Jamanra, der auferstandene König
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Jamanra, the Risen King
SpectreN
AreaDie Halani-Tore, Die Halani-Tore
Tags2HSharpMetal_onhit_audio, beast, fast_movement, human, humanoid, mammal_beast, not_dex, not_int, red_blood
Leben
250%
Rüstung
+50%
Ailment Threshold
%
Widerstand
30 -30 30 0
Damage
375%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
115%
Type
PerennialKingHumanBoss
Metadata
PerennialKingHumanBoss
Stufe
53
Leben
9,068
Rüstung
1,396
Ausweichen
314
Energieschild
0
Damage
539
Zauberschaden
539
Genauigkeit
0
Attack Time
1.65
Erfahrung
25,750
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 431–646
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.65 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTPerennialKingDash
Spell, Movement
Zauberzeit: 2.333 Sek.
Abklingzeit: 8 Sek.
walk emerge extra distance [-10]
GSPerennialKingBigBeamIntro
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 1 Sek.
Verursacht 122.6 bis 183.9 physischen Schaden
Wandelt 80% des physischen Schadens in Blitzschaden um
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSPerennialKingBigBeam
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 2.5 Sek.
Abklingzeit: 12 Sek.
Verursacht 122.6 bis 183.9 physischen Schaden
Wandelt 80% des physischen Schadens in Blitzschaden um
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingSwordSlam
Triggerable, Attack
Base Damage: 431–646
[Critical|Kritische Trefferchance]: 5%
Angriffsschaden: 250%
Attack Time: 1.65 Sek.
Abklingzeit: 32 Sek.
Verursacht 150% mehr Angriffsschaden
Wandelt 70% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [600]
GAPerennialKingDashSlash
Triggerable, Attack
Base Damage: 431–646
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.65 Sek.
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GAPerennialKingDashSlash2
Triggerable, Attack
Base Damage: 431–646
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.65 Sek.
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
CTSPerennialKingStance2
CTSPerennialKingStance3
Abklingzeit: 20 Sek.
DoLiterallyNothing
???
DPPerennialKingCorruptionBall
Spell, Projectile, Triggerable, Damage, Attack
Base Damage: 431–646
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Attack Time: 1.65 Sek.
Abklingzeit: 10 Sek.
Verursacht 19.01 bis 57.04 physischen Schaden
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTPerennialKingCorruptionTotems
Triggerable
SSMPerennialKingCorruptionTotem
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [1018]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSPerennialKingCorruptionBallExplode
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 42.59 bis 63.88 physischen Schaden
base is projectile [1]
generic skill trigger id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [250]
TBPerennialKingBall
Spell, Triggerable, Attack, Damage
Base Damage: 431–646
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Attack Time: 1.65 Sek.
Abklingzeit: 10 Sek.
Verursacht 3.108 bis 4.662 physischen Schaden
base deal no damage [1]
generic skill trigger skills with id [1]
MAASPerennialKingTripleSlash
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 431–646
[Critical|Kritische Trefferchance]: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 15 Sek.
Wandelt 40% des physischen Schadens in Blitzschaden um
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SSMPerennialKingVolatileBeetle
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [1083]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GTPerennialKingVolatileBeetles
Triggerable
action attack or cast time uses animation length [1]
GAPerennialKingSwordSlamCascade
Triggerable, Spell, Damage
Kritische Trefferchance: 6%
Zauberzeit: 2.5 Sek.
Verursacht 105.3 bis 316 Blitzschaden
action attack or cast time uses animation length [1]
base skill cannot be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [75]
MDPerennialKingObsidianBall
Multicastable, Triggerable
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Animated
{
	animated_object = "Metadata/Monsters/PerennialKing/PerennialKingHuman.ao"
}

StateMachine
{
	define_shared_state =
	"
		flipped;
		retreat_arena;
		begin_fight;
		end_fight;
		retreat_caravan;
		path;
		flying_escape;
		asala_present;
		corrupting;
		hide_me;
	"

	on_exit_state_flying_escape_0 =
	"
		MatchOrientation( king_teleport_1, 1 );
		Delay( 0.2,
		{
			IfState( flipped, 0, { PlayAnimation( fly_away_left_01 ); }, { PlayAnimation( fly_away_right_01 ); } );
		} );
	"

	on_or_create_state_hide_me_1 = { RemoveCollidability(); }
}

NPC {}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	on_event_retarget_for_DashToTarget = "SetTarget( FindNearestPlayer() );"
}

Stats
{
	set_cannot_die = 1
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

BaseEvents
{
	on_construction_complete =
	"
		globals.NPCPerennialKing = this;
		IfState( begin_fight, 1, { SetStaticLifeBarVisibilty( true ); } );
	"
}

StateMachine
{
	on_exit_state_retreat_arena_0 = "PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );"

	on_exit_state_begin_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayConversation( AsalaVsKingAtGates, NPCPerennialKing, NPCAsala );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightOpeningLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	on_exit_state_end_fight_0 =
	"
		IfState( asala_present, 1,
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLine, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		},
		{
			PlayTextAudio( FaridunKingG2_3FightEscapeLineNoAsala, 'Metadata/Monsters/PerennialKing/PerennialKingHuman', 0 );
		} );
	"

	create_state_begin_fight_0 = "DisableTargetable();"
	on_state_begin_fight_1 = "SetStaticLifeBarVisibilty( true );"

	create_state_begin_fight_1 =
	"
		Delay( 0.1, { SetStaticLifeBarVisibilty( True ); } );
	"

	on_state_end_fight_1 =
	"
		SetStaticLifeBarVisibilty( false );
		PlayCharacterAudioEvent( PerennialKingRunsAwayComment );
	"

	on_or_create_state_begin_fight_1 = "EnableTargetable();"
	on_or_create_state_end_fight_1 = "DisableTargetable();"
	on_or_create_state_corrupting_1 = "DisableTargetable();"
	on_state_corrupting_0 = "EnableTargetable();"
	on_or_create_state_retreat_caravan_1 = "TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );"
	on_or_create_state_hide_me_1 = "DisableRendering();"

	on_or_create_state_dead_1 =
	"
		Delay( 0.1,
		{
			TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
		} );
	"
}

Animated
{
	on_corruption_start_01 = "PlayTextAudio( FaridunKingG2_3AttackOneRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"

	on_event_sandstormstart =
	"
		this.sandstorm = PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/beetlephase_arena.ao' );
		sandstorm.QueueAnimation( idle_01 );
	"

	on_event_sandstormend = "sandstorm.PlayAnimation( end_01 );"
	on_groundslam_01 = "PlayTextAudio( FaridunKingG2_3AttackThreeRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_spellcast_01 = "PlayTextAudio( FaridunKingG2_3AttackTwoRandom, 'Metadata/Monsters/PerennialKing/PerennialKingHuman' );"
	on_event_hide_me = "DisableRendering();"

	on_event_contact_for_groundslam_01 =
	"
		ForEachInRange( 60,
		{
			IfType( 'Metadata/Terrain/Gallows/Act2/2_3/Objects/ArenaTowerFallingDebris', { Transition(); } );
		} );
	"

	on_epic_spellcast_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
	on_end_epic_spellcast_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk' );"
}

Life
{
	//on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk );"
	on_death =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"

	on_spawned_dead =
	"
		DisableRendering();
		Delay( 0.0, { DisableRendering(); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/slam_decal.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_phase.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/corruption_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/totem_beam_01.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/hand_glow.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/bodyfx.epk"
	preload_environment = "G2_3_boss"
}

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "PerennialKing2InRange"
	life_percent_param = "PerennialKing2LifePercentage"
	range = 130
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PerennialKingHumanBoss"] = {
    name = "Jamanra, the Risen King",
    life = 2.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.75,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MAASPerennialKingTripleSlash",
        "CTSPerennialKingStance2",
        "CTSPerennialKingStance3",
        "GAPerennialKingSwordSlamCascade",
        "MDPerennialKingObsidianBall",
        "SSMPerennialKingVolatileBeetle",
        "GTPerennialKingVolatileBeetles",
        "DoLiterallyNothing",
        "DTTPerennialKingDash",
        "GSPerennialKingBigBeamIntro",
        "GSPerennialKingBigBeam",
        "GAPerennialKingSwordSlam",
        "GAPerennialKingDashSlash",
        "GAPerennialKingDashSlash2",
        "GSPerennialKingCorruptionBallExplode",
        "GTPerennialKingCorruptionTotems",
        "SSMPerennialKingCorruptionTotem",
        "DPPerennialKingCorruptionBall",
        "TBPerennialKingBall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPerennialKingTripleSlash"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, 40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance2"] = {
    name = "CTSPerennialKingStance2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTSPerennialKingStance3"] = {
    name = "CTSPerennialKingStance3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlamCascade"] = {
    name = "GAPerennialKingSwordSlamCascade",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 75, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDPerennialKingObsidianBall"] = {
    name = "MDPerennialKingObsidianBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingVolatileBeetle"] = {
    name = "SSMPerennialKingVolatileBeetle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1083, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingVolatileBeetles"] = {
    name = "GTPerennialKingVolatileBeetles",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPerennialKingDash"] = {
    name = "DTTPerennialKingDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeamIntro"] = {
    name = "GSPerennialKingBigBeamIntro",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingBigBeam"] = {
    name = "GSPerennialKingBigBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingSwordSlam"] = {
    name = "GAPerennialKingSwordSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_blocked",
    },
    levels = {
        [1] = {600, 70, 20, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash"] = {
    name = "GAPerennialKingDashSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPerennialKingDashSlash2"] = {
    name = "GAPerennialKingDashSlash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPerennialKingCorruptionBallExplode"] = {
    name = "GSPerennialKingCorruptionBallExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_id",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTPerennialKingCorruptionTotems"] = {
    name = "GTPerennialKingCorruptionTotems",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMPerennialKingCorruptionTotem"] = {
    name = "SSMPerennialKingCorruptionTotem",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 1018, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DPPerennialKingCorruptionBall"] = {
    name = "DPPerennialKingCorruptionBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBPerennialKingBall"] = {
    name = "TBPerennialKingBall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Jamanra, der auferstandene König Topic /1
    NPCName
    RisuIch weiß, was Jamanra vorhat. Ganz oben auf den Begräbnistürmen von Deshar liegen ihre verehrtesten Toten der Maraketh. Der König wird vom Wahnsinn dazu getrieben, auch noch die kleinsten Überreste des uralten Fleisches derer, die im Leben mächtig oder berühmt waren, zu suchen.
    Er plant, ihre Körper an die schreckliche Kreatur zu verfüttern, die er in einem Käfig hinter seinem Thron hält. Sie nennen sie die Bestie. Ich habe sie gesehen und der Anblick verfolgt mich in meinen Albträumen …
    Jamanra, der auferstandene König Text Audio /139
    Name
    Lästige Sekhema …
    FaridunKingG2_3FightOpeningLine
    {Erledigt Ihr die Drecksarbeit für eine Sekhema, Fremder?}{Erledigt Ihr die Drecksarbeit für eine Sekhema, Fremde?}
    FaridunKingG2_3FightOpeningLineNoAsala
    Wir werden dies zu Ende bringen, aber nicht heute.
    FaridunKingG2_3FightEscapeLine
    {Mischt Euch nicht in unsere Kultur ein, Fremder!}{Mischt Euch nicht in unsere Kultur ein, Fremde!}
    FaridunKingG2_3FightEscapeLineNoAsala
    Ihr macht Euch selbst zum Geschenk für den Samen, wie großzügig!
    FaridunKingG2_11_2FightShoutOne
    {Das glaube ich nicht, Sterblicher.}{Das glaube ich nicht, Sterbliche.}
    FaridunKingG2_11_2FightShoutTwo
    Der Samen labt sich an Eurer göttlichen Torheit.
    FaridunKingG2_11_2FightShoutThree
    Niemals!
    FaridunKingG2_11_2FightShoutFour
    Stellt Euch dem Vergessen!
    FaridunKingG2_3AttackOneRandom
    Stellt Euch dem Vergessen!
    FaridunKingG2_3AttackOne2
    Ich habe es satt!
    FaridunKingG2_3AttackOne3
    Ich versuchte, Frieden zu schließen, aber die Sekhemas haben mich entehrt! Ließen meinen Leichnam im Sand zurück, um zu verrotten! Diesmal wählen wir den Krieg.
    FaridunKingG2_3_PhaseChange
    Ihr seid unwürdig!
    FaridunKingG2_3AttackTwoRandom
    Ihr seid unwürdig!
    FaridunKingG2_3AttackTwo2
    Zorn eines Königs!
    FaridunKingG2_3AttackTwo3
    Zorn eines Königs!
    FaridunKingG2_3AttackTwo4
    Ich werde Eure Sekhema vom Thron stoßen … Und Euch dem Sand überlassen!
    FaridunKingG2_3AttackThreeRandom
    Ich werde Eure Sekhema vom Thron stoßen … Und Euch dem Sand überlassen!
    FaridunKingG2_3AttackThree2
    Die Maraketh werden untergehen … Durch meine Hand!
    FaridunKingG2_3AttackThree3
    Die Maraketh werden untergehen … Durch meine Hand!
    FaridunKingG2_3AttackThree4
    Dieses Land gehört uns!
    FaridunKingG2_11_2Attack1
    Verneigt Euch vor der Verderbtheit!
    FaridunKingG2_11_2Attack2
    Der Samen wird sich laben!
    FaridunKingG2_11_2Attack3
    Ich bin Euer König!
    FaridunKingG2_11_2Attack4
    Närrin von Sekhema!
    FaridunKingG2_11_2Attack5
    Die Wüste soll von den Maraketh gesäubert werden … Merkt Euch meine Worte!
    FaridunKingG2_3_Knockdown_Random
    Die Wüste soll von den Maraketh gesäubert werden … Merkt Euch meine Worte!
    FaridunKingG2_3_Knockdown_2
    Ihr verschwendet Eure Zeit … Und die meine!
    FaridunKingG2_3_Knockdown_3
    Ihr verschwendet Eure Zeit … Und die meine!
    FaridunKingG2_3_Knockdown_4
    Die Zeit der Faridun ist nahe!
    FaridunKing_SpiresSummonEnd
    Ihr seid unerbittlich … Aber das macht Euch berechenbar.
    FaridunKing_SpiresSummonStart
    Sterbt, marakethische Hexe!
    PerennialKing_AG_Sorc_Random
    Sterbt, marakethische Hexe!
    PerennialKing_AG_Sorc_2
    Sterbt, marakethische Hexe!
    PerennialKing_AG_Sorc_3
    Sterbt, marakethische Hexe!
    PerennialKing_AG_Sorc_4
    Marakethische Hexe, Ihr seid gekommen, um Euren Tod zu finden…
    PerennialKing_AG_Sorc_5
    Marakethische Hexe, Ihr seid gekommen, um Euren Tod zu finden…
    PerennialKing_AG_Sorc_6
    Marakethische Hexe, Ihr seid gekommen, um Euren Tod zu finden…
    PerennialKing_AG_Sorc_7
    Marakethische Hexe, Ihr seid gekommen, um Euren Tod zu finden…
    PerennialKing_AG_Sorc_8
    Marakethische Hexe, Ihr seid gekommen, um Euren Tod zu finden…
    PerennialKing_AG_Sorc_9
    Das geht Euch nichts an, {Jingakh}.
    PerennialKing_AG_Open_Random
    Das geht Euch nichts an, {Jingakh}.
    PerennialKing_AG_Open_2
    Das geht Euch nichts an, {Jingakh}.
    PerennialKing_AG_Open_3
    Das geht Euch nichts an, {Jingakh}.
    PerennialKing_AG_Open_4
    Wie Ihr wollt!
    PerennialKing_AG_First_Random
    Wie Ihr wollt!
    PerennialKing_AG_First_2
    Wie Ihr wollt!
    PerennialKing_AG_First_3
    Wie Ihr wollt!
    PerennialKing_AG_First_4
    Wie Ihr wollt!
    PerennialKing_AG_First_5
    Dann sterbt!
    PerennialKing_AG_First_6
    Dann sterbt!
    PerennialKing_AG_First_7
    Dann sterbt!
    PerennialKing_AG_First_8
    Dann sterbt!
    PerennialKing_AG_First_9
    Dann sterbt!
    PerennialKing_AG_First_10
    Dann sterbt!
    PerennialKing_AG_First_11
    Dann sterbt!
    PerennialKing_AG_First_12
    Dann sollt Ihr gemeinsam mit ihnen sterben!
    PerennialKing_AG_First_13
    Dann sollt Ihr gemeinsam mit ihnen sterben!
    PerennialKing_AG_First_14
    Dann sollt Ihr gemeinsam mit ihnen sterben!
    PerennialKing_AG_First_15
    Dann sollt Ihr gemeinsam mit ihnen sterben!
    PerennialKing_AG_First_16
    Dann sollt Ihr gemeinsam mit ihnen sterben!
    PerennialKing_AG_First_17
    Dann sollt Ihr gemeinsam mit ihnen sterben!
    PerennialKing_AG_First_18
    Die Bestie ist nicht stark genug … noch nicht …
    PerennialKing_AG_Interrupted_Random
    Die Bestie ist nicht stark genug … noch nicht …
    PerennialKing_AG_Interrupted_2
    Die Bestie ist nicht stark genug … noch nicht …
    PerennialKing_AG_Interrupted_3
    Die Bestie ist nicht stark genug … noch nicht …
    PerennialKing_AG_Interrupted_4
    Die Bestie ist noch nicht vollkommen; sie muss weiter gefüttert werden …
    PerennialKing_AG_Interrupted_5
    Die Bestie ist noch nicht vollkommen; sie muss weiter gefüttert werden …
    PerennialKing_AG_Interrupted_6
    Die Bestie ist noch nicht vollkommen; sie muss weiter gefüttert werden …
    PerennialKing_AG_Interrupted_7
    Die Bestie ist noch nicht vollkommen; sie muss weiter gefüttert werden …
    PerennialKing_AG_Interrupted_8
    Stellt Euch unserem Zorn!
    PerennialKing_AG_Exsanguinate_Random
    Stellt Euch unserem Zorn!
    PerennialKing_AG_Exsanguinate_2
    Stellt Euch unserem Zorn!
    PerennialKing_AG_Exsanguinate_3
    Stellt Euch unserem Zorn!
    PerennialKing_AG_Exsanguinate_4
    Zorn der Farud!
    PerennialKing_AG_Exsanguinate_5
    Zorn der Farud!
    PerennialKing_AG_Exsanguinate_6
    Zorn der Farud!
    PerennialKing_AG_Exsanguinate_7
    Zorn der Farud!
    PerennialKing_AG_Exsanguinate_8
    Blut verlangt nach Blut!
    PerennialKing_AG_Exsanguinate_9
    Blut verlangt nach Blut!
    PerennialKing_AG_Exsanguinate_10
    Blut verlangt nach Blut!
    PerennialKing_AG_Exsanguinate_11
    Blut verlangt nach Blut!
    PerennialKing_AG_Exsanguinate_12
    Das Ende der Tyrannei!
    PerennialKing_AG_WeaponSlam_Random
    Das Ende der Tyrannei!
    PerennialKing_AG_WeaponSlam_2
    Das Ende der Tyrannei!
    PerennialKing_AG_WeaponSlam_3
    Mögen die Maraketh untergehen!
    PerennialKing_AG_WeaponSlam_4
    Mögen die Maraketh untergehen!
    PerennialKing_AG_WeaponSlam_5
    Mögen die Maraketh untergehen!
    PerennialKing_AG_WeaponSlam_6
    Mögen die Maraketh untergehen!
    PerennialKing_AG_WeaponSlam_7
    Mögen die Maraketh untergehen!
    PerennialKing_AG_WeaponSlam_8
    Ihr werdet untergehen!
    PerennialKing_AG_WeaponSlam_9
    Ihr werdet untergehen!
    PerennialKing_AG_WeaponSlam_10
    Ihr werdet untergehen!
    PerennialKing_AG_WeaponSlam_11
    Ihr werdet untergehen!
    PerennialKing_AG_WeaponSlam_12
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WeaponSlam_13
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WeaponSlam_14
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WeaponSlam_15
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WeaponSlam_16
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WeaponSlam_17
    Dieses Land gehört uns!
    PerennialKing_AG_WhirlingSlash_Random
    Dieses Land gehört uns!
    PerennialKing_AG_WhirlingSlash_2
    Dieses Land gehört uns!
    PerennialKing_AG_WhirlingSlash_3
    Dieses Land gehört uns!
    PerennialKing_AG_WhirlingSlash_4
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WhirlingSlash_5
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WhirlingSlash_6
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WhirlingSlash_7
    Verneigt Euch vor Eurem {König}!
    PerennialKing_AG_WhirlingSlash_8
    Mischt Euch nicht länger ein und verschwindet!
    PerennialKing_AG_WhirlingSlash_9
    Mischt Euch nicht länger ein und verschwindet!
    PerennialKing_AG_WhirlingSlash_10
    Ich kämpfe … für mein Volk!
    PerennialKing_AG_HeavyStun_Random
    Wir werden niemals aufgeben.
    PerennialKing_AG_HeavyStun_2
    Wir werden niemals aufgeben.
    PerennialKing_AG_HeavyStun_3
    Ihr werdet schon mehr aufbieten müssen …
    PerennialKing_AG_HeavyStun_4
    Ich werde die Faridun zum Ruhm führen!
    PerennialKing_AG_HeavyStun_5
    Ich werde die Faridun zum Ruhm führen!
    PerennialKing_AG_HeavyStun_6
    Wir werden das zu Ende bringen … aber nicht heute.
    PerennialKing_AG_Flee_Random
    Die Bestie wird sich erheben. Die Maraketh werden untergehen.
    PerennialKing_AG_Flee_2
    Die Bestie wird sich erheben. Die Maraketh werden untergehen.
    PerennialKing_AG_Flee_3
    Die Bestie wird sich erheben. Die Maraketh werden untergehen.
    PerennialKing_AG_Flee_4
    Heute habt Ihr mich vielleicht bezwungen, aber ich bin nur einer … von {vielen}.
    PerennialKing_AG_Flee_5
    Heute habt Ihr mich vielleicht bezwungen, aber ich bin nur einer … von {vielen}.
    PerennialKing_AG_Flee_6
    Dies ist nicht die vorherbestimmte Stunde! Ihr und ich werden das zu Ende bringen … {bald}.
    PerennialKing_AG_Flee_7
    Dies ist nicht die vorherbestimmte Stunde! Ihr und ich werden das zu Ende bringen … {bald}.
    PerennialKing_AG_Flee_8
    Eines Tages, schon sehr bald, werdet Ihr verstehen, was es heißt, zu leiden.
    PerennialKing_AG_Flee2_Random
    Eines Tages, schon sehr bald, werdet Ihr verstehen, was es heißt, zu leiden.
    PerennialKing_AG_Flee2_2
    Nächstes Mal … bis zum Tod.
    PerennialKing_AG_Flee2_3
    Wir erheben uns!
    PerennialKing_AG_MiscAttack_Random
    Wir erheben uns!
    PerennialKing_AG_MiscAttack_2
    Wir erheben uns!
    PerennialKing_AG_MiscAttack_3
    Verneigt Euch!
    PerennialKing_AG_MiscAttack_4
    Verneigt Euch!
    PerennialKing_AG_MiscAttack_5
    Verneigt Euch!
    PerennialKing_AG_MiscAttack_6
    Tod den Maraketh!
    PerennialKing_AG_MiscAttack_7
    Tod den Maraketh!
    PerennialKing_AG_MiscAttack_8
    Tod den Maraketh!
    PerennialKing_AG_MiscAttack_9
    Tod den Maraketh!
    PerennialKing_AG_MiscAttack_10
    Sterbt, Unterdrücker!
    PerennialKing_AG_MiscAttack_11
    Sterbt, Unterdrücker!
    PerennialKing_AG_MiscAttack_12
    Sterbt, Unterdrücker!
    PerennialKing_AG_MiscAttack_13