Malicia
Nivel: (1–20)
Requiere: Nivel (1–90), (1–109) Fue, (1–109) Int
Mientras está activa, emite un aura que aplica continuamente debilidad crítica a los enemigos que están en tu presencia.
La duración de la debilidad crítica es de 4 segundos
Aplica debilidad crítica a los enemigos cada (0.51–0.7) segundos
Efectos adicionales de la calidad:
La duración de la debilidad crítica es de (0–1) segundo
Las habilidades se administran en el panel de habilidades.
Malice


Version 0.1.0
Malice
Level: (1–20)
Requiere: Level (1–90), (1–109) Str, (1–109) Int
Emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Critical Weakness duration is 4 seconds
Applies Critical Weakness to enemies every (0.62–1) second
Efectos adicionales de la calidad:
Critical Weakness duration is (0–1) second
Skills can be managed in the Skills Panel.


Gemas de asistencia /3
Grado | Gems |
---|---|
1 | |
2 | |
3 |
De /1
Level Effect /40
Nivel | RequiereNivel | Str | Int | Base Damage | Aplica debilidad crítica a los enemigos cada 0.7 segundos | |
---|---|---|---|---|---|---|
1 | 0 | 1 | 1 | 0 | 100%, 100% | 0.7 |
2 | 3 | 1 | 1 | 0 | 100%, 100% | 0.69 |
3 | 6 | 10 | 10 | 0 | 100%, 100% | 0.68 |
4 | 10 | 15 | 15 | 0 | 100%, 100% | 0.67 |
5 | 14 | 20 | 20 | 0 | 100%, 100% | 0.66 |
6 | 18 | 25 | 25 | 0 | 100%, 100% | 0.65 |
7 | 22 | 30 | 30 | 0 | 100%, 100% | 0.64 |
8 | 26 | 34 | 34 | 0 | 100%, 100% | 0.63 |
9 | 31 | 40 | 40 | 0 | 100%, 100% | 0.62 |
10 | 36 | 46 | 46 | 0 | 100%, 100% | 0.61 |
11 | 41 | 52 | 52 | 0 | 100%, 100% | 0.6 |
12 | 46 | 59 | 59 | 0 | 100%, 100% | 0.59 |
13 | 52 | 66 | 66 | 0 | 100%, 100% | 0.58 |
14 | 58 | 73 | 73 | 0 | 100%, 100% | 0.57 |
15 | 64 | 80 | 80 | 0 | 100%, 100% | 0.56 |
16 | 66 | 83 | 83 | 0 | 100%, 100% | 0.55 |
17 | 72 | 90 | 90 | 0 | 100%, 100% | 0.54 |
18 | 78 | 97 | 97 | 0 | 100%, 100% | 0.53 |
19 | 84 | 104 | 104 | 0 | 100%, 100% | 0.52 |
20 | 90 | 109 | 109 | 0 | 100%, 100% | 0.51 |
21 | 0 | 100%, 100% | 0.5 | |||
22 | 0 | 100%, 100% | 0.49 | |||
23 | 0 | 100%, 100% | 0.48 | |||
24 | 0 | 100%, 100% | 0.47 | |||
25 | 0 | 100%, 100% | 0.46 | |||
26 | 0 | 100%, 100% | 0.45 | |||
27 | 0 | 100%, 100% | 0.44 | |||
28 | 0 | 100%, 100% | 0.43 | |||
29 | 0 | 100%, 100% | 0.42 | |||
30 | 0 | 100%, 100% | 0.41 | |||
31 | 0 | 100%, 100% | 0.41 | |||
32 | 0 | 100%, 100% | 0.4 | |||
33 | 0 | 100%, 100% | 0.4 | |||
34 | 0 | 100%, 100% | 0.39 | |||
35 | 0 | 100%, 100% | 0.39 | |||
36 | 0 | 100%, 100% | 0.38 | |||
37 | 0 | 100%, 100% | 0.38 | |||
38 | 0 | 100%, 100% | 0.37 | |||
39 | 0 | 100%, 100% | 0.37 | |||
40 | 0 | 100%, 100% | 0.36 |
Attribute /6
Malicia
Key | Value |
---|---|
BaseType | Malicia |
Class | Gemas de habilidad |
TargetTypes | Any |
Type | Buff, HasReservation, Aura, OngoingSkill, Persistent, Duration, AffectsPresence |
ItemType | Metadata/Items/Gem/SkillGemMalice |
ActiveSkillsCode | aura_crit_against_enemy |
Malicia
Nivel: (1–20)
Requiere: Nivel (1–90), (1–109) Fue, (1–109) Int
Mientras está activa, emite un aura que aplica continuamente debilidad crítica a los enemigos que están en tu presencia.
La duración de la debilidad crítica es de 4 segundos
Aplica debilidad crítica a los enemigos cada (0.51–0.7) segundos
base deal no damage [1]
skill desired amount override [1]
Efectos adicionales de la calidad:
La duración de la debilidad crítica es de (0–1) segundo
Las habilidades se administran en el panel de habilidades.
Malice


Microtransacciones /1
Supported By /14
Adelanto
Asiste cualquier habilidad que tenga una duración para que esa duración sea más corta.
Persistencia
Asiste cualquier habilidad que tenga una duración para que esa duración sea más larga.
Exactitud
Asiste habilidades que otorgan efectos beneficiosos persistentes para que te otorguen precisión aumentada mientras la habilidad esté activa.
Claridad
Asiste habilidades que otorgan efectos beneficiosos persistentes para que te otorguen regeneración de maná aumentada mientras la habilidad esté activa.
Vitalidad
Asiste habilidades que otorgan efectos beneficiosos persistentes para que te otorguen regeneración de vida mientras la habilidad esté activa.
Herbología
Asiste habilidades que otorgan efectos beneficiosos persistentes para que te otorguen recuperación de vida de los frascos aumentada mientras la habilidad esté activa.
Canibalismo
Asiste habilidades que otorgan efectos beneficiosos persistentes para que te otorguen recuperación de vida al matar mientras la habilidad esté activa.
Piel de espinas
Asiste habilidades de efectos beneficiosos persistentes y hace que inflijas daño de espinas aumentado mientras la habilidad asistida esté activa.
Misticismo
Asiste habilidades de efectos beneficiosos persistentes y hace que inflijas daño de hechizos aumentado mientras tengas el escudo de energía lleno y la habilidad asistida esté activa.
Golpe desesperado
Asiste habilidades de efectos beneficiosos persistentes y hace que inflijas daño de ataques aumentado mientras tengas la vida baja y la habilidad asistida esté activa.
Afloramiento
Asiste habilidades de efectos beneficiosos persistentes y hace que tus esbirros inflijan el daño aumentado mientras no tengas el maná lleno y la habilidad asistida esté activa.
Sangre caliente
Asiste habilidades de efectos beneficiosos persistentes y hace que los congelamientos que se aplican sobre ti tengan una duración menor mientras la habilidad asistida esté activa.
Sangre fría
Asiste habilidades de efectos beneficiosos persistentes y hace que las quemaduras que se aplican sobre ti tengan una duración menor mientras la habilidad asistida esté activa.
Fuerte de corazón
Asiste habilidades de efectos beneficiosos persistentes y hace que las electrocuciones que se aplican sobre ti tengan una duración menor mientras la habilidad asistida esté activa.
Malicia
Malice
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Packs |
Vida
80%
Evasión
+50%
Resistencia




Damage
80%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 8
Tiempo de ataque
0.675 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,206
Armadura
2,413
Evasión
716
Damage
186
Daño de hechizos
186
Precisión
2,180
Tiempo de ataque
0.675
Experiencia
22,907
Minion Life
5,305
Minion Damage
415
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 149–224
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.675 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionSpikeExplosionGT
Triggerable
DeliriumSpikerDeathSpike
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Inflige de 76.52 a 114.8 de daño físico
Convierte el 50% del daño físico en daño de hielo
Dispara 5 proyectiles adicionales
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
projectiles nova [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_death_01 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' ); " on_event_geometryspikes_for_death_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); /* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */ " on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );" on_event_geometryspikes_for_death_run_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); /* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */ " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinion4"] = { name = "Malice", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 0.675, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumSpikerDeathSpike", "DeliriumMinionSpikeExplosionGT", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumSpikerDeathSpike"] = { name = "DeliriumSpikerDeathSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionSpikeExplosionGT"] = { name = "DeliriumMinionSpikeExplosionGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Malicia
Malice
Spectre | Y |
---|---|
Tags | Claw_onhit_audio, demon, fast_movement, not_int, not_str |
Vida
80%
Evasión
+50%
Resistencia




Damage
80%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 8
Tiempo de ataque
0.675 Second
Damage Spread
±20%
Experiencia
80%
Model Size
100%
Type
DeliriumMinion4
Metadata
DeliriumMinionEssence4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,206
Armadura
2,413
Evasión
716
Damage
186
Daño de hechizos
186
Precisión
2,180
Tiempo de ataque
0.675
Experiencia
22,907
Minion Life
5,305
Minion Damage
415
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 149–224
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.675 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DeliriumMinionSpikeExplosionGT
Triggerable
DeliriumSpikerDeathSpike
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al chocar.
Inflige de 76.52 a 114.8 de daño físico
Convierte el 50% del daño físico en daño de hielo
Dispara 5 proyectiles adicionales
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
projectiles nova [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_death_01 = " PlayEffect( 'Metadata/Effects/Spells/monsters_effects/League_Delirium/DeliriumMonsters/Malice/onDeath_buildUp.ao' ); " on_event_geometryspikes_for_death_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); /* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */ " on_death_run_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' );" on_event_geometryspikes_for_death_run_01 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk' ); /* AddEffectPack( 'Metadata/Effects/Environment/Delirium/monster_spawn/epk/mon_death.epk' ); */ " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelirium/DeliriumMinionEssence4"] = { name = "Malice", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 0.675, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DeliriumSpikerDeathSpike", "DeliriumMinionSpikeExplosionGT", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumSpikerDeathSpike"] = { name = "DeliriumSpikerDeathSpike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeliriumMinionSpikeExplosionGT"] = { name = "DeliriumMinionSpikeExplosionGT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.