IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sniper's Mark
Tier: 7
Level: (1—20)
Cost: (18—79) Mana
Cooldown Time: 6.00 s
Requires: Level (1—90), 6 Dex
Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
Sniper's Mark
Limit 1 Marked target
Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has (20—77)% increased Critical Damage Bonus

Additional Effects From Quality:
Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
CooldownTime: 6000
Maximum Mark duration is 8 seconds
Limit 1 Marked target
LevelRequires LevelDexManaBase DamageNext Critical Hit against Marked Enemy has 20% increased Critical Damage Bonus
11618100%, 100%, 100%20
21620100%, 100%, 100%23
31623100%, 100%, 100%26
41625100%, 100%, 100%29
51628100%, 100%, 100%32
61631100%, 100%, 100%35
71633100%, 100%, 100%38
81636100%, 100%, 100%41
91639100%, 100%, 100%44
101642100%, 100%, 100%47
111646100%, 100%, 100%50
121649100%, 100%, 100%53
131652100%, 100%, 100%56
141656100%, 100%, 100%59
151659100%, 100%, 100%62
161663100%, 100%, 100%65
171667100%, 100%, 100%68
181671100%, 100%, 100%71
191675100%, 100%, 100%74
201679100%, 100%, 100%77
21183100%, 100%, 100%80
22188100%, 100%, 100%83
23192100%, 100%, 100%86
24197100%, 100%, 100%89
251102100%, 100%, 100%92
261107100%, 100%, 100%95
271112100%, 100%, 100%98
281117100%, 100%, 100%101
291123100%, 100%, 100%104
301128100%, 100%, 100%107
311134100%, 100%, 100%110
321140100%, 100%, 100%113
331146100%, 100%, 100%116
341152100%, 100%, 100%119
351159100%, 100%, 100%122
361166100%, 100%, 100%125
371172100%, 100%, 100%128
381179100%, 100%, 100%131
391187100%, 100%, 100%134
401194100%, 100%, 100%137
Attribute /9

Sniper's Mark

NameShow Full Descriptions
AcronymHit, Mark, Hits, Limit
IdSnipersMark
BaseType Sniper's Mark
Class Skill Gems
TargetTypesGround, Enemy, ,
TypeTrappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, GeneratesCharges, Mark, Cooldown, Limit, UsableWhileMounted
BuffIconprojectileweakness
ItemTypeMetadata/Items/Gems/SkillGemSnipersMark
ActiveSkillsCodesnipers_mark
Version history /2
VersionChanges
0.3.0
  • NEW: Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).
  • Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).
  • 0.1.0e
    * Sniper's Mark cooldown reduced from 6 seconds to 2 seconds at all Levels.
    Sniper's Mark
    Tier: 7
    Level: (1—20)
    Cost: (18—79) Mana
    Cooldown Time: 6.00 s
    Requires: Level (1—90), 6 Dex
    Mark a target. The next Critical Hit the target receives Activates the Mark, Consuming it to deal extra damage and grant you a Frenzy Charge.
    Sniper's Mark
    Limit 1 Marked target
    Maximum Mark duration is 8 seconds
    Next Critical Hit against Marked Enemy has (20—77)% increased Critical Damage Bonus
    base deal no damage [1]
    can perform skill while moving [1]
    movement speed +% final while performing action [-70]
    movement speed acceleration +% per second while performing action [160]
    movement speed while performing action locked duration % [50]

    Additional Effects From Quality:
    Next Critical Hit against Marked Enemy has (0—15)% increased Critical Damage Bonus
    Skills can be managed in the Skills Panel.
    Supported By /35
  • Active Type: Trappable, Totemable, Mineable, Multicastable, Triggerable, Unleashable, Duration, UsableWhileMoving, GeneratesCharges, Mark, Cooldown, Limit, UsableWhileMounted
  • inspiration
    Efficiency I
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    inspiration
    Efficiency II
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    bloodmagicsupport
    Lifetap
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    bloodmagicsupport
    Atalui's Bloodletting
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    lessdurationsupport
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    lessdurationsupport
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    moredurationsupport
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    moredurationsupport
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    singleoutsupport
    Mark for Death
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    singleoutsupport
    Mark for Death II
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    secondwindsupport
    Second Wind I
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    secondwindsupport
    Second Wind II
    Supports Skills which have a cooldown, giving them extra uses of that cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    secondwindsupport
    Second Wind III
    Supports Skills which have a cooldown, giving them extra uses of that cooldown and causing them to recover your Life when a Skill is used and goes on cooldown. Cannot support Meta, instant, or Triggered Skills, and cannot modify the Skills of Minions.
    increaselimitsupport
    Overabundance I
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    increaselimitsupport
    Overabundance II
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    increaselimitsupport
    Overabundance III
    Supports skills which can have a Limited number of effects active at once, doubling that Limit at the cost of Cursing yourself on Skill use. Only applies to restrictions that use the word "Limit".
    mobilitysupport
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    multiplechargessupport
    Charge Profusion I
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    multiplechargessupport
    Charge Profusion II
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
    cooldownreductionsupport
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    cooldownreductionsupport
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    cessationsupport
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    blankgreensupport
    Atziri's Impatience
    Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
    Charged Mark
    Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's location.
    profanitysupport
    Profanity I
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    profanitysupport
    Profanity II
    Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
    cleansesupport
    Catharsis
    Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
    Mark of Siphoning
    Supports Mark Skills, causing enemies they Mark to Leech Mana to you when you Hit them with Attacks.
    Mark of Siphoning II
    Supports Mark Skills, causing enemies they Mark to Leech Life and Mana to you when you Hit them with Attacks.
    Empowered Sparks I
    Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
    Empowered Sparks II
    Supports Skills which generate Charges. When generating Power Charge with Supported Skills, Empower some of your Attacks to Trigger Spark Projectiles on use.
    Eternal Mark
    Supports Mark Skills, causing them to not be Consumed the first time they are Activated.
    Sniper's Mark
    You are cursed. You take increased damage from projectiles, and projectiles that hit you will split. You grant flask charges to the enemy who cursed you when hit.
    chance_to_be_knocked_back_%
    projectile_damage_taken_+%
    projectiles_hitting_self_split_into_x
    grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
    grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
    Attribute /4

    curse_snipers_mark

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID6
    Codeprojectiles hitting self split into x
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codeprojectile damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codegrant attacker x mana flask charges when hit once per 500ms
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codegrant attacker x life flask charges when hit once per 500ms
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Codechance to be knocked back %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Sniper's Mark
    snipers_mark
    enemy_additional_critical_strike_multiplier_against_self
    Attribute /4

    snipers_mark

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID14
    Buff Related /1
    tblcodemod
    MarkTypesSnipersMark
    Codeenemy additional critical strike multiplier against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Edit

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