Ange


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Attack Distance
4 ~ 10
Attack Time
0 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
0
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/League/Kalguur/KalguuranRecruiterAnn/KalguuranRecruiterAnn.ao" } Positioned {} Transitionable {} StateMachine { define_shared_state = "hidden;" per_player_league_flag_state_hidden_1 = "ShorelineHideoutClaimed" } MinimapIcon { force_temporary = true } Positioned { unblock_league_flag = "ShorelineHideoutClaimed" }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" BaseEvents {} StateMachine { on_or_create_state_hidden_1 = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/AngeShoreline"] = { name = "Ange", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 0, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ange Text Audio /156
Ange

Ange Ange /3
Name | Show Full Descriptions |
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Path of Exile 1 | 0 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Ange |
Ange
Ange on The End Of The World /3
Ange: Well... we didn't die. Not yet at least. |
Warrior: Not yet, indeed. Witch: Gosh. Cheer up. You're welcome. Sorceress: We continue to live. We are fortunate. Ranger: Anything could happen, at any time. Huntress: Live to hunt another day. Monk: We move forwards. It is all that matters. Mercenary: It was a close one. To be sure. |
Ange: Trade might be challenging now, given the circumstances... |
Ange on Singing Caverns /1
Ange: You cleared out all the... {problems}... on Whakapanu Island. Quite remarkable really! |
Ange on The End Of The World /3
Ange: Yes, yes. I've picked up that you're on some grand quest to save us all. |
Warrior: You better make your gold quick then... Witch: That's the spirit! There really is nothing to fear in death. Sorceress: Gold cannot follow you in death. It is meaningless. Ranger: Whatever makes you happy, I 'spose. Huntress: Oh, come now, there's more to life than that, Ange. Monk: Gold and fame are fools endeavours. Mercenary: You know what, that's exactly how I feel. |
Ange: Well, I've run out of hope in finding a life companion... so gold will have to do. |
Ange on The End Of The World /3
Ange: Yes, yes. I've picked up that you're on some grand quest to save us all. |
Warrior: You better make your gold quick then... Witch: That's the spirit! There really is nothing to fear in death. Sorceress: Gold cannot follow you in death. It is meaningless. Ranger: Whatever makes you happy, I 'spose. Huntress: Oh, come now, there's more to life than that, Ange. Monk: Gold and fame are fools endeavours. Mercenary: You know what, that's exactly how I feel. |
Ange: Well, I've run out of hope in finding a life companion... so gold will have to do. |
Ange on Introduction /6
Ange: Oh... hello. Yes, yes, I'm Ange. A marketeer! |
Ranger: Don't worry. I don't do well at introductions either. |
Ange: Oh, thank goodness. A kindred spirit! |
Ange: I've been in Kingsmarch for many years. Watching and waiting for my time to shine. |
Warrior: How do I reimburse you for your service? Witch: Surely there's more to it than that. Sorceress: Calm yourself, woman. I mean you no harm. How does this work? Huntress: Sounds good to me. What's the cost? Monk: I'm interested. What do your services cost? Mercenary: I ain't no dummy. What's the catch? |
Ange: I'll take a small fee, not much at all really... |
Ange on Hideouts /1
Ange: A place of our own. Somewhere to make history from. |
Ange on Learning From Faustus /6
Warrior: I'm sorry to hear that your mentor died. Witch: This Faustus. He's dead then? Sorceress: You learned much from this Faustus fellow before he passed away? Ranger: What became of this Faustus you mentioned? Huntress: I'm sorry to hear your teacher, Faustus, is no longer with us. Monk: Faustus, your mentor, has left this world, I take it? Mercenary: So this old fella, Faustus... he's dead then? |
Ange: A rather unwilling mentor, almost unaware he even was one actually... but thanks. Ange: Oh, yes. Been dead a few years now. Ange: I did. He was a complicated man, to say the least. Ange: Well... he's dead. That's the short of it. Ange: Wish I could the say the same! Ange: You mean... he died? Yes. He's well and truly dead. Ange: Very much so. Not a massive turnout at his funeral, I must say. |
Ange: Died of natural causes they say, but I'm not so sure... |
Warrior: And you didn't ever ask him about it? Witch: You didn't think to enquire about it? Sorceress: Age can change us all. Why didn't you ask him about this? Ranger: Just sounds like another grumpy old man. Huntress: I've met an Elder or two like that. Not so uncommon in their older years. Monk: Perhaps he saw something in the world he wished he hadn't. Mercenary: It's always like that when you come back from holiday. It's hard to get back into the routine. |
Ange: Oh yes. Very grumpy! Ange: Certainly, but he still had his mind. It was something else... Ange: I believe you are right. Ange: That's... not exactly what I mean. |
Ange: I asked him once. It took all my courage to do so. |
Ange on Learning From Rog /4
Ange: He's been a great teacher. No doubt about it. |
Warrior: He seems like a fair man. Witch: Do you mean... plump? Sorceress: He seems like a gentleman to me. Ranger: In what sense? He seemed perfectly normal to me. Huntress: Got a big heart, that one. Nothing wrong with that. Monk: I see. He does seem undisciplined. Mercenary: Aw, come on. He's a nice fella. |
Ange: Too fair, you might say! Ange: What? No! Gosh. Ange: Oh, he surely is! But you see... Ange: Yes. Frightfully normal. Ange: I agree. But... business is business. Ange: I'm not sure you took my meaning... Ange: Yes. Nice indeed. But making friends and making coin are different things. |
Ange: Years ago, he'd drive a hard bargain. He was a great negotiator. |
Ange on Learning From Tujen /5
Ange: He helped me with my self-confidence... Well, at least he tried to. |
Warrior: I'm getting the impression... he has a problem. Witch: The child with a beard should stop drinking. Sorceress: Master Tujen must pace himself with his drinking... Ranger: Getting drunk is no solution to a problem. Huntress: Ha! Sounds like a good night out. Monk: How childish. Mercenary: Haha! What a bloody legend. |
Ange: Yes... it is a bit of a worry. Ange: Yes... I suppose. |
Ange: Since then, for some reason, people have been more friendly towards me. |
Ranger: They certainly are. |
Ange on Intruders /1
Ange: Hmm... it seems there's some rather intrusive wildlife around. |
Ange on Hideout /1
Ange: Well done! |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.