmarch! Never a good omen. Dark times ahead, I take it. Dannig: Ah, a fellow blacksmith! You and I must share tales of ancestral bravery over an ale one of these days. I am Dannig, the smith and leader of this fair port. Dannig: Well, well, a Trarthan! Greetings, Mercenary. You'll find plenty of work here in Kingsmarch, if you're so inclined. I'm Dannig, the smith and leader of this fair port. You may come to me for your equipment needs. Dannig: Welcome to Kingsm— Dannig: Hail. Welcome to Kingsmarch. I am Dannig, the smith and leader of this fair port town. Dannig: A Monk! Incredible. Monks are a true rarity in Kalguur these days, but that was not always the case. I am interested in learning about your beliefs. Dannig: A Druid, in the flesh! Pardon my surprise, wise one. My people once had an order of Druids long ago. You have my utmost respect. I'm Dannig. Welcome to Kingsmarch! |
Sorceress: Oh... I am pleased to meet you, Lord Dannig. You are so... tall. Witch: If I have my way... then yes. Warrior: I've been away from the flame too long. I could use a bit of home. And that ale. Mercenary: You get enough Trarthans here you recognise one on sight? Ranger: I know that kind of fake smile. No need for blustering introductions. I'm not here to make friends. Huntress: Greetings, Dannig. I'm a mountainborn, of the Azmeri... or rather, I {was}. Monk: The Dreamer guides all who are willing to see. Druid: Yer kind had Druids? |
Dannig: Observant! Yes, I'm a bit more than a blacksmith. I am also skilled in runecraft. Dannig: Oh? Planning to bring doom and death to us all, are you? Just another day in Wraeclast. Dannig: You are most welcome at my forge any time. If you're around long enough, I'll even teach you the art of runecraft. Takes a couple years to learn, though. Dannig: We've had one or two show up over the years... caused us a fair amount of trouble. You're not still involved in the Death Trades, are you? Dannig: It's not entirely fake. I'm just getting tired as the years wear on, you know? Dannig: Ouch. That's a pain I recognise. You know, we can't exactly go home, either. If you ever want to grab an ale and talk about it, feel free to stop by. Dannig: The Dreamer? Is that one of Wraeclast's 'gods?' Dannig: Yes. The Druids of the Broken Circle. Their tales are quite extensive, albeit ancient.
Gronel Starseer, Smalon Thickett, Avon Bruhn... all very illustrious stories in their own right. |
Sorceress: Runecraft. Oh, it sounds like such beautiful sorcery. Do tell me its tale. Witch: I suppose I do need to save the world before I conquer it. Warrior: If I survive the coming days, that would be an intriguing challenge. Mercenary: No more than the next weapon-for-hire. Ranger: Such is the way of things. Huntress: I might do just that. Monk: No. But we can talk about that another time. I am compelled to continue on with haste. Druid: I've no use for names. Tell me how they lived. |
Dannig: Oh, it's not sorcery. It's science, taught to me by priests in my younger days. Dannig: I thought so. Let me know when you begin your {'evil crusade'} and perhaps I'll get up an hour early to stop you. Dannig: Then it's all settled. Welcome to Kingsmarch! Dannig: Fair enough. Dannig: So it is. Well, I'm the smith here, as you can tell. If you need anything, let me know. Dannig: Of course. Right. Uh, this is Kingsmarch, I am Dannig, smith and leader of this fair port town. Come to me for your equipment needs. Dannig: I'm always up for a tale or two. And an ale or two! Let's meet at the tavern sometime. |
Witch: It's a date. Ranger: I will. Monk: I shall. Druid: Ale, ye say? I'll see ye there. |
Dannig on The Karui /3
Dannig: Our trade with the Karui fluctuates. There are so many tribes with different beliefs and different propensities... some days, we're all profiting. Other days, they're raiding our shipping lanes. |
Ranger: Sounds about right. Huntress: Do they not feel the Spirit? No unity? Strange. Monk: This imperfect world makes monsters of us all, given enough time. Sorceress: This type of situation is common in the Vastiri. The strong tend to do as they please. Warrior: Shameful behaviour. Mercenary: It never changes. Warlords vying for power. Druid: Sounds like the sea herself... Calm one day, ragin' the next. |
Dannig: The Tukohama Tribe, the largest in the region, welcomed us at first. We got along very well. Too well. When some of their younger members became interested in Kingsmarch, their Chieftain, Tavakai, began to see us a little differently. |
Dannig on The King /3
Dannig: The King commissioned this port for trade {after} we'd been operating it as an outpost for many years. |
Ranger: A mistake men of power often seem to repeat. What's {his} goal? Huntress: Doesn't he know the danger Vaal artefacts bring? Monk: And why is that? Witch: Ominous. Any idea why? Sorceress: How strange. Why is he wasting his time with the remnants of a dead Empire? Seems all Kings obsess over ridiculous things. Warrior: The Vaal? Why? Mercenary: That's right foolish! What's he up to? Druid: The crimes o' the Vaal are best left buried. What's your King playin' at? |
Dannig: Your guess is as good as mine. |
Dannig on Kingsmarch /3
Dannig: This little jewel on the sea might have been granted an official charter by the King, but it's those of us here on Wraeclast that have built it into the trading hub it is today. |
Ranger: I suppose I've seen worse. Huntress: Never seen anything like it. Monk: You should be proud of what you have built here. Witch: I suppose there's really nothing to criticise. It's... fine. Sorceress: It has a... charm, I suppose. Though it does make me homesick for the Vastiri. Still, it is impressive what you have built. Warrior: It reminds me of home. You've done well here. Mercenary: Reminds me a bit of Korathin. I mean that as a compliment. Druid: Made somethin' from nothin'. That's to be commended. |
Dannig: To be fair, we did have local help... |
Dannig on Oriath /2
Dannig: Win or lose, you're about to weave a glorious tale. |
Ranger: Corruption must not be allowed to spread! Huntress: Aye. I will. Monk: If I am led here once more, I'll make a point of it. Witch: Oh trust me, I'm sure you'll hear all about it. Sorceress: Seems the duty of a tale-woman might find me after all. Warrior: Yes. I will go there with haste. Mercenary: Isn't that big a deal, mate. Just doing what I gotta do. Druid: I'll do my best to give ye a tale worth tellin'. |
Dannig on The Weapon /3
Dannig on Runes /3
Dannig: The runes on our armour essentially capture and shape starlight. Sounds poetic, but don't be fooled. The smiths of the Kalguur turned these runes toward killing work long ago, as soon as we discovered we could compel arrows to find their mark and blades to bite deeper. |
Ranger: I've never seen runes with such power. Can they really do all that? Huntress: The Spirit has never spoken to us of such things. These runes, do they really do all that? Monk: Some of our teachings mention such runes, but they suggest avoiding them. Witch: I'm always interested in learning a new thing or two. Can runes really do that? Sorceress: I hang on these words. Remarkable. And you, Lord Dannig, can do this? I am in awe. Warrior: The Ezomytes also smith runes, but not with such power. Can your runes truly do all that? Mercenary: Well that sounds downright useful. Can runes really do all that? Druid: That's no small claim. Can runes truly do all that? |
Dannig: All that, and more. The greatest smiths became known as artificers, and produced work of singular genius. I'm not quite there yet, but it's only a matter of time and determination. |
Dannig on The Triskelion Flame /5
Dannig: The most powerful artefact in our known tales was brought to this continent by the first expedition thousands of years ago. The songs tell of it incinerating evil, purifying tainted fields, and warding off those of ill intent. |
Ranger: That sounds like our fable of the Runic Triquetra. If it was actually real, it would make a tremendous difference. Huntress: Our stories mention your people havin' that. Monk: This would be a fortuitous time for such an artefact to resurface. Witch: I'm intrigued. That thing sounds rather useful for our current situation. Sorceress: I can incinerate evil myself, but purification... Wraeclast could use that. Warrior: If Ogham had possessed something like that... well, we still need it, even now. Mercenary: Sounds like a fae tale, but I'll take anything, considering what we're up against. Druid: If it truly purifies... then it belongs in these blighted lands. |
Dannig: My thoughts exactly. I still intend to get out there - I just get bogged down by the work of running Kingsmarch... |
Ranger: Life is too short to live it passively. Huntress: Aye, you're an Elder now... no offense. Monk: All paths have detours. You should get back on the trail. Witch: Let the weaklings {administrate.} Stop wasting time. Sorceress: The burden of leadership usually falls on the unwilling. It is a sign of your virtue. I admire you for this. Warrior: Trust me. The hour is always later than you think. Mercenary: If there's one thing that grinds a man down more than anything else, it's paperwork. Druid: Life at a desk's no life at all. Best ye get back out there. |
Dannig: One day, there will be a glorious return! One day, we Grand Four will finish our quest, and perhaps do a little saving of this fair Wraeclast. Yes. One day. Soon. |
Dannig on Spike Forging /4
Dannig: Freya Hartlin's still around, and trapped on Journey's End? How strange... I believe I know the runes that could break that seal. |
Ranger: Forge them and I'll return with Freya. Huntress: Hop to it, will ya? She's not gettin' any younger. Monk: Time is of the essence, smith. Witch: I think... something's quite off with her. Sorceress: I must hurry. I trust you, Lord Dannig. I beg you, do your best work for me. Warrior: Strange things are all I see of late. Mercenary: C'mon then. Lady's waitin'. Druid: Best get to it, then. Afore the fog claims her for good. |
Dannig: Wraeclast has always been full of surprises. So be it. I'll forge those spikes with haste. |
Dannig: There we go. That should do it. Be careful out there. |
Dannig on Realmgate /1
Dannig: You've collected enough Runic Splinters for me to track the Triskelion Flame's unique signature! |
Dannig on Realmgate /1
Dannig: You've collected enough Runic Splinters for me to track the Triskelion Flame's unique signature! |
Dannig on Runic Splinters /3
Dannig: You've found a Runic Splinter, eh? Let me take a look. |
Ranger: The Runic Triquetra actually exists... Huntress: Glad I picked it up, then. Monk: Intriguing. What of the rest of it? Witch: A piece of it, anyway. Sorceress: History is alive in our very hands! What a journey we share. Warrior: This is good news. Mercenary: You... you weren't sure it was on Wraeclast? Druid: So the tales weren't just tales. |
Dannig: It's not {great} that a piece came off, but it's tiny, and the artefact itself was quite large. Nothing I can't repair. |
Dannig on Runic Splinters /3
Dannig: You've found a Runic Splinter, eh? Let me take a look. |
Ranger: The Runic Triquetra actually exists... Huntress: Glad I picked it up, then. Monk: Intriguing. What of the rest of it? Witch: A piece of it, anyway. Sorceress: History is alive in our very hands! What a journey we share. Warrior: This is good news. Mercenary: You... you weren't sure it was on Wraeclast? Druid: So the tales weren't just tales. |
Dannig: It's not {great} that a piece came off, but it's tiny, and the artefact itself was quite large. Nothing I can't repair. |
Dannig on Olroth /5
Dannig: You actually defeated Olroth, the legend himself, in a one-on-one battle! This will make for an epic saga! |
Ranger: Yes. But for some reason, the Flame collapsed at the end. Huntress: I didn't manage to save the Flame. It were destroyed. Monk: The Flame exerted its last for Olroth. It is no more. Witch: I'm just simply too powerful. The Flame didn't survive. Too bad really. Sorceress: A grand tale indeed... but I am sorry, the Flame was destroyed in the battle. Warrior: Yes... it might... but I have to tell you... the Flame disintegrated. Mercenary: Uh, so the mission didn't exactly go as planned. the Flame... it got all... buggered up. Druid: Afraid yer saga didnae end the way you wanted. The Flame was destroyed. |
Dannig: The Triskelion Flame... was destroyed? I need time to fully comprehend this. |
Sorceress: Perhaps when all is said and done, there will be time to make a tale of our own, Lord Dannig. |
Dannig: I will be waiting. |
Dannig on Olroth /5
Dannig: You actually defeated Olroth, the legend himself, in a one-on-one battle! This will make for an epic saga! |
Ranger: Yes. But for some reason, the Flame collapsed at the end. Huntress: I didn't manage to save the Flame. It were destroyed. Monk: The Flame exerted its last for Olroth. It is no more. Witch: I'm just simply too powerful. The Flame didn't survive. Too bad really. Sorceress: A grand tale indeed... but I am sorry, the Flame was destroyed in the battle. Warrior: Yes... it might... but I have to tell you... the Flame disintegrated. Mercenary: Uh, so the mission didn't exactly go as planned. the Flame... it got all... buggered up. Druid: Afraid yer saga didnae end the way you wanted. The Flame was destroyed. |
Dannig: The Triskelion Flame... was destroyed? I need time to fully comprehend this. |
Sorceress: Perhaps when all is said and done, there will be time to make a tale of our own, Lord Dannig. |
Dannig: I will be waiting. |
Dannig on Perseverance /1
Dannig: So, Olroth indeed has the Triskelion Flame! There's no shame in being defeated by him, of course. He is {the} great hero from history. Let's find more Runic Splinters and try again. |
Dannig on Perseverance /1
Dannig: So, Olroth indeed has the Triskelion Flame! There's no shame in being defeated by him, of course. He is {the} great hero from history. Let's find more Runic Splinters and try again. |
Dannig on Triskelion Flame /2
Dannig: We meet again! Your exploits inspired us to come out of retirement, so to speak. The Grand Four are once again searching for the Triskelion Flame! Wraeclast could sorely use its power in this time of darkness and despair... |
Ranger: I'll help, if I can. Huntress: Aye. I'm glad. Monk: I suspected this would happen. I am pleased for you. Witch: Well that's... good, actually. Sorceress: You Kalguurans are so joyful. It is... replenishing. But yes, now our amazing tale begins! Warrior: It's about time you got back out there. Mercenary: Good on ya. Druid: About time ye took up the hunt again. |
Dannig on Triskelion Flame /2
Dannig: We meet again! Your exploits inspired us to come out of retirement, so to speak. The Grand Four are once again searching for the Triskelion Flame! Wraeclast could sorely use its power in this time of darkness and despair... |
Ranger: I'll help, if I can. Huntress: Aye. I'm glad. Monk: I suspected this would happen. I am pleased for you. Witch: Well that's... good, actually. Sorceress: You Kalguurans are so joyful. It is... replenishing. But yes, now our amazing tale begins! Warrior: It's about time you got back out there. Mercenary: Good on ya. Druid: About time ye took up the hunt again. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.