狙击之印
等阶: 7
等级: (1–20)
消耗: (18–79) 点魔力
冷却时间: 6.00 秒
需求: 等级 (1–90), (4–157) Dex
标记一个目标,使其受到的下一次暴击造成更高伤害,并使你获得一个狂怒球
上限 1被标记的目标
印记持续时间上限为 8
对被标记敌人的下一次暴击暴击伤害加成提高 (20–77)%

品质额外效果:
对被标记敌人的下一次暴击暴击伤害加成提高 (0–15)%
Skills can be managed in the Skills Panel.
Sniper's Mark
Version 0.2.0
Sniper's Mark
Tier: 7
Level: (1–20)
Cost: (23–88) Mana
Cooldown Time: 2.00 s
Cast Time: 0.50 sec
需求: Level (1–90), (2–205) Dex
Mark a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Limit 1 Marked target
Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20–77)% increased Critical Damage Bonus

品质额外效果:
Next Critical Hit against Marked Enemy has (0–15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
印记持续时间上限为 8
上限 1被标记的目标
等级需求等级Dex消耗Base Damage对被标记敌人的下一次暴击暴击伤害加成提高 20%
10418100%, 100%20
23920100%, 100%23
361423100%, 100%26
4102125100%, 100%29
5142828100%, 100%32
6183531100%, 100%35
7224133100%, 100%38
8264836100%, 100%41
9315739100%, 100%44
10366542100%, 100%47
11417446100%, 100%50
12468249100%, 100%53
13529252100%, 100%56
145810356100%, 100%59
156411359100%, 100%62
166611663100%, 100%65
177212667100%, 100%68
187813771100%, 100%71
198414775100%, 100%74
209015779100%, 100%77
2183100%, 100%80
2288100%, 100%83
2392100%, 100%86
2497100%, 100%89
25102100%, 100%92
26107100%, 100%95
27112100%, 100%98
28117100%, 100%101
29123100%, 100%104
30128100%, 100%107
31134100%, 100%110
32140100%, 100%113
33146100%, 100%116
34152100%, 100%119
35159100%, 100%122
36166100%, 100%125
37172100%, 100%128
38179100%, 100%131
39187100%, 100%134
40194100%, 100%137
Attribute /8

狙击之印

名字显示物品素质
关键字Hit, 印记, Hits, Limit
BaseType 狙击之印
Class 技能宝石
TargetTypes地面, 敌人, ,
Type陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, Unleashable, 持续时间, UsableWhileMoving, GeneratesCharges, Mark, 冷却, Limit, NoAttackInPlace, UsableWhileMounted
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemSnipersMark
ActiveSkillsCodesnipers_mark
狙击之印
等阶: 7
等级: (1–20)
消耗: (18–79) 点魔力
冷却时间: 6.00 秒
需求: 等级 (1–90), (4–157) Dex
标记一个目标,使其受到的下一次暴击造成更高伤害,并使你获得一个狂怒球
上限 1被标记的目标
印记持续时间上限为 8
对被标记敌人的下一次暴击暴击伤害加成提高 (20–77)%
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

品质额外效果:
对被标记敌人的下一次暴击暴击伤害加成提高 (0–15)%
Skills can be managed in the Skills Panel.
Sniper's Mark
Supported By /17
  • Active Type: 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, Unleashable, 持续时间, UsableWhileMoving, GeneratesCharges, Mark, 冷却, Limit, NoAttackInPlace, UsableWhileMounted
  • 助力之风
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind II
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind III
    Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    机动
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Charge Profusion I
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    Charge Profusion II
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Mark for Death
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    狙击印记
    你被诅咒了。投射物对你的伤害提高,击中你的投射物会分裂。诅咒你的敌人击中你时会获得药剂充能。
    chance_to_be_knocked_back_%
    projectile_damage_taken_+%
    projectiles_hitting_self_split_into_x
    grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
    grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
    Sniper's Mark
    Attribute /4

    curse_snipers_mark

    名字显示物品素质
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID6
    Codeprojectiles hitting self split into x
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codeprojectile damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codegrant attacker x mana flask charges when hit once per 500ms
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codegrant attacker x life flask charges when hit once per 500ms
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codechance to be knocked back %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    狙击印记
    snipers_mark
    enemy_additional_critical_strike_multiplier_against_self
    Sniper's Mark
    Attribute /4

    snipers_mark

    名字显示物品素质
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID14
    Codeenemy additional critical strike multiplier against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
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