復活した王、ヤマンラー
エリア: ハラニの門
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
Areaハラニの門, ハラニの門
Tags2HSharpMetal_onhit_audio, beast, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
ライフ
250%
防具
+50%
Ailment Threshold
%
耐性
30 -30 30 0
Damage
375%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
経験値
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
レベル
53
ライフ
9,068
防具
1,396
回避
314
エナジーシールド
0
Damage
539
スペルダメージ
539
命中
0
Attack Time
1.65
経験値
25,750
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 431–646
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.65 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
Spell, Movement
キャストタイム: 2.333 秒
クールダウン時間: 8 秒
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage
クリティカル率: 6%
キャストタイム: 1 秒
122.6から183.9物理ダメージを与える
物理ダメージの80%をダメージに変換する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage
クリティカル率: 6%
キャストタイム: 2.5 秒
クールダウン時間: 12 秒
122.6から183.9物理ダメージを与える
物理ダメージの80%をダメージに変換する
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack
Base Damage: 431–646
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 250%
Attack Time: 1.65 秒
クールダウン時間: 32 秒
アタックダメージが150%上昇する
物理ダメージの70%をダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack
Base Damage: 431–646
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.65 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack
Base Damage: 431–646
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.65 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
クールダウン時間: 20 秒
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 431–646
クリティカル率: 5%
キャストタイム: 1.5 秒
Attack Time: 1.65 秒
クールダウン時間: 10 秒
19.01から57.04物理ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Triggerable
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage
クリティカル率: 5%
キャストタイム: 1 秒
42.59から63.88物理ダメージを与える
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage
Base Damage: 431–646
クリティカル率: 5%
キャストタイム: 1.5 秒
Attack Time: 1.65 秒
クールダウン時間: 10 秒
3.108から4.662物理ダメージを与える
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 431–646
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.65 秒
クールダウン時間: 15 秒
物理ダメージの40%をダメージに変換する
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage
クリティカル率: 6%
キャストタイム: 2.5 秒
105.3から316ダメージを与える
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable
クールダウン時間: 20 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3AttackOneRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • 復活した王、ヤマンラー Topic /1
    NPC名前
    リス私は王が何をしようとしているのか知っている。マラケスの埋葬塔の天辺には彼らの最も称えられた死者たちが眠っている。王は狂気に囚われてしまったのだ。生前に名声や力を持っていた古代の肉体の、どんな些細な残骸でも求めている。王は彼らの遺体を玉座の後ろの檻で飼っている恐ろしい生き物に喰わせるつもりなのだ。『魔獣』と呼ばれている。私も見たことがあるが、奴の悪夢を見るようになった……
    復活した王、ヤマンラー Text Audio /139
    名前
    来い、愚かなるセケマよ。王に会ってみよ。
    FaridunKingG2_3FightOpeningLine
    セケマの汚れ仕事を押し付けられたか、余所者?
    FaridunKingG2_3FightOpeningLineNoAsala
    終わらせるぞ。だがそれは今日ではない。
    FaridunKingG2_3FightEscapeLine
    余所者が我らの文化に首を突っ込むな!
    FaridunKingG2_3FightEscapeLineNoAsala
    自らを種への贈り物として捧げるのか、なんと気前のいい!
    FaridunKingG2_11_2FightShoutOne
    そうは思わないぞ、死ぬべきものよ。
    FaridunKingG2_11_2FightShoutTwo
    種は貴様の神のような愚かさを喰らうだろう。
    FaridunKingG2_11_2FightShoutThree
    決してそうはさせん!
    FaridunKingG2_11_2FightShoutFour
    我らは立ち上がる!
    FaridunKingG2_3AttackOneRandom
    我らは立ち上がる!
    FaridunKingG2_3AttackOne2
    我らは立ち上がる!
    FaridunKingG2_3AttackOne3
    我らは立ち上がる!
    FaridunKingG2_3_PhaseChange
    頭を下げよ!
    FaridunKingG2_3AttackTwoRandom
    頭を下げよ!
    FaridunKingG2_3AttackTwo2
    頭を下げよ!
    FaridunKingG2_3AttackTwo3
    頭を下げよ!
    FaridunKingG2_3AttackTwo4
    砂が貴様を連れていく!
    FaridunKingG2_3AttackThreeRandom
    砂が貴様を連れていく!
    FaridunKingG2_3AttackThree2
    砂が貴様を連れていく!
    FaridunKingG2_3AttackThree3
    砂が貴様を連れていく!
    FaridunKingG2_3AttackThree4
    この土地は我らのものだ!
    FaridunKingG2_11_2Attack1
    穢れの前に首を垂れよ!
    FaridunKingG2_11_2Attack2
    種が喰らう!
    FaridunKingG2_11_2Attack3
    私こそ貴様らの王だ!
    FaridunKingG2_11_2Attack4
    愚かなセケマめ!
    FaridunKingG2_11_2Attack5
    The Maraketh shall be purged from the desert... Mark my words!
    FaridunKingG2_3_Knockdown_Random
    The Maraketh shall be purged from the desert... Mark my words!
    FaridunKingG2_3_Knockdown_2
    You waste your time... And mine!
    FaridunKingG2_3_Knockdown_3
    You waste your time... And mine!
    FaridunKingG2_3_Knockdown_4
    ファリドゥンの時代は近い!
    FaridunKing_SpiresSummonEnd
    お前は手を緩めない……故に予測しやすい。
    FaridunKing_SpiresSummonStart
    死ね、マラケスの魔女め!
    PerennialKing_AG_Sorc_Random
    死ね、マラケスの魔女め!
    PerennialKing_AG_Sorc_2
    死ね、マラケスの魔女め!
    PerennialKing_AG_Sorc_3
    死ね、マラケスの魔女め!
    PerennialKing_AG_Sorc_4
    マラケスの魔女よ、ここはお前の死に場所だ……
    PerennialKing_AG_Sorc_5
    マラケスの魔女よ、ここはお前の死に場所だ……
    PerennialKing_AG_Sorc_6
    マラケスの魔女よ、ここはお前の死に場所だ……
    PerennialKing_AG_Sorc_7
    マラケスの魔女よ、ここはお前の死に場所だ……
    PerennialKing_AG_Sorc_8
    マラケスの魔女よ、ここはお前の死に場所だ……
    PerennialKing_AG_Sorc_9
    お前には関係のないことだ、『ジンガク』!
    PerennialKing_AG_Open_Random
    お前には関係のないことだ、『ジンガク』!
    PerennialKing_AG_Open_2
    お前には関係のないことだ、『ジンガク』!
    PerennialKing_AG_Open_3
    お前には関係のないことだ、『ジンガク』!
    PerennialKing_AG_Open_4
    望み通りにしてやろう!
    PerennialKing_AG_First_Random
    望み通りにしてやろう!
    PerennialKing_AG_First_2
    望み通りにしてやろう!
    PerennialKing_AG_First_3
    望み通りにしてやろう!
    PerennialKing_AG_First_4
    望み通りにしてやろう!
    PerennialKing_AG_First_5
    ならば死ね!
    PerennialKing_AG_First_6
    ならば死ね!
    PerennialKing_AG_First_7
    ならば死ね!
    PerennialKing_AG_First_8
    ならば死ね!
    PerennialKing_AG_First_9
    ならば死ね!
    PerennialKing_AG_First_10
    ならば死ね!
    PerennialKing_AG_First_11
    ならば死ね!
    PerennialKing_AG_First_12
    ならば貴様も奴らともろともに死ぬがいい!
    PerennialKing_AG_First_13
    ならば貴様も奴らともろともに死ぬがいい!
    PerennialKing_AG_First_14
    ならば貴様も奴らともろともに死ぬがいい!
    PerennialKing_AG_First_15
    ならば貴様も奴らともろともに死ぬがいい!
    PerennialKing_AG_First_16
    ならば貴様も奴らともろともに死ぬがいい!
    PerennialKing_AG_First_17
    ならば貴様も奴らともろともに死ぬがいい!
    PerennialKing_AG_First_18
    まだだ……魔獣の力が足りぬ……
    PerennialKing_AG_Interrupted_Random
    まだだ……魔獣の力が足りぬ……
    PerennialKing_AG_Interrupted_2
    まだだ……魔獣の力が足りぬ……
    PerennialKing_AG_Interrupted_3
    まだだ……魔獣の力が足りぬ……
    PerennialKing_AG_Interrupted_4
    魔獣はまだ不完全だ。更なる贄が必要だ……
    PerennialKing_AG_Interrupted_5
    魔獣はまだ不完全だ。更なる贄が必要だ……
    PerennialKing_AG_Interrupted_6
    魔獣はまだ不完全だ。更なる贄が必要だ……
    PerennialKing_AG_Interrupted_7
    魔獣はまだ不完全だ。更なる贄が必要だ……
    PerennialKing_AG_Interrupted_8
    我らの怒りを受けてみよ!
    PerennialKing_AG_Exsanguinate_Random
    我らの怒りを受けてみよ!
    PerennialKing_AG_Exsanguinate_2
    我らの怒りを受けてみよ!
    PerennialKing_AG_Exsanguinate_3
    我らの怒りを受けてみよ!
    PerennialKing_AG_Exsanguinate_4
    ファルードの怒り!
    PerennialKing_AG_Exsanguinate_5
    ファルードの怒り!
    PerennialKing_AG_Exsanguinate_6
    ファルードの怒り!
    PerennialKing_AG_Exsanguinate_7
    ファルードの怒り!
    PerennialKing_AG_Exsanguinate_8
    血は血を呼ぶ!
    PerennialKing_AG_Exsanguinate_9
    血は血を呼ぶ!
    PerennialKing_AG_Exsanguinate_10
    血は血を呼ぶ!
    PerennialKing_AG_Exsanguinate_11
    血は血を呼ぶ!
    PerennialKing_AG_Exsanguinate_12
    圧政の終わりだ!
    PerennialKing_AG_WeaponSlam_Random
    圧政の終わりだ!
    PerennialKing_AG_WeaponSlam_2
    圧政の終わりだ!
    PerennialKing_AG_WeaponSlam_3
    マラケスは滅びるのだ!
    PerennialKing_AG_WeaponSlam_4
    マラケスは滅びるのだ!
    PerennialKing_AG_WeaponSlam_5
    マラケスは滅びるのだ!
    PerennialKing_AG_WeaponSlam_6
    マラケスは滅びるのだ!
    PerennialKing_AG_WeaponSlam_7
    マラケスは滅びるのだ!
    PerennialKing_AG_WeaponSlam_8
    お前は滅びるのだ!
    PerennialKing_AG_WeaponSlam_9
    お前は滅びるのだ!
    PerennialKing_AG_WeaponSlam_10
    お前は滅びるのだ!
    PerennialKing_AG_WeaponSlam_11
    お前は滅びるのだ!
    PerennialKing_AG_WeaponSlam_12
    王の前に跪け!
    PerennialKing_AG_WeaponSlam_13
    王の前に跪け!
    PerennialKing_AG_WeaponSlam_14
    王の前に跪け!
    PerennialKing_AG_WeaponSlam_15
    王の前に跪け!
    PerennialKing_AG_WeaponSlam_16
    王の前に跪け!
    PerennialKing_AG_WeaponSlam_17
    この。土地は。我らの。ものだ!
    PerennialKing_AG_WhirlingSlash_Random
    この。土地は。我らの。ものだ!
    PerennialKing_AG_WhirlingSlash_2
    この。土地は。我らの。ものだ!
    PerennialKing_AG_WhirlingSlash_3
    この。土地は。我らの。ものだ!
    PerennialKing_AG_WhirlingSlash_4
    王に跪け!
    PerennialKing_AG_WhirlingSlash_5
    王に跪け!
    PerennialKing_AG_WhirlingSlash_6
    王に跪け!
    PerennialKing_AG_WhirlingSlash_7
    王に跪け!
    PerennialKing_AG_WhirlingSlash_8
    消えろ、邪魔者め!
    PerennialKing_AG_WhirlingSlash_9
    消えろ、邪魔者め!
    PerennialKing_AG_WhirlingSlash_10
    我は……民のために戦う!
    PerennialKing_AG_HeavyStun_Random
    我々は決して諦めぬぞ。
    PerennialKing_AG_HeavyStun_2
    我々は決して諦めぬぞ。
    PerennialKing_AG_HeavyStun_3
    そんなものでは足りぬな……
    PerennialKing_AG_HeavyStun_4
    我はファリドゥンを栄光へと導こう!
    PerennialKing_AG_HeavyStun_5
    我はファリドゥンを栄光へと導こう!
    PerennialKing_AG_HeavyStun_6
    決着をつけよう……だがそれは今ではない。
    PerennialKing_AG_Flee_Random
    魔獣は開花し、マラケスは滅びるのだ。
    PerennialKing_AG_Flee_2
    魔獣は開花し、マラケスは滅びるのだ。
    PerennialKing_AG_Flee_3
    魔獣は開花し、マラケスは滅びるのだ。
    PerennialKing_AG_Flee_4
    今日はお前の勝ちかも知れん。だが我は数々の内の一人に過ぎぬ。
    PerennialKing_AG_Flee_5
    今日はお前の勝ちかも知れん。だが我は数々の内の一人に過ぎぬ。
    PerennialKing_AG_Flee_6
    今は定められし時ではない。だが決着はつけるぞ……近い内にな。
    PerennialKing_AG_Flee_7
    今は定められし時ではない。だが決着はつけるぞ……近い内にな。
    PerennialKing_AG_Flee_8
    いつか、近い内に、お前は苦しむとはどういうことなのか知ることになる。
    PerennialKing_AG_Flee2_Random
    いつか、近い内に、お前は苦しむとはどういうことなのか知ることになる。
    PerennialKing_AG_Flee2_2
    次は……どちらかが死ぬまでだ。
    PerennialKing_AG_Flee2_3
    我らは繁栄するのだ!
    PerennialKing_AG_MiscAttack_Random
    我らは繁栄するのだ!
    PerennialKing_AG_MiscAttack_2
    我らは繁栄するのだ!
    PerennialKing_AG_MiscAttack_3
    頭を垂れろ!
    PerennialKing_AG_MiscAttack_4
    頭を垂れろ!
    PerennialKing_AG_MiscAttack_5
    頭を垂れろ!
    PerennialKing_AG_MiscAttack_6
    マラケスに死を!
    PerennialKing_AG_MiscAttack_7
    マラケスに死を!
    PerennialKing_AG_MiscAttack_8
    マラケスに死を!
    PerennialKing_AG_MiscAttack_9
    マラケスに死を!
    PerennialKing_AG_MiscAttack_10
    死ね、圧制者め!
    PerennialKing_AG_MiscAttack_11
    死ね、圧制者め!
    PerennialKing_AG_MiscAttack_12
    死ね、圧制者め!
    PerennialKing_AG_MiscAttack_13