Bloodhound's Mark
Tier: 9
Level: (1–20)
Cost: (23–88) Mana
Cast Time: 0.50 sec
Requires: Level (1–90), (1–205) Dex
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Mark
Limit 1 Marked target
Mark duration is 8 seconds
Marked target releases a blood explosion when Heavy Stunned
Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss

Additional Effects From Quality:
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Explosion
Cast Time: 1.00 sec
Critical Hit Chance: 5.00%
Attack Damage: (100–408)% of base
A violent explosion of blood that deals Attack damage but does not use your weapon's damage.
(7–196) to (11–294) base Physical Damage
Cannot cause Bleeding
Explosion radius is 2.6 metres
Gains up to 100% more damage and 100% more area of
effect based on the percentage of target's
Heavy Stun buildup caused by Blood Loss
Skills can be managed in the Skills Panel.
Level Effect /40
LevelRequires LevelDexCostBase Damage7 to 11 base Physical Damage
10123100%, 100%, 100%7, 11
23925100%, 100%, 110%12, 18
361627100%, 100%, 122%18, 28
4102529100%, 100%, 133%25, 38
5143431100%, 100%, 145%33, 49
6184333100%, 100%, 157%41, 61
7225235100%, 100%, 170%49, 73
8266138100%, 100%, 182%57, 86
9317241100%, 100%, 193%67, 100
10368344100%, 100%, 205%76, 114
11419547100%, 100%, 219%86, 129
124610650100%, 100%, 233%97, 145
135211954100%, 100%, 249%108, 161
145813358100%, 100%, 266%119, 178
156414662100%, 100%, 285%131, 196
166615167100%, 100%, 305%143, 214
177216472100%, 100%, 328%156, 233
187817877100%, 100%, 352%169, 253
198419182100%, 100%, 379%182, 273
209020588100%, 100%, 408%196, 294
2195100%, 100%, 440%211, 316
22102100%, 100%, 474%226, 338
23109100%, 100%, 510%241, 361
24117100%, 100%, 550%257, 385
25125100%, 100%, 592%273, 409
26135100%, 100%, 638%289, 434
27144100%, 100%, 688%307, 460
28155100%, 100%, 741%324, 486
29166100%, 100%, 798%342, 513
30178100%, 100%, 860%360, 541
31191100%, 100%, 926%379, 569
32205100%, 100%, 998%399, 598
33219100%, 100%, 1075%418, 628
34235100%, 100%, 1158%439, 658
35252100%, 100%, 1247%459, 689
36271100%, 100%, 1344%480, 720
37290100%, 100%, 1448%502, 753
38311100%, 100%, 1559%524, 785
39334100%, 100%, 1680%546, 819
40358100%, 100%, 1810%569, 853
Attribute /8

Bloodhound's Mark

KeyValue
AcronymStun, Mark, Heavy Stun, Limit
BaseType Bloodhound's Mark
Class Skill Gems
TargetTypesGround, ,
TypeSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, Duration, UsableWhileMoving, Mark, Limit, Physical, UsableWhileMounted
BuffIcon
ItemTypeMetadata/Items/Gem/SkillGemBloodhoundsMark
ActiveSkillsCodehunters_mark
Bloodhound's Mark
Tier: 9
Level: (1–20)
Cost: (23–88) Mana
Cast Time: 0.50 sec
Requires: Level (1–90), (1–205) Dex
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Mark
Limit 1 Marked target
Mark duration is 8 seconds
Marked target releases a blood explosion when Heavy Stunned
Marked target releases a blood explosion on death if they had at least 5% Heavy Stun buildup from Blood Loss
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

Additional Effects From Quality:
Marked target receives Heavy Stun buildup equal to
(0–50)% of Blood Loss
Explosion
Cast Time: 1.00 sec
Critical Hit Chance: 5.00%
Attack Damage: (100–408)% of base
A violent explosion of blood that deals Attack damage but does not use your weapon's damage.
(7–196) to (11–294) base Physical Damage
Cannot cause Bleeding
Explosion radius is 2.6 metres
Gains up to 100% more damage and 100% more area of
effect based on the percentage of target's
Heavy Stun buildup caused by Blood Loss
base skill show average damage instead of dps [1]
chance to trigger hunters mark explosion % [100]
display statset hide usage stats [1]
replace main hand unarmed attack stats with nothing type [1]
Skills can be managed in the Skills Panel.
Supported By /16
  • Active Type: Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, Duration, UsableWhileMoving, Mark, Limit, Physical, UsableWhileMounted
  • Arcane Tempo
    Supports Spells, causing them to cast faster.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Unleash
    Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
    Fast Forward
    Supports any skill that has a duration making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Overabundance
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Unbending
    Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Single Out
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
    Bloodhound's Mark
    Receives [HeavyStun|Heavy Stun] buildup from [BloodLoss|Blood Loss], and releases a blood explosion when killed or [HeavyStun|Heavy Stunned].
    Attribute /3

    hunters_mark

    KeyValue
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID14
    Edit

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