Sniper's Mark
Tier: 7
Level: (1–20)
Cost: (23–102) Mana
Cooldown Time: 2.00 s
Cast Time: 0.50 sec
Requires: Level (1–90), (1–205) Dex
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Limit 1 Marked target
Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has +(20–77)% to Critical Damage Bonus

Additional Effects From Quality:
Next Critical Hit against Marked Enemy has +(0–15)% to Critical Damage Bonus
Skills can be managed in the Skills Panel.
From /1
Level Effect /40
LevelRequires LevelDexCostBase DamageNext Critical Hit against Marked Enemy has +20% to Critical Damage Bonus
10123100%, 100%20
23925100%, 100%23
361627100%, 100%26
4102529100%, 100%29
5143432100%, 100%32
6184334100%, 100%35
7225237100%, 100%38
8266140100%, 100%41
9317243100%, 100%44
10368347100%, 100%47
11419551100%, 100%50
124610655100%, 100%53
135211959100%, 100%56
145813364100%, 100%59
156414669100%, 100%62
166615175100%, 100%65
177216481100%, 100%68
187817887100%, 100%71
198419194100%, 100%74
2090205102100%, 100%77
21110100%, 100%80
22119100%, 100%83
23128100%, 100%86
24139100%, 100%89
25150100%, 100%92
26162100%, 100%95
27175100%, 100%98
28189100%, 100%101
29204100%, 100%104
30220100%, 100%107
31238100%, 100%110
32257100%, 100%113
33278100%, 100%116
34300100%, 100%119
35324100%, 100%122
36350100%, 100%125
37378100%, 100%128
38408100%, 100%131
39441100%, 100%134
40477100%, 100%137
Attribute /8

Sniper's Mark

KeyValue
AcronymHit, Mark, Limit
BaseType Sniper's Mark
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, Duration, Nonpathing, GeneratesCharges, Mark, Cooldown, Limit
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemSnipersMark
ActiveSkillsCodesnipers_mark
Sniper's Mark
Tier: 7
Level: (1–20)
Cost: (23–102) Mana
Cooldown Time: 2.00 s
Cast Time: 0.50 sec
Requires: Level (1–90), (1–205) Dex
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Limit 1 Marked target
Maximum Mark duration is 8 seconds
Next Critical Hit against Marked Enemy has +(20–77)% to Critical Damage Bonus
base deal no damage [1]
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

Additional Effects From Quality:
Next Critical Hit against Marked Enemy has +(0–15)% to Critical Damage Bonus
Skills can be managed in the Skills Panel.
Supported By /13
  • Active Type: Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, Duration, Nonpathing, GeneratesCharges, Mark, Cooldown, Limit
  • Arcane Tempo
    Supports Spells, causing them to cast faster.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Second Wind
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
    Fast Forward
    Supports any skill that has a duration, making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Overabundance
    Supports skills which can have a Limited number of effects active at once, increasing that Limit at the cost of their duration. Only applies to restrictions that use the word "Limit".
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Profusion
    Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Ingenuity
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Sniper's Mark
    chance_to_be_knocked_back_%
    projectile_damage_taken_+%
    projectiles_hitting_self_split_into_x
    grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
    grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
    Attribute /4

    curse_snipers_mark

    KeyValue
    IsSkillBuff1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID6
    Codeprojectiles hitting self split into x
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codeprojectile damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codegrant attacker x mana flask charges when hit once per 500ms
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codegrant attacker x life flask charges when hit once per 500ms
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Codechance to be knocked back %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Sniper's Mark
    enemy_additional_critical_strike_multiplier_against_self
    Attribute /4

    snipers_mark

    KeyValue
    IsSkillBuff1
    BuffGroupsID29
    IsBuffDefinition1
    BuffMergeModesID14
    Codeenemy additional critical strike multiplier against self
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Edit

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