赤炼魔光
等级: (1–20)
消耗: 0 点魔力
施放间隔: 1.00 秒
暴击几率: 8.00%
需求: 等级 (1–90), (4–157) Int
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
Tendrils
持续伤害
Skills can be managed in the Skills Panel.
Exsanguinate


Version 0.2.0
Exsanguinate
Level: (1–20)
Cost: 0 Mana
Cast Time: 1.00 sec
Critical Hit Chance: 8.00%
需求: Level (1–90), (3–112) Str, (3–112) Int
Tendrils
Damage over Time
Debuff duration is 1 second
Deals (2.4–105.3) Base Physical Damage per second
Skills can be managed in the Skills Panel.


辅助宝石 /2
来自 /1
Level Effect /40
等级 | 需求等级 | Int | 消耗 | Base Damage | 造成 2 - 3 物理伤害 |
---|---|---|---|---|---|
1 | 0 | 4 | 0 | 100%, 100%, 100% | 2, 3 |
2 | 3 | 9 | 0 | 100%, 100%, 100% | 3, 5 |
3 | 6 | 14 | 0 | 100%, 100%, 100% | 4, 6 |
4 | 10 | 21 | 0 | 100%, 100%, 100% | 6, 9 |
5 | 14 | 28 | 0 | 100%, 100%, 100% | 7, 11 |
6 | 18 | 35 | 0 | 100%, 100%, 100% | 9, 14 |
7 | 22 | 41 | 0 | 100%, 100%, 100% | 11, 17 |
8 | 26 | 48 | 0 | 100%, 100%, 100% | 14, 21 |
9 | 31 | 57 | 0 | 100%, 100%, 100% | 17, 25 |
10 | 36 | 65 | 0 | 100%, 100%, 100% | 20, 31 |
11 | 41 | 74 | 0 | 100%, 100%, 100% | 24, 37 |
12 | 46 | 82 | 0 | 100%, 100%, 100% | 28, 42 |
13 | 52 | 92 | 0 | 100%, 100%, 100% | 33, 49 |
14 | 58 | 103 | 0 | 100%, 100%, 100% | 38, 56 |
15 | 64 | 113 | 0 | 100%, 100%, 100% | 43, 65 |
16 | 66 | 116 | 0 | 100%, 100%, 100% | 49, 74 |
17 | 72 | 126 | 0 | 100%, 100%, 100% | 57, 85 |
18 | 78 | 137 | 0 | 100%, 100%, 100% | 64, 97 |
19 | 84 | 147 | 0 | 100%, 100%, 100% | 73, 110 |
20 | 90 | 157 | 0 | 100%, 100%, 100% | 84, 125 |
21 | 0 | 100%, 100%, 100% | 95, 143 | ||
22 | 0 | 100%, 100%, 100% | 108, 162 | ||
23 | 0 | 100%, 100%, 100% | 123, 184 | ||
24 | 0 | 100%, 100%, 100% | 139, 209 | ||
25 | 0 | 100%, 100%, 100% | 158, 238 | ||
26 | 0 | 100%, 100%, 100% | 180, 270 | ||
27 | 0 | 100%, 100%, 100% | 204, 306 | ||
28 | 0 | 100%, 100%, 100% | 232, 348 | ||
29 | 0 | 100%, 100%, 100% | 264, 395 | ||
30 | 0 | 100%, 100%, 100% | 300, 450 | ||
31 | 0 | 100%, 100%, 100% | 341, 511 | ||
32 | 0 | 100%, 100%, 100% | 388, 582 | ||
33 | 0 | 100%, 100%, 100% | 442, 662 | ||
34 | 0 | 100%, 100%, 100% | 503, 755 | ||
35 | 0 | 100%, 100%, 100% | 574, 861 | ||
36 | 0 | 100%, 100%, 100% | 655, 982 | ||
37 | 0 | 100%, 100%, 100% | 748, 1122 | ||
38 | 0 | 100%, 100%, 100% | 855, 1283 | ||
39 | 0 | 100%, 100%, 100% | 978, 1468 | ||
40 | 0 | 100%, 100%, 100% | 1121, 1681 |
Attribute /8
赤炼魔光
赤炼魔光
等级: (1–20)
消耗: 0 点魔力
施放间隔: 1.00 秒
暴击几率: 8.00%
需求: 等级 (1–90), (4–157) Int
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
Tendrils
连锁 2 次
向最多 3 个目标发射魔光
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
品质额外效果:
向最多 +(0–1) 个目标发射魔光
持续伤害
减益持续时间为 1 秒
can perform skill while moving [1]
display statset hide usage stats [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
precise cursor targeting uses contact point height offset [1]
pvp skill dot attack time override ms [2000]
quality hide display character panel [1]
Skills can be managed in the Skills Panel.
Exsanguinate


商城 /2
Transcendence Exsanguinate Effect
Your Exsanguinate becomes a Transcendence Effect.
Mercurial Exsanguinate Effect
Your Exsanguinate becomes a Mercurial Effect.
Supported By /153
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
精准破坏
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
元素集中
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
残暴
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
动量
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
释出
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Inevitable Critical
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Compressed Duration I
Supports any skill that has a duration making that duration shorter.
Compressed Duration II
Supports any skill that has a duration making that duration shorter.
Prolonged Duration I
Supports any skill that has a duration, making that duration longer.
Prolonged Duration II
Supports any skill that has a duration, making that duration longer.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
感电虹吸
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
开发要害
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
神经超载
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
精准暴击
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
电殛
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
元素解放
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
时之沙漏
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
伏击
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Armour Demolisher I
Supports any skill, causing Armour Break it inflicts to be stronger.
Armour Demolisher II
Supports any skill, causing Armour Break it inflicts to be stronger.
Uruk's Smelting
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Excise
Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Derange
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Acrimony
Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a Damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Dauntless
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
Deliberation
Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Piety's Mercy
Supports Skills that cause Damaging Hits. Hits from Supported Skills cannot kill Enemies.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Arbiter's Ignition
Supports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.
赤炼魔光
你正在持续受到物理伤害。
base_physical_damage_taken_per_minute
Exsanguinate
Attribute /3
blood_tendrils
名字 | 显示物品素质 |
---|---|
BuffGroupsID | 24 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
赤炼魔光
你正在持续受到火焰伤害。
base_fire_damage_taken_per_minute
Exsanguinate
Attribute /5
blood_tendrils_fire
名字 | 显示物品素质 |
---|---|
IsCharged | 1 |
BuffGroupsID | 24 |
MaxStacks | 3 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base fire damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 3 |
赤炼魔光 怪物 /2
名字 | 词缀 | Spectre |
---|---|---|
Blood Priest | Y | |
Bloodrite Priest | Y |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.