Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Dannig
CategoryHumanoidHumanoid
IconEnemyArmourStrong IconEnemyEvasionStrong
stance movement speed +% final [-74]
Regenerate 2% of maximum Life per second
500% increased Stealth
expedition relic mods do not apply [1]
Spectre
AreaCraggy Peninsula, Lush Isle, Frigid Bluffs, Barren Atoll, Exhumed Ruins
Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
Life
130%
Armour
+50%
Evasion
+50%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
74%
Accuracy
500%
5%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExpeditionDannig
Metadata
ExpeditionDannig
Reservation
50
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
30%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
65
Life
8,522
Armour
3,035
Evasion Rating
995
Damage
157
Spell Damage
157
Accuracy
6,684
Attack Time
1.17
Experience
21,507
Minion Life
8,167
Minion Damage
613
Minion Armour
5,058
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 126—189
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

Animated
{
	animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
}

BaseEvents
{
	on_construction_complete = "globals.dannig_wild = this;"
}

StateMachine
{
	define_shared_state =
	"
		olroth_fight;
		expedition;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Dannig",
    life = 1.3,
    damage = 0.74,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 5,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-74]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final -74 — -74 Global
  • Craft TagsSpeed
    Regenerate 2% of maximum Life per second
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % 120 — 120 Global
  • Craft Tagsresource Life
    500% increased Stealth
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stealth +% 500 — 500 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 — 1 Global
  • Dannig
    CategoryHumanoidHumanoid
    IconEnemyArmourStrong IconEnemyEvasionStrong
    Spectre
    Tagshas_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, Sword1H_onhit_audio
    Life
    130%
    Armour
    +50%
    Evasion
    +50%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    74%
    Accuracy
    500%
    5%
    Attack Distance
    4 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    90%
    Type
    ExpeditionDannigSummon
    Metadata
    DannigTreasureIslandSummon
    Reservation
    50
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservation
    30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Level
    68
    Life
    10,734
    Armour
    3,620
    Evasion Rating
    1,062
    Damage
    173
    Spell Damage
    173
    Accuracy
    7,506
    Attack Time
    1.17
    Experience
    28,634
    Minion Life
    9,009
    Minion Damage
    717
    Minion Armour
    6,033
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 138—207
    Critical Hit Chance: 5%
    Attack Time: 1.17 sec
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WalkEmergeNPCExplorer
    walk emerge distance [150]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
    	turn_duration = 0.3
    }
    
    Positioned {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/NPC/Four_Act4/Expedition/DannigTreasureIslandSummon"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Dannig",
        life = 1.3,
        damage = 0.74,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 5,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WalkEmergeNPCExplorer",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeNPCExplorer"] = {
        name = "WalkEmergeNPCExplorer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Dannig Topic /3
    NPCName
    Eventide PetalsDannig sculpted the Verisium to evoke the
    night-blooming lotus of Middengard's stygian peaks,
    which grow only where ash meets the snow and stars.
    DualityDannig saw Seren in his mind's eye, a public ornament of
    extravagance. Until she bore Cadigan a son and vanished.
    Decadence covering brutality, like all Kalguuran customs.
    Eyes of the RunefatherFrom aeons past, Dannig felt the Runefather's
    gaze, challenging him. There is no honour in ease.
    True greatness is torn from the jaws of defeat.
    Dannig Text Audio /265
    Name
    Ah, a Sorceress in Kingsmarch! What a strange sight. I've heard tales of your kind. My name is Dannig, and I am the blacksmith and leader of this fair port. This far from home, you must be on a grand quest of your own. We should exchange tales over an ale one of these days!
    KingsmarchDannigIntroductionSorceress — Dannig
    A Witch in Kingsmarch! Never a good omen. Dark times ahead, I take it. Conduct your black business and move along.
    KingsmarchDannigIntroductionWitch — Dannig
    A Templar! Still clinging to the old ways, eh? Welcome to Kingsmarch. I am the smith and leader of this fair port. We'll trade with you, but don't expect abundant kindness.
    KingsmarchDannigIntroductionTemplar — Dannig
    A Druid, in the flesh! Pardon my surprise, wise one. My people once had an order of Druids long ago. You have my utmost respect. I'm Dannig. Welcome to Kingsmarch!
    KingsmarchDannigIntroductionDruid — Dannig
    Ah, a fellow warrior! You and I must share tales of ancestral bravery over an ale one of these days. Welcome to Kingsmarch. I am Dannig, the blacksmith and leader of this fair port.
    KingsmarchDannigIntroductionMarauder — Dannig
    Ah, a fellow blacksmith! Or perhaps, former blacksmith, it seems. You and I must share tales of ancestral bravery over an ale one of these days. Welcome to Kingsmarch. I am Dannig, the smith and leader of this fair port.
    KingsmarchDannigIntroductionBrute — Dannig
    Welcome to Kingsmarch, stranger. I am Dannig, the smith and leader of this fair port. You seem like you know how to handle yourself. You'll fit in around here.
    KingsmarchDannigIntroductionGladiator — Dannig
    Greetings, Mercenary. You'll find plenty of work here in Kingsmarch, if you're so inclined. I'm Dannig, the smith and leader of this fair port. Come to me for your equipment needs.
    KingsmarchDannigIntroductionMercenary — Dannig
    Don't worry, I won't try to shake your hand. I've seen a few recluses in my time, Ranger. You are safe here in Kingsmarch. I'm Dannig, the smith and leader of this fair port. Respect our laws, and we'll keep our distance.
    KingsmarchDannigIntroductionRanger — Dannig
    Hail, wildwoman. I am Dannig. This is Kingsmarch. Welcome.
    KingsmarchDannigIntroductionHuntress — Dannig
    I can't say you're welcome here, Shadow, but we have no specific quarrel with you. I am Dannig, and this is Kingsmarch. Conduct your business and move along.
    KingsmarchDannigIntroductionAssassin — Dannig
    You're a curious one, Monk. Can't say I've ever seen one of your faith before, though we have more than our fair share of monks back home. This is Kingsmarch, I am Dannig, and you are welcome to practice your faith here if so inclined. Can't be worse than the preacher we've already got...
    KingsmarchDannigIntroductionMonk — Dannig
    This little jewel on the sea might have been granted an official charter by the King, but it's those of us here on Wraeclast that have built it into the trading hub it is today. Many of us came here to investigate the ancient colonisation of this land, and somehow, we ended up following the footsteps of our intrepid ancestors.
    DannigA4OnKingsmarch — Dannig
    The King commissioned this port through a trading company charter after we'd already been operating it as an outpost for many years. We ourselves would like to investigate the remnants of our own culture, he is... {very} interested... in Vaal artefacts instead.
    DannigA4OnTheKing — Dannig
    Kingsmarch is actually our second attempt at colonising Wraeclast. Our first expedition, thousands of years back, was mysteriously lost. My colleagues and I came here two decades ago in search of that ancient historical truth, and in search of the artefact of power they brought with them to Wraeclast. It has become my life's work: the search for the Triskelion Flame!
    DannigA4OnColonisation — Dannig
    The most powerful artifact in our known tales was brought to this continent by the first expedition thousands of years ago. The songs tell of it incinerating evil, purifying tainted fields, and warding off those of ill intent. We could certainly use a relic like that now, in these troubled times... we've been searching for it for nigh on twenty years now, and we're just as motivated as ever. I still intend to get out there and excavate, I just get bogged down by the work of running Kingsmarch.
    DannigA4OnTriskelionFlame — Dannig
    The runes on our armour essentially capture and shape starlight. Sounds poetic, but don't be fooled. The smiths of the Kalguur turned these runes toward killing work long ago, as soon as we discovered we could compel arrows to find their mark and blades to bite deeper. The greatest smiths became known as artificers, and produced work of singular genius. I'm not quite there yet, but it's only a matter of time and determination.
    DannigA4OnRunes — Dannig
    We've had twenty years on Wraeclast, and those gems you use continue to perplex me. Clearly, they grant you mystical abilities, but they simply don't do anything in the hands of a Kalguuran. We have our own methods of mystical power, to be fair, but your gems remain an enigma. Somehow, I suspect the power is actually inside {you}, and these 'virtue gems' are just the particular way you believe the world works. I'm no priest, though, so take my opinion for what it's worth.
    DannigA4OnVirtueGems — Dannig
    There's something about you natives of Wraeclast. I didn't believe your gods existed until I saw the leader of a murderous cult begin to... {change}. It was about eighteen years ago now, when our expeditions took us into the wrong little enclave. His worshippers' faith had a physical effect on his appearance, and his strength grew even as we fought him, because they were watching and becoming further inspired by his prowess. It was a legendary battle, one with a clever solution: we slew his worshippers instead. That put an end to the problem, at least for the moment. The route to godhood still exists for every little despot {this} side of the ocean. We must all remain vigilant against men of dark ambition.
    DannigA4OnGods — Dannig
    I'd very much like to know where you found such pure quality Verisium. Usually, this material is a Kalguuran pursuit. In any case, I can forge this into spikes, and rune them in a way that will help open that ancestral Karui prison. It sounds like you need the runes for 'Authority,' 'Break,' and 'Release...'
    DannigA4QuestForge — Dannig
    I'd very much like to know where you found such pure quality Verisium. Usually, this material is a Kalguuran pursuit. In any case, I can forge this into spikes, and show you the runes you'll need to etch on that ancestral Karui prison. It sounds like you need 'Authority,' 'Break,' and 'Release...'
    DannigA4QuestEtch — Dannig
    Ignore him, Tujen!
    DannigA4TujenReply1 — Dannig
    Ignore him, Tujen!
    DannigA4TujenReply2 — Dannig
    Ignore him, Tujen!
    DannigA4TujenReply3 — Dannig
    Ignore him, Tujen!
    DannigA4TujenReply4 — Dannig
    Legendary work! Oh, you're a natural at this. Wraeclast certainly does spill forth a surprisingly endless amount of undead horrors, doesn't it? All the better, so that tales of what we do here will inspire others all the more!
    Successful Expedition — Dannig
    The most powerful artefact in our known tales was brought to this continent by the first expedition thousands of years ago. The songs tell of it incinerating evil, purifying tainted fields, and warding off those of ill intent. We could certainly use a relic like that now, in these troubled times... but to find it, we'll have to retrace the steps of those long ago souls. Only they can tell us the Triskelion Flame's unknown fate. That is why we're here. That is what we seek.
    DannigEndgame_QuestExplanationFull — Dannig
    I wish I could tell you more about our grand quest, hero, but the time isn't right. You could say, we're trying to put right what once went wrong. With the power of refined Verisium, we're rupturing a few holes in Wraeclast's skin, in search of a particular triumph of Kalguuran artifice. We seek... the Triskelion Flame! Oh, you haven't heard of it yet? Yes, of course. We need it for something very important, and time is growing short...
    DannigEndgame_MoreOnWhyHere — Dannig
    Apparently, there have been a number of civilisations on Wraeclast. We've certainly been finding our fair share. Each remnant reacts with its own kind of... resentment whenever we unceremoniously destroy it. Hazard of the job.
    DannigEndgame_OnRemnants — Dannig
    You may encounter my companions out there. Rog, Tujen, Gwennen... we are the intrepid four that boldly sailed across the sea to undertake this grand quest! If you see them, do tell them you've joined our mission.
    DannigEndgame_OnFriends — Dannig
    To retrace the steps of our forebears, we'll need to find their logbooks. The men and women who recorded our journeys were known as Remembrancers, and they wrote down every detail for posterity. Logbooks were designed to be durable, and to survive through the ages, so you should still be able to find them... wherever they've ended up. Bring them to me, and we'll set up an expedition. Ultimately, we must find the resting place of Olroth, the legendary hero... and with him, hopefully, the Triskelion Flame!
    Logbooks — Dannig
    You found a logbook! Let me decipher it, and we'll set up an expedition!
    Deciphering the Logbook — Dannig
    You found a logbook! Let's bring it somewhere safe, so I have time to decipher it. Then, we'll set up an expedition!
    Deciphering the Logbook — Dannig
    [DNT-UNUSED] Good work on defeating Olroth, Origin of the Fall. Keep clearing Expeditions!
    DannigEndgame_ExpeditionBossDefeated — Dannig
    Can't win them all. That expedition was simply too dangerous. We'll press on to new territories.
    DannigEndgame_IfFailedLogbook — Dannig
    I hardly expected to find Olroth on our first successful expedition together, but one does get one's hopes up. In any case, you held your own. Worthy of a song! Let's keep looking.
    DannigEndgame_FirstLogbookNoOlroth — Dannig
    Olroth was {the} great hero. There's no shame in being defeated by such a force. Still, lives depend upon our success. Let's keep at it.
    DannigEndgame_DieToOlroth — Dannig
    The hero returns! We simply must hear your glorious tale! That battle certainly sounds like one for the ages! The Triskelion Flame was destroyed, I take it? Yes... I expected as much. Wraeclast is a torturous mistress... all we can do is press on. Triumph is not found in a single victory, but in the will to keep working on a task that may never end. This isn't the first time I thought our long search was finally over, and it won't be the last.
    DannigEndgame_PostOlrothFirst — Dannig
    Triumph is not found in a single victory, but in the will to keep working on a task that may never end. This isn't the first time I thought our long search was finally over, and it won't be the last.
    DannigEndgame_PostOlrothSubsequent — Dannig
    Twenty years is a very long time to search for something. I've wanted so badly to find the Flame, and for so long... it's an agonizing feeling, a close kin to madness, to finally find what you seek—only to cause its destruction. For years, I lived with that secret, that pain, that I kept from the others. And then... I found Olroth again. The Flame, too. Was the first a fake? My heart soared at the prospect of another chance, only to have my hopes dashed for a second time. Then, a third. And a fourth. Every few years, Wraeclast twists the knife in my gut. Are these memories real? Are they nightmares? This land has become my home, but I'll never feel truly at ease so long as the very earth itself offers up twisted lies... and I can never give up, either, because I still hold on to the maddening hope that the next one might really be it... or the hope that, if I send you instead, things might turn out differently...
    DannigEndgame_OnTriskelionFlame — Dannig
    We are on a grand quest through time! We'll have to save the explanations for another time, however. All I can say is, we purposely came back to this city, Utzaal, before our own ancestors arrived on Wraeclast. {Will} arrive on Wraeclast, I mean. We've got less than a year to achieve our aims. We have to be gone before they get here, or my historical sagas will get very complicated, very quickly.
    DannigEndgame_WhyWeAreHere — Dannig
    Hail, hero! I knew I'd find you here. You've made it this far. Clearly, you must have some talent. Care to lend your skills to a matter of honour?
    DannigEndgame_IntroFirstTime — Dannig
    You've made it this far. Clearly, you must have some talent. Care to lend your skills to a matter of honour?
    DannigEndgame_IntroSubsequent — Dannig
    Bad dreams? No. At least, not any new ones. For years, I've had recurring dreams of what was publicly done to our comrades-in-arms after we lost... well, I guess you could call it a war back home. Come to think of it, I distinctly recall a shadow-cloaked figure intruding on my nightmare not too long ago. He took one look around, and told me that he 'wasn't even going to get near this one'... Honestly, I don't blame him.
    DannigEndgame_OnBadDreams — Dannig
    A wasteland will be a decent place for a battle.
    DannigEndgame_LB_Atoll_Random — Dannig
    A wasteland will be a decent place for a battle.
    DannigEndgame_LB_Atoll_2 — Dannig
    Nothing there to get in the way of our detonations. Good.
    DannigEndgame_LB_Atoll_3 — Dannig
    Nothing there to get in the way of our detonations. Good.
    DannigEndgame_LB_Atoll_4 — Dannig
    Let's get digging!
    DannigEndgame_LB_Atoll_5 — Dannig
    Let's get digging!
    DannigEndgame_LB_Atoll_6 — Dannig
    Let's get digging!
    DannigEndgame_LB_Atoll_7 — Dannig
    This logbook contains the tale of a small fishing village that outlasted most of the major Kalguuran settlements of the era. They set themselves up on an isolated atoll, around a small internal pond. Apparently, the water was naturally clean. Free of Corruption. There were four families, and they never knew pain... they just passed on with time. A better end than most of their contemporaries had.
    DannigEndgame_LB_Atoll_Long — Dannig
    It'll be like we're back home in Middengard!
    DannigEndgame_LB_Bluffs_Random — Dannig
    It'll be like we're back home in Middengard!
    DannigEndgame_LB_Bluffs_2 — Dannig
    It'll be like we're back home in Middengard!
    DannigEndgame_LB_Bluffs_3 — Dannig
    Would be nice to see some snow again.
    DannigEndgame_LB_Bluffs_4 — Dannig
    Would be nice to see some snow again.
    DannigEndgame_LB_Bluffs_5 — Dannig
    Would be nice to see some snow again.
    DannigEndgame_LB_Bluffs_6 — Dannig
    Dreary and chill, just how I like it!
    DannigEndgame_LB_Bluffs_7 — Dannig
    Dreary and chill, just how I like it!
    DannigEndgame_LB_Bluffs_8 — Dannig
    Finally some hospitable terrain! This'll be just like visiting Middengard... perhaps with a touch less flowing lava, but nowhere is quite like home, now is it? The logbook greatly details the lands they saw, but makes no mention of conflict. Perhaps we'll get lucky, and finally excavate one without a fight.
    DannigEndgame_LB_Bluffs_Long — Dannig
    Someone's already been at it. Let's hope there's more to find.
    DannigEndgame_LB_Excavation_Random — Dannig
    Someone's already been at it. Let's hope there's more to find.
    DannigEndgame_LB_Excavation_2 — Dannig
    Whoever they were, we should continue their work.
    DannigEndgame_LB_Excavation_3 — Dannig
    Whoever they were, we should continue their work.
    DannigEndgame_LB_Excavation_4 — Dannig
    Whoever they were, we should continue their work.
    DannigEndgame_LB_Excavation_5 — Dannig
    Somebody certainly thought there was something there. We should take a look.
    DannigEndgame_LB_Excavation_6 — Dannig
    Somebody certainly thought there was something there. We should take a look.
    DannigEndgame_LB_Excavation_7 — Dannig
    Somebody certainly thought there was something there. We should take a look.
    DannigEndgame_LB_Excavation_8 — Dannig
    It seems somebody's already tried to dig this one up! Another, older culture had ruins here, and the Remembrancer writes of treasure-seekers and curious scholars. It doesn't sound like they had much success but... perhaps we shall succeed in their stead.
    DannigEndgame_LB_Excavation_Long — Dannig
    I always enjoy a good sailing expedition!
    DannigEndgame_LB_LushIsle_Random — Dannig
    Always enjoy a good sailing expedition!
    DannigEndgame_LB_LushIsle_2 — Dannig
    Always enjoy a good sailing expedition!
    DannigEndgame_LB_LushIsle_3 — Dannig
    Let's see what this island offers.
    DannigEndgame_LB_LushIsle_4 — Dannig
    Let's see what this island offers.
    DannigEndgame_LB_LushIsle_5 — Dannig
    Let's see what this island offers.
    DannigEndgame_LB_LushIsle_6 — Dannig
    I've learned that beauty can often hide malice.
    DannigEndgame_LB_LushIsle_7 — Dannig
    I've learned that beauty can often hide malice.
    DannigEndgame_LB_LushIsle_8 — Dannig
    I've learned that beauty can often hide malice.
    DannigEndgame_LB_LushIsle_9 — Dannig
    It seems that our forebears scouted a few islands before settling on the mainland. The Remembrancer that wrote this logbook is usually one of my favorites, but in this one, he simply drew an X and wrote, "Frogs." That's... strangely ominous. I might chalk this one up to our natural Kalguuran distrust of warmer and wetter climates. Nothing like the crisp acrid air of a volcanic mountainside to wake a man up in the morning!
    DannigEndgame_LB_LushIsle_Long — Dannig
    A hard journey, but we're with you.
    DannigEndgame_LB_Peninsula_Random — Dannig
    A hard journey, but we're with you.
    DannigEndgame_LB_Peninsula_2 — Dannig
    A hard journey, but we're with you.
    DannigEndgame_LB_Peninsula_3 — Dannig
    Rocky terrain makes for careful battles.
    DannigEndgame_LB_Peninsula_4 — Dannig
    Rocky terrain makes for careful battles.
    DannigEndgame_LB_Peninsula_5 — Dannig
    Rocky terrain makes for careful battles.
    DannigEndgame_LB_Peninsula_6 — Dannig
    At least we'll be near the sea.
    DannigEndgame_LB_Peninsula_7 — Dannig
    At least we'll be near the sea.
    DannigEndgame_LB_Peninsula_8 — Dannig
    At least we'll be near the sea.
    DannigEndgame_LB_Peninsula_9 — Dannig
    This logbook details the story of a small trade outpost that sought to make its home on a protected peninsula. They saw the dangers of the mainland and thought to isolate themselves. They never expected the seas themselves to be tainted and dangerous as well... let's not tarry long in such a grim place.
    DannigEndgame_LB_Peninsula_Long — Dannig
    I'll switch those right over for you.
    DannigEndgame_Exchange_Random — Dannig
    I'll switch those right over for you.
    DannigEndgame_Exchange_2 — Dannig
    I'll switch those right over for you.
    DannigEndgame_Exchange_3 — Dannig
    A rarity for an oddity!
    DannigEndgame_Exchange_4 — Dannig
    A rarity for an oddity!
    DannigEndgame_Exchange_5 — Dannig
    A rarity for an oddity!
    DannigEndgame_Exchange_6 — Dannig
    Let's get those swapped.
    DannigEndgame_Exchange_7 — Dannig
    Let's get those swapped.
    DannigEndgame_Exchange_8 — Dannig
    Let's get those swapped.
    DannigEndgame_Exchange_9 — Dannig
    It's a buyer's market, and a seller's delight.
    DannigEndgame_Exchange_10 — Dannig
    It's a buyer's market, and a seller's delight.
    DannigEndgame_Exchange_11 — Dannig
    It's a buyer's market, and a seller's delight.
    DannigEndgame_Exchange_12 — Dannig
    Care for any more?
    DannigEndgame_Exchange_13 — Dannig
    Care for any more?
    DannigEndgame_Exchange_14 — Dannig
    Care for any more?
    DannigEndgame_Exchange_15 — Dannig
    Seems this one is more important to you. Noted.
    DannigEndgame_Exchange_16 — Dannig
    Seems this one is more important to you. Noted.
    DannigEndgame_Exchange_17 — Dannig
    Seems this one is more important to you. Noted.
    DannigEndgame_Exchange_18 — Dannig
    Happy to help, hero!
    DannigEndgame_Exchange_19 — Dannig
    Happy to help, hero!
    DannigEndgame_Exchange_20 — Dannig
    Happy to help, hero!
    DannigEndgame_Exchange_21 — Dannig
    Done.
    DannigEndgame_Exchange_22 — Dannig
    Done.
    DannigEndgame_Exchange_23 — Dannig
    Done.
    DannigEndgame_Exchange_24 — Dannig
    That's a fair exchange.
    DannigEndgame_Exchange_25 — Dannig
    That's a fair exchange.
    DannigEndgame_Exchange_26 — Dannig
    That's a fair exchange.
    DannigEndgame_Exchange_27 — Dannig
    We both win.
    DannigEndgame_Exchange_28 — Dannig
    We both win.
    DannigEndgame_Exchange_29 — Dannig
    We both win.
    DannigEndgame_Exchange_30 — Dannig
    What can I do for you?
    DannigEndgame_OpenShop_Random — Dannig
    What can I do for you?
    DannigEndgame_OpenShop_2 — Dannig
    What can I do for you?
    DannigEndgame_OpenShop_3 — Dannig
    I'm always here to help.
    DannigEndgame_OpenShop_4 — Dannig
    I'm always here to help.
    DannigEndgame_OpenShop_5 — Dannig
    I'm always here to help.
    DannigEndgame_OpenShop_6 — Dannig
    Here's what I've got.
    DannigEndgame_OpenShop_7 — Dannig
    Here's what I've got.
    DannigEndgame_OpenShop_8 — Dannig
    Here's what I've got.
    DannigEndgame_OpenShop_9 — Dannig
    A beautiful day for a battle!
    DannigEndgame_WildOpenLogbook_Random — Dannig
    A beautiful day for a battle!
    DannigEndgame_WildOpenLogbook_2 — Dannig
    A beautiful day for a battle!
    DannigEndgame_WildOpenLogbook_3 — Dannig
    Shall we boldly go?
    DannigEndgame_WildOpenLogbook_4 — Dannig
    Shall we boldly go?
    DannigEndgame_WildOpenLogbook_5 — Dannig
    Shall we boldly go?
    DannigEndgame_WildOpenLogbook_6 — Dannig
    Ah, this never gets old!
    DannigEndgame_WildOpenLogbook_7 — Dannig
    Ah, this never gets old!
    DannigEndgame_WildOpenLogbook_8 — Dannig
    One way or another, I'll be doing this 'til I die.
    DannigEndgame_WildOpenLogbook_9 — Dannig
    One way or another, I'll be doing this 'til I die.
    DannigEndgame_WildOpenLogbook_10 — Dannig
    One way or another, I'll be doing this 'til I die.
    DannigEndgame_WildOpenLogbook_11 — Dannig
    In my day, we actually sailed places...
    DannigEndgame_WildOpenLogbook_12 — Dannig
    In my day, we actually sailed places...
    DannigEndgame_WildOpenLogbook_13 — Dannig
    In my day, we actually sailed places...
    DannigEndgame_WildOpenLogbook_14 — Dannig
    Lead on, hero.
    DannigEndgame_WildOpenLogbook_15 — Dannig
    Lead on, hero.
    DannigEndgame_WildOpenLogbook_16 — Dannig
    Lead on, hero.
    DannigEndgame_WildOpenLogbook_17 — Dannig
    This'll be a nice break from my duties at Kingsmarch.
    DannigEndgame_WildOpenLogbook_18 — Dannig
    This'll be a nice break from my duties at Kingsmarch.
    DannigEndgame_WildOpenLogbook_19 — Dannig
    This'll be a nice break from my duties at Kingsmarch.
    DannigEndgame_WildOpenLogbook_20 — Dannig
    I wonder what we'll dig up this time.
    DannigEndgame_WildOpenLogbook_21 — Dannig
    I wonder what we'll dig up this time.
    DannigEndgame_WildOpenLogbook_22 — Dannig
    Good. Now keep going! See how far you string out those explosives.
    DannigA4_Wild_Expedition_One — Dannig
    Oh... Not {that} far!
    DannigA4_Wild_Expedition_Two — Dannig
    Further! Keep going.
    DannigA4_Wild_Expedition_Three — Dannig
    All done... Now the fun part. The detonation!
    DannigA4_Wild_Expedition_Four — Dannig
    Please note, this usually stirs all manner of creatures below!
    DannigA4_Wild_ExpeditionDetonate — Dannig
    You've got them! Be brave!
    DannigA4_Wild_ExpeditionMonsters — Dannig
    Well then. You made short work of that. Well done!
    DannigA4_Wild_ExpeditionMonstersDead — Dannig
    I've forged a few fineries.
    DannigA4_OpenShop_Random — Dannig
    I've forged a few fineries.
    DannigA4_OpenShop_2 — Dannig
    I've forged a few fineries.
    DannigA4_OpenShop_3 — Dannig
    What can I do for you?
    DannigA4_OpenShop_4 — Dannig
    What can I do for you?
    DannigA4_OpenShop_5 — Dannig
    What can I do for you?
    DannigA4_OpenShop_6 — Dannig
    Let's equip you for the journey.
    DannigA4_OpenShop_7 — Dannig
    Let's equip you for the journey.
    DannigA4_OpenShop_8 — Dannig
    Let's equip you for the journey.
    DannigA4_OpenShop_9 — Dannig
    Here's the gear I've got.
    DannigA4_OpenShop_10 — Dannig
    Here's the gear I've got.
    DannigA4_OpenShop_11 — Dannig
    Here's the gear I've got.
    DannigA4_OpenShop_12 — Dannig
    Here's the gear I've got.
    DannigA4_OpenShop_13 — Dannig
    That will fell many an enemy.
    DannigA4_BuyWeapon_Random — Dannig
    That will fell many an enemy.
    DannigA4_BuyWeapon_2 — Dannig
    That will fell many an enemy.
    DannigA4_BuyWeapon_3 — Dannig
    Carve your way through history with that one.
    DannigA4_BuyWeapon_4 — Dannig
    Carve your way through history with that one.
    DannigA4_BuyWeapon_5 — Dannig
    Carve your way through history with that one.
    DannigA4_BuyWeapon_6 — Dannig
    Fight the good fight, eh?
    DannigA4_BuyWeapon_7 — Dannig
    Fight the good fight, eh?
    DannigA4_BuyWeapon_8 — Dannig
    Fight the good fight, eh?
    DannigA4_BuyWeapon_9 — Dannig
    A fine weapon.
    DannigA4_BuyWeapon_10 — Dannig
    A fine weapon.
    DannigA4_BuyWeapon_11 — Dannig
    A fine weapon.
    DannigA4_BuyWeapon_12 — Dannig
    That'll keep you alive in a pinch.
    DannigA4_BuyArmour_Random — Dannig
    That'll keep you alive in a pinch.
    DannigA4_BuyArmour_2 — Dannig
    That'll keep you alive in a pinch.
    DannigA4_BuyArmour_3 — Dannig
    A fine piece of armour.
    DannigA4_BuyArmour_4 — Dannig
    A fine piece of armour.
    DannigA4_BuyArmour_5 — Dannig
    A fine piece of armour.
    DannigA4_BuyArmour_6 — Dannig
    A worthy sale.
    DannigA4_BuyArmour_7 — Dannig
    A worthy sale.
    DannigA4_BuyArmour_8 — Dannig
    A worthy sale.
    DannigA4_BuyArmour_9 — Dannig
    There's more where that came from.
    DannigA4_BuyArmour_10 — Dannig
    There's more where that came from.
    DannigA4_BuyArmour_11 — Dannig
    I'll melt it down, find a use.
    DannigA4_Sell_Random — Dannig
    I'll melt it down, find a use.
    DannigA4_Sell_2 — Dannig
    I'll melt it down, find a use.
    DannigA4_Sell_3 — Dannig
    I think I know someone who needs this.
    DannigA4_Sell_4 — Dannig
    I think I know someone who needs this.
    DannigA4_Sell_5 — Dannig
    I think I know someone who needs this.
    DannigA4_Sell_6 — Dannig
    Here's your gold.
    DannigA4_Sell_7 — Dannig
    Here's your gold.
    DannigA4_Sell_8 — Dannig
    Here's your gold.
    DannigA4_Sell_9 — Dannig
    Deal.
    DannigA4_Sell_10 — Dannig
    Deal.
    DannigA4_Sell_11 — Dannig
    Already well-equipped? Alright.
    DannigA4_ExitNoBuy_Random — Dannig
    Already well-equipped? Alright.
    DannigA4_ExitNoBuy_2 — Dannig
    Already well-equipped? Alright.
    DannigA4_ExitNoBuy_3 — Dannig
    No harm done, next time.
    DannigA4_ExitNoBuy_4 — Dannig
    No harm done, next time.
    DannigA4_ExitNoBuy_5 — Dannig
    No harm done, next time.
    DannigA4_ExitNoBuy_6 — Dannig
    No interest? No problem.
    DannigA4_ExitNoBuy_7 — Dannig
    No interest? No problem.
    DannigA4_ExitNoBuy_8 — Dannig
    No interest? No problem.
    DannigA4_ExitNoBuy_9 — Dannig
    Perhaps next time.
    DannigA4_ExitNoBuy_10 — Dannig
    Perhaps next time.
    DannigA4_ExitNoBuy_11 — Dannig
    Perhaps next time.
    DannigA4_ExitNoBuy_12 — Dannig
    Fairer winds are blowing, are they?
    DannigA4_Buyback_Random — Dannig
    Fairer winds are blowing, are they?
    DannigA4_Buyback_2 — Dannig
    Fairer winds are blowing, are they?
    DannigA4_Buyback_3 — Dannig
    Changed your mind?
    DannigA4_Buyback_4 — Dannig
    Changed your mind?
    DannigA4_Buyback_5 — Dannig
    Changed your mind?
    DannigA4_Buyback_6 — Dannig
    Alright.
    DannigA4_Buyback_7 — Dannig
    Alright.
    DannigA4_Buyback_8 — Dannig
    Alright.
    DannigA4_Buyback_9 — Dannig
    Of course.
    DannigA4_Buyback_10 — Dannig
    Of course.
    DannigA4_Buyback_11 — Dannig
    Of course.
    DannigA4_Buyback_12 — Dannig
    Runes were exposed to your people in their infancy. It is no surprise they became part of your culture.
    Farrow_RuneOriginsBanter_A2_Dannig — Dannig
    Besides... I'm sure Ezomyte methods might even teach us Kalguur smiths a thing or two.
    Farrow_RuneOriginsBanter_A3_Dannig — Dannig
    Long ago, the Order of the Chalice, under the guidance of Uhtred, began drinking small quantities of Verisium.
    Farrow_LtdVerisiumBanter_A2_Dannig — Dannig
    It brought them closer to the power of Verisium. And with that... it is said they could summon it down from the firmament.
    Farrow_LtdVerisiumBanter_B2_Dannig — Dannig
    Stranger things have happened, I assure you.
    Farrow_LtdVerisiumBanter_C2_Dannig — Dannig
    It is a complex object. There is a crossover between its science and a deeper intrinsic capacity to compel the world around it with its alternating runic combinations...
    Farrow_TriskelionIllsBanter_A2_Dannig — Dannig
    It is difficult to say for sure. All I know is that it was capable of bringing beautiful times of peace and, potentially, destruction in equal amounts.
    Farrow_TriskelionIllsBanter_B2_Dannig — Dannig
    You and me both.
    Farrow_TriskelionIllsBanter_C2_Dannig — Dannig
    Don't worry. You can't possibly understand my averse reaction... but it might pay to respect it all the same.
    Farrow_SorryDannigBanter_A2_Dannig — Dannig
    And I warn you - Tujen would be far less forgiving. Best not press him either...
    Farrow_SorryDannigBanter_A3_Dannig — Dannig
    Yes, yes, you'll see.
    Farrow_PlundersPoint_A2wild_Dannig — Dannig
    That's it! Keep going!
    Dannig_Wild_FirstExplosivePlaced — Dannig
    Oh... no, no, that's {too} far!
    Dannig_Wild_ExplosiveTooFar — Dannig
    Further! Keep going...
    Dannig_Wild_MiddleExplosivePlaced — Dannig
    All done... Now the fun part. The detonation!
    Dannig_Wild_LastExplosivePlaced — Dannig
    Careful now! No telling what may unearth!
    Dannig_Wild_Detonating — Dannig
    You've got them! Be brave!
    Dannig_Wild_MonstersAppear — Dannig
    You made short work of that. Well done!
    Dannig_Wild_MonstersDefeated — Dannig
    Hmm... you've unearthed an entrance.
    Dannig_Wild_SubAreaEntrance — Dannig
    Over here!
    DannigExp2_OlrothLogbookLocation_A1wild_Random — Dannig
    Over here!
    DannigExp2_OlrothLogbookLocation_A1wild_2 — Dannig
    Over here!
    DannigExp2_OlrothLogbookLocation_A1wild_3 — Dannig
    Good, you made it.
    DannigExp2_OlrothLogbookLocation_A1wild_4 — Dannig
    Good, you made it.
    DannigExp2_OlrothLogbookLocation_A1wild_5 — Dannig
    Good. You made it.
    DannigExp2_OlrothLogbookLocation_A1wild_6 — Dannig
    Exhilarating!
    DannigExp2_Wild_ExplosivesFire_Random — Dannig
    Exhilarating!
    DannigExp2_Wild_ExplosivesFire_2 — Dannig
    Exhilarating!
    DannigExp2_Wild_ExplosivesFire_3 — Dannig
    Ah, the smell of Verisium in the morning!
    DannigExp2_Wild_ExplosivesFire_4 — Dannig
    Ah, the smell of Verisium in the morning!
    DannigExp2_Wild_ExplosivesFire_5 — Dannig
    Ah, the smell of Verisium in the morning!
    DannigExp2_Wild_ExplosivesFire_6 — Dannig
    Have at them!
    DannigExp2_Wild_ExplosivesFire_7 — Dannig
    Have at them!
    DannigExp2_Wild_ExplosivesFire_8 — Dannig
    Have at them!
    DannigExp2_Wild_ExplosivesFire_9 — Dannig
    Here he lies...
    DannigExp2_AfterOlrothDeath_A1wild — Dannig
    Make haste!
    DannigExp2_AfterOlrothDeath_C2wild — Dannig
    Dannig
    Dannig Dannig /5
    NameShow Full Descriptions
    CategoryHideout Item
    Hideout Doodad CategoryImages of the Past
    Path of Exile 10
    Path of Exile 21
    MetadataMetadata/Items/HideoutNPCs/Dannig

    Dannig

    Dannig on Tavakai /5
    Dannig: I don't think we're going to find ourselves in open warfare, but Tavakai has recently slowed trade and restricted us to the docks at their settlement. That whale incident certainly didn't help...
    Ranger: Did something happen to a whale?
    Huntress: What? What happened?
    Monk: What happened with the whale?
    Witch: Whale incident? That sounds juicy.
    Sorceress: A what? A... whale?
    Warrior: What whale incident?
    Mercenary: Oi... whale incidents are never good.
    Druid: Might have misheard ye. Did ye say 'whale incident'?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Our king commanded one of our vessels to hunt and harvest meat from a sacred whale, knowing full well what it meant to the Karui. By the time I found out, I was already too late. Tavakai hasn't spoken to me since.
    Shadow: [DNT]
    Dannig: [DNT]
    Dannig on The Expedition /3
    Dannig: Kingsmarch is actually our second attempt at settling on Wraeclast. Our first expedition, thousands of years back, was mysteriously lost.
    Ranger: Really? Are you sure?
    Huntress: The Azmeri remember. The stories say we came to their aid, but it was too late. What happened?
    Monk: History lost outweighs history remembered. Do you have any idea what happened?
    Witch: Typical Wraeclast. What happened?
    Sorceress: To lose the telling of a tale is one of the heart's worst burdens.
    Warrior: What happened to them?
    Mercenary: Their mistake was trying the mainland. Probably a tragic tale, that. What happened?
    Druid: No mystery there. Wraeclast swallows folk whole. Or d'ye think it was somethin' else?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: That's why we came here twenty years ago, to find out... and we also sought the artefact of power our forebears brought with them to Wraeclast. It has become my life's work: the search for the Triskelion Flame!
    Dannig on Journey's End /2
    Dannig: I should have trusted my instincts. I knew something was strange about that situation. I suppose this confirms the Hartlins are long dead...
    Ranger: On the rare occasions I trust, I tend to get burned.
    Huntress: No way we coulda known.
    Monk: Hopefully, it happened for a reason.
    Witch: Obviously. Tujen insisted, though, so I decided... why not?
    Sorceress: I think it used my memories of my {akharas} tale-women against me... it made fools of us all.
    Warrior: My father taught me to help those in need. Lying is their dishonour, not ours.
    Mercenary: Damn thing played on my penchant for older women. Bastard genius.
    Druid: You and me both. I've heard tell o' the Raven Trickster. That I could not see what was before my very eyes... Shameful.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig on Virtue Gems /9
    Dannig: [DNT]
    Dannig: We've had twenty years on Wraeclast, and those gems you use continue to perplex me. Clearly, they grant you mystical abilities, but they simply don't do anything in the hands of a Kalguuran.
    Shadow: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Ranger: That speaks to deeper mysteries in your nature. You sure?
    Huntress: Reckon you're lucky, then. They bring evil. You sure it's never worked for ya?
    Monk: Hmm... your presence does feel different to me. Are you sure it has never once worked?
    Witch: What, really? I can't believe I'm saying this, but that seems rather... unfair.
    Sorceress: I know it's impolite to ask this of a strong man, but did you make sure you... properly focused your will?
    Warrior: Are you sure? Even with focused will?
    Mercenary: Well good on ya for holding your own. If you're this good {without} gems, just imagine...
    Druid: They've never worked for ye? Not even a glimmer?
    Duelist: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Believe me, I've tried. We have our own methods of mystical power, to be fair, but your gems remain an enigma. Somehow, I suspect the power is actually inside you, and these 'virtue gems' are just the particular way you believe the world works. I'm no priest, though, so take my opinion for what it's worth.
    Dannig on Introduction /6
    Dannig: Ah, a Sorceress in Kingsmarch! What a strange sight. I've heard tales of your kind. My name is Dannig. I am the humble leader of this fair port... and its smith.
    Dannig: A Witch in Kingsmarch! Never a good omen. Dark times ahead, I take it.
    Dannig: Ah, a fellow blacksmith! You and I must share tales of ancestral bravery over an ale one of these days. I am Dannig, the smith and leader of this fair port.
    Dannig: Well, well, a Trarthan! Greetings, Mercenary. You'll find plenty of work here in Kingsmarch, if you're so inclined. I'm Dannig, the smith and leader of this fair port. You may come to me for your equipment needs.
    Dannig: Welcome to Kingsm—
    Dannig: Hail. Welcome to Kingsmarch. I am Dannig, the smith and leader of this fair port town.
    Dannig: A Monk! Incredible. Monks are a true rarity in Kalguur these days, but that was not always the case. I am interested in learning about your beliefs.
    Dannig: A Druid, in the flesh! Pardon my surprise, wise one. My people once had an order of Druids long ago. You have my utmost respect. I'm Dannig. Welcome to Kingsmarch!
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Sorceress: Oh... I am pleased to meet you, Lord Dannig. You are so... tall. Hmm, I must know... what kind of smithing is that? It's like none I've ever seen.
    Witch: If I have my way... then yes.
    Warrior: I've been away from the flame too long. I could use a bit of home. And that ale.
    Mercenary: You get enough Trarthans here you recognise one on sight?
    Ranger: I know that kind of fake smile. No need for blustering introductions. I'm not here to make friends.
    Huntress: Greetings, Dannig. I'm a mountainborn, of the Azmeri... or rather, I {was}.
    Monk: The Dreamer guides all who are willing to see.
    Druid: Yer kind had Druids?
    Templar: [DNT]
    Marauder: [DNT]
    Duelist: [DNT]
    Shadow: [DNT]
    Dannig: Observant! Yes, I'm a bit more than a blacksmith. I am also skilled in runecraft.
    Dannig: Oh? Planning to bring doom and death to us all, are you? Just another day in Wraeclast.
    Dannig: You are most welcome at my forge any time. If you're around long enough, I'll even teach you the art of runecraft. Takes a couple years to learn, though.
    Dannig: We've had one or two show up over the years... caused us a fair amount of trouble. You're not still involved in the Death Trades, are you?
    Dannig: It's not entirely fake. I'm just getting tired as the years wear on, you know?
    Dannig: Ouch. That's a pain I recognise. You know, we can't exactly go home, either. If you ever want to grab an ale and talk about it, feel free to stop by.
    Dannig: The Dreamer? Is that one of Wraeclast's 'gods?'
    Dannig: Yes. The Druids of the Broken Circle. Their tales are quite extensive, albeit ancient. Gronel Starseer, Smalon Thickett, Avon Bruhn... all very illustrious stories in their own right.
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Sorceress: Runecraft. Oh, it sounds like such beautiful sorcery. Do tell me its tale.
    Witch: I suppose I do need to save the world before I conquer it.
    Warrior: If I survive the coming days, that would be an intriguing challenge.
    Mercenary: No more than the next weapon-for-hire.
    Ranger: Such is the way of things.
    Huntress: I might do just that.
    Monk: No. But we can talk about that another time. I am compelled to continue on with haste.
    Druid: I've no use for names. Tell me how they lived.
    Templar: [DNT]
    Marauder: [DNT]
    Duelist: [DNT]
    Shadow: [DNT]
    Dannig: Oh, it's not sorcery. It's science, taught to me by priests in my younger days. But enough about me. You're as far from home as we are... more or less. We should exchange tales over an ale sometime soon!
    Dannig: I thought so. Let me know when you begin your {'evil crusade'} and perhaps I'll get up an hour early to stop you.
    Dannig: Then it's all settled. Welcome to Kingsmarch!
    Dannig: Fair enough.
    Dannig: So it is. Well, I'm the smith here, as you can tell. If you need anything, let me know.
    Dannig: Of course. Right. Uh, this is Kingsmarch, I am Dannig, smith and leader of this fair port town. Come to me for your equipment needs.
    Dannig: I'm always up for a tale or two. And an ale or two! Let's meet at the tavern sometime.
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Witch: It's a date.
    Ranger: I will.
    Monk: I shall.
    Druid: Ale, ye say? Say no more.
    Shadow: [DNT]
    Dannig on The Karui /3
    Dannig: Our trade with the Karui fluctuates. There are so many tribes with different beliefs and different propensities... some days, we're all profiting. Other days, they're raiding our shipping lanes.
    Ranger: Sounds about right.
    Huntress: Do they not feel the Spirit? No unity? Strange.
    Monk: This imperfect world makes monsters of us all, given enough time.
    Sorceress: This type of situation is common in the Vastiri. The strong tend to do as they please.
    Warrior: Shameful behaviour.
    Mercenary: It never changes. Warlords vying for power.
    Druid: Sounds like the sea herself... Calm one day, ragin' the next.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: The Tukohama Tribe, the largest in the region, welcomed us at first. We got along very well. Too well. When some of their younger members became interested in Kingsmarch, their Chieftain, Tavakai, began to see us a little differently.
    Dannig on The King /5
    Dannig: The King commissioned this port for trade {after} we'd been operating it as an outpost for many years. We ourselves would like to investigate the remnants of our own culture, but he is... ... very interested in Vaal artefacts.
    Ranger: A mistake men of power often seem to repeat. What's {his} goal?
    Huntress: Doesn't he know the danger Vaal artefacts bring?
    Monk: And why is that?
    Witch: Ominous. Any idea why?
    Sorceress: How strange. Why is he wasting his time with the remnants of a dead Empire? Seems all Kings obsess over ridiculous things.
    Warrior: The Vaal? Why?
    Mercenary: That's right foolish! What's he up to?
    Druid: The crimes o' the Vaal are best left buried. What's your King playin' at?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: Your guess is as good as mine.
    Dannig on Kingsmarch /3
    Dannig: This little jewel on the sea might have been granted an official charter by the King, but it's those of us here on Wraeclast that have built it into the trading hub it is today.
    Ranger: I suppose I've seen worse.
    Huntress: Never seen anything like it.
    Monk: You should be proud of what you have built here.
    Witch: I suppose there's really nothing to criticise. It's... fine.
    Sorceress: It has a... charm, I suppose. Though it does make me homesick for the Vastiri. Still, it is impressive what you have built.
    Warrior: It reminds me of home. You've done well here.
    Mercenary: Reminds me a bit of Korathin. I mean that as a compliment.
    Druid: Made somethin' from nothin'. That's to be commended.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: To be fair, we did have local help...
    Dannig on Oriath /2
    Dannig: Win or lose, you're about to weave a glorious tale. Make sure you come back in one piece, so you can tell it to me.
    Ranger: Corruption must not be allowed to spread!
    Huntress: Aye. I will.
    Monk: If I am led here once more, I'll make a point of it.
    Witch: Oh trust me, I'm sure you'll hear all about it.
    Sorceress: Seems the duty of a tale-woman might find me after all. I will definitely be back for you someday, Lord Dannig.
    Warrior: Yes. I will go there with haste.
    Mercenary: Isn't that big a deal, mate. Just doing what I gotta do.
    Druid: I'll do my best to give ye a tale worth tellin'.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig on The Weapon /3
    Dannig: The situation has become dire. But we will aid you in any way that we can. First priority has to be saving the Tukohama Tribe.
    Druid: Aye. I'll do what I can.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: This region has suffered from their dreaded blood fever before. This could be a disaster...
    Dannig on Runes /7
    Dannig: [DNT]
    Dannig: The runes on our armour essentially capture and shape starlight. Sounds poetic, but don't be fooled. The smiths of the Kalguur turned these runes toward killing work long ago, as soon as we discovered we could compel arrows to find their mark and blades to bite deeper.
    Ranger: I've never seen runes with such power. Can they really do all that?
    Huntress: The Spirit has never spoken to us of such things. These runes, do they really do all that?
    Monk: Some of our teachings mention such runes, but they suggest avoiding them. Do runes really hold power of that sort?
    Witch: I'm always interested in learning a new thing or two. Can runes really do that?
    Sorceress: I hang on these words. Remarkable. And you, Lord Dannig, can do this? I am in awe. Tell me, can runes truly accomplish such things?
    Warrior: The Ezomytes also smith runes, but not with such power. Can your runes truly do all that?
    Mercenary: Well that sounds downright useful. Can runes really do all that?
    Druid: That's no small claim. Can runes truly do all that?
    Duelist: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Dannig: All that, and more. The greatest smiths became known as artificers, and produced work of singular genius. I'm not quite there yet, but it's only a matter of time and determination.
    Dannig on The Triskelion Flame /5
    Dannig: The most powerful artefact in our known tales was brought to this continent by the first expedition thousands of years ago. The songs tell of it incinerating evil, purifying tainted fields, and warding off those of ill intent.
    Ranger: That sounds like our fable of the Runic Triquetra. If it was actually real, it would make a tremendous difference.
    Huntress: Our stories mention your people havin' that. It'd be a powerful weapon in this fight.
    Monk: This would be a fortuitous time for such an artefact to resurface.
    Witch: I'm intrigued. That thing sounds rather useful for our current situation.
    Sorceress: I can incinerate evil myself, but purification... Wraeclast could use that.
    Warrior: If Ogham had possessed something like that... well, we still need it, even now.
    Mercenary: Sounds like a fae tale, but I'll take anything, considering what we're up against.
    Druid: If it truly purifies... then it belongs in these blighted lands.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: My thoughts exactly. I still intend to get out there - I just get bogged down by the work of running Kingsmarch...
    Ranger: Life is too short to live it passively.
    Huntress: Aye, you're an Elder now... no offence.
    Monk: All paths have detours. You should get back on the trail.
    Witch: Let the weaklings {administrate.} Stop wasting time.
    Sorceress: The burden of leadership usually falls on the unwilling. It is a sign of your virtue. I admire you for this.
    Warrior: Trust me. The hour is always later than you think.
    Mercenary: If there's one thing that grinds a man down more than anything else, it's paperwork.
    Druid: Life at a desk's no life at all. Best ye get back out there.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: One day, there will be a glorious return! One day, we Grand Four will finish our quest, and perhaps do a little saving of this fair Wraeclast. Yes. One day. Soon.
    Dannig on Spike Forging /4
    Dannig: Freya Hartlin's still around, and trapped on Journey's End? How strange... I believe I know the runes that could break that seal.
    Ranger: Forge them and I'll return with Freya.
    Huntress: Hop to it, will ya? She's not gettin' any younger.
    Monk: Time is of the essence, smith.
    Witch: I think... something's quite off with her.
    Sorceress: I must hurry. I trust you, Lord Dannig. I beg you, do your best work for me.
    Warrior: Strange things are all I see of late.
    Mercenary: C'mon then. Lady's waitin'.
    Druid: Best get to it, then. Afore the fog claims her for good.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Wraeclast has always been full of surprises. So be it. I'll forge those spikes with haste.
    Dannig: There we go. That should do it. Be careful out there.
    Dannig on Ragged Map Piece /11
    Dannig: What's that you have there?
    Warrior: Whatever it is, it's incomplete. But it does have a rune on it.
    Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it.
    Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description.
    Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more.
    Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look.
    Mercenary: Dunno. But there's a rune on it, so figured you'd want a look.
    Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you.
    Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: How interesting...
    Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any.
    Dannig: That makes two... I'm afraid we'll still need more to make sense of this.
    Dannig: There's three. Only one remains... best you find that last piece.
    Dannig: Well, well... would you look at that.
    Farrow: Go on, then. What does it depict?
    Dannig: I haven't the faintest idea.
    Warrior: Well, I guess I just wasted my time then.
    Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head.
    Sorceress: Bah. Then it was all for nothing.
    Ranger: So I've wasted my time then?
    Huntress: Really? None at all?
    Mercenary: You're kiddin'. What'd I do all this runnin' about for then?
    Monk: Most unfortunate, given the effort we went to in procuring them.
    Druid: Ach! You sure?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads.
    Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads.
    Dannig on Frayed Map Piece /11
    Dannig: What's that you have there?
    Warrior: Whatever it is, it's incomplete. But it does have a rune on it.
    Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it.
    Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description.
    Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more.
    Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look.
    Mercenary: Dunno. But there's a rune on it, so figured you'd want a look.
    Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you.
    Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: How interesting...
    Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any.
    Dannig: That makes two... I'm afraid we'll still need more to make sense of this.
    Dannig: There's three. Only one remains... best you find that last piece.
    Dannig: Well, well... would you look at that.
    Farrow: Go on, then. What does it depict?
    Dannig: I haven't the faintest idea.
    Warrior: Well, I guess I just wasted my time then.
    Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head.
    Sorceress: Bah. Then it was all for nothing.
    Ranger: So I've wasted my time then?
    Huntress: Really? None at all?
    Mercenary: You're kiddin'. What'd I do all this runnin' about for then?
    Monk: Most unfortunate, given the effort we went to in procuring them.
    Druid: Ach! You sure?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads.
    Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads.
    Dannig on Ripped Map Piece /11
    Dannig: What's that you have there?
    Warrior: Whatever it is, it's incomplete. But it does have a rune on it.
    Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it.
    Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description.
    Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more.
    Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look.
    Mercenary: Dunno. But there's a rune on it, so figured you'd want a look.
    Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you.
    Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: How interesting...
    Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any.
    Dannig: That makes two... I'm afraid we'll still need more to make sense of this.
    Dannig: There's three. Only one remains... best you find that last piece.
    Dannig: Well, well... would you look at that.
    Farrow: Go on, then. What does it depict?
    Dannig: I haven't the faintest idea.
    Warrior: Well, I guess I just wasted my time then.
    Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head.
    Sorceress: Bah. Then it was all for nothing.
    Ranger: So I've wasted my time then?
    Huntress: Really? None at all?
    Mercenary: You're kiddin'. What'd I do all this runnin' about for then?
    Monk: Most unfortunate, given the effort we went to in procuring them.
    Druid: Ach! You sure?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads.
    Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads.
    Dannig on Torn Map Piece /11
    Dannig: What's that you have there?
    Warrior: Whatever it is, it's incomplete. But it does have a rune on it.
    Witch: One piece of a map. Don't know where the other pieces are, but this one has a rune-thing on it.
    Sorceress: It looks to be part of a map. But there's something else here too... a rune of some description.
    Ranger: It's a map... or at least part of one. And there's a rune on it. Thought you might know more.
    Huntress: Not sure... we'd have to find the rest of it first. But this piece has some kind o' rune on it, so I thought you'd want to take a look.
    Mercenary: Dunno. But there's a rune on it, so figured you'd want a look.
    Monk: A map. Incomplete as it may be, it bears a rune... thought it might be of interest to you.
    Druid: Appears to be part of a map. I've no idea where it leads, but it is marked by a rune o' some sort.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: How interesting...
    Dannig: I'll hold onto this for for now. Be sure to bring further pieces my way, should you find any.
    Dannig: That makes two... I'm afraid we'll still need more to make sense of this.
    Dannig: There's three. Only one remains... best you find that last piece.
    Dannig: Well, well... would you look at that.
    Farrow: Go on, then. What does it depict?
    Dannig: I haven't the faintest idea.
    Warrior: Well, I guess I just wasted my time then.
    Witch: So I did all this for nothing, then? Someone give me better news or one of you might lose their head.
    Sorceress: Bah. Then it was all for nothing.
    Ranger: So I've wasted my time then?
    Huntress: Really? None at all?
    Mercenary: You're kiddin'. What'd I do all this runnin' about for then?
    Monk: Most unfortunate, given the effort we went to in procuring them.
    Druid: Ach! You sure?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Not so fast. I know who {will} have an idea. Take it to Rhodri. He may know where this leads.
    Dannig: Not so fast. I know who {will} have an idea. Take it to Makoru. She may know where this leads.
    Dannig on Introduction /9
    Dannig: Ah, it feels good to be out and about.
    Farrow: Nothing like a breeze of adventure to fill your lungs, eh?
    Dannig: Quite right! Quite right, indeed.
    Dannig: Now, what do we have here...
    Warrior: I hoped you could tell {me.}
    Witch: That's what you're here to tell me.
    Sorceress: I was wondering the same. Let us think about this.
    Monk: Enlighten me, Kalguuran.
    Ranger: Precisely what I'd like to know.
    Huntress: Aye. That's what {I'm} wonderin'.
    Mercenary: Cut to the chase, mate.
    Druid: Haven't the foggiest. What d'ye make of all this?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Makeshift lodgings... excavation markers... Yes. This looks like Gwennen's handiwork.But, she didn't finish what she started here. How odd.
    Warrior: What stopped her?
    Witch: Oh my, is she dead? Where's her body?
    Sorceress: We must remain hopeful. Perhaps she just became distracted.
    Monk: What do you think became of Gwennen?
    Ranger: Where do you think she is now?
    Huntress: Seems she ain't here to speak to why.
    Mercenary: Left without the treasure... Not a good sign.
    Druid: Not one to leave a job half-done, then?
    Duelist: [DNT]
    Templar: [DNT]
    Shadow: [DNT]
    Marauder: [DNT]
    Farrow: Ha! You're bloody unhinged.
    Dannig: [DNT]
    Dannig: I'm sure she had her reasons to cut and run. There's all manner of monstrosities out here! In any case, it seems she left us some clues as to what's in this area. When you're ready, let's see what we can unearth. Place the first explosive and we'll get started.
    Dannig on Deserted Post /6
    Dannig: You made that look easy, I dare say! You're well on your way to being a qualified archaeologist at this rate.
    Warrior: Seems a risky occupation...
    Witch: The explosions were quite delightful, I must admit...
    Sorceress: You are quite the charmer. But yes, my heart is still racing!
    Monk: It was quite loud... but enjoyable.
    Ranger: I'd prefer a more peaceful line of work.
    Huntress: Let's do that again sometime!
    Mercenary: Cheers, Dannig. I had... a blast.
    Druid: Done plenty o' diggin' in my time. Never like {that}.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Now... best you go take a look inside. I suspect it might be worth your while.
    Farrow: We'll wait here and... uh...
    Dannig: Oversee the situation?
    Farrow: Yeah! That's it.
    Dannig on The Triskelion Flame /8
    Dannig: We have all the pieces of the broken Triskelion Flame. I still believe the Triskelion is the only way we're going to make it into that crater.
    Warrior: Is there any hope, if it is broken?
    Witch: Very optimistic of you, considering it's broken.
    Sorceress: You are rather {hopeful}... given the state of the Flame.
    Ranger: But you said it yourself – it's broken. Unless you think you can fix it?
    Huntress: Can you fix it somehow? Piece it back together, like?
    Mercenary: How're we gonna do that if it's broken? Unless... is there some hope of fixin' it?
    Monk: You seem remarkably hopeful, given the circumstances.
    Druid: Have ye any hope of fixin' it?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Yes. I have hope. And not only that... I have {help}. It's our time to shine, Farrow.
    Farrow: Uh... excuse me?
    Dannig: You and I... are going to rebuild the Triskelion Flame. Right here. At the forge.
    Farrow: {What?} How the bloomin' heck are we gonna do that?
    Dannig: Well, the same way our ancient Runefathers did, I suspect. With passion! Dedication! Belief! And of course, skill.
    Farrow: I worry you are overestimating my abilities, but... ah, who am I kidding? I'm in. Let's see what we can do.
    Dannig on The Reforged Triskelion /10
    Farrow: The Triskelion... is reforged!
    Dannig: Hah! Look at us! Aldur's very own flame burns within our hearth!
    Warrior: Well done, both of you. It is a remarkable achievement... but now what do we do?
    Witch: Yes, yes, we're all {very} excited. Now what?
    Sorceress: You should be proud – the both of you. Now, what is our next move?
    Ranger: I must admit, I'm impressed. Wasn't sure you had it in you. But now that it's reassembled... what do we do with it?
    Huntress: You must be over the moon! But what do we do now?
    Mercenary: Blimey! Wouldn't have thought it was possible if I hadn't seen it with me own eyes. Still though... now what?
    Monk: A spectacular achievement... though we've little time to celebrate. As we speak, your King draws ever closer.
    Druid: Hate to cut short the celebrations, but what do we do now?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Yes, well, on that subject...
    Dannig: We've a rather... unorthodox idea.
    Warrior: I'm listening...
    Witch: Go on then. Out with it.
    Sorceress: Continue.
    Ranger: Here we go...
    Huntress: Do you now?
    Mercenary: Ugh, don't keep me waitin'! What is it?
    Monk: Go on.
    Druid: Oh, aye? And what would that be?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Farrow: We think you ought to... wear it to the crater.
    Warrior: Wear it? How? It's huge!
    Witch: What? Have you lost your mind?
    Sorceress: That cannot be your grand plan. Consider my size, and then consider the size of the Flame!
    Ranger: {That's} your big idea? I couldn't carry that if there were three of me.
    Huntress: You what? How am I s'posed to do that?
    Mercenary: We talkin' about the same Flame here? Thing's bloody massive!
    Monk: I fear you may be overestimating my strength.
    Druid: Come now, lads... I may be a Druid, but I'm no pack mule.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: The only way would be to strap it to your back. And trust me, we'll fit to you the best way we can. It'll be as optimal as possible.
    Farrow: Then, you'll be able to reach the crater. {And...} the Verisium. Well, you get the picture.
    Dannig on Restoring the Forge /11
    Dannig: I've got workers restoring the forge. Tujen, we'll need materials. Rog, we'll need schematics. And this time, we should reinforce the foundations.
    Warrior: It's sad to see Kingsmarch like this...
    Witch: Kingsmarch has seen better days.
    Sorceress: I am truly sorry for what has become of your home.
    Ranger: It still has a certain... charm.
    Huntress: Never thought I'd see Kingsmarch in such a state.
    Shadow: [DNT]
    Monk: It saddens me to see Kingsmarch in such a state.
    Marauder: [DNT]
    Druid: I'm sorry, lads. No one deserves to lose their home this way.
    Templar: [DNT]
    Duelist: [DNT]
    Mercenary: Blimey... All your hard work... down the gutter...
    Rog, the Dealer: It was terrible, and so... sudden. Felt like the world might break in half.
    Tujen: Kingsmarch... torn apart in an instant.
    Dannig: We weren't prepared... but then again, what would it have changed?
    Tujen: And we can't even drink, cause the tavern is rubble.
    Ranger: For whatever it's worth... I'm sorry.
    Huntress: Aye... talk about salt in the wound...
    Shadow: [DNT]
    Monk: Twenty years of progress... undone in the blink of an eye.
    Witch: No sarcasm, little one? This {is} truly dire, then.
    Sorceress: It may not mean much... but I will do what I can to help you rebuild.
    Marauder: DannigEG_IntroBrokenKingsmarch_B5_Str4
    Warrior: I wish I could have done something to prevent it.
    Templar: [DNT]
    Druid: Ach... as if things weren't dire enough already.
    Duelist: [DNT]
    Mercenary: The world's got a sick sense o' humour, don't it?
    Dannig: That means a lot, coming from you.
    Tujen: Dark times. We won't be trading any time soon. And worst of all, still no word from Gwen!
    Rog, the Dealer: Oh, Gwennen... I hope you're okay.
    Tujen: Oh, sorry Rog. I'm sure she's fine.
    Dannig on The Triskelion Flame /14
    Dannig: Amazingly... we've done it!
    Rog, the Dealer: And with all that Verisium...
    Gwennen: ... we could change the course of Middengard's future.
    Tujen: Someone's gotta do it sometime. May as well be us...
    Dannig: We must act fast. As we speak the King is likely sending ships here to investigate the crater.
    Rog, the Dealer: Logistics man here, at your service. I'll get it done.
    Warrior: What will you do with the Triskelion Flame?
    Witch: Your big bad king will want to get his hands on the Flame, I suspect. What are you going to do with it?
    Sorceress: What of the Triskelion Flame? With the King's ships on the way, will you try to hide it?
    Ranger: What next for the Flame? Now that you've finally got your hands on it.
    Huntress: What are your plans for the Triskelion Flame?
    Mercenary: What are you gonna do with the Triskelion Flame? Guessin' you can't leave somethin' like that just lyin' around.
    Monk: I suspect the King will have interest in more than just the crater – he's sure to come for the Flame as well.
    Druid: Ye've spent half yer life chasin' that Flame... What do you plan to do with it now?
    Duelist: DannigExp2_AfterCometBoss_B3_StrDex4
    Shadow: DannigExp2_AfterCometBoss_B3_DexInt4
    Templar: DannigExp2_AfterCometBoss_B3_StrInt4
    Marauder: DannigExp2_AfterCometBoss_B3_Str4
    Dannig: Uhh... quite the opposite, actually!
    Dannig: With any luck, he won't yet know about that particular development.
    Sorceress: I am not sure what you mean.
    Monk: Not yet, perhaps. But when he does...
    Makoru: Well, in case you didn't notice... they've strapped it to my mast.
    Gwennen: If sailing to Kalguur with the Triskelion Flame burning bright doesn't rally our people to action... nothing will.
    Tujen: It's decided then. Let's move our arses! For the Kalguur!
    The Kalguurans: For the Kalguur!
    Farrow: For the... ah bugger I missed it.
    Dannig on Olroth /7
    Dannig: He appears... rather monstrous.
    Warrior: He commanded the Triskelion Flame... but it was destroyed in the fight.
    Witch: And now, he's just as broken as the Flame he wielded against me.
    Sorceress: As expected, he had the Triskelion Flame... He even tried to use it against me. I'm afraid the Flame did not survive the fight.
    Ranger: You were right about one thing... Olroth had the Flame alright.
    Huntress: Fought like a monster too. Even used that Flame o' yours to try and kill me. I held me own... but the Flame didn't survive the fight.
    Mercenary: You were right about him havin' the Flame. Bastard tried to kill me with it. Got more than he bargained for, as you can see... but the Flame died with him.
    Monk: Olroth tried to wield the Triskelion Flame against me. It was destroyed in the fight... and he along with it.
    Druid: That ancestor o' yours didnae take kindly to my intrusion. He tried to wield the Flame against me... and it was destroyed in the fight that followed.
    Duelist: DannigExp2_AfterOlrothDeath_A3_StrDex4
    Shadow: DannigExp2_AfterOlrothDeath_A3_DexInt4
    Templar: DannigExp2_AfterOlrothDeath_A3_StrInt4
    Marauder: DannigExp2_AfterOlrothDeath_A3_Str4
    Dannig: He did? Well, it's not all bad news.
    Ranger: Let me finish. He {had} the Flame... but tried to use it against me. You can probably guess what happened next.
    Dannig: He used it {against} you? I think we keep that part to ourselves... To come all this way, only for the Triskelion Flame to be destroyed as we finally reach it... What unbearable luck.
    Warrior: I'm sorry, Dannig. There was nothing I could have done.
    Witch: It was unavoidable.
    Sorceress: I understand your disappointment all too well.
    Ranger: I wish it could've been avoided.
    Huntress: I'm sorry, Dannig. Was fightin' for me life back there. Could hardly spare a thought for preservin' the Flame.
    Mercenary: I'm sorry, mate. Wish I coulda done more.
    Monk: My apologies, Dannig. If I could have preserved it, I would have.
    Druid: I'm sorry, lad. I'm afraid there was no other way.
    Duelist: DannigExp2_AfterOlrothDeath_B2_StrDex4
    Shadow: DannigExp2_AfterOlrothDeath_B2_DexInt4
    Templar: [DNT]
    Marauder: DannigExp2_AfterOlrothDeath_B2_Str4
    Dannig: Hmm... I've a mad thought. Utterly mad. And yet, we have nothing to lose.Take what you can of the shattered Triskelion, then let us return to Kingsmarch!
    Dannig on The Comet /15
    Dannig: Hail! Fortuitous timing. Don't suppose you two saw the comet? Scared us half to death!
    Rog, the Dealer: Our timing is no coincidence. Uhtred {somehow} pulled that comet down himself. But... no sign of the Triskelion Flame. Olroth must have it.
    Dannig: Then the adventure continues. But for now, this comet demands our immediate attention.
    Tujen: We sent scouts to the crater... the comet's pure Verisium!
    Gwennen: But a scant glimpse of it is all we managed. We can't get any closer due to an impenetrable barrier and... Lots of... crawlers.
    Sorceress: Surely there can't be {that} many crawlers.
    Shadow: [DNT]
    Warrior: Pure Verisium? Recovering that would be invaluable.
    Mercenary: A whole comet of Verisium? That's gotta be worth a lot.
    Witch: And what are you going to do with all that Verisium?
    Monk: You could achieve a great deal with that amount of Verisium.
    Duelist: [DNT]
    Ranger: What kind of barrier?
    Huntress: Reckon I can handle the crawlers... but what's this about a barrier?
    Marauder: [DNT]
    Druid: Never easy, is it?
    Templar: [DNT]
    Gwennen: Have a look for yourself.
    Tujen: Never seen that much Verisium in my life. It's quite a sight.
    Dannig: It cannot be overstated. The possibilities are endless!
    Gwennen: It seems to be magic in origin... but beyond that we know little. Only that it seems impassable in its current state.
    Dannig: Would that it were. This is a delay we cannot afford.
    Dannig: [DNT]
    Dannig: We must harvest that Verisium, and quickly. With it, we will forge the finest arsenal Wraeclast has ever seen!
    Rog, the Dealer: The King has a way of knowing about these things. If the King gets there before we can...
    Gwennen: We simply can't let that happen.
    Warrior: Then we'd better get a move on.
    Witch: Unless you have a plan to stop him, all of this is moot.
    Sorceress: Agreed. But I would imagine that the King's resources outnumber our own...
    Ranger: Easy to say. Harder to do.
    Huntress: Alright, so what's the plan?
    Mercenary: Great... How do we do that?
    Monk: It is no simple task. We number so few... and his resources are many.
    Druid: Well then I hope you've a plan.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Tujen: We'll figure something out. We're a resourceful bunch.
    Dannig: I have an idea... The Triskelion Flame was said to ward off all manner of threats.
    Tujen: See? He figured it out already!
    Dannig: We've even more reason to complete our grand quest now! Are you ready, local?
    Dannig on Farrow /5
    Dannig: I'd say 'Runeseeker' is an apt moniker. Farrow's a quick learner.
    Warrior: Perhaps that's due to his teacher.
    Witch: I don't know... he gets under my skin at times.
    Sorceress: I gather that you're instructing him on runes and smithing.
    Ranger: Seems you have a lot you could teach him. Assuming you want to do such a thing?
    Huntress: So you're teachin' him about runes and the like?
    Monk: You seem to have become fast friends.
    Mercenary: How do ya know? He's learnin' from you?
    Druid: It's good o' you, to teach him what ye know.
    Duelist: [DNT]
    Shadow: DannigExp2_FarrowOne_A2_DexInt4
    Templar: DannigExp2_FarrowOne_A2_StrInt4
    Marauder: DannigExp2_FarrowOne_A2_Str4
    Dannig: Oh, no, I couldn't possibly take credit!
    Dannig: That's a surprise! What is it about him that bothers you?
    Dannig: You could say that. We don't yet know each other well, but we do have a great deal in common.
    Warrior: But you are teaching him what you know, yes?
    Witch: Oh, it's just his... {everything.} And... he looks at me... often. Anyway. You're teaching him rune... {things.}
    Monk: Then I take it you've enjoyed teaching him about runesmithing?
    Dannig: Of course! It's the duty of every smith to pass down the art. Although, I do feel like I'm learning things as well. The Ezomyte and Kalguuran runesets are not {exactly} the same. Each has a few symbols the other does not. Considering how established our science is, I find that... curious... and disturbing.
    Dannig on Farrow /5
    Dannig: Farrow is voracious for knowledge. He never lets up.
    Warrior: Sounds like you've found a fellow enthusiast... or a rival.
    Witch: I wish he would.
    Sorceress: A like-minded fellow, then.
    Ranger: Is that a compliment, or a complaint?
    Huntress: That some grudgin' respect I hear?
    Monk: It seems he's earned your respect.
    Mercenary: Like two peas in a bloody pod, you are!
    Druid: Somethin' of a backhanded compliment, wouldn't ye say?
    Duelist: DannigExp2_FarrowTwo_A2_StrDex4
    Shadow: [DNT]
    Templar: DannigExp2_FarrowTwo_A2_StrInt4
    Marauder: DannigExp2_FarrowTwo_A2_Str4
    Dannig: Please understand. It's not a knock against him!
    Witch: Of course {you} find that quality endearing.
    Dannig: Oh, I like the lad, I'll admit that. I just can't let him know the full truth just yet... He has the drive to rival a Runefather someday. That's the kind of thing you can't tell a young man without setting him up for failure. I know from experience...
    Dannig on Olroth /3
    Dannig: This logbook... Olroth is our last chance of finding the Triskelion Flame.It pains me to imagine my ancestor could do such a thing. Yet I am overcome with excitement! This is it! With this logbook, we will right the wrongs of the past, and bring about a glorious future!
    Warrior: You're certain this is the one?
    Witch: So sure, are we?
    Sorceress: This one? You're quite sure?
    Ranger: How can you be sure?
    Huntress: And you're sure about this?
    Monk: Are you certain?
    Mercenary: This one? You sure?
    Druid: Ye seem rather sure o' that.
    Duelist: [DNT]
    Shadow: DannigExp2_FindOlroth_A2_DexInt4
    Templar: DannigExp2_FindOlroth_A2_StrInt4
    Marauder: DannigExp2_FindOlroth_A2_Str4
    Dannig: Yes! Are you not? I feel it in my bones! Prepare yourself. We're about to make history!
    Dannig on Olroth /5
    Dannig: It's all ready to go. I've got a good feeling about this one.
    Warrior: What do you mean to do with Olroth once we find him?
    Witch: If and when we find Olroth, what is it you want to do with him?
    Sorceress: Should we find Olroth, what do you intend we do?
    Ranger: Say we find Olroth – what then?
    Huntress: If Olroth's here, what do you mean to do with him?
    Mercenary: If Olroth's actually here, what do we do with him?
    Monk: Assuming Olroth is indeed here... what do we do once we find him?
    Druid: If ye speak true, and Olroth is here... what happens once we find him?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Well, if he has the Triskelion Flame... something tells me he won't relinquish it without a fight.
    Warrior: Same old story then.
    Witch: Dealing death is sort of my day to day at this point.
    Sorceress: Then a fight he shall have.
    Ranger: Do they ever?
    Huntress: Wouldn't have it any other way.
    Mercenary: Heh... what else is new?
    Monk: I expected as much.
    Druid: No different than usual, then.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: That's Wraeclast for you! If there's one thing I've learned – this land loves a good battle. Let's not disappoint her.
    Dannig on Gwennen's Disappearance /4
    Warrior: Where is this mysterious Gwennen, anyway?
    Witch: This... {Gwendolyn,} or whatever her name is...
    Sorceress: This Gwennen of yours... where is she?
    Ranger: Where's this Gwennen I've heard so much about?
    Huntress: Where's this Gwennen o' yours, anyway?
    Mercenary: So where's this Gwennen got to? I thought I mighta seen her by now.
    Monk: Where is this ally of yours – the one you call Gwennen?
    Druid: I keep hearin' the name Gwennen, but I'm yet to meet the lass.
    Duelist: DannigExp2_OnGwennenDisappearance_A1_StrDex4
    Shadow: DannigExp2_OnGwennenDisappearance_A1_DexInt4
    Templar: DannigExp2_OnGwennenDisappearance_A1_StrInt4
    Marauder: DannigExp2_OnGwennenDisappearance_A1_Str4
    Dannig: You mean Gwennen?
    Witch: Yes, her... where is she?
    Dannig: She's out adventuring, though I'll admit, it's been longer than usual. Might be time to start worrying...
    Dannig on Gwennen's Return /4
    Dannig: Gwennen's back, safe and sound, but we can't play it cautiously anymore. She's right. We came here on a quest, and we need to push forward.
    Warrior: Very well. What are you going to do?
    Witch: And how do you intend to do that?
    Sorceress: Push forward how?
    Ranger: Alright... so what are you going to do?
    Duelist: [DNT]
    Templar: [DNT]
    Mercenary: Time to dust off the ol' gear, eh?
    Druid: Feelin' the call of adventure, are ye?
    Shadow: [DNT]
    Huntress: Spoken like a man with a plan.
    Monk: Have you a plan?
    Marauder: [DNT]
    Dannig: Right you are!
    Dannig: Not exactly, but... we've rested on our laurels long enough.
    Dannig: It's time to get back on the trail. We must finally find... the Triskelion Flame!
    Dannig on Olroth /8
    Dannig: Curious about our ancestors, are you? Ha! So are we. That's why we came here! I am a descendant of Olroth, who led the valiant Knights of the Sun! The Knights were the most honourable Kalguuran soldiers. They were the right arm of the King.
    Warrior: Are the Knights of the Sun still around?
    Sorceress: The Knights 'were' the right arm of the King? What happened to them?
    Mercenary: Are these 'knights' of yours still a thing?
    Monk: Do the Knights of the Sun still fight in Kalguur?
    Templar: DannigExp2_OnOlroth_A2_StrInt4
    Witch: Do you hate the Knights like you hate your king?
    Ranger: You look like the type to fight for a king.
    Huntress: Are you a knight, then?
    Druid: A runesmith and a knight! Yer an impressive one!
    Duelist: [DNT]
    Marauder: DannigExp2_OnOlroth_A2_Str4
    Shadow: [DNT]
    Dannig: I don't know what gave you that impression, dangerous one!
    Dannig: Do I? That's... odd.
    Dannig: [DNT]
    Dannig: The Knights still exist, but they're all nobles and loyalists. Not much honour among them.
    Dannig: I am no knight, but I respect the knights of old.
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: Olroth, by all accounts, was a beloved leader and a storied fighter.But he was also the first among that ancient expedition to begin using the forbidden gems. He believed it was necessary to protect his people. That decision cost him greatly. Olroth was ambushed, and almost died. His body was preserved in glass to prevent his death. Yet when the hour was most dire, and Olroth was needed, his body was gone. His fate remains unknown.
    Warrior: That is... troubling.
    Sorceress: Ominous indeed.
    Ranger: That's... curious.
    Monk: Rather ominous.
    Witch: Ooh, I love a good mystery!
    Huntress: Could someone have stolen his body?
    Mercenary: You think someone stole it? His body, I mean.
    Templar: [DNT]
    Druid: Certainly curious. Would love to know what happened to the man.
    Shadow: [DNT]
    Duelist: [DNT]
    Marauder: [DNT]
    Dannig: It is, isn't it? Perhaps you now understand why I'm so desperate to know what became of him.
    Dannig: Don't we all? This is just one mystery I was hoping to have solved by now.
    Dannig: That's the great mystery, isn't it? I only hope that one day soon we'll know the answer.
    Dannig: You and me both, friend.
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig on The Fate Of Olroth /8
    Dannig: So this is how the story finally ends. Why do I feel like there's still something missing? Olroth stole the Triskelion Flame, burned all the other ships, and was heading... {somewhere}...
    Warrior: When Karui are exposed to Corruption, they develop blood fever and are driven mad.
    Witch: It seems he went mad. Corruption tends to do that to folks.
    Sorceress: What if Olroth was working with someone? Who are the allies of the Kalguur?
    Ranger: You don't think that cove was where he meant to go?
    Huntress: Gems and {rathin} drove him to madness. It's as simple as that.
    Mercenary: If it were me, I'd be off trying to find the highest bidder for that Flame.
    Monk: It seems he understood something about the Flame that others did not.
    Druid: Took the Flame and ran... Sounds to me like he were escaping from the mess he made.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Yes... as happened on Ngakanu. You think Olroth was mad with blood fever?
    Dannig: Why not burn {all} the ships, if it was only madness? He had some purpose.
    Dannig: We had a few allies on Wraeclast, and none on Middengard. Kalguuran history is fraught with conflict.
    Dannig: I don't. Stealing the Flame, only to hide away... It makes little sense.
    Dannig: There must be more to it. Otherwise, you would be mad as well.
    Dannig: That's... bleak. Who could put a price on something so important?
    Dannig: What makes you think that?
    Dannig: That's not possible. Olroth was many things, but he was not a coward.
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Warrior: It is possible. Or Kalguurans have their own 'blood fever', and that was the cause.
    Witch: Sure. But what if he was being controlled by someone?
    Sorceress: Then he was returning home. It must be so.
    Ranger: Could he have been returning to Kalguur?
    Huntress: Who says I'm not? Madness does not mean he was mindless.
    Mercenary: The Trarthans, the Brinerots, the Eternals, the Templars... It's not a question of who would, but who was around to buy it.
    Monk: Olroth made a decision to hide the flame, and prevent others from following him. Perhaps it is best we do not know his reasons.
    Druid: Oh! The whinging nursemaid of Kingsmarch thinks good men always act bravely? Ha! He fled.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Dannig: Perhaps... hmm. Or maybe I just don't want this particular journey to end.
    Dannig: I may keep searching, until I discover where Olroth was headed... and {why}. For centuries, we thought Uhtred was the traitor. We were wrong. Maybe, in thinking Olroth went mad... we're still wrong.
    Dannig on Olroth's Logbook /4
    Warrior: What does Olroth's logbook say?
    Witch: So then, what's in Olroth's logbook?
    Sorceress: What does Olroth's logbook tell us?
    Ranger: What does Olroth's logbook say?
    Huntress: What does Olroth's logbook say?
    Monk: What does Olroth's logbook say?
    Mercenary: So... what's Olroth's logbook got to say?
    Druid: What does Olroth's logbook say?
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: Curiously, it was not written by Olroth himself. He was out of sorts at the time, I believe.This logbook was written by a Remembrancer, tasked by Uhtred to follow Olroth's movements.
    Warrior: Were they spying on him?
    Witch: In other words... they were spying on him.
    Sorceress: So this Remembrancer was spying on him?
    Ranger: They were spying on him?
    Huntress: Sounds like they were spyin' on him.
    Mercenary: So they were, what, spyin' on the guy?
    Monk: He was surveilling Olroth?
    Druid: Seems like this Remembrancer turned spy for Uhtred.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: It seems so. Let's see what he found. 'Day one. I have found Olroth. He is no longer within his glass case. He appears unwell. His skin is sunken. His eyes are closed, yet he walks with purpose. To where... I do not know.' 'Day three. He does not stop to eat, or sleep. It is hard to keep pace. There have been no deviations in his path and I fear he is headed toward our main settlement.' 'Day four. I have found some reprieve. Olroth will only walk through the villages at night. During the day, I rest as he stands at their borders, waiting. He has not spoken a word.''Day six. Olroth has stolen the Triskelion Flame and burned every ship in our harbour, save one, which he took. I made it on board... but I think he knows I am here.' 'I know not the day. We've stopped... I'm uncertain where, or why. It sounds like he's... 'That's it. There's ancient dried blood on the page. A grim portent. But why did Olroth do this? What was he doing with the Flame?
    Dannig on The Ruins of Kingsmarch /4
    Dannig: Our runic wards weren't enough. Corruption itself was held at bay, but the shockwave was overwhelming.The people of Kingsmarch survived. None of us sick, nor insane. The rest... It's all been destroyed.
    Warrior: At least you have your health. But what do you plan to do now?
    Witch: If it were me, I'd probably cut and run. But knowing you, you'll be infuriatingly positive about the whole thing.
    Sorceress: I am sorry, Dannig. Will you return home?
    Ranger: Yet another thing the Beast has to answer for. What will you do now?
    Huntress: The fact you're alive at all is summat to be thankful for. Still, though... I feel for ya. What'll you do now?
    Mercenary: That's rotten luck, mate. But hey – can't keep a good man down, right?
    Monk: The destructive power of the Beast once again rears its ugly head. What will you do next?
    Druid: Sounds like yer wards {were} enough. Not to save yer buildings, aye... but the folk inside 'em owe you their lives.
    Duelist: DannigExp2_OnRuinedKingsmarch_A2_StrDex4
    Shadow: DannigExp2_OnRuinedKingsmarch_A2_DexInt4
    Templar: DannigExp2_OnRuinedKingsmarch_A2_StrInt4
    Marauder: DannigExp2_OnRuinedKingsmarch_A2_Str4
    Dannig: I've no intention of giving up, if that's what you mean.
    Dannig: To Kalguur? This may be dire... but returning home presents its own problems.
    Dannig: Well said.
    Dannig: Yes... We can be thankful that more lives weren't lost, if nothing else.
    Dannig: We'll have to rebuild, from the ground up. We did it once. We can do it again!
    Dannig on The Return To Kalguur /14
    Dannig: It was a whisper of a hope when we first came to Wraeclast, but we finally have what we need. We have the resources to return home. To fight back.
    Warrior: Against your king, you mean?
    Witch: So no more cowering at the mention of your king, I take it?
    Sorceress: You would rise up against your king?
    Ranger: Against the King?
    Huntress: Against the King?
    Mercenary: Oho! Sounds like ol' Cadigan's days are numbered!
    Monk: You mean to take up arms against your king?
    Druid: Finally found yer appetite for revolution, I see.
    Duelist: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Shadow: [DNT]
    Dannig: [DNT]
    Dannig: Yes. Our people have lived in fear for too long. Too afraid to even speak his name half a world away.
    Dannig: With the Triskelion Flame... the Verisium we've found, and all our new allies... I am going to set right what once went wrong. For everything he has done to us... for all the pain he's caused... Cadigan must die.
    Dannig: [DNT]
    Dannig: Are you with me?
    Warrior: You know that I am.
    Witch: This {Cadigan}... would he bow to me, if I showed him my power?
    Sorceress: Until the end.
    Ranger: Of course. Only one thing to do with a tyrant like him.
    Huntress: Been with you this far, haven't I? Not about to back out now.
    Mercenary: Am I with you? I'll stick a blade in his gut myself if that's what it comes down to.
    Monk: Yes. I am with you.
    Druid: Aye, lad. No man deserves to live beneath the bootheel of a tyrant like him.
    Duelist: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Shadow: [DNT]
    Dannig: I do, indeed. Brothers-in-arms!
    Dannig: Never. His arrogance is the only thing that outshines his cravenness.
    Dannig: That means more to me than you know.
    Dannig: And at last, we have the means to do it.
    Dannig: Magnificent! That's what I like to hear!
    Dannig: You're a true friend.
    Dannig: How lucky we are to have met you. It's hard to comprehend how different things would've been had you never found your way to Kingsmarch.
    Dannig: Couldn't have said it better myself.
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Dannig: [DNT]
    Warrior: Yes. I like the sound of that.
    Witch: Alright then. I'll destroy him for you.
    Monk: You are too kind.
    Dannig: I was hoping you'd say that.
    Dannig: Plans will be made in secret... It will take many months to prepare. I'll let you know when the time is right.
    Dannig on A Garment of Rings /1
    Dannig: What's that you have there?
    Dannig on Realmgate /4
    Dannig: You've collected enough Runic Splinters for me to track the Triskelion Flame's unique signature! I've mapped it out. Use these in the Realmgate to open the path. If I was twenty years younger, I'd go with you, but too many people rely on me now. It's up to you, then. Gird yourself, hero. You're about to make history!
    Warrior: Yes. Stay and lead, do what you do best.
    Witch: Don't worry. You'd have just gotten in the way.
    Sorceress: One day we will run together, but fear not - I won't fail you, Lord Dannig.
    Ranger: I understand. I'll take care of it.
    Huntress: Your people need you. Stay. {I'll} go.
    Monk: So it must be.
    Mercenary: Probably for the best. You lot are a bit liberal with explosives.
    Druid: Not to worry. I work best alone.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: It's up to you, then. Gird yourself, hero. You're about to make history!
    Shadow: [DNT]
    Dannig on Realmgate /4
    Dannig: You've collected enough Runic Splinters for me to track the Triskelion Flame's unique signature! I've mapped it out. Use these in the Realmgate to open the path. If I was twenty years younger, I'd go with you, but too many people rely on me now. It's up to you, then. Gird yourself, hero. You're about to make history!
    Warrior: Yes. Stay and lead, do what you do best.
    Witch: Don't worry. You'd have just gotten in the way.
    Sorceress: One day we will run together, but fear not - I won't fail you, Lord Dannig.
    Ranger: I understand. I'll take care of it.
    Huntress: Your people need you. Stay. {I'll} go.
    Monk: So it must be.
    Mercenary: Probably for the best. You lot are a bit liberal with explosives.
    Druid: Not to worry. I work best alone.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: It's up to you, then. Gird yourself, hero. You're about to make history!
    Shadow: [DNT]
    Dannig on Runic Splinters /4
    Dannig: You've found a Runic Splinter, eh? Let me take a look. Ah, yes! This is a sliver of the Triskelion Flame itself! Our first proof it truly is on Wraeclast!
    Ranger: The Runic Triquetra actually exists...
    Huntress: Glad I picked it up, then.
    Monk: Intriguing. What of the rest of it?
    Witch: A piece of it, anyway.
    Sorceress: History is alive in our very hands! What a journey we share.
    Warrior: This is good news.
    Mercenary: You... you weren't sure it was on Wraeclast?
    Druid: So the tales weren't just tales.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: [DNT]
    Dannig: It's not {great} that a piece came off, but it's tiny, and the artefact itself was quite large. Nothing I can't repair. If you find enough of these, I could use their runic signature to determine the location of the Flame. These might lead us straight there!
    Dannig on Runic Splinters /4
    Dannig: You've found a Runic Splinter, eh? Let me take a look. Ah, yes! This is a sliver of the Triskelion Flame itself! Our first proof it truly is on Wraeclast!
    Ranger: The Runic Triquetra actually exists...
    Huntress: Glad I picked it up, then.
    Monk: Intriguing. What of the rest of it?
    Witch: A piece of it, anyway.
    Sorceress: History is alive in our very hands! What a journey we share.
    Warrior: This is good news.
    Mercenary: You... you weren't sure it was on Wraeclast?
    Druid: So the tales weren't just tales.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: [DNT]
    Dannig: It's not {great} that a piece came off, but it's tiny, and the artefact itself was quite large. Nothing I can't repair. If you find enough of these, I could use their runic signature to determine the location of the Flame. These might lead us straight there!
    Dannig on Olroth /5
    Dannig: You actually defeated Olroth, the legend himself, in a one-on-one battle! This will make for an epic saga!
    Ranger: Yes. But for some reason, the Flame collapsed at the end.
    Huntress: I didn't manage to save the Flame. It were destroyed.
    Monk: The Flame exerted its last for Olroth. It is no more.
    Witch: I'm just simply too powerful. The Flame didn't survive. Too bad really.
    Sorceress: A grand tale indeed... but I am sorry, the Flame was destroyed in the battle.
    Warrior: Yes... it might... but I have to tell you... the Flame disintegrated.
    Mercenary: Uh, so the mission didn't exactly go as planned. the Flame... it got all... buggered up.
    Druid: Afraid yer saga didnae end the way you wanted. The Flame was destroyed.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: The Triskelion Flame... was destroyed? I need time to fully comprehend this. In any case, the quest is done. At least we finally know the truth of our own history. Great work, hero.
    Sorceress: Perhaps when all is said and done, there will be time to make a tale of our own, Lord Dannig.
    Dannig: I will be waiting.
    Dannig on Olroth /5
    Dannig: You actually defeated Olroth, the legend himself, in a one-on-one battle! This will make for an epic saga!
    Ranger: Yes. But for some reason, the Flame collapsed at the end.
    Huntress: I didn't manage to save the Flame. It were destroyed.
    Monk: The Flame exerted its last for Olroth. It is no more.
    Witch: I'm just simply too powerful. The Flame didn't survive. Too bad really.
    Sorceress: A grand tale indeed... but I am sorry, the Flame was destroyed in the battle.
    Warrior: Yes... it might... but I have to tell you... the Flame disintegrated.
    Mercenary: Uh, so the mission didn't exactly go as planned. the Flame... it got all... buggered up.
    Druid: Afraid yer saga didnae end the way you wanted. The Flame was destroyed.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: The Triskelion Flame... was destroyed? I need time to fully comprehend this. In any case, the quest is done. At least we finally know the truth of our own history. Great work, hero.
    Sorceress: Perhaps when all is said and done, there will be time to make a tale of our own, Lord Dannig.
    Dannig: I will be waiting.
    Dannig on Perseverance /4
    Dannig: So, Olroth indeed has the Triskelion Flame! There's no shame in being defeated by him, of course. He is {the} great hero from history.
    Warrior: It seemed the Flame enhanced his abilities...
    Witch: I didn't {fail}. I was just {learning.}
    Sorceress: Yes, but I wasn't fighting Olroth alone. The Triskelion Flame aided him.
    Ranger: I don't need reassurance. I'll persevere.
    Huntress: You couldn't be more right.
    Monk: A stinging defeat, but I'll recover.
    Mercenary: Whatever it takes.
    Druid: A hero, aye... but even heroes fall.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: [DNT]
    Dannig: Let's find more Runic Splinters and try again.
    Dannig on Perseverance /4
    Dannig: So, Olroth indeed has the Triskelion Flame! There's no shame in being defeated by him, of course. He is {the} great hero from history.
    Warrior: It seemed the Flame enhanced his abilities...
    Witch: I didn't {fail}. I was just {learning.}
    Sorceress: Yes, but I wasn't fighting Olroth alone. The Triskelion Flame aided him.
    Ranger: I don't need reassurance. I'll persevere.
    Huntress: You couldn't be more right.
    Monk: A stinging defeat, but I'll recover.
    Mercenary: Whatever it takes.
    Druid: A hero, aye... but even heroes fall.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig: [DNT]
    Dannig: Let's find more Runic Splinters and try again.
    Dannig on Triskelion Flame /2
    Dannig: We meet again! Your exploits inspired us to come out of retirement, so to speak. The Grand Four are once again searching for the Triskelion Flame! Wraeclast could sorely use its power in this time of darkness and despair...
    Ranger: I'll help, if I can.
    Huntress: Aye. I'm glad.
    Monk: I suspected this would happen. I am pleased for you.
    Witch: Well that's... good, actually.
    Sorceress: You Kalguurans are so joyful. It is... replenishing. But yes, now our amazing tale begins!
    Warrior: It's about time you got back out there.
    Mercenary: Good on ya.
    Druid: About time ye took up the hunt again.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
    Dannig on Triskelion Flame /2
    Dannig: We meet again! Your exploits inspired us to come out of retirement, so to speak. The Grand Four are once again searching for the Triskelion Flame! Wraeclast could sorely use its power in this time of darkness and despair...
    Ranger: I'll help, if I can.
    Huntress: Aye. I'm glad.
    Monk: I suspected this would happen. I am pleased for you.
    Witch: Well that's... good, actually.
    Sorceress: You Kalguurans are so joyful. It is... replenishing. But yes, now our amazing tale begins!
    Warrior: It's about time you got back out there.
    Mercenary: Good on ya.
    Druid: About time ye took up the hunt again.
    Duelist: [DNT]
    Shadow: [DNT]
    Templar: [DNT]
    Marauder: [DNT]
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