Ange


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
25%
Evasion
+50%
Resistance




Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
0 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,981
Armour
2,413
Evasion Rating
1,062
Energy Shield
2,327
Damage
131
Spell Damage
131
Accuracy
7,392
Attack Time
0
Experience
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/AngeShoreline"] = { name = "Ange", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 0, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ange Text Audio /156
Name |
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Here we are! — Ange_Wild_ShorelineGreeting |
I'll fill that in as soon as I can. — Ange_CE_PlaceOrder_Random |
I'll fill that in as soon as I can. — Ange_CE_PlaceOrder_2 |
Let's see if there are any takers. — Ange_CE_PlaceOrder_3 |
I'll post it right away. — Ange_CE_PlaceOrder_4 |
I'll post it right away. — Ange_CE_PlaceOrder_5 |
Alright, your order is registered. — Ange_CE_PlaceOrder_6 |
Alright, your order is registered. — Ange_CE_PlaceOrder_7 |
You've got some goods in! — Ange_CE_RecieveShipment_Random |
You've got some goods in! — Ange_CE_RecieveShipment_2 |
You've received a shipment! — Ange_CE_RecieveShipment_3 |
You've received a shipment! — Ange_CE_RecieveShipment_4 |
It's your lucky day! — Ange_CE_RecieveShipment_5 |
It's your lucky day! — Ange_CE_RecieveShipment_6 |
Come check out what came in for you! — Ange_CE_RecieveShipment_7 |
Come check out what came in for you! — Ange_CE_RecieveShipment_8 |
It was quite cheap before. — Ange_AsyncTrade_PriseRaise_Random |
It was quite cheap before. — Ange_AsyncTrade_PriseRaise_2 |
Um... sure. — Ange_AsyncTrade_PriseRaise_3 |
Um... sure. — Ange_AsyncTrade_PriseRaise_4 |
Feeling greedy, are we? — Ange_AsyncTrade_PriseRaise_5 |
Feeling greedy, are we? — Ange_AsyncTrade_PriseRaise_6 |
Hopefully people don't mind the price increase. — Ange_AsyncTrade_PriseRaise_7 |
Hopefully people don't mind the price increase. — Ange_AsyncTrade_PriseRaise_8 |
I guess we're sending a message: we mean business. — Ange_AsyncTrade_PriseRaise_9 |
I guess we're sending a message: we mean business. — Ange_AsyncTrade_PriseRaise_10 |
Yeah. Meet the market. — Ange_AsyncTrade_PriceLower_Random |
Yeah. Meet the market. — Ange_AsyncTrade_PriceLower_2 |
Price drop! — Ange_AsyncTrade_PriceLower_3 |
Price drop! — Ange_AsyncTrade_PriceLower_4 |
That's better. You may have been dreaming before... — Ange_AsyncTrade_PriceLower_5 |
That's better. You may have been dreaming before... — Ange_AsyncTrade_PriceLower_6 |
Price lowered. — Ange_AsyncTrade_PriceLower_7 |
Price lowered. — Ange_AsyncTrade_PriceLower_8 |
Let's see if that piques any interest. — Ange_AsyncTrade_PriceLower_9 |
Let's see if that piques any interest. — Ange_AsyncTrade_PriceLower_10 |
I'm sure someone will want that! — Ange_AsyncTrade_ListItem_Random |
I'm sure someone will want that! — Ange_AsyncTrade_ListItem_2 |
Seems like a good deal. — Ange_AsyncTrade_ListItem_3 |
Seems like a good deal. — Ange_AsyncTrade_ListItem_4 |
I'll do what I can to sell it for you. — Ange_AsyncTrade_ListItem_5 |
I'll do what I can to sell it for you. — Ange_AsyncTrade_ListItem_6 |
Someone is bound to buy that. — Ange_AsyncTrade_ListItem_7 |
Someone is bound to buy that. — Ange_AsyncTrade_ListItem_8 |
Is that a good price for that? I've no idea. — Ange_AsyncTrade_ListItem_9 |
Is that a good price for that? I've no idea. — Ange_AsyncTrade_ListItem_10 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_Random |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_2 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_3 |
It's done. I'll sort it. — Ange_AsyncTrade_ItemBought_4 |
It's yours. — Ange_AsyncTrade_ItemBought_5 |
It's yours. — Ange_AsyncTrade_ItemBought_6 |
It's yours. — Ange_AsyncTrade_ItemBought_7 |
It's yours. — Ange_AsyncTrade_ItemBought_8 |
Sure thing! — Ange_AsyncTrade_ItemBought_9 |
Sure thing! — Ange_AsyncTrade_ItemBought_10 |
Sure thing! — Ange_AsyncTrade_ItemBought_11 |
Sure thing! — Ange_AsyncTrade_ItemBought_12 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_13 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_14 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_15 |
Oh, nice choice. — Ange_AsyncTrade_ItemBought_16 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_17 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_18 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_19 |
You definitely want that one, right? — Ange_AsyncTrade_ItemBought_20 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_21 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_22 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_23 |
Hmm. I guess it's worth that. — Ange_AsyncTrade_ItemBought_24 |
I have a buyer! — Ange_AsyncTrade_ItemSold_Random |
I have a buyer! — Ange_AsyncTrade_ItemSold_2 |
I have a buyer! — Ange_AsyncTrade_ItemSold_3 |
I have a buyer! — Ange_AsyncTrade_ItemSold_4 |
Good news for you! — Ange_AsyncTrade_ItemSold_5 |
Good news for you! — Ange_AsyncTrade_ItemSold_6 |
Good news for you! — Ange_AsyncTrade_ItemSold_7 |
Good news for you! — Ange_AsyncTrade_ItemSold_8 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_9 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_10 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_11 |
Shipment... sent! — Ange_AsyncTrade_ItemSold_12 |
Sold it! — Ange_AsyncTrade_ItemSold_13 |
Sold it! — Ange_AsyncTrade_ItemSold_14 |
Sold it! — Ange_AsyncTrade_ItemSold_15 |
Sold it! — Ange_AsyncTrade_ItemSold_16 |
Good news! — Ange_AsyncTrade_ItemSold_17 |
Good news! — Ange_AsyncTrade_ItemSold_18 |
Good news! — Ange_AsyncTrade_ItemSold_19 |
You there! Got a moment? — Ange_Wild_FirstApproach |
Look at this! Isn't it wonderful! — Ange_Wild_FirstTimeHideout |
— Ange_Greeting_01.ogg |
— Ange_Greeting_02.ogg |
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— Ange_Greeting_11.ogg |
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— Ange_Greeting_13.ogg |
— Ange_Greeting_14.ogg |
— Ange_Greeting_15.ogg |
— Ange_Greeting_16.ogg |
— Ange_CurrencyExchange_ShipmentReceived_01.ogg |
— Ange_CurrencyExchange_ShipmentReceived_02.ogg |
— Ange_CurrencyExchange_ShipmentReceived_03.ogg |
— Ange_CurrencyExchange_ShipmentReceived_04.ogg |
— Ange_CurrencyExchange_ShipmentReceived_05.ogg |
— Ange_CurrencyExchange_ShipmentReceived_06.ogg |
— Ange_CurrencyExchange_ShipmentReceived_07.ogg |
— Ange_CurrencyExchange_ShipmentReceived_08.ogg |
— Ange_Farewell_01.ogg |
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— Ange_Farewell_16.ogg |
— Ange_Greeting_AdditionalHideout_01.ogg |
— Ange_Greeting_AdditionalHideout_02.ogg |
— Ange_Greeting_AdditionalHideout_03.ogg |
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— Ange_Greeting_AdditionalHideout_10.ogg |
— Ange_Greeting_AdditionalHideout_11.ogg |
— Ange_Greeting_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_01.ogg |
— Ange_Farewell_AdditionalHideout_02.ogg |
— Ange_Farewell_AdditionalHideout_03.ogg |
— Ange_Farewell_AdditionalHideout_04.ogg |
— Ange_Farewell_AdditionalHideout_05.ogg |
— Ange_Farewell_AdditionalHideout_06.ogg |
— Ange_Farewell_AdditionalHideout_07.ogg |
— Ange_Farewell_AdditionalHideout_08.ogg |
— Ange_Farewell_AdditionalHideout_09.ogg |
— Ange_Farewell_AdditionalHideout_10.ogg |
— Ange_Farewell_AdditionalHideout_11.ogg |
— Ange_Farewell_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_13.ogg |
Ange
Ange Ange /3
Name | Show Full Descriptions |
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Path of Exile 1 | 0 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Ange |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.