Ange
Humanoïde
SpectreN
Tagshuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vie
120%
Energy Shield From Life
25%
Évasion
+50%
Résistance
0 0 0 0
Damage
56%
Précision
500%
Attack Distance
4 ~ 10
Temps d'attaque
0 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
Niveau
68
Vie
6,981
2,413
Damage
131
Dégâts des sorts
131
Précision
7,392
Temps d'attaque
0
Expérience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 104–157
Chances de Touche critique: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act4/AngeShoreline"] = {
    name = "Ange",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ange Text Audio /156
Nom
Here we are!
Ange_Wild_ShorelineGreeting
Je m'en occuperai dès que possible.
Ange_CE_PlaceOrder_Random
I'll fill that in as soon as I can.
Ange_CE_PlaceOrder_2
Let's see if there are any takers.
Ange_CE_PlaceOrder_3
I'll post it right away.
Ange_CE_PlaceOrder_4
I'll post it right away.
Ange_CE_PlaceOrder_5
Alright, your order is registered.
Ange_CE_PlaceOrder_6
Alright, your order is registered.
Ange_CE_PlaceOrder_7
Y a des marchandises pour vous !
Ange_CE_RecieveShipment_Random
You've got some goods in!
Ange_CE_RecieveShipment_2
You've received a shipment!
Ange_CE_RecieveShipment_3
You've received a shipment!
Ange_CE_RecieveShipment_4
It's your lucky day!
Ange_CE_RecieveShipment_5
It's your lucky day!
Ange_CE_RecieveShipment_6
Come check out what came in for you!
Ange_CE_RecieveShipment_7
Come check out what came in for you!
Ange_CE_RecieveShipment_8
C'était plutôt bon marché avant.
Ange_AsyncTrade_PriseRaise_Random
It was quite cheap before.
Ange_AsyncTrade_PriseRaise_2
Um... sure.
Ange_AsyncTrade_PriseRaise_3
Um... sure.
Ange_AsyncTrade_PriseRaise_4
Feeling greedy, are we?
Ange_AsyncTrade_PriseRaise_5
Feeling greedy, are we?
Ange_AsyncTrade_PriseRaise_6
Hopefully people don't mind the price increase.
Ange_AsyncTrade_PriseRaise_7
Hopefully people don't mind the price increase.
Ange_AsyncTrade_PriseRaise_8
I guess we're sending a message: we mean business.
Ange_AsyncTrade_PriseRaise_9
I guess we're sending a message: we mean business.
Ange_AsyncTrade_PriseRaise_10
Eh oui, les besoins du marché…
Ange_AsyncTrade_PriceLower_Random
Yeah. Meet the market.
Ange_AsyncTrade_PriceLower_2
Price drop!
Ange_AsyncTrade_PriceLower_3
Price drop!
Ange_AsyncTrade_PriceLower_4
That's better. You may have been dreaming before...
Ange_AsyncTrade_PriceLower_5
That's better. You may have been dreaming before...
Ange_AsyncTrade_PriceLower_6
Price lowered.
Ange_AsyncTrade_PriceLower_7
Price lowered.
Ange_AsyncTrade_PriceLower_8
Let's see if that piques any interest.
Ange_AsyncTrade_PriceLower_9
Let's see if that piques any interest.
Ange_AsyncTrade_PriceLower_10
Ça intéressera quelqu'un, pas de doute !
Ange_AsyncTrade_ListItem_Random
I'm sure someone will want that!
Ange_AsyncTrade_ListItem_2
Seems like a good deal.
Ange_AsyncTrade_ListItem_3
Seems like a good deal.
Ange_AsyncTrade_ListItem_4
I'll do what I can to sell it for you.
Ange_AsyncTrade_ListItem_5
I'll do what I can to sell it for you.
Ange_AsyncTrade_ListItem_6
Someone is bound to buy that.
Ange_AsyncTrade_ListItem_7
Someone is bound to buy that.
Ange_AsyncTrade_ListItem_8
Is that a good price for that? I've no idea.
Ange_AsyncTrade_ListItem_9
Is that a good price for that? I've no idea.
Ange_AsyncTrade_ListItem_10
Laissez-moi m'occuper de ça pour vous.
Ange_AsyncTrade_ItemBought_Random
It's done. I'll sort it.
Ange_AsyncTrade_ItemBought_2
It's done. I'll sort it.
Ange_AsyncTrade_ItemBought_3
It's done. I'll sort it.
Ange_AsyncTrade_ItemBought_4
It's yours.
Ange_AsyncTrade_ItemBought_5
It's yours.
Ange_AsyncTrade_ItemBought_6
It's yours.
Ange_AsyncTrade_ItemBought_7
It's yours.
Ange_AsyncTrade_ItemBought_8
Sure thing!
Ange_AsyncTrade_ItemBought_9
Sure thing!
Ange_AsyncTrade_ItemBought_10
Sure thing!
Ange_AsyncTrade_ItemBought_11
Sure thing!
Ange_AsyncTrade_ItemBought_12
Oh, nice choice.
Ange_AsyncTrade_ItemBought_13
Oh, nice choice.
Ange_AsyncTrade_ItemBought_14
Oh, nice choice.
Ange_AsyncTrade_ItemBought_15
Oh, nice choice.
Ange_AsyncTrade_ItemBought_16
You definitely want that one, right?
Ange_AsyncTrade_ItemBought_17
You definitely want that one, right?
Ange_AsyncTrade_ItemBought_18
You definitely want that one, right?
Ange_AsyncTrade_ItemBought_19
You definitely want that one, right?
Ange_AsyncTrade_ItemBought_20
Hmm. I guess it's worth that.
Ange_AsyncTrade_ItemBought_21
Hmm. I guess it's worth that.
Ange_AsyncTrade_ItemBought_22
Hmm. I guess it's worth that.
Ange_AsyncTrade_ItemBought_23
Hmm. I guess it's worth that.
Ange_AsyncTrade_ItemBought_24
J'ai un acheteur !
Ange_AsyncTrade_ItemSold_Random
I have a buyer!
Ange_AsyncTrade_ItemSold_2
I have a buyer!
Ange_AsyncTrade_ItemSold_3
I have a buyer!
Ange_AsyncTrade_ItemSold_4
Good news for you!
Ange_AsyncTrade_ItemSold_5
Good news for you!
Ange_AsyncTrade_ItemSold_6
Good news for you!
Ange_AsyncTrade_ItemSold_7
Good news for you!
Ange_AsyncTrade_ItemSold_8
Shipment... sent!
Ange_AsyncTrade_ItemSold_9
Shipment... sent!
Ange_AsyncTrade_ItemSold_10
Shipment... sent!
Ange_AsyncTrade_ItemSold_11
Shipment... sent!
Ange_AsyncTrade_ItemSold_12
Sold it!
Ange_AsyncTrade_ItemSold_13
Sold it!
Ange_AsyncTrade_ItemSold_14
Sold it!
Ange_AsyncTrade_ItemSold_15
Sold it!
Ange_AsyncTrade_ItemSold_16
Good news!
Ange_AsyncTrade_ItemSold_17
Good news!
Ange_AsyncTrade_ItemSold_18
Good news!
Ange_AsyncTrade_ItemSold_19
You there! Got a moment?
Ange_Wild_FirstApproach
Look at this! Isn't it wonderful!
Ange_Wild_FirstTimeHideout

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Ange_Greeting_AdditionalHideout_01.ogg

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Ange
Ange Ange /3
NomDescriptions détaillées
Path of Exile 10
Path of Exile 21
MetadataMetadata/Items/HideoutNPCs/Ange
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