IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Jamanra, o Rei Renascido
CategoryHumanoidHumanoide
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdWeak IconEnemyResistanceLightning
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Jamanra, the Risen King
Spectre
AreaOs Portões Halani
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Vida
333%
Resistência
IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning30 IconEnemyResistanceChaos0
Damage
375%
Precisão
100%
Attack Distance
6 ~ 14
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
Nível
20
Vida
829
Damage
140
Dano Mágico
140
Precisão
280
Tempo de Ataque
1.65
Experiência
1,558
Minion Life
2,950
Minion Damage
189
Minion Armour
223
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 112168
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.65 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTPerennialKingDash
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2.333 s
Tempo de Recarga: 8 s
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Causa de 200.5 a 300.8 de dano físico
Converte 80% do dano físico em dano elétrico
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 2.5 s
Tempo de Recarga: 12 s
Causa de 156.7 a 235 de dano físico
Converte 80% do dano físico em dano elétrico
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack, AttackInPlace
Base Damage: 112168
Chance de Golpe Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 1.65 s
Tempo de Recarga: 32 s
Causa +150% de dano de ataque
Converte 70% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack, AttackInPlace
Base Damage: 112168
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.65 s
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack, AttackInPlace
Base Damage: 112168
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.65 s
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
Tempo de Recarga: 20 s
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack, AttackInPlace
Base Damage: 112168
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
Tempo de Ataque: 1.65 s
Tempo de Recarga: 10 s
Causa de 100.3 a 150.4 de dano físico
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
Causa de 100.3 a 150.4 de dano físico
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 112168
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1.5 s
Tempo de Ataque: 1.65 s
Tempo de Recarga: 10 s
Causa de 6.356 a 9.534 de dano físico
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 112168
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.65 s
Tempo de Recarga: 15 s
Converte 40% do dano físico em dano elétrico
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 2.5 s
Causa de 121.4 a 364.2 de dano elétrico
action attack or cast time uses animation length [1]
base cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable, AttackInPlace, Spell
Tempo de Conjuração: 1 s
Tempo de Recarga: 20 s
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Jamanra, the Risen King",
    life = 3.33,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Jamanra, o Rei Renascido Topic /1
    NPCNome
    RisuSei o que Jamanra pretende. No topo das torres funerárias de Deshar jazem os mortos mais honrados dos maraketh. Tomado pela loucura, o rei busca incessantemente qualquer vestígio de carne ancestral em pessoas de renome ou poder. Ele pretende alimentar uma criatura horrível com esses corpos, que mantém em uma jaula atrás de seu trono. A criatura é conhecida como Fera. Eu já vi a coisa, e sua imagem assombra meus pesadelos...
    Jamanra, o Rei Renascido Text Audio /139
    Nome
    {Sekhema} nociva...
    FaridunKingG2_3FightOpeningLine
    Fazendo o trabalho sujo da {Sekhema}, viajante?
    FaridunKingG2_3FightOpeningLineNoAsala
    Hoje não deu, mas isso não vai ficar assim.
    FaridunKingG2_3FightEscapeLine
    {Deixe nossa cultura em paz, intrometido!}{Deixe nossa cultura em paz, intrometida!}
    FaridunKingG2_3FightEscapeLineNoAsala
    Você se oferece como presente para a semente. Quanta generosidade!
    FaridunKingG2_11_2FightShoutOne
    Acho que não, mortal.
    FaridunKingG2_11_2FightShoutTwo
    A semente se deleita com sua loucura divina.
    FaridunKingG2_11_2FightShoutThree
    Nunca!
    FaridunKingG2_11_2FightShoutFour
    Encare o esquecimento!
    FaridunKingG2_3AttackOneRandom
    Encare o esquecimento!
    FaridunKingG2_3AttackOne2
    Cansei disso!
    FaridunKingG2_3AttackOne3
    Tentei buscar a paz e as {Sekhemas} me desonraram! Abandonaram meu cadáver na areia! Desta vez, escolhemos a guerra.
    FaridunKingG2_3_PhaseChange
    {Você é indigno!}{Você é indigna!}
    FaridunKingG2_3AttackTwoRandom
    {Você é indigno!}{Você é indigna!}
    FaridunKingG2_3AttackTwo2
    Ira de um rei!
    FaridunKingG2_3AttackTwo3
    Ira de um rei!
    FaridunKingG2_3AttackTwo4
    Eu a destronarei, {Sekhema}... e a deixarei à mercê das areias!
    FaridunKingG2_3AttackThreeRandom
    Eu a destronarei, {Sekhema}... e a deixarei à mercê das areias!
    FaridunKingG2_3AttackThree2
    Os maraketh hão de cair... pelas minhas mãos!
    FaridunKingG2_3AttackThree3
    Os maraketh hão de cair... pelas minhas mãos!
    FaridunKingG2_3AttackThree4
    Essa terra é nossa!
    FaridunKingG2_11_2Attack1
    Curve-se diante da corrupção!
    FaridunKingG2_11_2Attack2
    Um banquete para a semente!
    FaridunKingG2_11_2Attack3
    Eu sou seu rei!
    FaridunKingG2_11_2Attack4
    {Sekhema} tola!
    FaridunKingG2_11_2Attack5
    Os maraketh serão purgados do deserto... Guarde minhas palavras!
    FaridunKingG2_3_Knockdown_Random
    Os maraketh serão purgados do deserto... Guarde minhas palavras!
    FaridunKingG2_3_Knockdown_2
    Você desperdiça seu tempo... e o meu!
    FaridunKingG2_3_Knockdown_3
    Você desperdiça seu tempo... e o meu!
    FaridunKingG2_3_Knockdown_4
    A era dos faridun se aproxima!
    FaridunKing_SpiresSummonEnd
    Você é implacável... e isso te torna previsível.
    FaridunKing_SpiresSummonStart
    Morra, bruxa maraketh!
    PerennialKing_AG_Sorc_Random
    Morra, bruxa maraketh!
    PerennialKing_AG_Sorc_2
    Morra, bruxa maraketh!
    PerennialKing_AG_Sorc_3
    Morra, bruxa maraketh!
    PerennialKing_AG_Sorc_4
    Você veio para a morte, bruxa maraketh...
    PerennialKing_AG_Sorc_5
    Você veio para a morte, bruxa maraketh...
    PerennialKing_AG_Sorc_6
    Você veio para a morte, bruxa maraketh...
    PerennialKing_AG_Sorc_7
    Você veio para a morte, bruxa maraketh...
    PerennialKing_AG_Sorc_8
    Você veio para a morte, bruxa maraketh...
    PerennialKing_AG_Sorc_9
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_Random
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_2
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_3
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_4
    Como queira!
    PerennialKing_AG_First_Random
    Como queira!
    PerennialKing_AG_First_2
    Como queira!
    PerennialKing_AG_First_3
    Como queira!
    PerennialKing_AG_First_4
    Como queira!
    PerennialKing_AG_First_5
    Então morra!
    PerennialKing_AG_First_6
    Então morra!
    PerennialKing_AG_First_7
    Então morra!
    PerennialKing_AG_First_8
    Então morra!
    PerennialKing_AG_First_9
    Então morra!
    PerennialKing_AG_First_10
    Então morra!
    PerennialKing_AG_First_11
    Então morra!
    PerennialKing_AG_First_12
    Então você também vai morrer!
    PerennialKing_AG_First_13
    Então você também vai morrer!
    PerennialKing_AG_First_14
    Então você também vai morrer!
    PerennialKing_AG_First_15
    Então você também vai morrer!
    PerennialKing_AG_First_16
    Então você também vai morrer!
    PerennialKing_AG_First_17
    Então você também vai morrer!
    PerennialKing_AG_First_18
    A Fera ainda não é forte o suficiente...
    PerennialKing_AG_Interrupted_Random
    A Fera ainda não é forte o suficiente...
    PerennialKing_AG_Interrupted_2
    A Fera ainda não é forte o suficiente...
    PerennialKing_AG_Interrupted_3
    A Fera ainda não é forte o suficiente...
    PerennialKing_AG_Interrupted_4
    A Fera ainda está incompleta; ela precisa consumir mais...
    PerennialKing_AG_Interrupted_5
    A Fera ainda está incompleta; ela precisa consumir mais...
    PerennialKing_AG_Interrupted_6
    A Fera ainda está incompleta; ela precisa consumir mais...
    PerennialKing_AG_Interrupted_7
    A Fera ainda está incompleta; ela precisa consumir mais...
    PerennialKing_AG_Interrupted_8
    Encare nossa ira!
    PerennialKing_AG_Exsanguinate_Random
    Encare nossa ira!
    PerennialKing_AG_Exsanguinate_2
    Encare nossa ira!
    PerennialKing_AG_Exsanguinate_3
    Encare nossa ira!
    PerennialKing_AG_Exsanguinate_4
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_5
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_6
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_7
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_8
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_9
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_10
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_11
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_12
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_Random
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_2
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_3
    Os maraketh cairão!
    PerennialKing_AG_WeaponSlam_4
    Os maraketh cairão!
    PerennialKing_AG_WeaponSlam_5
    Os maraketh cairão!
    PerennialKing_AG_WeaponSlam_6
    Os maraketh cairão!
    PerennialKing_AG_WeaponSlam_7
    Os maraketh cairão!
    PerennialKing_AG_WeaponSlam_8
    Você há de cair!
    PerennialKing_AG_WeaponSlam_9
    Você há de cair!
    PerennialKing_AG_WeaponSlam_10
    Você há de cair!
    PerennialKing_AG_WeaponSlam_11
    Você há de cair!
    PerennialKing_AG_WeaponSlam_12
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WeaponSlam_13
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WeaponSlam_14
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WeaponSlam_15
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WeaponSlam_16
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WeaponSlam_17
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_Random
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_2
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_3
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_4
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WhirlingSlash_5
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WhirlingSlash_6
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WhirlingSlash_7
    Curve-se diante de seu {rei}!
    PerennialKing_AG_WhirlingSlash_8
    {Vá embora, intrometido!}{Vá embora, intrometida!}
    PerennialKing_AG_WhirlingSlash_9
    {Vá embora, intrometido!}{Vá embora, intrometida!}
    PerennialKing_AG_WhirlingSlash_10
    Eu luto... pelo meu povo!
    PerennialKing_AG_HeavyStun_Random
    Nós nunca vamos desistir.
    PerennialKing_AG_HeavyStun_2
    Nós nunca vamos desistir.
    PerennialKing_AG_HeavyStun_3
    Você vai precisar se esforçar mais...
    PerennialKing_AG_HeavyStun_4
    Eu levarei os faridun à glória!
    PerennialKing_AG_HeavyStun_5
    Eu levarei os faridun à glória!
    PerennialKing_AG_HeavyStun_6
    Hoje não deu... mas isso não vai ficar assim.
    PerennialKing_AG_Flee_Random
    A Fera se reerguerá. Os maraketh cairão.
    PerennialKing_AG_Flee_2
    A Fera se reerguerá. Os maraketh cairão.
    PerennialKing_AG_Flee_3
    A Fera se reerguerá. Os maraketh cairão.
    PerennialKing_AG_Flee_4
    Você pode ter me derrotado hoje, mas eu sou apenas um... de {muitos}.
    PerennialKing_AG_Flee_5
    Você pode ter me derrotado hoje, mas eu sou apenas um... de {muitos}.
    PerennialKing_AG_Flee_6
    Não está na hora! Nós vamos terminar isso... {em breve}.
    PerennialKing_AG_Flee_7
    Não está na hora! Nós vamos terminar isso... {em breve}.
    PerennialKing_AG_Flee_8
    Qualquer dia desses, você entenderá o que significa sofrer.
    PerennialKing_AG_Flee2_Random
    Qualquer dia desses, você entenderá o que significa sofrer.
    PerennialKing_AG_Flee2_2
    Da próxima vez... será até a morte.
    PerennialKing_AG_Flee2_3
    Nos reerguemos!
    PerennialKing_AG_MiscAttack_Random
    Nos reerguemos!
    PerennialKing_AG_MiscAttack_2
    Nos reerguemos!
    PerennialKing_AG_MiscAttack_3
    Curve-se!
    PerennialKing_AG_MiscAttack_4
    Curve-se!
    PerennialKing_AG_MiscAttack_5
    Curve-se!
    PerennialKing_AG_MiscAttack_6
    Morte aos maraketh!
    PerennialKing_AG_MiscAttack_7
    Morte aos maraketh!
    PerennialKing_AG_MiscAttack_8
    Morte aos maraketh!
    PerennialKing_AG_MiscAttack_9
    Morte aos maraketh!
    PerennialKing_AG_MiscAttack_10
    Morra, opressor!
    PerennialKing_AG_MiscAttack_11
    Morra, opressor!
    PerennialKing_AG_MiscAttack_12
    Morra, opressor!
    PerennialKing_AG_MiscAttack_13
    Edit

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