苍白神侍
恶魔
Pale Angel
SpectreY
Tagsbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Packs
  • 苍白神侍, 苍白神使, 苍白圣侍, 苍白圣使
  • 苍白神侍, 苍白神使, 苍白圣侍, 苍白圣徒
  • 生命
    212%
    Energy Shield From Life
    30%
    抗性
    0 0 75 0
    伤害
    235%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 9
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    235%
    Model Size
    100%
    Type
    HellscapePaleElite1
    Metadata
    HellscapePaleElite1_
    等级
    68
    生命
    11,511
    2,413
    伤害
    548
    法术伤害
    548
    命中
    2,464
    攻击间隔
    1.5
    经验值
    67,290
    召唤物生命
    10,284
    Minion Energy Shield
    4,407
    召唤物伤害
    2,277
    召唤物护甲
    2,413
    TBHellscapePaleLightningBoltSpammableLeft
    法术, 可触发, 攻击, 伤害
    Base Damage: 438–657
    暴击率: 5%
    施放间隔: 1.333 秒
    攻击间隔: 1.5 秒
    造成 35.87 - 107.6 闪电伤害
    施法速度总增 15%
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    TBHellscapePaleLightningBoltSpammableRight
    法术, 可触发, 攻击, 伤害
    Base Damage: 438–657
    暴击率: 5%
    施放间隔: 1.333 秒
    攻击间隔: 1.5 秒
    造成 35.87 - 107.6 闪电伤害
    施法速度总增 15%
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    GSHellscapePaleEliteBoltImpact
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 143.5 - 430.5 闪电伤害
    damage hit effect index [103]
    generic skill trigger id [1]
    shock art variation [10]
    GSHellscapePaleEliteOmegaBeam
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 2.333 秒
    冷却时间: 10 秒
    造成 294.1 - 882.4 闪电伤害
    damage hit effect index [103]
    shock art variation [10]
    spell maximum action distance +% [-55]
    TeleportHellscapePaleElite
    冷却时间: 10 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite1_"] = {
        name = "Pale Angel",
        life = 2.12,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "TeleportHellscapePaleElite",
            "GSHellscapePaleEliteBoltImpact",
            "GSHellscapePaleEliteOmegaBeam",
            "TBHellscapePaleLightningBoltSpammableLeft",
            "TBHellscapePaleLightningBoltSpammableRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHellscapePaleElite"] = {
        name = "TeleportHellscapePaleElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteBoltImpact"] = {
        name = "GSHellscapePaleEliteBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteOmegaBeam"] = {
        name = "GSHellscapePaleEliteOmegaBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 2.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, -55, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableLeft"] = {
        name = "TBHellscapePaleLightningBoltSpammableLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableRight"] = {
        name = "TBHellscapePaleLightningBoltSpammableRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    苍白神侍
    恶魔
    Pale Angel
    SpectreN
    Tagsbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
    Packs
  • 苍白神侍, 苍白神使, 苍白圣侍, 苍白圣使
  • 苍白神侍, 苍白神使, 苍白圣侍, 苍白圣徒
  • 生命
    212%
    Energy Shield From Life
    30%
    抗性
    0 0 75 0
    伤害
    235%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 9
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    235%
    Model Size
    100%
    Type
    HellscapePaleElite1
    Metadata
    HellscapePaleEliteStrongbox1_
    等级
    68
    生命
    11,511
    2,413
    伤害
    548
    法术伤害
    548
    命中
    2,464
    攻击间隔
    1.5
    经验值
    67,290
    召唤物生命
    10,284
    Minion Energy Shield
    4,407
    召唤物伤害
    2,277
    召唤物护甲
    2,413
    TBHellscapePaleLightningBoltSpammableLeft
    法术, 可触发, 攻击, 伤害
    Base Damage: 438–657
    暴击率: 5%
    施放间隔: 1.333 秒
    攻击间隔: 1.5 秒
    造成 35.87 - 107.6 闪电伤害
    施法速度总增 15%
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    TBHellscapePaleLightningBoltSpammableRight
    法术, 可触发, 攻击, 伤害
    Base Damage: 438–657
    暴击率: 5%
    施放间隔: 1.333 秒
    攻击间隔: 1.5 秒
    造成 35.87 - 107.6 闪电伤害
    施法速度总增 15%
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    GSHellscapePaleEliteBoltImpact
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 1 秒
    造成 143.5 - 430.5 闪电伤害
    damage hit effect index [103]
    generic skill trigger id [1]
    shock art variation [10]
    GSHellscapePaleEliteOmegaBeam
    可触发, 法术, 伤害
    暴击率: 5%
    施放间隔: 2.333 秒
    冷却时间: 10 秒
    造成 294.1 - 882.4 闪电伤害
    damage hit effect index [103]
    shock art variation [10]
    spell maximum action distance +% [-55]
    TeleportHellscapePaleElite
    冷却时间: 10 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleEliteStrongbox1_"] = {
        name = "Pale Angel",
        life = 2.12,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "TeleportHellscapePaleElite",
            "GSHellscapePaleEliteBoltImpact",
            "GSHellscapePaleEliteOmegaBeam",
            "TBHellscapePaleLightningBoltSpammableLeft",
            "TBHellscapePaleLightningBoltSpammableRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHellscapePaleElite"] = {
        name = "TeleportHellscapePaleElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteBoltImpact"] = {
        name = "GSHellscapePaleEliteBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteOmegaBeam"] = {
        name = "GSHellscapePaleEliteOmegaBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 2.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, -55, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableLeft"] = {
        name = "TBHellscapePaleLightningBoltSpammableLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableRight"] = {
        name = "TBHellscapePaleLightningBoltSpammableRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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