Bloodhound's Mark
Tier: 9
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 0.50 s
Requires: Level (1—90), (4—157) Dex
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Mark
Limit 1 Marked target
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Activates when Marked enemy is Heavy Stunned
Activates when when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
Triggers blood explosion when Activated

Additional Effects From Quality:
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
Critical Hit Chance: 5.00%
Attack Damage: (100—408)% of base
A violent explosion of blood that deals Attack damage but does not use your weapon's damage.
Explosion
(7—196) to (11—294) base Physical Damage
Cannot cause Bleeding
Explosion radius is 2.6 metres
Gains up to 100% more damage and 100% more area of
effect based on the percentage of target's
Heavy Stun buildup caused by Blood Loss
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 500
Mark duration is 8 seconds
Limit 1 Marked target
Activates when Marked enemy is Heavy Stunned\nActivates when when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss\nTriggers blood explosion when Activated
Marked target receives Heavy Stun buildup equal to\n300% of Blood Loss
Cannot cause Bleeding
LevelRequires LevelDexManaBase Damage7 to 11 base Physical Damage
11618100%, 100%, 100%, 100%7, 11
21620100%, 100%, 100%, 110%12, 18
31623100%, 100%, 100%, 122%18, 28
41625100%, 100%, 100%, 133%25, 38
51628100%, 100%, 100%, 145%33, 49
61631100%, 100%, 100%, 157%41, 61
71633100%, 100%, 100%, 170%49, 73
81636100%, 100%, 100%, 182%57, 86
91639100%, 100%, 100%, 193%67, 100
101642100%, 100%, 100%, 205%76, 114
111646100%, 100%, 100%, 219%86, 129
121649100%, 100%, 100%, 233%97, 145
131652100%, 100%, 100%, 249%108, 161
141656100%, 100%, 100%, 266%119, 178
151659100%, 100%, 100%, 285%131, 196
161663100%, 100%, 100%, 305%143, 214
171667100%, 100%, 100%, 328%156, 233
181671100%, 100%, 100%, 352%169, 253
191675100%, 100%, 100%, 379%182, 273
201679100%, 100%, 100%, 408%196, 294
21183100%, 100%, 100%, 440%211, 316
22188100%, 100%, 100%, 474%226, 338
23192100%, 100%, 100%, 510%241, 361
24197100%, 100%, 100%, 550%257, 385
251102100%, 100%, 100%, 592%273, 409
261107100%, 100%, 100%, 638%289, 434
271112100%, 100%, 100%, 688%307, 460
281117100%, 100%, 100%, 741%324, 486
291123100%, 100%, 100%, 798%342, 513
301128100%, 100%, 100%, 860%360, 541
311134100%, 100%, 100%, 926%379, 569
321140100%, 100%, 100%, 998%399, 598
331146100%, 100%, 100%, 1075%418, 628
341152100%, 100%, 100%, 1158%439, 658
351159100%, 100%, 100%, 1247%459, 689
361166100%, 100%, 100%, 1344%480, 720
371172100%, 100%, 100%, 1448%502, 753
381179100%, 100%, 100%, 1559%524, 785
391187100%, 100%, 100%, 1680%546, 819
401194100%, 100%, 100%, 1810%569, 853
Attribute /9

Bloodhound's Mark

NameShow Full Descriptions
AcronymStun, Trigger, Mark, Heavy Stun, Limit
IdBloodhoundsMark
BaseType Bloodhound's Mark
Class Skill Gems
TargetTypesGround, , , Enemy
TypeTrappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Limit, Physical, UsableWhileMounted, Cooldown
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemBloodhoundsMark
ActiveSkillsCodebloodhounds_mark
Version history /2
VersionChanges
Version_0.3.0c
* Fixed a bug where the following skills were not scaling with modifiers to area damage: Toxic Growth, Magma Barrier, Whirlwind Lance (whirlwind only), Freezing Mark, Voltaic Mark, and Bloodhound's Mark.
Version_0.2.0e
* Fixed a bug where Bloodhound's Mark could have an incorrect Heavy Stun buildup.
Bloodhound's Mark
Tier: 9
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 0.50 s
Requires: Level (1—90), (4—157) Dex
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Mark
Limit 1 Marked target
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Activates when Marked enemy is Heavy Stunned
Activates when when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
Triggers blood explosion when Activated
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

Additional Effects From Quality:
Marked target receives Heavy Stun buildup equal to
(0—50)% of Blood Loss
Critical Hit Chance: 5.00%
Attack Damage: (100—408)% of base
A violent explosion of blood that deals Attack damage but does not use your weapon's damage.
Explosion
(7—196) to (11—294) base Physical Damage
Cannot cause Bleeding
Explosion radius is 2.6 metres
Gains up to 100% more damage and 100% more area of
effect based on the percentage of target's
Heavy Stun buildup caused by Blood Loss
base skill show average damage instead of dps [1]
chance to trigger hunters mark explosion % [100]
display statset hide usage stats [1]
is area damage [1]
replace main hand unarmed attack stats with nothing type [1]
triggerable in any set [1]
Skills can be managed in the Skills Panel.
Supported By /22
  • Active Type: Trappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, Mark, Limit, Physical, UsableWhileMounted, Cooldown
  • Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Mark for Death
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Mark for Death II
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    Mark of Siphoning
    Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
    Mark of Siphoning II
    Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
    Eternal Mark
    Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
    Charged Mark
    Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
    Bloodhound's Mark
    Receives Heavy Stun buildup from Blood Loss, and releases a blood explosion when killed or Heavy Stunned.
    Attribute /3

    hunters_mark

    NameShow Full Descriptions
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID14
    Buff Related /1
    tblcodemod
    MarkTypesBloodhoundMark
    Edit

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