Jamanra, o Rei Erguido
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
AreaOs Portões Halani, Os Portões Halani
Tags2HSharpMetal_onhit_audio, beast, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Vida
250%
Armadura
+50%
Ailment Threshold
%
Resistência
30 -30 30 0
Damage
375%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
Nível
53
Vida
9,068
Armadura
1,396
Evasão
314
Escudo de Energia
0
Damage
539
Dano Mágico
539
Precisão
0
Attack Time
1.65
Experiência
25,750
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Attack Time: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
Spell, Movement
Tempo de Conjuração: 2.333 seg
Recarga: 8 seg
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 122.6 a 183.9 de Dano Físico
Converte 80% do Dano Físico para Dano de Raio
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 2.5 seg
Recarga: 12 seg
Causa 122.6 a 183.9 de Dano Físico
Converte 80% do Dano Físico para Dano de Raio
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.65 seg
Recarga: 32 seg
Causa 150% mais Dano de Ataque
Converte 70% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Attack Time: 1.65 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Attack Time: 1.65 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
Recarga: 20 seg
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Attack Time: 1.65 seg
Recarga: 10 seg
Causa 19.01 a 57.04 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Triggerable
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 42.59 a 63.88 de Dano Físico
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Attack Time: 1.65 seg
Recarga: 10 seg
Causa 3.108 a 4.662 de Dano Físico
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Attack Time: 1.65 seg
Recarga: 15 seg
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 2.5 seg
Causa 105.3 a 316 de Dano de Raio
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable
Recarga: 20 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3AttackOneRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Jamanra, o Rei Ressuscitado Topic /1
    NPCNome
    RisuEu sei qual é a intenção de Jamanra. No topo das torres funerárias de Deshar jazem os mortos mais honrados dos Maraketianos. O Rei foi levado pela loucura a buscar qualquer vestígio de carne antiga daqueles que foram renomados ou poderosos em vida. Ele pretende usar seus corpos para alimentar a criatura horrível que ele mantém em uma gaiola atrás de seu trono. Chamam de Besta. Eu a vi, e a visão assombra meus pesadelos...
    Jamanra, o Rei Erguido Text Audio /139
    Nome
    Sekhema detestável...
    FaridunKingG2_3FightOpeningLine
    {Fazendo o trabalho sujo da Sekhema, estrangeiro?}{Fazendo o trabalho sujo da Sekhema, estrangeira?}
    FaridunKingG2_3FightOpeningLineNoAsala
    Vamos terminar isso, mas não hoje.
    FaridunKingG2_3FightEscapeLine
    {Deixe nossa cultura em paz, intrometido!}{Deixe nossa cultura em paz, intrometida!}
    FaridunKingG2_3FightEscapeLineNoAsala
    Você se oferece como presente para a Semente, quanta generosidade!
    FaridunKingG2_11_2FightShoutOne
    Acho que não, mortal.
    FaridunKingG2_11_2FightShoutTwo
    A Semente se deleita com sua loucura divina.
    FaridunKingG2_11_2FightShoutThree
    Nunca!
    FaridunKingG2_11_2FightShoutFour
    Encare o esquecimento!
    FaridunKingG2_3AttackOneRandom
    Encare o esquecimento!
    FaridunKingG2_3AttackOne2
    Estou cansado disso!
    FaridunKingG2_3AttackOne3
    Tentei buscar a paz, e as Sekhemas me desonraram! Deixaram meu cadáver apodrecendo na areia! Desta vez, escolhemos a guerra.
    FaridunKingG2_3_PhaseChange
    {Você não é digno!}{Você não é digna!}
    FaridunKingG2_3AttackTwoRandom
    {Você não é digno!}{Você não é digna!}
    FaridunKingG2_3AttackTwo2
    Ira de um Rei!
    FaridunKingG2_3AttackTwo3
    Ira de um Rei!
    FaridunKingG2_3AttackTwo4
    Eu destronarei você, sekhema... E te deixarei nas areias!
    FaridunKingG2_3AttackThreeRandom
    Eu destronarei você, sekhema... E te deixarei nas areias!
    FaridunKingG2_3AttackThree2
    Os Maraketianos cairão... Pelas minhas mãos!
    FaridunKingG2_3AttackThree3
    Os Maraketianos cairão... Pelas minhas mãos!
    FaridunKingG2_3AttackThree4
    Essa terra é nossa!
    FaridunKingG2_11_2Attack1
    Curve-se diante da Corrupção!
    FaridunKingG2_11_2Attack2
    Um banquete para a Semente!
    FaridunKingG2_11_2Attack3
    Eu sou seu Rei!
    FaridunKingG2_11_2Attack4
    Sekhema tola!
    FaridunKingG2_11_2Attack5
    Os Maraketianos serão expulsos do deserto... Marque minhas palavras!
    FaridunKingG2_3_Knockdown_Random
    Os Maraketianos serão expulsos do deserto... Marque minhas palavras!
    FaridunKingG2_3_Knockdown_2
    Você desperdiça seu tempo... E o meu!
    FaridunKingG2_3_Knockdown_3
    Você desperdiça seu tempo... E o meu!
    FaridunKingG2_3_Knockdown_4
    Chegou a era dos Faridun!
    FaridunKing_SpiresSummonEnd
    Você é implacável... e isso te torna previsível.
    FaridunKing_SpiresSummonStart
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_Random
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_2
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_3
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_4
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_5
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_6
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_7
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_8
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_9
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_Random
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_2
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_3
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_4
    Como quiser!
    PerennialKing_AG_First_Random
    Como quiser!
    PerennialKing_AG_First_2
    Como quiser!
    PerennialKing_AG_First_3
    Como quiser!
    PerennialKing_AG_First_4
    Como quiser!
    PerennialKing_AG_First_5
    Então morra!
    PerennialKing_AG_First_6
    Então morra!
    PerennialKing_AG_First_7
    Então morra!
    PerennialKing_AG_First_8
    Então morra!
    PerennialKing_AG_First_9
    Então morra!
    PerennialKing_AG_First_10
    Então morra!
    PerennialKing_AG_First_11
    Então morra!
    PerennialKing_AG_First_12
    Então você vai morrer junto!
    PerennialKing_AG_First_13
    Então você vai morrer junto!
    PerennialKing_AG_First_14
    Então você vai morrer junto!
    PerennialKing_AG_First_15
    Então você vai morrer junto!
    PerennialKing_AG_First_16
    Então você vai morrer junto!
    PerennialKing_AG_First_17
    Então você vai morrer junto!
    PerennialKing_AG_First_18
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_Random
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_2
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_3
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_4
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_5
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_6
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_7
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_8
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_Random
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_2
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_3
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_4
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_5
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_6
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_7
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_8
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_9
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_10
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_11
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_12
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_Random
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_2
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_3
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_4
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_5
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_6
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_7
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_8
    Você cairá!
    PerennialKing_AG_WeaponSlam_9
    Você cairá!
    PerennialKing_AG_WeaponSlam_10
    Você cairá!
    PerennialKing_AG_WeaponSlam_11
    Você cairá!
    PerennialKing_AG_WeaponSlam_12
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_13
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_14
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_15
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_16
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_17
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_Random
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_2
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_3
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_4
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_5
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_6
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_7
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_8
    {Vá embora, intrometido!}{Vá embora, intrometida!}
    PerennialKing_AG_WhirlingSlash_9
    {Vá embora, intrometido!}{Vá embora, intrometida!}
    PerennialKing_AG_WhirlingSlash_10
    Eu luto... pelo meu povo!
    PerennialKing_AG_HeavyStun_Random
    Nós nunca desistiremos.
    PerennialKing_AG_HeavyStun_2
    Nós nunca desistiremos.
    PerennialKing_AG_HeavyStun_3
    Você vai precisar de mais que isso...
    PerennialKing_AG_HeavyStun_4
    Eu levarei os Faridun para a glória!
    PerennialKing_AG_HeavyStun_5
    Eu levarei os Faridun para a glória!
    PerennialKing_AG_HeavyStun_6
    Vamos acabar com isso... mas não hoje.
    PerennialKing_AG_Flee_Random
    A Besta se levantará. O povo Maraketh vai cair.
    PerennialKing_AG_Flee_2
    A Besta se levantará. O povo Maraketh vai cair.
    PerennialKing_AG_Flee_3
    A Besta se levantará. O povo Maraketh vai cair.
    PerennialKing_AG_Flee_4
    Você pode ter me superado hoje, mas eu sou apenas um... de {muitos.}
    PerennialKing_AG_Flee_5
    Você pode ter me superado hoje, mas eu sou apenas um... de {muitos.}
    PerennialKing_AG_Flee_6
    Não está na hora disso Nós vamos terminar isso... {em breve.}
    PerennialKing_AG_Flee_7
    Não está na hora disso Nós vamos terminar isso... {em breve.}
    PerennialKing_AG_Flee_8
    Um dia, em breve, você entenderá o que significa sofrer.
    PerennialKing_AG_Flee2_Random
    Um dia, em breve, você entenderá o que significa sofrer.
    PerennialKing_AG_Flee2_2
    Da próxima vez... é até a morte.
    PerennialKing_AG_Flee2_3
    Nós nos levantamos!
    PerennialKing_AG_MiscAttack_Random
    Nós nos levantamos!
    PerennialKing_AG_MiscAttack_2
    Nós nos levantamos!
    PerennialKing_AG_MiscAttack_3
    Curve-se!
    PerennialKing_AG_MiscAttack_4
    Curve-se!
    PerennialKing_AG_MiscAttack_5
    Curve-se!
    PerennialKing_AG_MiscAttack_6
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_7
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_8
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_9
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_10
    Morra, opressor!
    PerennialKing_AG_MiscAttack_11
    Morra, opressor!
    PerennialKing_AG_MiscAttack_12
    Morra, opressor!
    PerennialKing_AG_MiscAttack_13
    Edit

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