일어난 왕 자만라
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
Area할라니 관문, 할라니 관문
Tags2HSharpMetal_onhit_audio, beast, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
생명력
250%
방어도
+50%
Ailment Threshold
%
저항
30 -30 30 0
Damage
375%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
경험치
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
레벨
53
생명력
9,068
Minion Life
14,585
방어도
1,396
회피
314
에너지 보호막
0
Damage
539
Minion Damage
2,583
주문 피해
539
정확도
0
Attack Time
1.65
경험치
25,750
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 431–646
치명타 명중 확률: 5%
Attack Time: 1.65 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
Spell, Movement
시전 속도: 2.333 초
재사용 대기시간: 8 초
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 1 초
122.6~183.9 물리 피해
물리 피해의 80%를 번개 피해로 전환
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 2.5 초
재사용 대기시간: 12 초
122.6~183.9 물리 피해
물리 피해의 80%를 번개 피해로 전환
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack
Base Damage: 431–646
치명타 명중 확률: 5%
공격 피해: 250%
Attack Time: 1.65 초
재사용 대기시간: 32 초
주는 공격 피해 150% 증폭
물리 피해의 70%를 번개 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack
Base Damage: 431–646
치명타 명중 확률: 5%
Attack Time: 1.65 초
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack
Base Damage: 431–646
치명타 명중 확률: 5%
Attack Time: 1.65 초
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
재사용 대기시간: 20 초
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 431–646
치명타 명중 확률: 5%
시전 속도: 1.5 초
Attack Time: 1.65 초
재사용 대기시간: 10 초
19.01~57.04 물리 피해
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Triggerable
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable
시전 속도: 1 초
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
42.59~63.88 물리 피해
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage
Base Damage: 431–646
치명타 명중 확률: 5%
시전 속도: 1.5 초
Attack Time: 1.65 초
재사용 대기시간: 10 초
3.108~4.662 물리 피해
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 431–646
치명타 명중 확률: 5%
Attack Time: 1.65 초
재사용 대기시간: 15 초
물리 피해의 40%를 번개 피해로 전환
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable
시전 속도: 1 초
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 2.5 초
105.3~316 번개 피해
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable
재사용 대기시간: 20 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3AttackOneRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 일어난 왕 자만라 Topic /1
    NPC이름
    리수자만라의 의도가 무엇인지는 알아요. 데샤르의 첨탑 꼭대기에는 마라케스의 가장 칭송받는 망자가 잠들어 있어요. 왕은 광기에 사로잡혀 생전에 명성을 떨쳤거나 강한 힘을 발휘했던 이들의 고대 육신을 샅샅이 뒤지고 있죠. 왕은 그들의 육신을 왕좌 뒤 우리에 가둬 둔 끔찍한 생물에게 먹이려 하는 거예요. 짐승이라고 부르는 생물이죠. 저도 본 적이 있는데, 여전히 악몽 속에서 그 모습을 보곤 해요...
    일어난 왕 자만라 Text Audio /139
    이름
    독기 어린 세케마여...
    FaridunKingG2_3FightOpeningLine
    세케마 대신 더러운 일을 하는 것이냐, 외지인?
    FaridunKingG2_3FightOpeningLineNoAsala
    이 일은 반드시 결판을 내겠지만, 그것이 오늘은 아니다.
    FaridunKingG2_3FightEscapeLine
    우리 문화를 건드리지 마라!
    FaridunKingG2_3FightEscapeLineNoAsala
    스스로 씨앗의 선물이 되려고 하는가. 정말 기특하구나!
    FaridunKingG2_11_2FightShoutOne
    난 그렇게 생각하지 않는다, 필멸자.
    FaridunKingG2_11_2FightShoutTwo
    씨앗이 네 어리석은 신성을 삼킨다.
    FaridunKingG2_11_2FightShoutThree
    절대 안 돼!
    FaridunKingG2_11_2FightShoutFour
    망각을 마주해라!
    FaridunKingG2_3AttackOneRandom
    망각을 마주해라!
    FaridunKingG2_3AttackOne2
    지긋지긋하구나!
    FaridunKingG2_3AttackOne3
    짐은 평화를 이루고자 했거늘, 세케마는 나를 모욕했다! 짐의 시신을 모래 속에서 썩도록 내버려 뒀지! 이번에는 전쟁을 택하겠다.
    FaridunKingG2_3_PhaseChange
    네겐 자격이 없다!
    FaridunKingG2_3AttackTwoRandom
    네겐 자격이 없다!
    FaridunKingG2_3AttackTwo2
    왕의 진노!
    FaridunKingG2_3AttackTwo3
    왕의 진노!
    FaridunKingG2_3AttackTwo4
    세케마, 너를 폐위해고... 모래에 묻어 주마!
    FaridunKingG2_3AttackThreeRandom
    세케마, 너를 폐위해고... 모래에 묻어 주마!
    FaridunKingG2_3AttackThree2
    마라케스는 짐의 손에 무너질 것이다!
    FaridunKingG2_3AttackThree3
    마라케스는 짐의 손에 무너질 것이다!
    FaridunKingG2_3AttackThree4
    이 땅은 우리 것이다!
    FaridunKingG2_11_2Attack1
    타락 앞에 고개를 숙여라!
    FaridunKingG2_11_2Attack2
    씨앗이 포식할 거다!
    FaridunKingG2_11_2Attack3
    내가 네 왕이다!
    FaridunKingG2_11_2Attack4
    어리석은 세케마여!
    FaridunKingG2_11_2Attack5
    마라케스를 이 사막에서 지워 버리겠다... 짐의 말을 명심해라!
    FaridunKingG2_3_Knockdown_Random
    마라케스를 이 사막에서 지워 버리겠다... 짐의 말을 명심해라!
    FaridunKingG2_3_Knockdown_2
    네 시간... 그리고 짐의 시간을 낭비하는구나!
    FaridunKingG2_3_Knockdown_3
    네 시간... 그리고 짐의 시간을 낭비하는구나!
    FaridunKingG2_3_Knockdown_4
    파리둔의 시간이 왔다!
    FaridunKing_SpiresSummonEnd
    넌 무모하다... 그래서 예측이 가능하지.
    FaridunKing_SpiresSummonStart
    죽어라, 마라케스 마녀!
    PerennialKing_AG_Sorc_Random
    죽어라, 마라케스 마녀!
    PerennialKing_AG_Sorc_2
    죽어라, 마라케스 마녀!
    PerennialKing_AG_Sorc_3
    죽어라, 마라케스 마녀!
    PerennialKing_AG_Sorc_4
    마라케스 마녀, 제 발로 죽으러 왔구나...
    PerennialKing_AG_Sorc_5
    마라케스 마녀, 제 발로 죽으러 왔구나...
    PerennialKing_AG_Sorc_6
    마라케스 마녀, 제 발로 죽으러 왔구나...
    PerennialKing_AG_Sorc_7
    마라케스 마녀, 제 발로 죽으러 왔구나...
    PerennialKing_AG_Sorc_8
    마라케스 마녀, 제 발로 죽으러 왔구나...
    PerennialKing_AG_Sorc_9
    이건 너와 상관없는 일이다, {진가크}.
    PerennialKing_AG_Open_Random
    이건 너와 상관없는 일이다, {진가크}.
    PerennialKing_AG_Open_2
    이건 너와 상관없는 일이다, {진가크}.
    PerennialKing_AG_Open_3
    이건 너와 상관없는 일이다, {진가크}.
    PerennialKing_AG_Open_4
    바라는 대로 해 주지!
    PerennialKing_AG_First_Random
    바라는 대로 해 주지!
    PerennialKing_AG_First_2
    바라는 대로 해 주지!
    PerennialKing_AG_First_3
    바라는 대로 해 주지!
    PerennialKing_AG_First_4
    바라는 대로 해 주지!
    PerennialKing_AG_First_5
    그렇다면 죽어라!
    PerennialKing_AG_First_6
    그렇다면 죽어라!
    PerennialKing_AG_First_7
    그렇다면 죽어라!
    PerennialKing_AG_First_8
    그렇다면 죽어라!
    PerennialKing_AG_First_9
    그렇다면 죽어라!
    PerennialKing_AG_First_10
    그렇다면 죽어라!
    PerennialKing_AG_First_11
    그렇다면 죽어라!
    PerennialKing_AG_First_12
    그렇다면 그들과 함께 죽어라!
    PerennialKing_AG_First_13
    그렇다면 그들과 함께 죽어라!
    PerennialKing_AG_First_14
    그렇다면 그들과 함께 죽어라!
    PerennialKing_AG_First_15
    그렇다면 그들과 함께 죽어라!
    PerennialKing_AG_First_16
    그렇다면 그들과 함께 죽어라!
    PerennialKing_AG_First_17
    그렇다면 그들과 함께 죽어라!
    PerennialKing_AG_First_18
    짐승의 힘이 부족하다... 아직은...
    PerennialKing_AG_Interrupted_Random
    짐승의 힘이 부족하다... 아직은...
    PerennialKing_AG_Interrupted_2
    짐승의 힘이 부족하다... 아직은...
    PerennialKing_AG_Interrupted_3
    짐승의 힘이 부족하다... 아직은...
    PerennialKing_AG_Interrupted_4
    짐승은 아직 불완전하다. 더 먹어야 해...
    PerennialKing_AG_Interrupted_5
    짐승은 아직 불완전하다. 더 먹어야 해...
    PerennialKing_AG_Interrupted_6
    짐승은 아직 불완전하다. 더 먹어야 해...
    PerennialKing_AG_Interrupted_7
    짐승은 아직 불완전하다. 더 먹어야 해...
    PerennialKing_AG_Interrupted_8
    우리의 진노를 느껴라!
    PerennialKing_AG_Exsanguinate_Random
    우리의 진노를 느껴라!
    PerennialKing_AG_Exsanguinate_2
    우리의 진노를 느껴라!
    PerennialKing_AG_Exsanguinate_3
    우리의 진노를 느껴라!
    PerennialKing_AG_Exsanguinate_4
    파루드의 진노여!
    PerennialKing_AG_Exsanguinate_5
    파루드의 진노여!
    PerennialKing_AG_Exsanguinate_6
    파루드의 진노여!
    PerennialKing_AG_Exsanguinate_7
    파루드의 진노여!
    PerennialKing_AG_Exsanguinate_8
    피가 피를 부른다!
    PerennialKing_AG_Exsanguinate_9
    피가 피를 부른다!
    PerennialKing_AG_Exsanguinate_10
    피가 피를 부른다!
    PerennialKing_AG_Exsanguinate_11
    피가 피를 부른다!
    PerennialKing_AG_Exsanguinate_12
    폭정의 끝!
    PerennialKing_AG_WeaponSlam_Random
    폭정의 끝!
    PerennialKing_AG_WeaponSlam_2
    폭정의 끝!
    PerennialKing_AG_WeaponSlam_3
    마라케스는 몰락하리라!
    PerennialKing_AG_WeaponSlam_4
    마라케스는 몰락하리라!
    PerennialKing_AG_WeaponSlam_5
    마라케스는 몰락하리라!
    PerennialKing_AG_WeaponSlam_6
    마라케스는 몰락하리라!
    PerennialKing_AG_WeaponSlam_7
    마라케스는 몰락하리라!
    PerennialKing_AG_WeaponSlam_8
    너는 파멸하리라!
    PerennialKing_AG_WeaponSlam_9
    너는 파멸하리라!
    PerennialKing_AG_WeaponSlam_10
    너는 파멸하리라!
    PerennialKing_AG_WeaponSlam_11
    너는 파멸하리라!
    PerennialKing_AG_WeaponSlam_12
    {왕} 앞에서 고개를 조아려라!
    PerennialKing_AG_WeaponSlam_13
    {왕} 앞에서 고개를 조아려라!
    PerennialKing_AG_WeaponSlam_14
    {왕} 앞에서 고개를 조아려라!
    PerennialKing_AG_WeaponSlam_15
    {왕} 앞에서 고개를 조아려라!
    PerennialKing_AG_WeaponSlam_16
    {왕} 앞에서 고개를 조아려라!
    PerennialKing_AG_WeaponSlam_17
    이. 땅은. 우리. 것이다!
    PerennialKing_AG_WhirlingSlash_Random
    이. 땅은. 우리. 것이다!
    PerennialKing_AG_WhirlingSlash_2
    이. 땅은. 우리. 것이다!
    PerennialKing_AG_WhirlingSlash_3
    이. 땅은. 우리. 것이다!
    PerennialKing_AG_WhirlingSlash_4
    네. {왕}에게 고개를 조아려라!
    PerennialKing_AG_WhirlingSlash_5
    네. {왕}에게 고개를 조아려라!
    PerennialKing_AG_WhirlingSlash_6
    네. {왕}에게 고개를 조아려라!
    PerennialKing_AG_WhirlingSlash_7
    네. {왕}에게 고개를 조아려라!
    PerennialKing_AG_WhirlingSlash_8
    사라져라, 참견꾼!
    PerennialKing_AG_WhirlingSlash_9
    사라져라, 참견꾼!
    PerennialKing_AG_WhirlingSlash_10
    나는... 내 백성을 위해 싸운다!
    PerennialKing_AG_HeavyStun_Random
    우리는 절대 포기하지 않는다.
    PerennialKing_AG_HeavyStun_2
    우리는 절대 포기하지 않는다.
    PerennialKing_AG_HeavyStun_3
    그 정도로는 부족할 터인데...
    PerennialKing_AG_HeavyStun_4
    나는 파리둔을 영광으로 이끌 것이다!
    PerennialKing_AG_HeavyStun_5
    나는 파리둔을 영광으로 이끌 것이다!
    PerennialKing_AG_HeavyStun_6
    이 일은 반드시 결판을 내겠지만... 그것이 오늘은 아니다.
    PerennialKing_AG_Flee_Random
    짐승은 일어날 것이다. 마라케스는 무너질 것이다...
    PerennialKing_AG_Flee_2
    짐승은 일어날 것이다. 마라케스는 무너질 것이다...
    PerennialKing_AG_Flee_3
    짐승은 일어날 것이다. 마라케스는 무너질 것이다...
    PerennialKing_AG_Flee_4
    오늘은 네가 나를 꺾었을지 모르나, 나는... {수많은} 적 중 하나일 뿐이다.
    PerennialKing_AG_Flee_5
    오늘은 네가 나를 꺾었을지 모르나, 나는... {수많은} 적 중 하나일 뿐이다.
    PerennialKing_AG_Flee_6
    지금은 때가 아니다! 너와 나는 {곧} 이 일의... 결판을 지을 것이다.
    PerennialKing_AG_Flee_7
    지금은 때가 아니다! 너와 나는 {곧} 이 일의... 결판을 지을 것이다.
    PerennialKing_AG_Flee_8
    너는 곧 고통의 의미를 알게 될 것이다.
    PerennialKing_AG_Flee2_Random
    너는 곧 고통의 의미를 알게 될 것이다.
    PerennialKing_AG_Flee2_2
    다음에는... 죽을 때까지 싸우리라.
    PerennialKing_AG_Flee2_3
    우리는 일어나리라!
    PerennialKing_AG_MiscAttack_Random
    우리는 일어나리라!
    PerennialKing_AG_MiscAttack_2
    우리는 일어나리라!
    PerennialKing_AG_MiscAttack_3
    절해라!
    PerennialKing_AG_MiscAttack_4
    절해라!
    PerennialKing_AG_MiscAttack_5
    절해라!
    PerennialKing_AG_MiscAttack_6
    마라케스에 죽음을!
    PerennialKing_AG_MiscAttack_7
    마라케스에 죽음을!
    PerennialKing_AG_MiscAttack_8
    마라케스에 죽음을!
    PerennialKing_AG_MiscAttack_9
    마라케스에 죽음을!
    PerennialKing_AG_MiscAttack_10
    죽어라, 억압자!
    PerennialKing_AG_MiscAttack_11
    죽어라, 억압자!
    PerennialKing_AG_MiscAttack_12
    죽어라, 억압자!
    PerennialKing_AG_MiscAttack_13
    Edit

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