Ange


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避值
+50%
抗性




伤害
56%
命中
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
攻击间隔
0 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
[护甲]
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,392
攻击间隔
0
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 104–157
暴击几率: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/AngeShoreline"] = { name = "Ange", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 0, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ange Text Audio /156
名字 |
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Here we are! — Ange_Wild_ShorelineGreeting |
I'll fill that in as soon as I can. — Ange_CE_PlaceOrder_Random |
I'll fill that in as soon as I can. — Ange_CE_PlaceOrder_2 |
Let's see if there are any takers. — Ange_CE_PlaceOrder_3 |
I'll post it right away. — Ange_CE_PlaceOrder_4 |
I'll post it right away. — Ange_CE_PlaceOrder_5 |
Alright, your order is registered. — Ange_CE_PlaceOrder_6 |
Alright, your order is registered. — Ange_CE_PlaceOrder_7 |
You've got some goods in! — Ange_CE_RecieveShipment_Random |
You've got some goods in! — Ange_CE_RecieveShipment_2 |
You've received a shipment! — Ange_CE_RecieveShipment_3 |
You've received a shipment! — Ange_CE_RecieveShipment_4 |
It's your lucky day! — Ange_CE_RecieveShipment_5 |
It's your lucky day! — Ange_CE_RecieveShipment_6 |
Come check out what came in for you! — Ange_CE_RecieveShipment_7 |
Come check out what came in for you! — Ange_CE_RecieveShipment_8 |
It was quite cheap before. — Ange_AsyncTrade_PriseRaise_Random |
It was quite cheap before. — Ange_AsyncTrade_PriseRaise_2 |
Um... sure. — Ange_AsyncTrade_PriseRaise_3 |
Um... sure. — Ange_AsyncTrade_PriseRaise_4 |
Feeling greedy, are we? — Ange_AsyncTrade_PriseRaise_5 |
Feeling greedy, are we? — Ange_AsyncTrade_PriseRaise_6 |
Hopefully people don't mind the price increase. — Ange_AsyncTrade_PriseRaise_7 |
Hopefully people don't mind the price increase. — Ange_AsyncTrade_PriseRaise_8 |
I guess we're sending a message: we mean business. — Ange_AsyncTrade_PriseRaise_9 |
I guess we're sending a message: we mean business. — Ange_AsyncTrade_PriseRaise_10 |
Yeah. Meet the market. — Ange_AsyncTrade_PriceLower_Random |
Yeah. Meet the market. — Ange_AsyncTrade_PriceLower_2 |
Price drop! — Ange_AsyncTrade_PriceLower_3 |
Price drop! — Ange_AsyncTrade_PriceLower_4 |
That's better. You may have been dreaming before... — Ange_AsyncTrade_PriceLower_5 |
That's better. You may have been dreaming before... — Ange_AsyncTrade_PriceLower_6 |
Price lowered. — Ange_AsyncTrade_PriceLower_7 |
Price lowered. — Ange_AsyncTrade_PriceLower_8 |
Let's see if that piques any interest. — Ange_AsyncTrade_PriceLower_9 |
Let's see if that piques any interest. — Ange_AsyncTrade_PriceLower_10 |
I'm sure someone will want that! — Ange_AsyncTrade_ListItem_Random |
I'm sure someone will want that! — Ange_AsyncTrade_ListItem_2 |
Seems like a good deal. — Ange_AsyncTrade_ListItem_3 |
Seems like a good deal. — Ange_AsyncTrade_ListItem_4 |
I'll do what I can to sell it for you. — Ange_AsyncTrade_ListItem_5 |
I'll do what I can to sell it for you. — Ange_AsyncTrade_ListItem_6 |
Someone is bound to buy that. — Ange_AsyncTrade_ListItem_7 |
Someone is bound to buy that. — Ange_AsyncTrade_ListItem_8 |
Is that a good price for that? I've no idea. — Ange_AsyncTrade_ListItem_9 |
Is that a good price for that? I've no idea. — Ange_AsyncTrade_ListItem_10 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_Random |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_2 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_3 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_4 |
It's yours. — Ange_AsyncTrade_ItemBought_5 |
It's yours. — Ange_AsyncTrade_ItemBought_6 |
It's yours. — Ange_AsyncTrade_ItemBought_7 |
It's yours. — Ange_AsyncTrade_ItemBought_8 |
Sure thing! — Ange_AsyncTrade_ItemBought_9 |
Sure thing! — Ange_AsyncTrade_ItemBought_10 |
Sure thing! — Ange_AsyncTrade_ItemBought_11 |
Sure thing! — Ange_AsyncTrade_ItemBought_12 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_13 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_14 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_15 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_16 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_17 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_18 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_19 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_20 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_21 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_22 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_23 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_24 |
I have a buyer! — Ange_AsyncTrade_ItemSold_Random |
I have a buyer! — Ange_AsyncTrade_ItemSold_2 |
I have a buyer! — Ange_AsyncTrade_ItemSold_3 |
I have a buyer! — Ange_AsyncTrade_ItemSold_4 |
Good news for you! — Ange_AsyncTrade_ItemSold_5 |
Good news for you! — Ange_AsyncTrade_ItemSold_6 |
Good news for you! — Ange_AsyncTrade_ItemSold_7 |
Good news for you! — Ange_AsyncTrade_ItemSold_8 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_9 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_10 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_11 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_12 |
Sold it! — Ange_AsyncTrade_ItemSold_13 |
Sold it! — Ange_AsyncTrade_ItemSold_14 |
Sold it! — Ange_AsyncTrade_ItemSold_15 |
Sold it! — Ange_AsyncTrade_ItemSold_16 |
Good news! — Ange_AsyncTrade_ItemSold_17 |
Good news! — Ange_AsyncTrade_ItemSold_18 |
Good news! — Ange_AsyncTrade_ItemSold_19 |
You there! Got a moment? — Ange_Wild_FirstApproach |
Look at this! Isn't it wonderful! — Ange_Wild_FirstTimeHideout |
— Ange_Greeting_01.ogg |
— Ange_Greeting_02.ogg |
— Ange_Greeting_03.ogg |
— Ange_Greeting_04.ogg |
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— Ange_Greeting_10.ogg |
— Ange_Greeting_11.ogg |
— Ange_Greeting_12.ogg |
— Ange_Greeting_13.ogg |
— Ange_Greeting_14.ogg |
— Ange_Greeting_15.ogg |
— Ange_Greeting_16.ogg |
— Ange_CurrencyExchange_ShipmentReceived_01.ogg |
— Ange_CurrencyExchange_ShipmentReceived_02.ogg |
— Ange_CurrencyExchange_ShipmentReceived_03.ogg |
— Ange_CurrencyExchange_ShipmentReceived_04.ogg |
— Ange_CurrencyExchange_ShipmentReceived_05.ogg |
— Ange_CurrencyExchange_ShipmentReceived_06.ogg |
— Ange_CurrencyExchange_ShipmentReceived_07.ogg |
— Ange_CurrencyExchange_ShipmentReceived_08.ogg |
— Ange_Farewell_01.ogg |
— Ange_Farewell_02.ogg |
— Ange_Farewell_03.ogg |
— Ange_Farewell_04.ogg |
— Ange_Farewell_05.ogg |
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— Ange_Farewell_10.ogg |
— Ange_Farewell_11.ogg |
— Ange_Farewell_12.ogg |
— Ange_Farewell_13.ogg |
— Ange_Farewell_14.ogg |
— Ange_Farewell_15.ogg |
— Ange_Farewell_16.ogg |
— Ange_Greeting_AdditionalHideout_01.ogg |
— Ange_Greeting_AdditionalHideout_02.ogg |
— Ange_Greeting_AdditionalHideout_03.ogg |
— Ange_Greeting_AdditionalHideout_04.ogg |
— Ange_Greeting_AdditionalHideout_05.ogg |
— Ange_Greeting_AdditionalHideout_06.ogg |
— Ange_Greeting_AdditionalHideout_07.ogg |
— Ange_Greeting_AdditionalHideout_08.ogg |
— Ange_Greeting_AdditionalHideout_09.ogg |
— Ange_Greeting_AdditionalHideout_10.ogg |
— Ange_Greeting_AdditionalHideout_11.ogg |
— Ange_Greeting_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_01.ogg |
— Ange_Farewell_AdditionalHideout_02.ogg |
— Ange_Farewell_AdditionalHideout_03.ogg |
— Ange_Farewell_AdditionalHideout_04.ogg |
— Ange_Farewell_AdditionalHideout_05.ogg |
— Ange_Farewell_AdditionalHideout_06.ogg |
— Ange_Farewell_AdditionalHideout_07.ogg |
— Ange_Farewell_AdditionalHideout_08.ogg |
— Ange_Farewell_AdditionalHideout_09.ogg |
— Ange_Farewell_AdditionalHideout_10.ogg |
— Ange_Farewell_AdditionalHideout_11.ogg |
— Ange_Farewell_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_13.ogg |
Ange

Ange Ange /3
名字 | 显示物品素质 |
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Path of Exile 1 | 0 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Ange |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.