Ange
Humanoide
SpectreN
Tagshuman, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement
Vida
120%
Energy Shield From Life
25%
Evasión
+50%
Resistencia
0 0 0 0
Damage
56%
Precisión
500%
Attack Distance
4 ~ 10
Tiempo de ataque
0 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
Nivel
68
Vida
6,981
Damage
131
Daño de hechizos
131
Precisión
7,392
Tiempo de ataque
0
Experiencia
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 104–157
Probabilidad de impacto crítico: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act4/AngeShoreline"] = {
    name = "Ange",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ange Text Audio /156
Nombre
¡Aquí estamos!
Ange_Wild_ShorelineGreeting
Acomodaré todo apenas pueda.
Ange_CE_PlaceOrder_Random
Acomodaré todo apenas pueda.
Ange_CE_PlaceOrder_2
Veamos si hay algún interesado.
Ange_CE_PlaceOrder_3
Lo publicaré en seguida.
Ange_CE_PlaceOrder_4
Lo publicaré en seguida.
Ange_CE_PlaceOrder_5
Muy bien, el pedido ya quedó registrado.
Ange_CE_PlaceOrder_6
Muy bien, el pedido ya quedó registrado.
Ange_CE_PlaceOrder_7
¡Llegaron algunas cosas!
Ange_CE_RecieveShipment_Random
¡Llegaron algunas cosas!
Ange_CE_RecieveShipment_2
¡Recibiste un envío!
Ange_CE_RecieveShipment_3
¡Recibiste un envío!
Ange_CE_RecieveShipment_4
¡Es tu día de suerte!
Ange_CE_RecieveShipment_5
¡Es tu día de suerte!
Ange_CE_RecieveShipment_6
¡Ven a ver lo que llegó para ti!
Ange_CE_RecieveShipment_7
¡Ven a ver lo que llegó para ti!
Ange_CE_RecieveShipment_8
Antes estaba bastante barato.
Ange_AsyncTrade_PriseRaise_Random
Antes estaba bastante barato.
Ange_AsyncTrade_PriseRaise_2
Mm... claro.
Ange_AsyncTrade_PriseRaise_3
Mm... claro.
Ange_AsyncTrade_PriseRaise_4
{Hoy te levantaste codicioso, ¿verdad?}{Hoy te levantaste codiciosa, ¿verdad?}
Ange_AsyncTrade_PriseRaise_5
{Hoy te levantaste codicioso, ¿verdad?}{Hoy te levantaste codiciosa, ¿verdad?}
Ange_AsyncTrade_PriseRaise_6
Espero que el aumento de precio no cause molestias.
Ange_AsyncTrade_PriseRaise_7
Espero que el aumento de precio no cause molestias.
Ange_AsyncTrade_PriseRaise_8
Parece que enviamos un mensaje: no estamos jugando.
Ange_AsyncTrade_PriseRaise_9
Parece que enviamos un mensaje: no estamos jugando.
Ange_AsyncTrade_PriseRaise_10
Sí. Hay que alinearse con el mercado.
Ange_AsyncTrade_PriceLower_Random
Sí. Hay que alinearse con el mercado.
Ange_AsyncTrade_PriceLower_2
¡Rebaja!
Ange_AsyncTrade_PriceLower_3
¡Rebaja!
Ange_AsyncTrade_PriceLower_4
Eso está mejor. Creo que antes estabas alucinando...
Ange_AsyncTrade_PriceLower_5
Eso está mejor. Creo que antes estabas alucinando...
Ange_AsyncTrade_PriceLower_6
He bajado el precio.
Ange_AsyncTrade_PriceLower_7
He bajado el precio.
Ange_AsyncTrade_PriceLower_8
Veamos si eso llama la atención.
Ange_AsyncTrade_PriceLower_9
Veamos si eso llama la atención.
Ange_AsyncTrade_PriceLower_10
¡Estoy segura de que alguien querrá esto!
Ange_AsyncTrade_ListItem_Random
¡Estoy segura de que alguien querrá esto!
Ange_AsyncTrade_ListItem_2
Parece una buena oferta.
Ange_AsyncTrade_ListItem_3
Parece una buena oferta.
Ange_AsyncTrade_ListItem_4
Veré qué puedo hacer para vender esto.
Ange_AsyncTrade_ListItem_5
Veré qué puedo hacer para vender esto.
Ange_AsyncTrade_ListItem_6
De seguro alguien comprará esto.
Ange_AsyncTrade_ListItem_7
De seguro alguien comprará esto.
Ange_AsyncTrade_ListItem_8
¿Ese es un buen precio? Yo no tengo idea.
Ange_AsyncTrade_ListItem_9
¿Ese es un buen precio? Yo no tengo idea.
Ange_AsyncTrade_ListItem_10
Yo conseguiré eso para ti.
Ange_AsyncTrade_ItemBought_Random
Yo conseguiré eso para ti.
Ange_AsyncTrade_ItemBought_2
Yo conseguiré eso para ti.
Ange_AsyncTrade_ItemBought_3
Yo conseguiré eso para ti.
Ange_AsyncTrade_ItemBought_4
Lo traeré aquí a toda velocidad.
Ange_AsyncTrade_ItemBought_5
Lo traeré aquí a toda velocidad.
Ange_AsyncTrade_ItemBought_6
Lo traeré aquí a toda velocidad.
Ange_AsyncTrade_ItemBought_7
Lo traeré aquí a toda velocidad.
Ange_AsyncTrade_ItemBought_8
Déjamelo a mí.
Ange_AsyncTrade_ItemBought_9
Déjamelo a mí.
Ange_AsyncTrade_ItemBought_10
Déjamelo a mí.
Ange_AsyncTrade_ItemBought_11
Déjamelo a mí.
Ange_AsyncTrade_ItemBought_12
Oh, buena elección.
Ange_AsyncTrade_ItemBought_13
Oh, buena elección.
Ange_AsyncTrade_ItemBought_14
Oh, buena elección.
Ange_AsyncTrade_ItemBought_15
Oh, buena elección.
Ange_AsyncTrade_ItemBought_16
Eso de seguro vas a quererlo, ¿cierto?
Ange_AsyncTrade_ItemBought_17
Eso de seguro vas a quererlo, ¿cierto?
Ange_AsyncTrade_ItemBought_18
Eso de seguro vas a quererlo, ¿cierto?
Ange_AsyncTrade_ItemBought_19
Eso de seguro vas a quererlo, ¿cierto?
Ange_AsyncTrade_ItemBought_20
Mmm. Supongo que eso es lo que vale.
Ange_AsyncTrade_ItemBought_21
Mmm. Supongo que eso es lo que vale.
Ange_AsyncTrade_ItemBought_22
Mmm. Supongo que eso es lo que vale.
Ange_AsyncTrade_ItemBought_23
Mmm. Supongo que eso es lo que vale.
Ange_AsyncTrade_ItemBought_24
¡Tengo un comprador!
Ange_AsyncTrade_ItemSold_Random
¡Tengo un comprador!
Ange_AsyncTrade_ItemSold_2
¡Tengo un comprador!
Ange_AsyncTrade_ItemSold_3
¡Tengo un comprador!
Ange_AsyncTrade_ItemSold_4
¡Te tengo buenas noticias!
Ange_AsyncTrade_ItemSold_5
¡Te tengo buenas noticias!
Ange_AsyncTrade_ItemSold_6
¡Te tengo buenas noticias!
Ange_AsyncTrade_ItemSold_7
¡Te tengo buenas noticias!
Ange_AsyncTrade_ItemSold_8
Cargamento... ¡enviado!
Ange_AsyncTrade_ItemSold_9
Cargamento... ¡enviado!
Ange_AsyncTrade_ItemSold_10
Cargamento... ¡enviado!
Ange_AsyncTrade_ItemSold_11
Cargamento... ¡enviado!
Ange_AsyncTrade_ItemSold_12
¡Lo vendí!
Ange_AsyncTrade_ItemSold_13
¡Lo vendí!
Ange_AsyncTrade_ItemSold_14
¡Lo vendí!
Ange_AsyncTrade_ItemSold_15
¡Lo vendí!
Ange_AsyncTrade_ItemSold_16
¡Buenas noticias!
Ange_AsyncTrade_ItemSold_17
¡Buenas noticias!
Ange_AsyncTrade_ItemSold_18
¡Buenas noticias!
Ange_AsyncTrade_ItemSold_19
You there! Got a moment?
Ange_Wild_FirstApproach
Look at this! Isn't it wonderful!
Ange_Wild_FirstTimeHideout

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Ange
Ange Ange /3
NombreMostrar descripciones completas
Path of Exile 10
Path of Exile 21
MetadataMetadata/Items/HideoutNPCs/Ange

Ange

Ange on El fin del mundo /3
Ange: Well... we didn't die. Not yet at least.
Guerrero: Not yet, indeed.
Bruja: Gosh. Cheer up. You're welcome.
Hechicera: We continue to live. We are fortunate.
Exploradora: Anything could happen, at any time.
Cazadora: Live to hunt another day.
Monje: We move forwards. It is all that matters.
Mercenario: It was a close one. To be sure.
Ange: Trade might be challenging now, given the circumstances... But don't worry! I'll make it happen!
Ange on Cavernas melodiosas /1
Ange: You cleared out all the... {problems}... on Whakapanu Island. Quite remarkable really! I've had a look around there, scoped out a good spot for us to base ourselves. Shall we go take a look?
Ange on El fin del mundo /3
Ange: Yes, yes. I've picked up that you're on some grand quest to save us all. Oblivion doesn't bother me, really... As long as I go out on a pile of gold and success!
Guerrero: You better make your gold quick then...
Bruja: That's the spirit! There really is nothing to fear in death.
Hechicera: Gold cannot follow you in death. It is meaningless.
Exploradora: Whatever makes you happy, I 'spose.
Cazadora: Oh, come now, there's more to life than that, Ange.
Monje: Gold and fame are fools endeavours.
Mercenario: You know what, that's exactly how I feel.
Ange: Well, I've run out of hope in finding a life companion... so gold will have to do.
Ange on El fin del mundo /3
Ange: Yes, yes. I've picked up that you're on some grand quest to save us all. Oblivion doesn't bother me, really... As long as I go out on a pile of gold and success!
Guerrero: You better make your gold quick then...
Bruja: That's the spirit! There really is nothing to fear in death.
Hechicera: Gold cannot follow you in death. It is meaningless.
Exploradora: Whatever makes you happy, I 'spose.
Cazadora: Oh, come now, there's more to life than that, Ange.
Monje: Gold and fame are fools endeavours.
Mercenario: You know what, that's exactly how I feel.
Ange: Well, I've run out of hope in finding a life companion... so gold will have to do.
Ange on Introducción /6
Ange: Oh... hello. Yes, yes, I'm Ange. A marketeer! Oh gosh, where are my notes? I'm terrible at introductions... Nevermind!
Exploradora: Don't worry. I don't do well at introductions either.
Ange: Oh, thank goodness. A kindred spirit!
Ange: I've been in Kingsmarch for many years. Watching and waiting for my time to shine. Picked up a thing or two from Rog and Faustus, rest his soul... ...and a little life advice from Tujen... I guess. If you need to get your hands on something... or get something... off your hands... just ask!
Guerrero: How do I reimburse you for your service?
Bruja: Surely there's more to it than that.
Hechicera: Calm yourself, woman. I mean you no harm. How does this work?
Cazadora: Sounds good to me. What's the cost?
Monje: I'm interested. What do your services cost?
Mercenario: I ain't no dummy. What's the catch?
Ange: I'll take a small fee, not much at all really... But first order of business... we need somewhere to set up a sort of base of operations. A hideout, you might say! To ship goods to and from. I'll keep it all spick and span, don't worry... just keep an eye out for a suitable location. Somewhere... out of sight. Off the beaten track! If you get my drift.
Ange on Guaridas /1
Ange: A place of our own. Somewhere to make history from. If only my parents could see me now... Thanks for believing in me. I won't let you down!
Ange on Aprender de Faustus /6
Guerrero: I'm sorry to hear that your mentor died.
Bruja: This Faustus. He's dead then?
Hechicera: You learned much from this Faustus fellow before he passed away?
Exploradora: What became of this Faustus you mentioned?
Cazadora: I'm sorry to hear your teacher, Faustus, is no longer with us.
Monje: Faustus, your mentor, has left this world, I take it?
Mercenario: So this old fella, Faustus... he's dead then?
Ange: A rather unwilling mentor, almost unaware he even was one actually... but thanks.
Ange: Oh, yes. Been dead a few years now.
Ange: I did. He was a complicated man, to say the least.
Ange: Well... he's dead. That's the short of it.
Ange: Wish I could the say the same! Between you and me, he could be quite grumpy in his later years...
Ange: You mean... he died? Yes. He's well and truly dead.
Ange: Very much so. Not a massive turnout at his funeral, I must say.
Ange: Died of natural causes they say, but I'm not so sure... He left Kingsmarch around a decade ago. No one was entirely sure where he went. But when he got back... gosh. He really had changed. He'd both softened {and} hardened. You never quite knew which you'd get. But I could tell... it was caused by fear.
Guerrero: And you didn't ever ask him about it?
Bruja: You didn't think to enquire about it?
Hechicera: Age can change us all. Why didn't you ask him about this?
Exploradora: Just sounds like another grumpy old man.
Cazadora: I've met an Elder or two like that. Not so uncommon in their older years.
Monje: Perhaps he saw something in the world he wished he hadn't.
Mercenario: It's always like that when you come back from holiday. It's hard to get back into the routine.
Ange: Oh yes. Very grumpy!
Ange: Certainly, but he still had his mind. It was something else...
Ange: I believe you are right.
Ange: That's... not exactly what I mean.
Ange: I asked him once. It took all my courage to do so. 'What happened to you, Faustus? Where did you go?' I asked. He looked me dead in the eye. I still remember the look he had on his face. He was looking at me, but also through me. Like he was somewhere else. Reliving something. He said nothing. Got up and left. They found his body later that night on the dock. Under his coat, he was clutching a small Vaal artefact. I heard he held it so tightly, his hands were bloody... All very strange.
Ange on Aprender de Rog /4
Ange: He's been a great teacher. No doubt about it. But gosh, has he gotten soft as he's aged.
Guerrero: He seems like a fair man.
Bruja: Do you mean... plump?
Hechicera: He seems like a gentleman to me.
Exploradora: In what sense? He seemed perfectly normal to me.
Cazadora: Got a big heart, that one. Nothing wrong with that.
Monje: I see. He does seem undisciplined.
Mercenario: Aw, come on. He's a nice fella.
Ange: Too fair, you might say!
Ange: What? No! Gosh.
Ange: Oh, he surely is! But you see...
Ange: Yes. Frightfully normal.
Ange: I agree. But... business is business.
Ange: I'm not sure you took my meaning...
Ange: Yes. Nice indeed. But making friends and making coin are different things.
Ange: Years ago, he'd drive a hard bargain. He was a great negotiator. Then he went and had children... ugh. Awful. Now he seemingly doesn't have the energy to haggle. Almost gives stuff away!
Ange on Aprender de Tujen /5
Ange: He helped me with my self-confidence... Well, at least he tried to. He got me blind drunk, singing songs with the local crews here in the tavern.
Guerrero: I'm getting the impression... he has a problem.
Bruja: The child with a beard should stop drinking.
Hechicera: Master Tujen must pace himself with his drinking...
Exploradora: Getting drunk is no solution to a problem.
Cazadora: Ha! Sounds like a good night out.
Monje: How childish.
Mercenario: Haha! What a bloody legend.
Ange: Yes... it is a bit of a worry.
Ange: Yes... I suppose.
Ange: Since then, for some reason, people have been more friendly towards me. Aren't people awfully strange?
Exploradora: They certainly are.
Ange on Intrusos /1
Ange: Hmm... it seems there's some rather intrusive wildlife around. Well, we can't have that can we? Maybe you could... move them on?
Ange on Guarida /1
Ange: Well done! So... what do you think? I love it! The pier could go there... store the supplies up the shore a bit... Our own little trade empire in the making! Well, what do you say? Shall we do it?
Edit

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