持续时间
技能效果持续时间延长 10%
Duration
持续时间 Attr /4
| 名字 | 显示物品素质 |
|---|---|
| ID | slowed_enemies6 |
| Icon | Art/2DArt/SkillIcons/passives/ReducedSkillEffectDurationNode.png |
| PassiveSkillsHash | 20718 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
持续时间
技能效果持续时间延长 10%
Duration
持续时间 Attr /4
| 名字 | 显示物品素质 |
|---|---|
| ID | slowed_enemies8 |
| Icon | Art/2DArt/SkillIcons/passives/ReducedSkillEffectDurationNode.png |
| PassiveSkillsHash | 13294 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
duration GemTags /222
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
向前依弧形射出数支匕首,对敌人造成物理伤害。
辅助任意有持续时间的技能,大幅延长持续时间,但增加冷却时间。无法辅助已有冷却时间的技能。
[DNT] Convene the surrounding earth into an immense boulder to crash down, dealing high damage at the targeted location after a short delay.
向前依弧形射出数支匕首,对敌人造成物理伤害。
Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targeting the highest Rarity enemy Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this Skill allows any Wolf Minions you have to leap immediately.
放置一个弩炮图腾,使用镶嵌的弓类或法杖攻击技能。
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
同一名友方玩家产生羁绊并持续一段时间。在羁绊期间,你的能量护盾可以为羁绊对象阻挡一部分伤害。若羁绊对象在此期间被击败,你也会同时被击败。该技能不能由图腾、陷阱、地雷施放,也不能被触发。
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
技能宝石 /223
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground. This Skill can be used while Shapeshifted.
召唤一个发射穿刺箭矢的弩炮图腾。需要弓类武器。
产生一道龙卷风持续追逐敌人,使周围的敌人缓速并反复造成伤害。
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
注入闪电之力的战矛复制。当战矛停止飞行时,它会创造出闪电光束,在附近的敌人身上连锁。
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
向前依弧形射出数支匕首,对敌人造成物理伤害。
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
向前依弧形射出数支匕首,对敌人造成物理伤害。
创造一个火山,向周围喷发投射物。持续吟唱该技能会使其射出更多投射物,并提高初次喷发的伤害。在火山周围使用任意猛击会使其喷发出投射物。
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
[DNT-UNUSED] Loud noise
在短时间内未使用技能或被击中即可获得潜行。
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
发射一个能够穿透敌人的投射物,在目标地点着地后会创造一个骨弓手灵柩。
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them. Once you begin your charge, the use speed of this Skill is affected by movement speed instead of Attack speed.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
使用弓发射一支箭矢。
从你的战弩射出一支箭矢。
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
射出一支冰箭,击中目标后在锥形范围内射出冰屑。
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Send out a temporal Nova to take advantage of enemies' moment of vulnerability. Hitting enemies that are Primed for Stun, Electrocution, or Freeze causes a visage of them to appear, lasting as long as the original target would have been affected by the form of Immobilisation used to create the visage. A portion of the damage dealt to visages is also dealt to the original.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
[DNT-UNUSED] Ring ring
[DNT-UNUSED] Hunt em down
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Shapeshift into a Wyvern and launch yourself backwards with a powerful wingbeat that Knocks Back enemies. Enemies Primed for Heavy Stun will be stunned, release a shockwave, and have a chance to grant you a Power Charge. This skill can be used while using other skills to interrupt them.
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Shapeshift into a Wyvern and devour a Corpse or Cullable enemy, and additional nearby Corpses. For each enemy or corpse devoured, you regenerate life and gain a Power Charge. If the target is far enough away, you will leap to them and damage nearby enemies where you land. Targeting nearby enemies or corpses will not perform a leap or a Slam.
Spur the growth of huge vines, which emerge randomly within the target area. The vines crash to the ground then retreat, targeting nearby enemies if possible.
Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your Werewolf Attacks call down Moonbeams on Hit.
Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
[DNT-UNUSED] An Edict, but flawed.
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
技能宝石 画质 /25
技能效果持续时间延长 (0—20)%
尖刺持续时间 +(0—1) 秒
装甲回收持续时间为 (0—2) 秒
不羁持续时间为 (0—1) 秒
窃取的词缀持续时间 +(0—20) 秒
鬼灵持续时间 +(0—1.6) 秒
龙卷风持续时间为 (0—2) 秒
base skill effect duration [0,2000]
+(0—1.6) seconds to Spirit duration
辅助宝石 /37
辅助任意有持续时间的技能,缩短持续时间。
辅助任意有持续时间的技能,缩短持续时间。
辅助任意有持续时间的技能,延长持续时间。
辅助任意有持续时间的技能,延长持续时间。
辅助任意有持续时间的技能,大幅延长持续时间,但增加冷却时间。无法辅助已有冷却时间的技能。
辅助产生地面效果的技能,使地面效果的持续时间延长。
辅助能够产生地面效果的技能,使产生的地面效果持续时间大幅延长。
辅助能够产生地面效果的技能,使产生的地面效果持续时间大幅延长,且仅会在持续时间结束时消失。
[DNT] Totemic Aegis
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve, which Triggers a deadly slash towards an enemy that Hits you, dealing more damage based on your Armour.
物品 词缀 /42
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 封闭之 | 21 | 后缀 | 受到流血的持续时间缩短 (36—40)% 物理 异常状态 | body_armour 1 default 0 |
| 缓减之 | 37 | 后缀 | 受到流血的持续时间缩短 (41—45)% 物理 异常状态 | body_armour 1 default 0 |
| 消减之 | 50 | 后缀 | 受到流血的持续时间缩短 (46—50)% 物理 异常状态 | body_armour 1 default 0 |
| 宽慰之 | 64 | 后缀 | 受到流血的持续时间缩短 (51—55)% 物理 异常状态 | body_armour 1 default 0 |
| 止血之 | 76 | 后缀 | 受到流血的持续时间缩短 (56—60)% 物理 异常状态 | body_armour 1 default 0 |
| 抗毒素之 | 21 | 后缀 | 你受到的中毒持续时间降低 (36—40)% 混沌 异常状态 | body_armour 1 default 0 |
| 补救之 | 37 | 后缀 | 你受到的中毒持续时间降低 (41—45)% 混沌 异常状态 | body_armour 1 default 0 |
| 解药之 | 50 | 后缀 | 你受到的中毒持续时间降低 (46—50)% 混沌 异常状态 | body_armour 1 default 0 |
| 医神之 | 64 | 后缀 | 你受到的中毒持续时间降低 (51—55)% 混沌 异常状态 | body_armour 1 default 0 |
| 解毒之 | 76 | 后缀 | 你受到的中毒持续时间降低 (56—60)% 混沌 异常状态 | body_armour 1 default 0 |
| 潮息之 | 21 | 后缀 | 你被点燃的持续时间缩短 (36—40)% 元素 火焰 异常状态 | body_armour 1 default 0 |
| 惩戒之 | 37 | 后缀 | 你被点燃的持续时间缩短 (41—45)% 元素 火焰 异常状态 | body_armour 1 default 0 |
| 镇定之 | 50 | 后缀 | 你被点燃的持续时间缩短 (46—50)% 元素 火焰 异常状态 | body_armour 1 default 0 |
| 淬息之 | 64 | 后缀 | 你被点燃的持续时间缩短 (51—55)% 元素 火焰 异常状态 | body_armour 1 default 0 |
| 浇熄之 | 76 | 后缀 | 你被点燃的持续时间缩短 (56—60)% 元素 火焰 异常状态 | body_armour 1 default 0 |
| 下地之 | 20 | 后缀 | 你被感电的持续时间缩短 (36—40)% 元素 闪电 异常状态 | boots 1 default 0 |
| 隔绝之 | 36 | 后缀 | 你被感电的持续时间缩短 (41—45)% 元素 闪电 异常状态 | boots 1 default 0 |
| 阻抗之 | 49 | 后缀 | 你被感电的持续时间缩短 (46—50)% 元素 闪电 异常状态 | boots 1 default 0 |
| 电介之 | 63 | 后缀 | 你被感电的持续时间缩短 (51—55)% 元素 闪电 异常状态 | boots 1 default 0 |
| 接地之 | 75 | 后缀 | 你被感电的持续时间缩短 (56—60)% 元素 闪电 异常状态 | boots 1 default 0 |
| 对流之 | 20 | 后缀 | 你被冰缓的持续时间缩短 (36—40)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 流动之 | 36 | 后缀 | 你被冰缓的持续时间缩短 (41—45)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 乱世之 | 49 | 后缀 | 你被冰缓的持续时间缩短 (46—50)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 消融之 | 63 | 后缀 | 你被冰缓的持续时间缩短 (51—55)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 扭转之 | 75 | 后缀 | 你被冰缓的持续时间缩短 (56—60)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 加热之 | 20 | 后缀 | 你被冻结的持续时间缩短 (36—40)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 解冻之 | 36 | 后缀 | 你被冻结的持续时间缩短 (41—45)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 除霜之 | 49 | 后缀 | 你被冻结的持续时间缩短 (46—50)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 热温之 | 63 | 后缀 | 你被冻结的持续时间缩短 (51—55)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 熔解之 | 75 | 后缀 | 你被冻结的持续时间缩短 (56—60)% 元素 冰霜 异常状态 | boots 1 default 0 |
| 守旧的 | 8 | 前缀 | 咒符效果的持续时间延长 (4—9)% | belt 1 default 0 |
| 变革的 | 33 | 前缀 | 咒符效果的持续时间延长 (10—15)% | belt 1 default 0 |
| 渐进的 | 46 | 前缀 | 咒符效果的持续时间延长 (16—21)% | belt 1 default 0 |
| 创新的 | 60 | 前缀 | 咒符效果的持续时间延长 (22—27)% | belt 1 default 0 |
| 改革的 | 75 | 前缀 | 咒符效果的持续时间延长 (28—33)% | belt 1 default 0 |
| 冲击之 | 5 | 后缀 | 晕眩持续时间延长 (11—13)% | ranged 0 weapon 1 default 0 |
| 恍神之 | 18 | 后缀 | 晕眩持续时间延长 (14—16)% | ranged 0 weapon 1 default 0 |
| 击晕之 | 30 | 后缀 | 晕眩持续时间延长 (17—19)% | ranged 0 weapon 1 default 0 |
| 轰击之 | 44 | 后缀 | 晕眩持续时间延长 (20—22)% | ranged 0 weapon 1 default 0 |
| 蹒跚之 | 58 | 后缀 | 晕眩持续时间延长 (23—26)% | ranged 0 weapon 1 default 0 |
| 震荡之 | 71 | 后缀 | 晕眩持续时间延长 (27—30)% | ranged 0 weapon 1 default 0 |
| 1 | 传奇 | 技能效果持续时间延长 (15—25)% | helmet 1 |
怪物 词缀 /24
| 名字 | 等级 | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 待定 | 10 | 前缀 | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [10000] | boss 0 magic 0 default 1 |
| 1 | 传奇 | 你被晕眩的时间延长 100% | ||
| 1 | 传奇 | 你被晕眩的时间延长 (20—50)% | ||
| 1 | 传奇 | 你被晕眩的时间延长 (30—50)% | ||
| 1 | 传奇 | 死亡时产生燃烧地面 monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] 伤害 元素 火焰 | ||
| 1 | 传奇 | 死亡时产生腐蚀地面 monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] 伤害 混沌 | ||
| 1 | 传奇 | 死亡时产生腐蚀地面 monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] 伤害 混沌 | ||
| 1 | 传奇 | 死亡时产生燃烧地面 monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] 伤害 元素 火焰 | ||
| 1 | 传奇 | 死亡时冰缓大地 monster ground effect on death base duration ms [6000] | ||
| 1 | 传奇 | 死亡时喷洒焦油 monster ground effect on death base duration ms [6000] monster ground tar on death monvement speed pluspercent [-60] | ||
| 1 | 传奇 | 冰缓效果和冻结时长基于你能量护盾的 100% 计算 元素 冰霜 异常状态 | ||
| 1 | 传奇 | base trap duration [4000] | ||
| 死亡之握 | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 1 default 0 |
| 1 | 传奇 | 诅咒技能的技能效果持续时间缩短 50% 施法 诅咒 | ||
| 1 | 传奇 | 诅咒技能的技能效果持续时间缩短 25% 施法 诅咒 | ||
| 1 | 传奇 | 你的诅咒有无限的持续时间 施法 诅咒 | ||
| 1 | 传奇 | 致盲的持续时间延长 150% | ||
| 暮光信徒之触 | 1 | 责难 | 冰霜抗性 +25% 敌人被冰缓的持续时间延长 50% 击中造成的物理伤害也会作用于冰缓强度 元素 冰霜 抗性 异常状态 | default 1 |
| 1 | 传奇 | 中毒持续时间延长 200% 击中时使目标中毒 混沌 异常状态 | ||
| 1 | 传奇 | 中毒持续时间延长 100% 击中时使目标中毒 混沌 异常状态 | ||
| 1 | 传奇 | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] 伤害 物理 异常状态 | ||
| 1 | 传奇 | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
| 1 | 传奇 | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] 物理 元素 火焰 混沌 攻击 异常状态 | ||
| 1 | 传奇 | base secondary skill effect duration [2000] spell maximum action distance +% [-55] |
其他属性 词缀 /83
| 名字 | 等级 | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 调查者的 | 1 | Flask | 前缀 | 持续时间延长 (16—20)% | utility_flask 1 default 0 |
| 分析家的 | 20 | Flask | 前缀 | 持续时间延长 (21—25)% | utility_flask 1 default 0 |
| 审查人的 | 42 | Flask | 前缀 | 持续时间延长 (26—30)% | utility_flask 1 default 0 |
| 临床师的 | 61 | Flask | 前缀 | 持续时间延长 (31—35)% | utility_flask 1 default 0 |
| 实验家的 | 78 | Flask | 前缀 | 持续时间延长 (36—40)% | utility_flask 1 default 0 |
| 1 | Flask | 传奇 | 持续时间延长 (15—25)% | ||
| 1 | Flask | 传奇 | 持续时间延长 (10—20)% | ||
| 共鸣的 | 1 | Jewel | 后缀 | 护甲破损持续时间延长 (10—20)% | strjewel 1 default 0 |
| 出血之 | 1 | Jewel | 后缀 | 流血持续时间延长 (5—10)% 物理 攻击 异常状态 | strjewel 1 default 0 |
| 林场之 | 1 | Jewel | 后缀 | 咒符效果的持续时间延长 (5—15)% | dexjewel 1 default 0 |
| 冰霜之 | 1 | Jewel | 后缀 | 敌人被冰缓的持续时间延长 (15—25)% 元素 冰霜 异常状态 | intjewel 1 default 0 |
| 延续之 | 1 | Jewel | 后缀 | 诅咒持续时间延长 (15—25)% 诅咒 | intjewel 1 default 0 |
| 弥散之 | 1 | Jewel | 后缀 | 敌人受到伤害性异常状态的持续时间延长 (5—10)% 异常状态 | dexjewel 1 intjewel 1 default 0 |
| 受苦难之 | 1 | Jewel | 后缀 | 敌人受到的点燃、感电和冰缓持续时间延长 (5—10)% 元素 异常状态 | dexjewel 1 default 0 |
| 延长之 | 1 | Jewel | 后缀 | 药剂效果的持续时间延长 (5—10)% | dexjewel 1 default 0 |
| 冗长之 | 1 | Jewel | 后缀 | 技能效果持续时间延长 (5—10)% | strjewel 1 intjewel 1 default 0 |
| 追踪之 | 1 | Jewel | 后缀 | 印记技能的技能效果持续时间提高 (18—32)% | dexjewel 1 default 0 |
| 奉献之 | 1 | Jewel | 后缀 | 祭品技能的持续时间提高 (15—25)% | intjewel 1 default 0 |
| 感染之 | 1 | Jewel | 后缀 | 中毒持续时间延长 (5—10)% 混沌 异常状态 | dexjewel 1 default 0 |
| 痹体之 | 1 | Jewel | 后缀 | 感电持续时间延长 (15—25)% 元素 闪电 异常状态 | dexjewel 1 intjewel 1 default 0 |
| 失衡之 | 1 | Jewel | 后缀 | 被招架减益状态的持续时间延长 (10—15)% | dexjewel 1 default 0 |
| 鼓舞之 | 1 | Jewel | 后缀 | 旗帜技能的持续时间延长 (15—25)% | strjewel 1 default 0 |
| 共鸣的 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 护甲破损持续时间延长 (5—10)% | str_radius_jewel 1 default 0 |
| 出血之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 流血持续时间延长 (3—7)% 物理 攻击 异常状态 | str_radius_jewel 1 default 0 |
| 林场之 | 1 | Jewel | 后缀 | 范围内的小型天赋同时提供 咒符效果的持续时间延长 (1—2)% | dex_radius_jewel 1 default 0 |
| 冰霜之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 敌人被冰缓的持续时间延长 (6—12)% 元素 冰霜 异常状态 | int_radius_jewel 1 default 0 |
| 延续之 | 1 | Jewel | 后缀 | 范围内的小型天赋同时提供 诅咒持续时间延长 (2—4)% 诅咒 | int_radius_jewel 1 default 0 |
| 弥散之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 敌人受到伤害性异常状态的持续时间延长 (3—5)% 异常状态 | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| 受苦难之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 敌人受到的点燃、感电和冰缓持续时间延长 (3—5)% 元素 异常状态 | dex_radius_jewel 1 default 0 |
| 延长之 | 1 | Jewel | 后缀 | 范围内的小型天赋同时提供 药剂效果的持续时间延长 (1—2)% | dex_radius_jewel 1 default 0 |
| 冗长之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 技能效果持续时间延长 (3—5)% | str_radius_jewel 1 int_radius_jewel 1 default 0 |
| 追踪之 | 1 | Jewel | 后缀 | 范围内的小型天赋同时提供 印记技能的技能效果持续时间提高 (3—4)% | dex_radius_jewel 1 default 0 |
| 奉献之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 祭品技能的持续时间提高 (6—12)% | int_radius_jewel 1 default 0 |
| 感染之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 中毒持续时间延长 (3—7)% 混沌 异常状态 | dex_radius_jewel 1 default 0 |
| 痹体之 | 1 | Jewel | 后缀 | 范围内的小型天赋同时提供 感电持续时间延长 (2—3)% 元素 闪电 异常状态 | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
| 失衡之 | 1 | Jewel | 后缀 | 范围内的核心天赋同时提供 被招架减益状态的持续时间延长 (5—10)% | dex_radius_jewel 1 default 0 |
| 鼓舞之 | 1 | Jewel | 后缀 | 范围内的小型天赋同时提供 旗帜技能的持续时间延长 (3—4)% | str_radius_jewel 1 default 0 |
| 1 | Jewel | 传奇 | 范围内的小型天赋同时提供 你被点燃的持续时间缩短 (4—6)% 元素 火焰 异常状态 | ||
| 1 | Jewel | 传奇 | 范围内的小型天赋同时提供 你被冻结的持续时间缩短 (4—6)% 元素 冰霜 异常状态 | ||
| 1 | Jewel | 传奇 | 范围内的小型天赋同时提供 你被感电的持续时间缩短 (4—6)% 元素 闪电 异常状态 | ||
| 1 | Jewel | 传奇 | 魔侍的持续时间缩短 (10—20)% 召唤生物 | ||
| 1 | Jewel | 传奇 | 技能效果持续时间延长 4% | ||
| 1 | Jewel | 传奇 | 陷阱持续时间缩短 10% | ||
| 击晕之 | 1 | Jewel | 传奇 | 敌人的晕眩时间延长 (10—14)% | not_str 1 default 1 |
| 耐久之 | 1 | Jewel | 传奇 | 耐力球持续时间延长 (10—14)% | not_str 0 default 0 |
| 狂怒之 | 1 | Jewel | 传奇 | 狂怒球持续时间延长 (10—14)% | not_dex 0 default 0 |
| 暴击之 | 1 | Jewel | 传奇 | 暴击球的持续时间延长 (10—14)% | not_int 0 default 0 |
| 火焰支配者之 | 1 | Jewel | 传奇 | 你被点燃的持续时间缩短 (30—35)% 元素 火焰 异常状态 | default 1 |
| 中和之 | 1 | Jewel | 传奇 | 你受到的中毒持续时间降低 (30—35)% 混沌 异常状态 | default 1 |
| 阻碍之 | 1 | Jewel | 传奇 | 受到流血的持续时间缩短 (30—35)% 物理 异常状态 | default 1 |
| 延长的 | 1 | Jewel | 传奇 | 药剂效果的持续时间延长 (6—10)% | default 1 |
| 冰冻之 | 1 | Jewel | 传奇 | 有 (3—5)% 的几率造成冻结状态 敌人被冻结的持续时间延长 (12—16)% 元素 冰霜 异常状态 | not_dex 1 default 1 |
| 导电之 | 1 | Jewel | 传奇 | 闪电伤害击中时有 (3—5)% 的几率使敌人受到感电效果影响 感电持续时间延长 (12—16)% 元素 闪电 异常状态 | not_int 1 default 1 |
| 燃烧之 | 1 | Jewel | 传奇 | 敌人被点燃的持续时间延长 (6—8)% base chance to ignite % [3,5] 元素 火焰 异常状态 | not_str 1 default 1 |
| 中毒之 | 1 | Jewel | 传奇 | 中毒持续时间延长 (6—8)% 击中时有 (3—5)% 的几率使目标中毒 混沌 异常状态 | not_dex 1 default 1 |
| 流血之 | 1 | Jewel | 传奇 | 攻击有 (3—5)% 的几率导致流血 流血持续时间延长 (12—16)% 物理 攻击 异常状态 | not_str 1 default 1 |
| 1 | Jewel | 传奇 | 瓦尔技能持续时间延长 (15—20)% | ||
| 1 | Atlas | 前缀 | 地图内有一个额外的隐忍神龛 地图内玩家身上的神龛效果持续时间延长 50% 使用剩余 3 次 map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | 前缀 | 地图内有一个额外的隐忍神龛 地图内有一个额外的神龛 地图内玩家身上的神龛效果持续时间延长 50% 使用剩余 15 次 map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | 前缀 | 地图内有一个额外的共鸣神龛 地图内玩家身上的神龛效果持续时间延长 50% 使用剩余 3 次 map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | 前缀 | 地图内有一个额外的共鸣神龛 地图内有一个额外的神龛 地图内玩家身上的神龛效果持续时间延长 50% 使用剩余 15 次 map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Abyss | 传奇 | 技能效果持续时间延长 (10—15)% | heart_unique_jewel_prefix 1 default 0 | |
| 1 | Abyss | 传奇 | 技能效果持续时间延长 (3—8)% | heart_unique_jewel_suffix 1 default 0 | |
| 1 | Abyss | 传奇 | 药剂效果的持续时间延长 (4—8)% | heart_unique_jewel_suffix 1 default 0 | |
| 乌拉曼之 | 65 | Abyss | 后缀 | 你受到的中毒持续时间降低 (20—30)% ulaman 混沌 异常状态 | boots 1 belt 1 default 0 ulaman_mod 1 |
| 阿曼娜姆之 | 65 | Abyss | 后缀 | 你被点燃的持续时间缩短 (20—30)% amanamu 元素 火焰 异常状态 | boots 1 belt 1 default 0 amanamu_mod 1 |
| 古加尔之 | 65 | Abyss | 后缀 | 受到流血的持续时间缩短 (20—30)% kurgal 物理 异常状态 | boots 1 belt 1 default 0 kurgal_mod 1 |
| 乌拉曼之 | 65 | Abyss | 后缀 | 被招架减益状态的持续时间延长 (25—35)% ulaman | str_shield 0 str_int_shield 0 shield 1 default 0 ulaman_mod 1 |
| 阿曼娜姆之 | 65 | Abyss | 后缀 | 技能效果持续时间延长 (8—12)% amanamu | ring 1 amulet 1 default 0 amanamu_mod 1 |
| 阿曼娜姆之 | 65 | Abyss | 后缀 | 执政官增益状态持续时间提高 (25—35)% amanamu | staff 1 default 0 amanamu_mod 1 |
| 阿曼娜姆的 | 65 | Abyss | 前缀 | 榴弹伤害提高 (101—121)% 榴弹持续时间延长 (20—30)% amanamu 伤害 | crossbow 1 default 0 amanamu_mod 1 |
| 1 | Abyss | 前缀 | 敌人受到的元素异常状态时间延长 (10—20)% 元素伤害提高 (100—160)% 伤害 元素 | kulemak_abyss_special_prefix 1 default 0 | |
| 持久的 | 1 | Sentinel | 前缀 | 持续时间延长(20—25)% | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 拖延的 | 10 | Sentinel | 前缀 | 持续时间延长(26—35)% | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 持续的 | 34 | Sentinel | 前缀 | 持续时间延长(36—45)% | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 重复的 | 60 | Sentinel | 前缀 | 持续时间延长(46—55)% | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 恒久的 | 80 | Sentinel | 前缀 | 持续时间延长(56—70)% | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 可靠的 | 1 | Sentinel | 前缀 | 持续时间延长+(10—14)秒 | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 坚韧的 | 24 | Sentinel | 前缀 | 持续时间延长+(15—19)秒 | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 坚信的 | 46 | Sentinel | 前缀 | 持续时间延长+(20—24)秒 | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 奉献的 | 68 | Sentinel | 前缀 | 持续时间延长+(25—29)秒 | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 真实的 | 82 | Sentinel | 前缀 | 持续时间延长+(30—40)秒 | special_sentinel_mod 0 sentinel_b 0 default 1 |
| 1 | Sentinel | 传奇 | 持续时间延长(30—50)% |
物品 /5
[DNT-UNUSED] Shipwreck Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants +10% increased Skill Effect Duration
传奇 /26
Passive /80
技能效果持续时间延长 30%
变形技能的技能效果持续时间总增 30%
升华试炼 Passive /3
永恒珠宝 Passive /17
永恒珠宝 Passive Additions /3
| Faction | Category | 显示物品素质 | Code |
|---|---|---|---|
| 瓦尔 | 显著 | 技能效果持续时间延长 (4—7)% | vaal_small_duration |
| 卡鲁 | 显著 | 敌人的晕眩时间延长 20% | karui_notable_add_stun_duration |
| 马拉克斯 | 显著 | 敌人受到的元素异常状态时间延长 10% | maraketh_notable_add_ailment_duration |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























