千年国王
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
Area上古之门, The Halani Gates
Tags2HSharpMetal_onhit_audio, beast, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
生命
250%
Armour
+50%
Ailment Threshold
%
抗性
30 -30 30 0
伤害
375%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
经验值
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
等级
53
生命
9,068
Armour
1,396
闪避值
314
能量护盾
0
伤害
539
法术伤害
539
命中
0
Attack Time
1.65
经验值
25,750
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 431–646
暴击几率: 5%
Attack Time: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
法术, 位移
施放间隔: 2.333 秒
冷却时间: 8 秒
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 1 秒
造成 122.6 - 183.9 物理伤害
将[物理]伤害的 80% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 122.6 - 183.9 物理伤害
将[物理]伤害的 80% 转化为[闪电]伤害
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
可触发, 攻击
Base Damage: 431–646
暴击几率: 5%
攻击伤害: 250%
Attack Time: 1.65 秒
冷却时间: 32 秒
攻击伤害总增 150%
将[物理]伤害的 70% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
可触发, 攻击
Base Damage: 431–646
暴击几率: 5%
Attack Time: 1.65 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
可触发, 攻击
Base Damage: 431–646
暴击几率: 5%
Attack Time: 1.65 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
冷却时间: 20 秒
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
法术, 投射物, 可触发, 伤害, 攻击
Base Damage: 431–646
攻击暴击率: 5%
施放间隔: 1.5 秒
Attack Time: 1.65 秒
冷却时间: 10 秒
造成 19.01 - 57.04 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
可触发
SSMPerennialKingCorruptionTotem
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
可触发, 法术, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
造成 42.59 - 63.88 物理伤害
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
法术, 可触发, 攻击, 伤害
Base Damage: 431–646
攻击暴击率: 5%
施放间隔: 1.5 秒
Attack Time: 1.65 秒
冷却时间: 10 秒
造成 3.108 - 4.662 物理伤害
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 431–646
暴击几率: 5%
Attack Time: 1.65 秒
冷却时间: 15 秒
将[物理]伤害的 40% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
可触发
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 2.5 秒
造成 105.3- 316 [闪电]伤害
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
法术可重复, 可触发
冷却时间: 20 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3AttackOneRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Jamanra, the Risen King Topic /1
    NPC名字
    里苏我知晓国王的企图。仪葬墓塔的顶端安放着马拉克斯人的尊贵死者。疯狂的驱使下,国王正在寻找那些生前声名显赫、权势滔天者的古老血肉。他打算将他们的尸骸喂给他在王座后的笼中关押的恐怖生物。他们称它为邪兽。我见过它,那一幕至今仍在我梦魇中萦绕……
    Jamanra, the Risen King Text Audio /139
    名字
    来吧,愚蠢的丝克玛,见识一下什么叫真正的国王。
    FaridunKingG2_3FightOpeningLine
    替丝克玛干脏活呢?外来者?
    FaridunKingG2_3FightOpeningLineNoAsala
    我们会做个了结的,但不是今天。
    FaridunKingG2_3FightEscapeLine
    别对我们的文化指手画脚,管闲事的家伙!
    FaridunKingG2_3FightEscapeLineNoAsala
    你竟然自愿成为献给腐化之种的祭品,多么无私!
    FaridunKingG2_11_2FightShoutOne
    我可不这么认为,凡人。
    FaridunKingG2_11_2FightShoutTwo
    种子将吞噬你的愚行。
    FaridunKingG2_11_2FightShoutThree
    绝不!
    FaridunKingG2_11_2FightShoutFour
    起来吧!
    FaridunKingG2_3AttackOneRandom
    起来吧!
    FaridunKingG2_3AttackOne2
    起来吧!
    FaridunKingG2_3AttackOne3
    I tried to seek peace, and the Sekhemas disgraced me! Left my corpse to rot in the sand! This time, we choose war.
    FaridunKingG2_3_PhaseChange
    拜伏!
    FaridunKingG2_3AttackTwoRandom
    拜伏!
    FaridunKingG2_3AttackTwo2
    拜伏!
    FaridunKingG2_3AttackTwo3
    拜伏!
    FaridunKingG2_3AttackTwo4
    沙漠会消灭你!
    FaridunKingG2_3AttackThreeRandom
    沙漠会消灭你!
    FaridunKingG2_3AttackThree2
    沙漠会消灭你!
    FaridunKingG2_3AttackThree3
    沙漠会消灭你!
    FaridunKingG2_3AttackThree4
    这片土地属于我们!
    FaridunKingG2_11_2Attack1
    在腐化面前低头吧!
    FaridunKingG2_11_2Attack2
    种子将会大快朵颐!
    FaridunKingG2_11_2Attack3
    我是你的王!
    FaridunKingG2_11_2Attack4
    愚蠢的丝克玛!
    FaridunKingG2_11_2Attack5
    The Maraketh shall be purged from the desert... Mark my words!
    FaridunKingG2_3_Knockdown_Random
    The Maraketh shall be purged from the desert... Mark my words!
    FaridunKingG2_3_Knockdown_2
    You waste your time... And mine!
    FaridunKingG2_3_Knockdown_3
    You waste your time... And mine!
    FaridunKingG2_3_Knockdown_4
    The time of the Faridun is nigh!
    FaridunKing_SpiresSummonEnd
    You are relentless... But that makes you predictable.
    FaridunKing_SpiresSummonStart
    死去吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_Random
    死去吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_2
    死去吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_3
    死去吧,马拉克斯女巫!
    PerennialKing_AG_Sorc_4
    马拉克斯女巫,你这是来送死了……
    PerennialKing_AG_Sorc_5
    马拉克斯女巫,你这是来送死了……
    PerennialKing_AG_Sorc_6
    马拉克斯女巫,你这是来送死了……
    PerennialKing_AG_Sorc_7
    马拉克斯女巫,你这是来送死了……
    PerennialKing_AG_Sorc_8
    马拉克斯女巫,你这是来送死了……
    PerennialKing_AG_Sorc_9
    这不是你该操心的事,外来人
    PerennialKing_AG_Open_Random
    这不是你该操心的事,外来人
    PerennialKing_AG_Open_2
    这不是你该操心的事,外来人
    PerennialKing_AG_Open_3
    这不是你该操心的事,外来人
    PerennialKing_AG_Open_4
    如你所愿!
    PerennialKing_AG_First_Random
    如你所愿!
    PerennialKing_AG_First_2
    如你所愿!
    PerennialKing_AG_First_3
    如你所愿!
    PerennialKing_AG_First_4
    如你所愿!
    PerennialKing_AG_First_5
    那就去死吧!
    PerennialKing_AG_First_6
    那就去死吧!
    PerennialKing_AG_First_7
    那就去死吧!
    PerennialKing_AG_First_8
    那就去死吧!
    PerennialKing_AG_First_9
    那就去死吧!
    PerennialKing_AG_First_10
    那就去死吧!
    PerennialKing_AG_First_11
    那就去死吧!
    PerennialKing_AG_First_12
    那就和他们陪葬去吧!
    PerennialKing_AG_First_13
    那就和他们陪葬去吧!
    PerennialKing_AG_First_14
    那就和他们陪葬去吧!
    PerennialKing_AG_First_15
    那就和他们陪葬去吧!
    PerennialKing_AG_First_16
    那就和他们陪葬去吧!
    PerennialKing_AG_First_17
    那就和他们陪葬去吧!
    PerennialKing_AG_First_18
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_Random
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_2
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_3
    邪兽的力量还不够强……还不够……
    PerennialKing_AG_Interrupted_4
    邪兽羽翼未丰……必须继续吞噬
    PerennialKing_AG_Interrupted_5
    邪兽羽翼未丰……必须继续吞噬
    PerennialKing_AG_Interrupted_6
    邪兽羽翼未丰……必须继续吞噬
    PerennialKing_AG_Interrupted_7
    邪兽羽翼未丰……必须继续吞噬
    PerennialKing_AG_Interrupted_8
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_Random
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_2
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_3
    面对我们的怒火!
    PerennialKing_AG_Exsanguinate_4
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_5
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_6
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_7
    法鲁德的怒火!
    PerennialKing_AG_Exsanguinate_8
    血债招致血仇!
    PerennialKing_AG_Exsanguinate_9
    血债招致血仇!
    PerennialKing_AG_Exsanguinate_10
    血债招致血仇!
    PerennialKing_AG_Exsanguinate_11
    血债招致血仇!
    PerennialKing_AG_Exsanguinate_12
    暴政该结束了!
    PerennialKing_AG_WeaponSlam_Random
    暴政该结束了!
    PerennialKing_AG_WeaponSlam_2
    暴政该结束了!
    PerennialKing_AG_WeaponSlam_3
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_4
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_5
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_6
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_7
    马拉克斯必会陨落!
    PerennialKing_AG_WeaponSlam_8
    你终将失败!
    PerennialKing_AG_WeaponSlam_9
    你终将失败!
    PerennialKing_AG_WeaponSlam_10
    你终将失败!
    PerennialKing_AG_WeaponSlam_11
    你终将失败!
    PerennialKing_AG_WeaponSlam_12
    低头臣服于你们的王!
    PerennialKing_AG_WeaponSlam_13
    低头臣服于你们的王!
    PerennialKing_AG_WeaponSlam_14
    低头臣服于你们的王!
    PerennialKing_AG_WeaponSlam_15
    低头臣服于你们的王!
    PerennialKing_AG_WeaponSlam_16
    低头臣服于你们的王!
    PerennialKing_AG_WeaponSlam_17
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_Random
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_2
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_3
    这片土地,属于我们!
    PerennialKing_AG_WhirlingSlash_4
    低头,臣服于,你们的王!
    PerennialKing_AG_WhirlingSlash_5
    低头,臣服于,你们的王!
    PerennialKing_AG_WhirlingSlash_6
    低头,臣服于,你们的王!
    PerennialKing_AG_WhirlingSlash_7
    低头,臣服于,你们的王!
    PerennialKing_AG_WhirlingSlash_8
    滚开,管闲事的祸害!
    PerennialKing_AG_WhirlingSlash_9
    滚开,管闲事的祸害!
    PerennialKing_AG_WhirlingSlash_10
    我……为人民而战!
    PerennialKing_AG_HeavyStun_Random
    我们绝不屈服。
    PerennialKing_AG_HeavyStun_2
    我们绝不屈服。
    PerennialKing_AG_HeavyStun_3
    这还不够要我的命……
    PerennialKing_AG_HeavyStun_4
    我将带领法里顿走向辉煌!
    PerennialKing_AG_HeavyStun_5
    我将带领法里顿走向辉煌!
    PerennialKing_AG_HeavyStun_6
    我们会做个了结的……但不是今天。
    PerennialKing_AG_Flee_Random
    邪兽将会崛起,马拉克斯必会陨落。
    PerennialKing_AG_Flee_2
    邪兽将会崛起,马拉克斯必会陨落。
    PerennialKing_AG_Flee_3
    邪兽将会崛起,马拉克斯必会陨落。
    PerennialKing_AG_Flee_4
    你今天击败了我,可我不过是……万众之一。
    PerennialKing_AG_Flee_5
    你今天击败了我,可我不过是……万众之一。
    PerennialKing_AG_Flee_6
    这还不是命定之时,我们做个了断的日子……不远了。
    PerennialKing_AG_Flee_7
    这还不是命定之时,我们做个了断的日子……不远了。
    PerennialKing_AG_Flee_8
    那一天很快就到,你也将明白苦难的真谛。
    PerennialKing_AG_Flee2_Random
    那一天很快就到,你也将明白苦难的真谛。
    PerennialKing_AG_Flee2_2
    下一次……不死不休。
    PerennialKing_AG_Flee2_3
    起来吧!
    PerennialKing_AG_MiscAttack_Random
    起来吧!
    PerennialKing_AG_MiscAttack_2
    起来吧!
    PerennialKing_AG_MiscAttack_3
    拜伏!
    PerennialKing_AG_MiscAttack_4
    拜伏!
    PerennialKing_AG_MiscAttack_5
    拜伏!
    PerennialKing_AG_MiscAttack_6
    马拉克斯人必死!
    PerennialKing_AG_MiscAttack_7
    马拉克斯人必死!
    PerennialKing_AG_MiscAttack_8
    马拉克斯人必死!
    PerennialKing_AG_MiscAttack_9
    马拉克斯人必死!
    PerennialKing_AG_MiscAttack_10
    去死吧,压迫者!
    PerennialKing_AG_MiscAttack_11
    去死吧,压迫者!
    PerennialKing_AG_MiscAttack_12
    去死吧,压迫者!
    PerennialKing_AG_MiscAttack_13