亚曼拉,复生之王
人形
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Jamanra, the Risen King
SpectreN
Area哈拉尼之门
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
生命
333%
+50%
抗性
30 -30 30 0
伤害
375%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击间隔
1.65 Second
Damage Spread
±20%
经验值
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
等级
20
生命
829
伤害
140
法术伤害
140
命中
302
攻击间隔
1.65
经验值
1,558
召唤物生命
2,950
召唤物伤害
189
召唤物护甲
223
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 112–168
暴击率: 5%
攻击间隔: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
法术, 位移
施放间隔: 2.333 秒
冷却时间: 8 秒
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 200.5 - 300.8 物理伤害
将[物理]伤害的 80% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 156.7 - 235 物理伤害
将[物理]伤害的 80% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
可触发, 攻击
Base Damage: 112–168
暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.65 秒
冷却时间: 32 秒
攻击伤害总增 150%
将[物理]伤害的 70% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
可触发, 攻击
Base Damage: 112–168
暴击率: 5%
攻击间隔: 1.65 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
可触发, 攻击
Base Damage: 112–168
暴击率: 5%
攻击间隔: 1.65 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
冷却时间: 20 秒
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
法术, 投射物, 可触发, 伤害, 攻击
Base Damage: 112–168
暴击率: 5%
施放间隔: 1.5 秒
攻击间隔: 1.65 秒
冷却时间: 10 秒
造成 100.3 - 150.4 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
可触发
SSMPerennialKingCorruptionTotem
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 100.3 - 150.4 物理伤害
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
法术, 可触发, 攻击, 伤害
Base Damage: 112–168
暴击率: 5%
施放间隔: 1.5 秒
攻击间隔: 1.65 秒
冷却时间: 10 秒
造成 6.356 - 9.534 物理伤害
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 112–168
暴击率: 5%
攻击间隔: 1.65 秒
冷却时间: 15 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
可触发
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 2.5 秒
造成 121.4 - 364.2 闪电伤害
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
法术可重复, 可触发
冷却时间: 20 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3_PhaseChange, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_epic_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_knockdown_bwd_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_sand_orb_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 3.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • 亚曼拉,复生之王 Topic /1
    NPC名字
    里苏我知晓亚曼拉的企图。德莎尔的高塔的顶端安置着马拉克斯人尊贵的先祖。在疯狂的驱使下,国王正在寻找那些生前声名显赫、权势滔天者的古人。他打算利用他们的力量,让笼中关押的恐怖生物茁壮生长。他们称它为邪兽。我见过它,那一幕至今仍在我梦魇中萦绕……
    亚曼拉,复生之王 Text Audio /139
    名字
    臭名昭著的丝克玛……
    FaridunKingG2_3FightOpeningLine
    替丝克玛干脏活呢?外来者?
    FaridunKingG2_3FightOpeningLineNoAsala
    我们会做个了结的,但不是今天。
    FaridunKingG2_3FightEscapeLine
    别对我们的文化指手画脚,管闲事的家伙!
    FaridunKingG2_3FightEscapeLineNoAsala
    你竟然自愿献身于腐化之种,多么无私!
    FaridunKingG2_11_2FightShoutOne
    我可不这么认为,凡人。
    FaridunKingG2_11_2FightShoutTwo
    种子将吞噬你的愚行。
    FaridunKingG2_11_2FightShoutThree
    绝不!
    FaridunKingG2_11_2FightShoutFour
    面对湮灭吧!
    FaridunKingG2_3AttackOneRandom
    面对湮灭吧!
    FaridunKingG2_3AttackOne2
    我已经感到厌烦了!
    FaridunKingG2_3AttackOne3
    我曾经追求和平,丝克玛却只令我蒙羞!把我扔在沙漠里腐烂!这一次,我们只有战争这一条路。
    FaridunKingG2_3_PhaseChange
    你不够格!
    FaridunKingG2_3AttackTwoRandom
    你不够格!
    FaridunKingG2_3AttackTwo2
    尝尝王的怒火!
    FaridunKingG2_3AttackTwo3
    尝尝王的怒火!
    FaridunKingG2_3AttackTwo4
    我会推翻你, {丝克玛}……把你扔进沙漠!
    FaridunKingG2_3AttackThreeRandom
    我会推翻你, {丝克玛}……把你扔进沙漠!
    FaridunKingG2_3AttackThree2
    由我之手……马拉克斯必会陨落……
    FaridunKingG2_3AttackThree3
    由我之手……马拉克斯必会陨落……
    FaridunKingG2_3AttackThree4
    这片土地属于我们!
    FaridunKingG2_11_2Attack1
    在腐化面前低头吧!
    FaridunKingG2_11_2Attack2
    种子将会大快朵颐!
    FaridunKingG2_11_2Attack3
    我是你的王!
    FaridunKingG2_11_2Attack4
    愚蠢的{丝克玛}!
    FaridunKingG2_11_2Attack5
    马拉克斯将被从沙漠里抹去……我说到做到!
    FaridunKingG2_3_Knockdown_Random
    马拉克斯将被从沙漠里抹去……我说到做到!
    FaridunKingG2_3_Knockdown_2
    你在浪费自己的生命……还有我的时间!
    FaridunKingG2_3_Knockdown_3
    你在浪费自己的生命……还有我的时间!
    FaridunKingG2_3_Knockdown_4
    法里顿的命定之时就要到了!
    FaridunKing_SpiresSummonEnd
    你不屈不挠……所以都在意料之中。
    FaridunKing_SpiresSummonStart
    消亡吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_Random
    消亡吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_2
    消亡吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_3
    消亡吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_4
    马拉克斯女巫,你走上了末路……
    PerennialKing_AG_Sorc_5
    马拉克斯女巫,你走上了末路……
    PerennialKing_AG_Sorc_6
    马拉克斯女巫,你走上了末路……
    PerennialKing_AG_Sorc_7
    马拉克斯女巫,你走上了末路……
    PerennialKing_AG_Sorc_8
    马拉克斯女巫,你走上了末路……
    PerennialKing_AG_Sorc_9
    这不是你该操心的事,{外来人}。
    PerennialKing_AG_Open_Random
    这不是你该操心的事,{外来人}。
    PerennialKing_AG_Open_2
    这不是你该操心的事,{外来人}。
    PerennialKing_AG_Open_3
    这不是你该操心的事,{外来人}。
    PerennialKing_AG_Open_4
    如你所愿!
    PerennialKing_AG_First_Random
    如你所愿!
    PerennialKing_AG_First_2
    如你所愿!
    PerennialKing_AG_First_3
    如你所愿!
    PerennialKing_AG_First_4
    如你所愿!
    PerennialKing_AG_First_5
    那就只好动武了!
    PerennialKing_AG_First_6
    那就只好动武了!
    PerennialKing_AG_First_7
    那就只好动武了!
    PerennialKing_AG_First_8
    那就只好动武了!
    PerennialKing_AG_First_9
    那就只好动武了!
    PerennialKing_AG_First_10
    那就只好动武了!
    PerennialKing_AG_First_11
    那就只好动武了!
    PerennialKing_AG_First_12
    你就与他们一起上路吧!
    PerennialKing_AG_First_13
    你就与他们一起上路吧!
    PerennialKing_AG_First_14
    你就与他们一起上路吧!
    PerennialKing_AG_First_15
    你就与他们一起上路吧!
    PerennialKing_AG_First_16
    你就与他们一起上路吧!
    PerennialKing_AG_First_17
    你就与他们一起上路吧!
    PerennialKing_AG_First_18
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_Random
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_2
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_3
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_4
    邪兽羽翼未丰,必须继续吞噬……
    PerennialKing_AG_Interrupted_5
    邪兽羽翼未丰,必须继续吞噬……
    PerennialKing_AG_Interrupted_6
    邪兽羽翼未丰,必须继续吞噬……
    PerennialKing_AG_Interrupted_7
    邪兽羽翼未丰,必须继续吞噬……
    PerennialKing_AG_Interrupted_8
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_Random
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_2
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_3
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_4
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_5
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_6
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_7
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_8
    以眼还眼!
    PerennialKing_AG_Exsanguinate_9
    以眼还眼!
    PerennialKing_AG_Exsanguinate_10
    以眼还眼!
    PerennialKing_AG_Exsanguinate_11
    以眼还眼!
    PerennialKing_AG_Exsanguinate_12
    暴政该结束了!
    PerennialKing_AG_WeaponSlam_Random
    暴政该结束了!
    PerennialKing_AG_WeaponSlam_2
    暴政该结束了!
    PerennialKing_AG_WeaponSlam_3
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_4
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_5
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_6
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_7
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_8
    你终将失败!
    PerennialKing_AG_WeaponSlam_9
    你终将失败!
    PerennialKing_AG_WeaponSlam_10
    你终将失败!
    PerennialKing_AG_WeaponSlam_11
    你终将失败!
    PerennialKing_AG_WeaponSlam_12
    低头臣服于你们的{王!}
    PerennialKing_AG_WeaponSlam_13
    低头臣服于你们的{王!}
    PerennialKing_AG_WeaponSlam_14
    低头臣服于你们的{王!}
    PerennialKing_AG_WeaponSlam_15
    低头臣服于你们的{王!}
    PerennialKing_AG_WeaponSlam_16
    低头臣服于你们的{王!}
    PerennialKing_AG_WeaponSlam_17
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_Random
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_2
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_3
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_4
    低头,臣服于,你们的{王!}
    PerennialKing_AG_WhirlingSlash_5
    低头,臣服于,你们的{王!}
    PerennialKing_AG_WhirlingSlash_6
    低头,臣服于,你们的{王!}
    PerennialKing_AG_WhirlingSlash_7
    低头,臣服于,你们的{王!}
    PerennialKing_AG_WhirlingSlash_8
    让开,管闲事的祸害!
    PerennialKing_AG_WhirlingSlash_9
    让开,管闲事的祸害!
    PerennialKing_AG_WhirlingSlash_10
    我……为人民而战!
    PerennialKing_AG_HeavyStun_Random
    我们绝不屈服。
    PerennialKing_AG_HeavyStun_2
    我们绝不屈服。
    PerennialKing_AG_HeavyStun_3
    这还不够要我的命……
    PerennialKing_AG_HeavyStun_4
    我将带领法里顿走向辉煌!
    PerennialKing_AG_HeavyStun_5
    我将带领法里顿走向辉煌!
    PerennialKing_AG_HeavyStun_6
    我们会做个了结的……但不是今天。
    PerennialKing_AG_Flee_Random
    邪兽将会崛起,马拉克斯必会陨落。
    PerennialKing_AG_Flee_2
    邪兽将会崛起,马拉克斯必会陨落。
    PerennialKing_AG_Flee_3
    邪兽将会崛起,马拉克斯必会陨落。
    PerennialKing_AG_Flee_4
    你今天击败了我,可我不过是…{万众之一。}
    PerennialKing_AG_Flee_5
    你今天击败了我,可我不过是…{万众之一。}
    PerennialKing_AG_Flee_6
    这还不是命定之时,我们做个了断的日子……{不远了。}
    PerennialKing_AG_Flee_7
    这还不是命定之时,我们做个了断的日子……{不远了。}
    PerennialKing_AG_Flee_8
    那一天很快就到,你也将明白苦难的真谛。
    PerennialKing_AG_Flee2_Random
    那一天很快就到,你也将明白苦难的真谛。
    PerennialKing_AG_Flee2_2
    下一次……再分胜负。
    PerennialKing_AG_Flee2_3
    起来吧!
    PerennialKing_AG_MiscAttack_Random
    起来吧!
    PerennialKing_AG_MiscAttack_2
    起来吧!
    PerennialKing_AG_MiscAttack_3
    拜伏!
    PerennialKing_AG_MiscAttack_4
    拜伏!
    PerennialKing_AG_MiscAttack_5
    拜伏!
    PerennialKing_AG_MiscAttack_6
    马拉克斯人必败!
    PerennialKing_AG_MiscAttack_7
    马拉克斯人必败!
    PerennialKing_AG_MiscAttack_8
    马拉克斯人必败!
    PerennialKing_AG_MiscAttack_9
    马拉克斯人必败!
    PerennialKing_AG_MiscAttack_10
    倒下吧,压迫者!
    PerennialKing_AG_MiscAttack_11
    倒下吧,压迫者!
    PerennialKing_AG_MiscAttack_12
    倒下吧,压迫者!
    PerennialKing_AG_MiscAttack_13
    Edit

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