Ange


Spectre | N |
---|---|
Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
Vida
120%
Energy Shield From Life
25%
Evasión
+50%
Resistencia




Damage
56%
Precisión
500%
Impactos críticos Chance
5%
Attack Distance
4 ~ 10
Tiempo de ataque
0 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AngeShoreline
Metadata
AngeShoreline
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,981
2,413
1,062
2,327
Damage
131
Daño de hechizos
131
Precisión
7,392
Tiempo de ataque
0
Experiencia
28,634
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 104–157
Probabilidad de impacto crítico: 5%
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act4/AngeShoreline"] = { name = "Ange", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 0, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ange Text Audio /156
Nombre |
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¡Aquí estamos! — Ange_Wild_ShorelineGreeting |
Acomodaré todo apenas pueda. — Ange_CE_PlaceOrder_Random |
Acomodaré todo apenas pueda. — Ange_CE_PlaceOrder_2 |
Veamos si hay algún interesado. — Ange_CE_PlaceOrder_3 |
Lo publicaré en seguida. — Ange_CE_PlaceOrder_4 |
Lo publicaré en seguida. — Ange_CE_PlaceOrder_5 |
Muy bien, el pedido ya quedó registrado. — Ange_CE_PlaceOrder_6 |
Muy bien, el pedido ya quedó registrado. — Ange_CE_PlaceOrder_7 |
¡Llegaron algunas cosas! — Ange_CE_RecieveShipment_Random |
¡Llegaron algunas cosas! — Ange_CE_RecieveShipment_2 |
¡Recibiste un envío! — Ange_CE_RecieveShipment_3 |
¡Recibiste un envío! — Ange_CE_RecieveShipment_4 |
¡Es tu día de suerte! — Ange_CE_RecieveShipment_5 |
¡Es tu día de suerte! — Ange_CE_RecieveShipment_6 |
¡Ven a ver lo que llegó para ti! — Ange_CE_RecieveShipment_7 |
¡Ven a ver lo que llegó para ti! — Ange_CE_RecieveShipment_8 |
Antes estaba bastante barato. — Ange_AsyncTrade_PriseRaise_Random |
Antes estaba bastante barato. — Ange_AsyncTrade_PriseRaise_2 |
Mm... claro. — Ange_AsyncTrade_PriseRaise_3 |
Mm... claro. — Ange_AsyncTrade_PriseRaise_4 |
— Ange_AsyncTrade_PriseRaise_5 |
— Ange_AsyncTrade_PriseRaise_6 |
Espero que el aumento de precio no cause molestias. — Ange_AsyncTrade_PriseRaise_7 |
Espero que el aumento de precio no cause molestias. — Ange_AsyncTrade_PriseRaise_8 |
Parece que enviamos un mensaje: no estamos jugando. — Ange_AsyncTrade_PriseRaise_9 |
Parece que enviamos un mensaje: no estamos jugando. — Ange_AsyncTrade_PriseRaise_10 |
Sí. Hay que alinearse con el mercado. — Ange_AsyncTrade_PriceLower_Random |
Sí. Hay que alinearse con el mercado. — Ange_AsyncTrade_PriceLower_2 |
¡Rebaja! — Ange_AsyncTrade_PriceLower_3 |
¡Rebaja! — Ange_AsyncTrade_PriceLower_4 |
Eso está mejor. Creo que antes estabas alucinando... — Ange_AsyncTrade_PriceLower_5 |
Eso está mejor. Creo que antes estabas alucinando... — Ange_AsyncTrade_PriceLower_6 |
He bajado el precio. — Ange_AsyncTrade_PriceLower_7 |
He bajado el precio. — Ange_AsyncTrade_PriceLower_8 |
Veamos si eso llama la atención. — Ange_AsyncTrade_PriceLower_9 |
Veamos si eso llama la atención. — Ange_AsyncTrade_PriceLower_10 |
¡Estoy segura de que alguien querrá esto! — Ange_AsyncTrade_ListItem_Random |
¡Estoy segura de que alguien querrá esto! — Ange_AsyncTrade_ListItem_2 |
Parece una buena oferta. — Ange_AsyncTrade_ListItem_3 |
Parece una buena oferta. — Ange_AsyncTrade_ListItem_4 |
Veré qué puedo hacer para vender esto. — Ange_AsyncTrade_ListItem_5 |
Veré qué puedo hacer para vender esto. — Ange_AsyncTrade_ListItem_6 |
De seguro alguien comprará esto. — Ange_AsyncTrade_ListItem_7 |
De seguro alguien comprará esto. — Ange_AsyncTrade_ListItem_8 |
¿Ese es un buen precio? Yo no tengo idea. — Ange_AsyncTrade_ListItem_9 |
¿Ese es un buen precio? Yo no tengo idea. — Ange_AsyncTrade_ListItem_10 |
Yo conseguiré eso para ti. — Ange_AsyncTrade_ItemBought_Random |
Yo conseguiré eso para ti. — Ange_AsyncTrade_ItemBought_2 |
Yo conseguiré eso para ti. — Ange_AsyncTrade_ItemBought_3 |
Yo conseguiré eso para ti. — Ange_AsyncTrade_ItemBought_4 |
Lo traeré aquí a toda velocidad. — Ange_AsyncTrade_ItemBought_5 |
Lo traeré aquí a toda velocidad. — Ange_AsyncTrade_ItemBought_6 |
Lo traeré aquí a toda velocidad. — Ange_AsyncTrade_ItemBought_7 |
Lo traeré aquí a toda velocidad. — Ange_AsyncTrade_ItemBought_8 |
Déjamelo a mí. — Ange_AsyncTrade_ItemBought_9 |
Déjamelo a mí. — Ange_AsyncTrade_ItemBought_10 |
Déjamelo a mí. — Ange_AsyncTrade_ItemBought_11 |
Déjamelo a mí. — Ange_AsyncTrade_ItemBought_12 |
Oh, buena elección. — Ange_AsyncTrade_ItemBought_13 |
Oh, buena elección. — Ange_AsyncTrade_ItemBought_14 |
Oh, buena elección. — Ange_AsyncTrade_ItemBought_15 |
Oh, buena elección. — Ange_AsyncTrade_ItemBought_16 |
Eso de seguro vas a quererlo, ¿cierto? — Ange_AsyncTrade_ItemBought_17 |
Eso de seguro vas a quererlo, ¿cierto? — Ange_AsyncTrade_ItemBought_18 |
Eso de seguro vas a quererlo, ¿cierto? — Ange_AsyncTrade_ItemBought_19 |
Eso de seguro vas a quererlo, ¿cierto? — Ange_AsyncTrade_ItemBought_20 |
Mmm. Supongo que eso es lo que vale. — Ange_AsyncTrade_ItemBought_21 |
Mmm. Supongo que eso es lo que vale. — Ange_AsyncTrade_ItemBought_22 |
Mmm. Supongo que eso es lo que vale. — Ange_AsyncTrade_ItemBought_23 |
Mmm. Supongo que eso es lo que vale. — Ange_AsyncTrade_ItemBought_24 |
¡Tengo un comprador! — Ange_AsyncTrade_ItemSold_Random |
¡Tengo un comprador! — Ange_AsyncTrade_ItemSold_2 |
¡Tengo un comprador! — Ange_AsyncTrade_ItemSold_3 |
¡Tengo un comprador! — Ange_AsyncTrade_ItemSold_4 |
¡Te tengo buenas noticias! — Ange_AsyncTrade_ItemSold_5 |
¡Te tengo buenas noticias! — Ange_AsyncTrade_ItemSold_6 |
¡Te tengo buenas noticias! — Ange_AsyncTrade_ItemSold_7 |
¡Te tengo buenas noticias! — Ange_AsyncTrade_ItemSold_8 |
Cargamento... ¡enviado! — Ange_AsyncTrade_ItemSold_9 |
Cargamento... ¡enviado! — Ange_AsyncTrade_ItemSold_10 |
Cargamento... ¡enviado! — Ange_AsyncTrade_ItemSold_11 |
Cargamento... ¡enviado! — Ange_AsyncTrade_ItemSold_12 |
¡Lo vendí! — Ange_AsyncTrade_ItemSold_13 |
¡Lo vendí! — Ange_AsyncTrade_ItemSold_14 |
¡Lo vendí! — Ange_AsyncTrade_ItemSold_15 |
¡Lo vendí! — Ange_AsyncTrade_ItemSold_16 |
¡Buenas noticias! — Ange_AsyncTrade_ItemSold_17 |
¡Buenas noticias! — Ange_AsyncTrade_ItemSold_18 |
¡Buenas noticias! — Ange_AsyncTrade_ItemSold_19 |
You there! Got a moment? — Ange_Wild_FirstApproach |
Look at this! Isn't it wonderful! — Ange_Wild_FirstTimeHideout |
— Ange_Greeting_01.ogg |
— Ange_Greeting_02.ogg |
— Ange_Greeting_03.ogg |
— Ange_Greeting_04.ogg |
— Ange_Greeting_05.ogg |
— Ange_Greeting_06.ogg |
— Ange_Greeting_07.ogg |
— Ange_Greeting_08.ogg |
— Ange_Greeting_09.ogg |
— Ange_Greeting_10.ogg |
— Ange_Greeting_11.ogg |
— Ange_Greeting_12.ogg |
— Ange_Greeting_13.ogg |
— Ange_Greeting_14.ogg |
— Ange_Greeting_15.ogg |
— Ange_Greeting_16.ogg |
— Ange_CurrencyExchange_ShipmentReceived_01.ogg |
— Ange_CurrencyExchange_ShipmentReceived_02.ogg |
— Ange_CurrencyExchange_ShipmentReceived_03.ogg |
— Ange_CurrencyExchange_ShipmentReceived_04.ogg |
— Ange_CurrencyExchange_ShipmentReceived_05.ogg |
— Ange_CurrencyExchange_ShipmentReceived_06.ogg |
— Ange_CurrencyExchange_ShipmentReceived_07.ogg |
— Ange_CurrencyExchange_ShipmentReceived_08.ogg |
— Ange_Farewell_01.ogg |
— Ange_Farewell_02.ogg |
— Ange_Farewell_03.ogg |
— Ange_Farewell_04.ogg |
— Ange_Farewell_05.ogg |
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— Ange_Farewell_08.ogg |
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— Ange_Farewell_10.ogg |
— Ange_Farewell_11.ogg |
— Ange_Farewell_12.ogg |
— Ange_Farewell_13.ogg |
— Ange_Farewell_14.ogg |
— Ange_Farewell_15.ogg |
— Ange_Farewell_16.ogg |
— Ange_Greeting_AdditionalHideout_01.ogg |
— Ange_Greeting_AdditionalHideout_02.ogg |
— Ange_Greeting_AdditionalHideout_03.ogg |
— Ange_Greeting_AdditionalHideout_04.ogg |
— Ange_Greeting_AdditionalHideout_05.ogg |
— Ange_Greeting_AdditionalHideout_06.ogg |
— Ange_Greeting_AdditionalHideout_07.ogg |
— Ange_Greeting_AdditionalHideout_08.ogg |
— Ange_Greeting_AdditionalHideout_09.ogg |
— Ange_Greeting_AdditionalHideout_10.ogg |
— Ange_Greeting_AdditionalHideout_11.ogg |
— Ange_Greeting_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_01.ogg |
— Ange_Farewell_AdditionalHideout_02.ogg |
— Ange_Farewell_AdditionalHideout_03.ogg |
— Ange_Farewell_AdditionalHideout_04.ogg |
— Ange_Farewell_AdditionalHideout_05.ogg |
— Ange_Farewell_AdditionalHideout_06.ogg |
— Ange_Farewell_AdditionalHideout_07.ogg |
— Ange_Farewell_AdditionalHideout_08.ogg |
— Ange_Farewell_AdditionalHideout_09.ogg |
— Ange_Farewell_AdditionalHideout_10.ogg |
— Ange_Farewell_AdditionalHideout_11.ogg |
— Ange_Farewell_AdditionalHideout_12.ogg |
— Ange_Farewell_AdditionalHideout_13.ogg |
Ange

Ange Ange /3
Nombre | Mostrar descripciones completas |
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Path of Exile 1 | 0 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Ange |
Ange
Ange on El fin del mundo /3
Ange: Well... we didn't die. Not yet at least. |
Guerrero: Not yet, indeed. Bruja: Gosh. Cheer up. You're welcome. Hechicera: We continue to live. We are fortunate. Exploradora: Anything could happen, at any time. Cazadora: Live to hunt another day. Monje: We move forwards. It is all that matters. Mercenario: It was a close one. To be sure. |
Ange: Trade might be challenging now, given the circumstances... |
Ange on Cavernas melodiosas /1
Ange: You cleared out all the... {problems}... on Whakapanu Island. Quite remarkable really! |
Ange on El fin del mundo /3
Ange: Yes, yes. I've picked up that you're on some grand quest to save us all. |
Guerrero: You better make your gold quick then... Bruja: That's the spirit! There really is nothing to fear in death. Hechicera: Gold cannot follow you in death. It is meaningless. Exploradora: Whatever makes you happy, I 'spose. Cazadora: Oh, come now, there's more to life than that, Ange. Monje: Gold and fame are fools endeavours. Mercenario: You know what, that's exactly how I feel. |
Ange: Well, I've run out of hope in finding a life companion... so gold will have to do. |
Ange on El fin del mundo /3
Ange: Yes, yes. I've picked up that you're on some grand quest to save us all. |
Guerrero: You better make your gold quick then... Bruja: That's the spirit! There really is nothing to fear in death. Hechicera: Gold cannot follow you in death. It is meaningless. Exploradora: Whatever makes you happy, I 'spose. Cazadora: Oh, come now, there's more to life than that, Ange. Monje: Gold and fame are fools endeavours. Mercenario: You know what, that's exactly how I feel. |
Ange: Well, I've run out of hope in finding a life companion... so gold will have to do. |
Ange on Introducción /6
Ange: Oh... hello. Yes, yes, I'm Ange. A marketeer! |
Exploradora: Don't worry. I don't do well at introductions either. |
Ange: Oh, thank goodness. A kindred spirit! |
Ange: I've been in Kingsmarch for many years. Watching and waiting for my time to shine. |
Guerrero: How do I reimburse you for your service? Bruja: Surely there's more to it than that. Hechicera: Calm yourself, woman. I mean you no harm. How does this work? Cazadora: Sounds good to me. What's the cost? Monje: I'm interested. What do your services cost? Mercenario: I ain't no dummy. What's the catch? |
Ange: I'll take a small fee, not much at all really... |
Ange on Guaridas /1
Ange: A place of our own. Somewhere to make history from. |
Ange on Aprender de Faustus /6
Guerrero: I'm sorry to hear that your mentor died. Bruja: This Faustus. He's dead then? Hechicera: You learned much from this Faustus fellow before he passed away? Exploradora: What became of this Faustus you mentioned? Cazadora: I'm sorry to hear your teacher, Faustus, is no longer with us. Monje: Faustus, your mentor, has left this world, I take it? Mercenario: So this old fella, Faustus... he's dead then? |
Ange: A rather unwilling mentor, almost unaware he even was one actually... but thanks. Ange: Oh, yes. Been dead a few years now. Ange: I did. He was a complicated man, to say the least. Ange: Well... he's dead. That's the short of it. Ange: Wish I could the say the same! Ange: You mean... he died? Yes. He's well and truly dead. Ange: Very much so. Not a massive turnout at his funeral, I must say. |
Ange: Died of natural causes they say, but I'm not so sure... |
Guerrero: And you didn't ever ask him about it? Bruja: You didn't think to enquire about it? Hechicera: Age can change us all. Why didn't you ask him about this? Exploradora: Just sounds like another grumpy old man. Cazadora: I've met an Elder or two like that. Not so uncommon in their older years. Monje: Perhaps he saw something in the world he wished he hadn't. Mercenario: It's always like that when you come back from holiday. It's hard to get back into the routine. |
Ange: Oh yes. Very grumpy! Ange: Certainly, but he still had his mind. It was something else... Ange: I believe you are right. Ange: That's... not exactly what I mean. |
Ange: I asked him once. It took all my courage to do so. |
Ange on Aprender de Rog /4
Ange: He's been a great teacher. No doubt about it. |
Guerrero: He seems like a fair man. Bruja: Do you mean... plump? Hechicera: He seems like a gentleman to me. Exploradora: In what sense? He seemed perfectly normal to me. Cazadora: Got a big heart, that one. Nothing wrong with that. Monje: I see. He does seem undisciplined. Mercenario: Aw, come on. He's a nice fella. |
Ange: Too fair, you might say! Ange: What? No! Gosh. Ange: Oh, he surely is! But you see... Ange: Yes. Frightfully normal. Ange: I agree. But... business is business. Ange: I'm not sure you took my meaning... Ange: Yes. Nice indeed. But making friends and making coin are different things. |
Ange: Years ago, he'd drive a hard bargain. He was a great negotiator. |
Ange on Aprender de Tujen /5
Ange: He helped me with my self-confidence... Well, at least he tried to. |
Guerrero: I'm getting the impression... he has a problem. Bruja: The child with a beard should stop drinking. Hechicera: Master Tujen must pace himself with his drinking... Exploradora: Getting drunk is no solution to a problem. Cazadora: Ha! Sounds like a good night out. Monje: How childish. Mercenario: Haha! What a bloody legend. |
Ange: Yes... it is a bit of a worry. Ange: Yes... I suppose. |
Ange: Since then, for some reason, people have been more friendly towards me. |
Exploradora: They certainly are. |
Ange on Intrusos /1
Ange: Hmm... it seems there's some rather intrusive wildlife around. |
Ange on Guarida /1
Ange: Well done! |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.