Jamanra, el Rey ascendido
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
AreaLas puertas de Halani, Las puertas de Halani
Tags2HSharpMetal_onhit_audio, beast, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Vida
250%
Armadura
+50%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
375%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
Nivel
53
Vida
9,068
Armadura
2,094
Evasión
314
Energy Shield
0
Damage
539
Daño de hechizos
539
Precisión
653
Attack Time
1.65
Experiencia
25,750
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 431–646
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
Spell, Movement
Tiempo de lanzamiento: 2.333 seg
Tiempo de recarga: 8 seg
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1 seg
Inflige de 122.6 a 183.9 de daño físico
Convierte el 80% del daño físico en daño de rayo
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 12 seg
Inflige de 122.6 a 183.9 de daño físico
Convierte el 80% del daño físico en daño de rayo
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack
Base Damage: 431–646
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 250%
Attack Time: 1.65 seg
Tiempo de recarga: 32 seg
Inflige un 150% más de daño de ataques
Convierte el 70% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack
Base Damage: 431–646
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.65 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack
Base Damage: 431–646
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.65 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
Tiempo de recarga: 20 seg
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 431–646
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Attack Time: 1.65 seg
Tiempo de recarga: 10 seg
Inflige de 19.01 a 57.04 de daño físico
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Triggerable
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 42.59 a 63.88 de daño físico
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage
Base Damage: 431–646
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Attack Time: 1.65 seg
Tiempo de recarga: 10 seg
Inflige de 3.108 a 4.662 de daño físico
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 431–646
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.65 seg
Tiempo de recarga: 15 seg
Convierte el 40% del daño físico en daño de rayo
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 2.5 seg
Inflige de 105.3 a 316 de daño de rayo
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3AttackOneRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Jamanra, el Rey ascendido Topic /1
    NPCNombre
    RisuConozco las intenciones de Jamanra. Sobre las torres funerarias de Deshar yacen los muertos más distinguidos de los maraketh. El rey ha dejado que la locura lo guíe para buscar cualquier rastro de carne antigua entre aquellos que tuvieron renombre o poder durante sus vidas.Tiene la intención de alimentar con esos cuerpos a una horrenda criatura que mantiene dentro de una jaula detrás de su trono. La llaman la Bestia. La he visto, y esa visión acecha mis pesadillas...
    Jamanra, el Rey ascendido Text Audio /139
    Nombre
    Sekhema perniciosa…
    FaridunKingG2_3FightOpeningLine
    {¿Haciendo el trabajo sucio de una sekhema, forastero?}{¿Haciendo el trabajo sucio de una sekhema, forastera?}
    FaridunKingG2_3FightOpeningLineNoAsala
    Acabaremos con esto, pero no hoy.
    FaridunKingG2_3FightEscapeLine
    {¡Deja en paz nuestra cultura, entrometido!}{¡Deja en paz nuestra cultura, entrometida!}
    FaridunKingG2_3FightEscapeLineNoAsala
    {¡Te ofreces como un regalo para la semilla, qué generoso!}{¡Te ofreces como un regalo para la semilla, qué generosa!}
    FaridunKingG2_11_2FightShoutOne
    No lo creo, mortal.
    FaridunKingG2_11_2FightShoutTwo
    La semilla se alimenta de tu divina imprudencia.
    FaridunKingG2_11_2FightShoutThree
    ¡Nunca!
    FaridunKingG2_11_2FightShoutFour
    ¡Enfréntate al olvido!
    FaridunKingG2_3AttackOneRandom
    ¡Enfréntate al olvido!
    FaridunKingG2_3AttackOne2
    ¡Estoy cansado de esto!
    FaridunKingG2_3AttackOne3
    ¡Traté de buscar la paz, y las sekhemas me humillaron! ¡Dejaron mi cadáver en la arena para que se pudriese! Esta vez, elegimos la guerra.
    FaridunKingG2_3_PhaseChange
    ¡No vales nada!
    FaridunKingG2_3AttackTwoRandom
    ¡No vales nada!
    FaridunKingG2_3AttackTwo2
    ¡La ira de un rey!
    FaridunKingG2_3AttackTwo3
    ¡La ira de un rey!
    FaridunKingG2_3AttackTwo4
    ¡Destronaré a tu sekhema… y te abandonaré en el desierto!
    FaridunKingG2_3AttackThreeRandom
    ¡Destronaré a tu sekhema… y te abandonaré en el desierto!
    FaridunKingG2_3AttackThree2
    ¡Que la arena te devore!
    FaridunKingG2_3AttackThree3
    ¡Que la arena te devore!
    FaridunKingG2_3AttackThree4
    ¡Esta tierra es nuestra!
    FaridunKingG2_11_2Attack1
    ¡Inclínate ante la corrupción!
    FaridunKingG2_11_2Attack2
    ¡La semilla se dará un festín!
    FaridunKingG2_11_2Attack3
    ¡Soy tu rey!
    FaridunKingG2_11_2Attack4
    ¡Tonta sekhema!
    FaridunKingG2_11_2Attack5
    Los maraketh serán purgados del desierto… ¡Recuerda mis palabras!
    FaridunKingG2_3_Knockdown_Random
    Los maraketh serán purgados del desierto… ¡Recuerda mis palabras!
    FaridunKingG2_3_Knockdown_2
    Estás malgastando tu tiempo… ¡y el mío!
    FaridunKingG2_3_Knockdown_3
    Estás malgastando tu tiempo… ¡y el mío!
    FaridunKingG2_3_Knockdown_4
    ¡Ha llegado el tiempo de los faridun!
    FaridunKing_SpiresSummonEnd
    Eres incansable, pero eso te hace predecible.
    FaridunKing_SpiresSummonStart
    ¡Muere, bruja maraketh!
    PerennialKing_AG_Sorc_Random
    ¡Muere, bruja maraketh!
    PerennialKing_AG_Sorc_2
    ¡Muere, bruja maraketh!
    PerennialKing_AG_Sorc_3
    ¡Muere, bruja maraketh!
    PerennialKing_AG_Sorc_4
    Bruja maraketh, estás frente a tu muerte…
    PerennialKing_AG_Sorc_5
    Bruja maraketh, estás frente a tu muerte…
    PerennialKing_AG_Sorc_6
    Bruja maraketh, estás frente a tu muerte…
    PerennialKing_AG_Sorc_7
    Bruja maraketh, estás frente a tu muerte…
    PerennialKing_AG_Sorc_8
    Bruja maraketh, estás frente a tu muerte…
    PerennialKing_AG_Sorc_9
    Esto no te concierne, {jingakh}.
    PerennialKing_AG_Open_Random
    Esto no te concierne, {jingakh}.
    PerennialKing_AG_Open_2
    Esto no te concierne, {jingakh}.
    PerennialKing_AG_Open_3
    Esto no te concierne, {jingakh}.
    PerennialKing_AG_Open_4
    ¡Como desees!
    PerennialKing_AG_First_Random
    ¡Como desees!
    PerennialKing_AG_First_2
    ¡Como desees!
    PerennialKing_AG_First_3
    ¡Como desees!
    PerennialKing_AG_First_4
    ¡Como desees!
    PerennialKing_AG_First_5
    ¡Entonces muere!
    PerennialKing_AG_First_6
    ¡Entonces muere!
    PerennialKing_AG_First_7
    ¡Entonces muere!
    PerennialKing_AG_First_8
    ¡Entonces muere!
    PerennialKing_AG_First_9
    ¡Entonces muere!
    PerennialKing_AG_First_10
    ¡Entonces muere!
    PerennialKing_AG_First_11
    ¡Entonces muere!
    PerennialKing_AG_First_12
    ¡Entonces morirás con ellos!
    PerennialKing_AG_First_13
    ¡Entonces morirás con ellos!
    PerennialKing_AG_First_14
    ¡Entonces morirás con ellos!
    PerennialKing_AG_First_15
    ¡Entonces morirás con ellos!
    PerennialKing_AG_First_16
    ¡Entonces morirás con ellos!
    PerennialKing_AG_First_17
    ¡Entonces morirás con ellos!
    PerennialKing_AG_First_18
    La Bestia no es suficientemente fuerte… todavía…
    PerennialKing_AG_Interrupted_Random
    La Bestia no es suficientemente fuerte… todavía…
    PerennialKing_AG_Interrupted_2
    La Bestia no es suficientemente fuerte… todavía…
    PerennialKing_AG_Interrupted_3
    La Bestia no es suficientemente fuerte… todavía…
    PerennialKing_AG_Interrupted_4
    La Bestia aún está incompleta; debe consumir más...
    PerennialKing_AG_Interrupted_5
    La Bestia aún está incompleta; debe consumir más...
    PerennialKing_AG_Interrupted_6
    La Bestia aún está incompleta; debe consumir más...
    PerennialKing_AG_Interrupted_7
    La Bestia aún está incompleta; debe consumir más...
    PerennialKing_AG_Interrupted_8
    ¡Enfréntate a nuestra ira!
    PerennialKing_AG_Exsanguinate_Random
    ¡Enfréntate a nuestra ira!
    PerennialKing_AG_Exsanguinate_2
    ¡Enfréntate a nuestra ira!
    PerennialKing_AG_Exsanguinate_3
    ¡Enfréntate a nuestra ira!
    PerennialKing_AG_Exsanguinate_4
    ¡La ira de Farud!
    PerennialKing_AG_Exsanguinate_5
    ¡La ira de Farud!
    PerennialKing_AG_Exsanguinate_6
    ¡La ira de Farud!
    PerennialKing_AG_Exsanguinate_7
    ¡La ira de Farud!
    PerennialKing_AG_Exsanguinate_8
    ¡La sangre se paga con sangre!
    PerennialKing_AG_Exsanguinate_9
    ¡La sangre se paga con sangre!
    PerennialKing_AG_Exsanguinate_10
    ¡La sangre se paga con sangre!
    PerennialKing_AG_Exsanguinate_11
    ¡La sangre se paga con sangre!
    PerennialKing_AG_Exsanguinate_12
    ¡El fin de la tiranía!
    PerennialKing_AG_WeaponSlam_Random
    ¡El fin de la tiranía!
    PerennialKing_AG_WeaponSlam_2
    ¡El fin de la tiranía!
    PerennialKing_AG_WeaponSlam_3
    ¡Los maraketh caerán!
    PerennialKing_AG_WeaponSlam_4
    ¡Los maraketh caerán!
    PerennialKing_AG_WeaponSlam_5
    ¡Los maraketh caerán!
    PerennialKing_AG_WeaponSlam_6
    ¡Los maraketh caerán!
    PerennialKing_AG_WeaponSlam_7
    ¡Los maraketh caerán!
    PerennialKing_AG_WeaponSlam_8
    ¡Tú caerás!
    PerennialKing_AG_WeaponSlam_9
    ¡Tú caerás!
    PerennialKing_AG_WeaponSlam_10
    ¡Tú caerás!
    PerennialKing_AG_WeaponSlam_11
    ¡Tú caerás!
    PerennialKing_AG_WeaponSlam_12
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WeaponSlam_13
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WeaponSlam_14
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WeaponSlam_15
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WeaponSlam_16
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WeaponSlam_17
    Esta... Tierra... Es... ¡nuestra!
    PerennialKing_AG_WhirlingSlash_Random
    Esta... Tierra... Es... ¡nuestra!
    PerennialKing_AG_WhirlingSlash_2
    Esta... Tierra... Es... ¡nuestra!
    PerennialKing_AG_WhirlingSlash_3
    Esta... Tierra... Es... ¡nuestra!
    PerennialKing_AG_WhirlingSlash_4
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WhirlingSlash_5
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WhirlingSlash_6
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WhirlingSlash_7
    ¡Inclínate ante tu {rey!}
    PerennialKing_AG_WhirlingSlash_8
    {¡Piérdete, entrometido!}{¡Piérdete, entrometida!}
    PerennialKing_AG_WhirlingSlash_9
    {¡Piérdete, entrometido!}{¡Piérdete, entrometida!}
    PerennialKing_AG_WhirlingSlash_10
    ¡Lucho… por mi gente!
    PerennialKing_AG_HeavyStun_Random
    Nunca nos rendiremos.
    PerennialKing_AG_HeavyStun_2
    Nunca nos rendiremos.
    PerennialKing_AG_HeavyStun_3
    Necesitarás más que eso…
    PerennialKing_AG_HeavyStun_4
    ¡Guiaré a los faridun a la gloria!
    PerennialKing_AG_HeavyStun_5
    ¡Guiaré a los faridun a la gloria!
    PerennialKing_AG_HeavyStun_6
    Pondremos fin a esto… pero no será hoy.
    PerennialKing_AG_Flee_Random
    La Bestia se alzará. Los maraketh caerán.
    PerennialKing_AG_Flee_2
    La Bestia se alzará. Los maraketh caerán.
    PerennialKing_AG_Flee_3
    La Bestia se alzará. Los maraketh caerán.
    PerennialKing_AG_Flee_4
    Puede que me hayas vencido hoy, pero soy solo uno de…{muchos}.
    PerennialKing_AG_Flee_5
    Puede que me hayas vencido hoy, pero soy solo uno de…{muchos}.
    PerennialKing_AG_Flee_6
    Este no es el momento correcto. Tú y yo pondremos fin a esto... {pronto}.
    PerennialKing_AG_Flee_7
    Este no es el momento correcto. Tú y yo pondremos fin a esto... {pronto}.
    PerennialKing_AG_Flee_8
    Un día, muy pronto, entenderás lo que significa sufrir.
    PerennialKing_AG_Flee2_Random
    Un día, muy pronto, entenderás lo que significa sufrir.
    PerennialKing_AG_Flee2_2
    La próxima vez… será hasta la muerte.
    PerennialKing_AG_Flee2_3
    ¡Nos levantamos!
    PerennialKing_AG_MiscAttack_Random
    ¡Nos levantamos!
    PerennialKing_AG_MiscAttack_2
    ¡Nos levantamos!
    PerennialKing_AG_MiscAttack_3
    ¡Inclínate!
    PerennialKing_AG_MiscAttack_4
    ¡Inclínate!
    PerennialKing_AG_MiscAttack_5
    ¡Inclínate!
    PerennialKing_AG_MiscAttack_6
    ¡Muerte a los maraketh!
    PerennialKing_AG_MiscAttack_7
    ¡Muerte a los maraketh!
    PerennialKing_AG_MiscAttack_8
    ¡Muerte a los maraketh!
    PerennialKing_AG_MiscAttack_9
    ¡Muerte a los maraketh!
    PerennialKing_AG_MiscAttack_10
    {¡Muere, opresor!}{¡Muere, opresora!}
    PerennialKing_AG_MiscAttack_11
    {¡Muere, opresor!}{¡Muere, opresora!}
    PerennialKing_AG_MiscAttack_12
    {¡Muere, opresor!}{¡Muere, opresora!}
    PerennialKing_AG_MiscAttack_13