ペール・エンジェル
悪魔
Pale Angel
SpectreY
Tagsbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
Packs
  • ペール・エンジェル, ペール・セラフィム, ペール・ケルビム, ペール・サーヴィター
  • ペール・エンジェル, ペール・セラフィム, ペール・ケルビム, ペール・ヴァーチュー
  • ライフ
    212%
    Energy Shield From Life
    30%
    耐性
    0 0 75 0
    Damage
    235%
    命中力
    100%
    Attack Distance
    6 ~ 9
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    235%
    Model Size
    100%
    Type
    HellscapePaleElite1
    Metadata
    HellscapePaleElite1_
    レベル
    68
    ライフ
    11,511
    Damage
    548
    スペルダメージ
    548
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    67,290
    Minion Life
    10,284
    Minion Energy Shield
    4,407
    Minion Damage
    2,277
    Minion Armour
    2,413
    TBHellscapePaleLightningBoltSpammableLeft
    Spell, Triggerable, Attack, Damage
    Base Damage: 438–657
    キャストタイム: 1.333 秒
    アタックタイム: 1.5 秒
    35.87から107.6ダメージを与える
    キャストスピードが15%上昇する
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    TBHellscapePaleLightningBoltSpammableRight
    Spell, Triggerable, Attack, Damage
    Base Damage: 438–657
    キャストタイム: 1.333 秒
    アタックタイム: 1.5 秒
    35.87から107.6ダメージを与える
    キャストスピードが15%上昇する
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    GSHellscapePaleEliteBoltImpact
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    143.5から430.5ダメージを与える
    damage hit effect index [103]
    generic skill trigger id [1]
    shock art variation [10]
    GSHellscapePaleEliteOmegaBeam
    Triggerable, Spell, Damage
    キャストタイム: 2.333 秒
    クールダウン時間: 10 秒
    294.1から882.4ダメージを与える
    damage hit effect index [103]
    shock art variation [10]
    spell maximum action distance +% [-55]
    TeleportHellscapePaleElite
    クールダウン時間: 10 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleElite1_"] = {
        name = "Pale Angel",
        life = 2.12,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "TeleportHellscapePaleElite",
            "GSHellscapePaleEliteBoltImpact",
            "GSHellscapePaleEliteOmegaBeam",
            "TBHellscapePaleLightningBoltSpammableLeft",
            "TBHellscapePaleLightningBoltSpammableRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHellscapePaleElite"] = {
        name = "TeleportHellscapePaleElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteBoltImpact"] = {
        name = "GSHellscapePaleEliteBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteOmegaBeam"] = {
        name = "GSHellscapePaleEliteOmegaBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 2.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, -55, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableLeft"] = {
        name = "TBHellscapePaleLightningBoltSpammableLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableRight"] = {
        name = "TBHellscapePaleLightningBoltSpammableRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ペール・エンジェル
    悪魔
    Pale Angel
    SpectreN
    Tagsbeyond_demon, demon, medium_movement, not_dex, not_str, red_blood, Unarmed_onhit_audio
    Packs
  • ペール・エンジェル, ペール・セラフィム, ペール・ケルビム, ペール・サーヴィター
  • ペール・エンジェル, ペール・セラフィム, ペール・ケルビム, ペール・ヴァーチュー
  • ライフ
    212%
    Energy Shield From Life
    30%
    耐性
    0 0 75 0
    Damage
    235%
    命中力
    100%
    Attack Distance
    6 ~ 9
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    235%
    Model Size
    100%
    Type
    HellscapePaleElite1
    Metadata
    HellscapePaleEliteStrongbox1_
    レベル
    68
    ライフ
    11,511
    Damage
    548
    スペルダメージ
    548
    命中力
    2,464
    アタックタイム
    1.5
    経験値
    67,290
    Minion Life
    10,284
    Minion Energy Shield
    4,407
    Minion Damage
    2,277
    Minion Armour
    2,413
    TBHellscapePaleLightningBoltSpammableLeft
    Spell, Triggerable, Attack, Damage
    Base Damage: 438–657
    キャストタイム: 1.333 秒
    アタックタイム: 1.5 秒
    35.87から107.6ダメージを与える
    キャストスピードが15%上昇する
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    TBHellscapePaleLightningBoltSpammableRight
    Spell, Triggerable, Attack, Damage
    Base Damage: 438–657
    キャストタイム: 1.333 秒
    アタックタイム: 1.5 秒
    35.87から107.6ダメージを与える
    キャストスピードが15%上昇する
    damage hit effect index [103]
    generic skill trigger skills with id [1]
    shock art variation [10]
    GSHellscapePaleEliteBoltImpact
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    143.5から430.5ダメージを与える
    damage hit effect index [103]
    generic skill trigger id [1]
    shock art variation [10]
    GSHellscapePaleEliteOmegaBeam
    Triggerable, Spell, Damage
    キャストタイム: 2.333 秒
    クールダウン時間: 10 秒
    294.1から882.4ダメージを与える
    damage hit effect index [103]
    shock art variation [10]
    spell maximum action distance +% [-55]
    TeleportHellscapePaleElite
    クールダウン時間: 10 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Hellscape/elite_pale_regret/EPKs/lightning_Idle.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleEliteStrongbox1_"] = {
        name = "Pale Angel",
        life = 2.12,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "TeleportHellscapePaleElite",
            "GSHellscapePaleEliteBoltImpact",
            "GSHellscapePaleEliteOmegaBeam",
            "TBHellscapePaleLightningBoltSpammableLeft",
            "TBHellscapePaleLightningBoltSpammableRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportHellscapePaleElite"] = {
        name = "TeleportHellscapePaleElite",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteBoltImpact"] = {
        name = "GSHellscapePaleEliteBoltImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapePaleEliteOmegaBeam"] = {
        name = "GSHellscapePaleEliteOmegaBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 2.333,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "damage_hit_effect_index",
        },
        levels = {
            [1] = {0.5, 1.5, -55, 10, 103, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableLeft"] = {
        name = "TBHellscapePaleLightningBoltSpammableLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBHellscapePaleLightningBoltSpammableRight"] = {
        name = "TBHellscapePaleLightningBoltSpammableRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "damage_hit_effect_index",
            "active_skill_cast_speed_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 10, 103, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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