travel GemTags /14
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Skill Gem /6
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Skill Gem Quality /1
Deals up to an additional +(0—40)% more Damage, based on the distance travelled
Support Gem /4
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | allows_additional_projectiles 1 default 0 |
Heist Area mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Proximity | 68 | Suffix | No Travel Cost heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Efficiency | 1 | Suffix | (6—7)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Shortcuts | 45 | Suffix | (8—9)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Bypasses | 75 | Suffix | (10—12)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
| of Passage | 81 | Suffix | (13—15)% reduced Travel Fee map item drop quantity +% [0] map item drop rarity +% [0] | default 1 |
Item /1
The Horn of the Vastiri
Travel to the Sandstorm and sound this Horn to open the way.
Unique /1
Passive /2
Arrows gain Critical Hit Chance as they travel farther, up to
40% increased Critical Hit Chance after 7 metres
40% increased Critical Hit Chance after 7 metres
SubTree: Expedition
50% increased quantity of Artifacts dropped by Monsters in your Maps
Expedition Detonation Chains in your Maps travel 50% faster
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
