Level Effect /40
等级 | 需求等级 | Dex | 消耗 | 对被标记敌人的下一次暴击的暴击伤害加成 +20% |
---|---|---|---|---|
1 | 0 | 1 | 23 | 20 |
2 | 3 | 9 | 25 | 23 |
3 | 6 | 16 | 27 | 26 |
4 | 10 | 25 | 29 | 29 |
5 | 14 | 34 | 32 | 32 |
6 | 18 | 43 | 34 | 35 |
7 | 22 | 52 | 37 | 38 |
8 | 26 | 61 | 40 | 41 |
9 | 31 | 72 | 43 | 44 |
10 | 36 | 83 | 47 | 47 |
11 | 41 | 95 | 51 | 50 |
12 | 46 | 106 | 55 | 53 |
13 | 52 | 119 | 59 | 56 |
14 | 58 | 133 | 64 | 59 |
15 | 64 | 146 | 69 | 62 |
16 | 66 | 151 | 75 | 65 |
17 | 72 | 164 | 81 | 68 |
18 | 78 | 178 | 87 | 71 |
19 | 84 | 191 | 94 | 74 |
20 | 90 | 205 | 102 | 77 |
21 | 110 | 80 | ||
22 | 119 | 83 | ||
23 | 128 | 86 | ||
24 | 139 | 89 | ||
25 | 150 | 92 | ||
26 | 162 | 95 | ||
27 | 175 | 98 | ||
28 | 189 | 101 | ||
29 | 204 | 104 | ||
30 | 220 | 107 | ||
31 | 238 | 110 | ||
32 | 257 | 113 | ||
33 | 278 | 116 | ||
34 | 300 | 119 | ||
35 | 324 | 122 | ||
36 | 350 | 125 | ||
37 | 378 | 128 | ||
38 | 408 | 131 | ||
39 | 441 | 134 | ||
40 | 477 | 137 |
Attribute /8
狙击之印
狙击之印
等阶: 7
等级: (1–20)
消耗: (23–102) Mana
冷却时间: 6.00 秒
施放间隔: 0.50 秒
需求: 等级 (1–90), (1–205) Dex
标记一个目标,使其受到的下一次暴击造成更高伤害,并使你获得一个狂怒球。
Limit 1 Marked target
印记持续时间上限为 8 秒
对被标记敌人的下一次暴击的暴击伤害加成 +(20–77)%
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]
品质额外效果:
对被标记敌人的下一次暴击的暴击伤害加成 +(0–15)%
Skills can be managed in the Skills Panel.
Sniper's Mark
Supported By /13
Arcane Tempo
Supports Spells, causing them to cast faster.
秘术增强
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
助力之风
Supports skills with cooldowns, giving them extra uses of that cooldown.
Cannot support instant or triggered skills.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Overabundance
Supports skills which can have a limited number of effects active at once, increasing that limit at the cost of their duration. Only applies to restrictions that use the word "limit".
机动
Supports skills that can be used while moving, allowing you to move faster while using them.
Profusion
Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Ingenuity
Supports skills with cooldowns, increasing the rate at which those cooldowns recover.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.
狙击印记
chance_to_be_knocked_back_%
projectile_damage_taken_+%
projectiles_hitting_self_split_into_x
grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
Sniper's Mark
Attribute /4
curse_snipers_mark
Key | Value |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 6 |
Code | projectiles hitting self split into x |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | projectile damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | grant attacker x mana flask charges when hit once per 500ms |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | grant attacker x life flask charges when hit once per 500ms |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | chance to be knocked back % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
狙击印记
enemy_additional_critical_strike_multiplier_against_self
Sniper's Mark
Attribute /4
snipers_mark
Key | Value |
---|---|
IsSkillBuff | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 14 |
Code | enemy additional critical strike multiplier against self |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |