Jamanra, o Rei Erguido
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
AreaOs Portões Halani, Os Portões Halani
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Vida
250%
Armadura
+50%
Resistência
30 -30 30 0
Damage
375%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
6 ~ 14
Tempo de Ataque
1.65 Second
Damage Spread
±20%
Experiência
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
Nível
53
Vida
9,068
Armadura
1,464
Evasão
314
Damage
539
Dano Mágico
539
Precisão
1,306
Tempo de Ataque
1.65
Experiência
25,750
Minion Life
9,640
Minion Damage
945
Minion Armour
2,440
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
Spell, Movement
Tempo de Conjuração: 2.333 seg
Recarga: 8 seg
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 1 seg
Causa 760 a 1140 de Dano Físico
Converte 80% do Dano Físico para Dano de Raio
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 2.5 seg
Recarga: 12 seg
Causa 593.7 a 890.6 de Dano Físico
Converte 80% do Dano Físico para Dano de Raio
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Dano de Ataque: 250%
Tempo de Ataque: 1.65 seg
Recarga: 32 seg
Causa 150% mais Dano com Ataque
Converte 70% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
Recarga: 20 seg
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Tempo de Ataque: 1.65 seg
Recarga: 10 seg
Causa 380 a 570 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Triggerable
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 380 a 570 de Dano Físico
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.5 seg
Tempo de Ataque: 1.65 seg
Recarga: 10 seg
Causa 12 a 18 de Dano Físico
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 431–646
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.65 seg
Recarga: 15 seg
Converte 40% do Dano Físico para Dano de Raio
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage
Chance de Acerto Crítico: 6%
Tempo de Conjuração: 2.5 seg
Causa 460.1 a 1380 de Dano de Raio
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable
Recarga: 20 seg
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3_PhaseChange, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_epic_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_knockdown_bwd_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_sand_orb_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Jamanra, o Rei Ressuscitado Topic /1
    NPCNome
    RisuEu sei qual é a intenção de Jamanra. No topo das torres funerárias de Deshar jazem os mortos mais honrados dos Maraketianos. O Rei foi levado pela loucura a buscar qualquer vestígio de carne antiga daqueles que foram renomados ou poderosos em vida. Ele pretende usar seus corpos para alimentar a criatura horrível que ele mantém em uma gaiola atrás de seu trono. Chamam de Besta. Eu a vi, e a visão assombra meus pesadelos...
    Jamanra, o Rei Erguido Text Audio /139
    Nome
    Sekhema detestável...
    FaridunKingG2_3FightOpeningLine
    {Fazendo o trabalho sujo da Sekhema, estrangeiro?}{Fazendo o trabalho sujo da Sekhema, estrangeira?}
    FaridunKingG2_3FightOpeningLineNoAsala
    Vamos terminar isso, mas não hoje.
    FaridunKingG2_3FightEscapeLine
    {Deixe nossa cultura em paz, intrometido!}{Deixe nossa cultura em paz, intrometida!}
    FaridunKingG2_3FightEscapeLineNoAsala
    Você se oferece como presente para a Semente, quanta generosidade!
    FaridunKingG2_11_2FightShoutOne
    Acho que não, mortal.
    FaridunKingG2_11_2FightShoutTwo
    A Semente se deleita com sua loucura divina.
    FaridunKingG2_11_2FightShoutThree
    Nunca!
    FaridunKingG2_11_2FightShoutFour
    Encare o esquecimento!
    FaridunKingG2_3AttackOneRandom
    Encare o esquecimento!
    FaridunKingG2_3AttackOne2
    Estou cansado disso!
    FaridunKingG2_3AttackOne3
    Tentei buscar a paz, e as Sekhemas me desonraram! Deixaram meu cadáver apodrecendo na areia! Desta vez, escolhemos a guerra.
    FaridunKingG2_3_PhaseChange
    {Você não é digno!}{Você não é digna!}
    FaridunKingG2_3AttackTwoRandom
    {Você não é digno!}{Você não é digna!}
    FaridunKingG2_3AttackTwo2
    Ira de um Rei!
    FaridunKingG2_3AttackTwo3
    Ira de um Rei!
    FaridunKingG2_3AttackTwo4
    Eu destronarei você, sekhema... E deixarei que as areias cuidem de você!
    FaridunKingG2_3AttackThreeRandom
    Eu destronarei você, sekhema... E deixarei que as areias cuidem de você!
    FaridunKingG2_3AttackThree2
    Os Maraketianos cairão... Pelas minhas mãos!
    FaridunKingG2_3AttackThree3
    Os Maraketianos cairão... Pelas minhas mãos!
    FaridunKingG2_3AttackThree4
    Essa terra é nossa!
    FaridunKingG2_11_2Attack1
    Curve-se diante da Corrupção!
    FaridunKingG2_11_2Attack2
    Um banquete para a Semente!
    FaridunKingG2_11_2Attack3
    Eu sou seu Rei!
    FaridunKingG2_11_2Attack4
    Sekhema tola!
    FaridunKingG2_11_2Attack5
    Os Maraketianos serão expulsos do deserto... Marque minhas palavras!
    FaridunKingG2_3_Knockdown_Random
    Os Maraketianos serão expulsos do deserto... Marque minhas palavras!
    FaridunKingG2_3_Knockdown_2
    Você desperdiça seu tempo... E o meu!
    FaridunKingG2_3_Knockdown_3
    Você desperdiça seu tempo... E o meu!
    FaridunKingG2_3_Knockdown_4
    Chegou a era dos Faridun!
    FaridunKing_SpiresSummonEnd
    Você é implacável... e isso te torna previsível.
    FaridunKing_SpiresSummonStart
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_Random
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_2
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_3
    Morra, bruxa Maraketiana!
    PerennialKing_AG_Sorc_4
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_5
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_6
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_7
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_8
    Você vem para a morte, Bruxa Maraketiana...
    PerennialKing_AG_Sorc_9
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_Random
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_2
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_3
    Isso não é da sua conta, {jingakh}.
    PerennialKing_AG_Open_4
    Como quiser!
    PerennialKing_AG_First_Random
    Como quiser!
    PerennialKing_AG_First_2
    Como quiser!
    PerennialKing_AG_First_3
    Como quiser!
    PerennialKing_AG_First_4
    Como quiser!
    PerennialKing_AG_First_5
    Então morra!
    PerennialKing_AG_First_6
    Então morra!
    PerennialKing_AG_First_7
    Então morra!
    PerennialKing_AG_First_8
    Então morra!
    PerennialKing_AG_First_9
    Então morra!
    PerennialKing_AG_First_10
    Então morra!
    PerennialKing_AG_First_11
    Então morra!
    PerennialKing_AG_First_12
    Então você vai morrer junto!
    PerennialKing_AG_First_13
    Então você vai morrer junto!
    PerennialKing_AG_First_14
    Então você vai morrer junto!
    PerennialKing_AG_First_15
    Então você vai morrer junto!
    PerennialKing_AG_First_16
    Então você vai morrer junto!
    PerennialKing_AG_First_17
    Então você vai morrer junto!
    PerennialKing_AG_First_18
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_Random
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_2
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_3
    A Besta não é forte o suficiente... ainda não...
    PerennialKing_AG_Interrupted_4
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_5
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_6
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_7
    A Besta ainda está incompleta; ela deve consumir mais
    PerennialKing_AG_Interrupted_8
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_Random
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_2
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_3
    Enfrente nossa ira!
    PerennialKing_AG_Exsanguinate_4
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_5
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_6
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_7
    Ira de Farud!
    PerennialKing_AG_Exsanguinate_8
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_9
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_10
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_11
    Sangue gera sangue!
    PerennialKing_AG_Exsanguinate_12
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_Random
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_2
    Fim da tirania!
    PerennialKing_AG_WeaponSlam_3
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_4
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_5
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_6
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_7
    O povo Maraketh cairá!
    PerennialKing_AG_WeaponSlam_8
    Você cairá!
    PerennialKing_AG_WeaponSlam_9
    Você cairá!
    PerennialKing_AG_WeaponSlam_10
    Você cairá!
    PerennialKing_AG_WeaponSlam_11
    Você cairá!
    PerennialKing_AG_WeaponSlam_12
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_13
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_14
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_15
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_16
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WeaponSlam_17
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_Random
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_2
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_3
    Essa. Terra. É. Nossa!
    PerennialKing_AG_WhirlingSlash_4
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_5
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_6
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_7
    Curve-se diante de seu {rei!}
    PerennialKing_AG_WhirlingSlash_8
    {Vá embora, intrometido!}{Vá embora, intrometida!}
    PerennialKing_AG_WhirlingSlash_9
    {Vá embora, intrometido!}{Vá embora, intrometida!}
    PerennialKing_AG_WhirlingSlash_10
    Eu luto... pelo meu povo!
    PerennialKing_AG_HeavyStun_Random
    Nós nunca desistiremos.
    PerennialKing_AG_HeavyStun_2
    Nós nunca desistiremos.
    PerennialKing_AG_HeavyStun_3
    Você vai precisar de mais que isso...
    PerennialKing_AG_HeavyStun_4
    Eu levarei os Faridun para a glória!
    PerennialKing_AG_HeavyStun_5
    Eu levarei os Faridun para a glória!
    PerennialKing_AG_HeavyStun_6
    Vamos acabar com isso... mas não hoje.
    PerennialKing_AG_Flee_Random
    A Besta se levantará. O povo Maraketh vai cair.
    PerennialKing_AG_Flee_2
    A Besta se levantará. O povo Maraketh vai cair.
    PerennialKing_AG_Flee_3
    A Besta se levantará. O povo Maraketh vai cair.
    PerennialKing_AG_Flee_4
    Você pode ter me superado hoje, mas eu sou apenas um... de {muitos.}
    PerennialKing_AG_Flee_5
    Você pode ter me superado hoje, mas eu sou apenas um... de {muitos.}
    PerennialKing_AG_Flee_6
    Não está na hora disso Nós vamos terminar isso... {em breve.}
    PerennialKing_AG_Flee_7
    Não está na hora disso Nós vamos terminar isso... {em breve.}
    PerennialKing_AG_Flee_8
    Um dia, em breve, você entenderá o que significa sofrer.
    PerennialKing_AG_Flee2_Random
    Um dia, em breve, você entenderá o que significa sofrer.
    PerennialKing_AG_Flee2_2
    Da próxima vez... é até a morte.
    PerennialKing_AG_Flee2_3
    Nós nos levantamos!
    PerennialKing_AG_MiscAttack_Random
    Nós nos levantamos!
    PerennialKing_AG_MiscAttack_2
    Nós nos levantamos!
    PerennialKing_AG_MiscAttack_3
    Curve-se!
    PerennialKing_AG_MiscAttack_4
    Curve-se!
    PerennialKing_AG_MiscAttack_5
    Curve-se!
    PerennialKing_AG_MiscAttack_6
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_7
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_8
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_9
    Morte aos Maraketianos!
    PerennialKing_AG_MiscAttack_10
    Morra, opressor!
    PerennialKing_AG_MiscAttack_11
    Morra, opressor!
    PerennialKing_AG_MiscAttack_12
    Morra, opressor!
    PerennialKing_AG_MiscAttack_13
    Edit

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