Rampage
等级: (1–20)
消耗: (13–102) 点魔力
攻击间隔: 1.25 秒
攻击伤害: (90–281)% 基础
需求: 等级 (1–90), (1–109) Str, (1–109) Int
需求: Unarmed
变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
附加 (10–96) - (14–144) 攻击物理伤害
未处于熊形态时总攻击时间 +0.6
Skills can be managed in the Skills Panel.
Version 0.1.0
Rampage
Level: (1–20)
Cost: (13–102) Mana
Attack Time: 1.25 sec
Attack Damage: (90–281)% of base
需求: Level (1–90), (1–109) Str, (1–109) Int
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
(10–142) to (14–213) Added Attack Physical Damage
+0.6 seconds to Total Attack Time if not already a Bear
Skills can be managed in the Skills Panel.
Level Effect /40
等级需求等级StrInt消耗Base Damage附加 10 - 14 攻击物理伤害
101113100%, 90%10, 14
231114100%, 99%12, 18
36101016100%, 109%15, 22
410151518100%, 119%18, 27
514202020100%, 128%21, 32
618252522100%, 138%25, 37
722303024100%, 147%29, 43
826343427100%, 156%33, 49
931404031100%, 164%37, 55
1036464634100%, 172%41, 62
1141525238100%, 181%46, 69
1246595943100%, 190%51, 76
1352666648100%, 199%56, 83
1458737353100%, 209%61, 91
1564808059100%, 220%66, 99
1666838366100%, 231%72, 107
1772909074100%, 242%77, 116
1878979782100%, 255%83, 125
198410410492100%, 267%90, 134
2090109109102100%, 281%96, 144
21114100%, 295%103, 154
22127100%, 309%109, 164
23142100%, 325%116, 175
24158100%, 341%124, 185
25177100%, 358%131, 197
26197100%, 376%139, 208
27220100%, 395%146, 220
28245100%, 415%154, 232
29273100%, 435%163, 244
30305100%, 457%171, 257
31340100%, 480%180, 270
32379100%, 504%189, 283
33423100%, 529%198, 296
34472100%, 556%207, 310
35526100%, 584%216, 324
36586100%, 613%226, 339
37654100%, 643%236, 353
38729100%, 676%246, 368
39813100%, 709%256, 384
40907100%, 745%266, 399
Attribute /7

Rampage

KeyValue
BaseType Rampage
Class 技能宝石
TargetTypes地面
Type攻击, 近战, 范围, 引导, 持续时间, Bear, Slam, 快行, CreatesGroundEffect
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemBearRampage
ActiveSkillsCodebear_rampage
Rampage
等级: (1–20)
消耗: (13–102) 点魔力
攻击间隔: 1.25 秒
攻击伤害: (90–281)% 基础
需求: 等级 (1–90), (1–109) Str, (1–109) Int
需求: Unarmed
变形为一头巨熊并向前方横冲直撞,在奔行时猛击地面。初始的咆哮会产生怒火,随后不断消耗怒火直至耗尽。
附加 (10–96) - (14–144) 攻击物理伤害
未处于熊形态时总攻击时间 +0.6
active skill base area of effect radius [22]
aftershock delay ms [300]
base minimum channel time ms [1300]
bear rampage base movement speed [55]
bear rampage cost X rage per minute [300]
bear rampage start gain X rage [12]
is area damage [1]
shapeshift minimum channel time ms + [650]
Skills can be managed in the Skills Panel.
Supported By /154
  • Active Type: 攻击, 近战, 范围, 引导, 持续时间, Bear, Slam, 快行, CreatesGroundEffect
  • Fire Infusion
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Martial Tempo
    Supports Attacks, causing them to Attack faster.
    Cold Infusion
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Bullseye
    Supports Attacks, causing them to gain Accuracy.
    Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Lightning Infusion
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    Bludgeon
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    Life Thief
    Supports Attacks, causing their Physical damage to Leech Life.
    Soul Thief
    Supports Attacks, causing their Physical damage to Leech Mana.
    Chaos Infusion
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    Heavy Swing
    Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
    集中效应
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    血怒
    Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding.
    致盲
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    火焰穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    冰霜穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    闪电穿透
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    霜咬
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    急冻
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    传导
    Supports any skill that Hits enemies, making it more likely to Shock.
    元素集中
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    Lacerate
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    Envenom
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    瘫痪
    Supports Attacks, causing them to Maim enemies.
    献祭
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    持久感电
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    残暴
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    动量
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    凋零之触
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    近战
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    怒火
    Supports Melee Attacks, causing them to grant Rage on Hit.
    处决
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    过载
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    崎岖之面
    Supports Slam skills, granting them a chance to create patches of Jagged Ground.
    Inevitable Critical
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    无情
    Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
    Fast Forward
    Supports any skill that has a duration making that duration shorter.
    战争铁拳
    Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    感电虹吸
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    Coursing Current
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    深度冻结
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    点燃
    Supports any skill that Hits enemies, making it more likely to Ignite.
    焚躯烈焰
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    长明烈焰
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    开发要害
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    摧残
    Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
    神经超载
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    精准暴击
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    腐蚀
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    迸发之疫
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    霜火
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    风暴之炎
    Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
    电殛
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    刺骨寒意
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    时之沙漏
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    炽灭
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    封锁
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    碾压
    Supports any skill that hits enemies, causing it to build up Stun more quickly.
    定身
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    伏击
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    崩解耐力
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
    召唤契约
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    亢奋
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
    Comorbidity
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Rageforged
    Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
    Armour Explosion
    Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Stomping Ground
    Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
    Deadly Poison
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    Deep Cuts
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    Swift Affliction
    Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
    Combo Finisher
    Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    Culling Strike
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    Splinter
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Longshot
    Supports Attacks, causing them to deal more damage from farther away.
    Discombobulate
    Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
    Break Posture
    Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
    Primal Armament
    Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
    Aftershock
    Supports Slams you use yourself, giving them a chance to create an Aftershock.
    Despoiler
    Supports Skills that create Ground Surfaces, causing those surfaces to last longer.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    Leverage
    Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
    Culmination
    Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot Support Skills used by Minions.
    Potential
    Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
    Expanse
    Supports any Skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    Retaliate
    Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
    Tremors
    Supports Slam Skills you use yourself. Supported Skills gain multiple independent chances to cause Aftershocks, but deal less Damage.
    Cadence
    Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    Burgeon
    Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
    Steadfast
    Supports Channelling Skills you use yourself, granting you increased Ailment Threshold while Channelling them.
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    Rally
    Supports Melee Attacks you use yourself. Supported Skills Consume all Endurance Charge on use, causing you to restore a percentage of your maximum Life for each Charge Consumed.
    Concoct
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    Ambrosia
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
    Domain
    Supports Skills which create Ground Surfaces, causing created Surfaces to only end when their duration expires.
    Reverberate
    Supports Slam Skills. Supported Skills have increased chance to cause Aftershocks the longer their Attack time.
    Clash
    Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    Dazzle
    Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
    Syzygy
    Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
    Desperation
    Supports Melee Attack Skills you use yourself. Insufficient Mana doesn't prevent Supported Skills from being used while Surrounded.
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    Excoriate
    Supports Melee Attack Skills. Supported Skills deal more Melee Damage for each Elemental Ailment on Enemies they hit, but cannot themselves inflict Elemental Ailments.
    Pursuit
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    Reach
    Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
    Commiserate
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    Hit and Run
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
    Crackling Barrier
    Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
    Defy
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
    Spar
    Supports Melee Attack Skills. Supported Skills are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
    Dauntless
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
    Quill Burst
    Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
    Rime
    Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
    Arms Length
    Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
    Charm Bounty
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
    Punch Through
    Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
    Rip
    Supports Melee Attack Skills you use yourself. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
    Tear
    Supports Melee Attacks you use yourself. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
    Brink
    Supports Melee Attack Skills. Supported Skills deal more Damage against Heavily Stunned Enemies, but cannot themselves Stun.
    First Blood
    Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
    Retort
    Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    Blood in the Eyes
    Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    Unerring Power
    Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    See Red
    Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
    Outmaneuver
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    Tumult
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
    Suffuse
    Supports Skills that create Ground Surfaces, causing those Surfaces to grow over time, up to a limit.
    暴走
    @#%*)@#%*@^)
    current_rampage_stacks
    Rampage
    Attribute /4

    rampage_stack

    KeyValue
    IsCharged1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID4
    Codemax rampage stacks
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codecurrent rampage stacks
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    暴走 Killstreak /13
    等级Kills
    115
    230
    345
    470
    5100
    6135
    7175
    8220
    9270
    10325
    11385
    12450
    13520
    Edit

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