Ewiger Ritter
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
+25% zu maximaler Blockchance
Eternal Knight
Spectre | Y |
---|---|
Area | Mausoleum des Prätors, Grabmal der Gemahlin, Die Zikkurat-Zuflucht, Mausoleum des Prätors, Grabmal der Gemahlin |
Tags | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Leben
225%
Rüstung
+80%
Widerstand




Damage
225%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
225%
Model Size
100%
Type
SkeletalKnight
Metadata
SkeletalKnight
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
14,654
Rüstung
3,641
Ausweichwert
440
Damage
478
Zauberschaden
478
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
48,391
Minion Life
13,448
Minion Damage
1,016
Minion Armour
6,878
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 382–573
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SkeletalKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 382–573
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GASkeletalKnightShieldBash
Triggerable, Attack
Base Damage: 382–573
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSSkeletalKnightShieldProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 0.5 Sek.
Verursacht 122.2 bis 183.3 physischen Schaden
Verursacht 122.2 bis 183.3 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GASkeletalKnightShieldBashImpact
Triggerable, Attack
Base Damage: 382–573
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = "ghostflame;" } Stats { set_base_heavy_stun_duration_ms = 2950 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletalKnight/SkeletalKnightAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletalKnight/SkeletalKnightAggroAudio.ao" } StateMachine { on_or_create_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_or_create_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" } Life { on_death = "SetLightState( on_death, 1.25 );" on_spawned_dead = "SetLightState( on_death );" on_revive = "SetLightState( alive, 1.5 );" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitSkeletalKnight, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalKnight/SkeletalKnight"] = { name = "Eternal Knight", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MPSSkeletalKnightShieldProjectile", "GASkeletalKnightShieldBash", "GASkeletalKnightShieldBashImpact", "SkeletalKnightCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletalKnightShieldProjectile"] = { name = "MPSSkeletalKnightShieldProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1111, -30, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBash"] = { name = "GASkeletalKnightShieldBash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBashImpact"] = { name = "GASkeletalKnightShieldBashImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalKnightCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Ewiger Ritter
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
+25% zu maximaler Blockchance
Eternal Knight
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, quest_null_monster_mods, skeleton, undead, very_slow_movement |
Leben
225%
Rüstung
+80%
Widerstand




Damage
225%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
225%
Model Size
100%
Type
SkeletalKnight
Metadata
SkeletalKnightLandmark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,453
Rüstung
4,343
Ausweichwert
477
Damage
525
Zauberschaden
525
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
64,427
Minion Life
14,920
Minion Damage
1,169
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SkeletalKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GASkeletalKnightShieldBash
Triggerable, Attack
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSSkeletalKnightShieldProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 0.5 Sek.
Verursacht 133.9 bis 200.9 physischen Schaden
Verursacht 133.9 bis 200.9 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GASkeletalKnightShieldBashImpact
Triggerable, Attack
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = "ghostflame;" } Stats { set_base_heavy_stun_duration_ms = 2950 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletalKnight/SkeletalKnightAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletalKnight/SkeletalKnightAggroAudio.ao" } StateMachine { on_or_create_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_or_create_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" } Life { on_death = "SetLightState( on_death, 1.25 );" on_spawned_dead = "SetLightState( on_death );" on_revive = "SetLightState( alive, 1.5 );" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitSkeletalKnight, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalKnight/SkeletalKnightLandmark"] = { name = "Eternal Knight", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MPSSkeletalKnightShieldProjectile", "GASkeletalKnightShieldBash", "GASkeletalKnightShieldBashImpact", "SkeletalKnightCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletalKnightShieldProjectile"] = { name = "MPSSkeletalKnightShieldProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1111, -30, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBash"] = { name = "GASkeletalKnightShieldBash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBashImpact"] = { name = "GASkeletalKnightShieldBashImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalKnightCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Ewiger Ritter
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
monster slain flask charges granted +% [300]
+25% zu maximaler Blockchance
monster slain flask charges granted +% [300]
Eternal Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Leben
225%
Rüstung
+80%
Widerstand




Damage
225%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
225%
Model Size
100%
Type
SkeletalKnight
Metadata
SkeletalKnightBossMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,453
Rüstung
4,343
Ausweichwert
477
Damage
525
Zauberschaden
525
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
64,427
Minion Life
14,920
Minion Damage
1,169
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SkeletalKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GASkeletalKnightShieldBash
Triggerable, Attack
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSSkeletalKnightShieldProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 0.5 Sek.
Verursacht 133.9 bis 200.9 physischen Schaden
Verursacht 133.9 bis 200.9 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GASkeletalKnightShieldBashImpact
Triggerable, Attack
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletalKnight/SkeletalKnight" Positioned { collision_hull_type = "projectile" force_placement = true } StateMachine { define_shared_state = "make_walk;" on_or_create_state_make_walk_1 = "OverrideBaseHullType( walk );" }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletalKnight/SkeletalKnight"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalKnight/SkeletalKnightBossMinion"] = { name = "Eternal Knight", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MPSSkeletalKnightShieldProjectile", "GASkeletalKnightShieldBash", "GASkeletalKnightShieldBashImpact", "SkeletalKnightCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletalKnightShieldProjectile"] = { name = "MPSSkeletalKnightShieldProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1111, -30, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBash"] = { name = "GASkeletalKnightShieldBash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBashImpact"] = { name = "GASkeletalKnightShieldBashImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalKnightCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster slain flask charges granted +% [300]
Id | BossMinionFlaskChargeIncrease300 |
---|---|
Family | MonsterSlainFlaskCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Ewiger Ritter
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
+25% zu maximaler Blockchance
Eternal Knight
Spectre | Y |
---|---|
Tags | 2HSharpMetal_onhit_audio, allows_additional_projectiles, allows_inc_aoe, bones, humanoid, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Packs |
Leben
225%
Rüstung
+80%
Widerstand




Damage
225%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
225%
Model Size
100%
Type
SkeletalKnight
Metadata
SkeletalKnightStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,453
Rüstung
4,343
Ausweichwert
477
Damage
525
Zauberschaden
525
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
64,427
Minion Life
14,920
Minion Damage
1,169
Minion Armour
8,204
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SkeletalKnightCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Abklingzeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GASkeletalKnightShieldBash
Triggerable, Attack
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
MPSSkeletalKnightShieldProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 0.5 Sek.
Verursacht 133.9 bis 200.9 physischen Schaden
Verursacht 133.9 bis 200.9 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]

GASkeletalKnightShieldBashImpact
Triggerable, Attack
Base Damage: 420–629
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = "ghostflame;" } Stats { set_base_heavy_stun_duration_ms = 2950 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletalKnight/SkeletalKnightAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletalKnight/SkeletalKnightAggroAudio.ao" } StateMachine { on_or_create_state_ghostflame_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" on_or_create_state_ghostflame_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalKnight/epk/ghostflame_energy.epk' );" } Life { on_death = "SetLightState( on_death, 1.25 );" on_spawned_dead = "SetLightState( on_death );" on_revive = "SetLightState( alive, 1.5 );" } Functions { blocked = "AddEffectPackToVisualSlotAttachedObject( BlockedHitSkeletalKnight, OffHand );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalKnight/SkeletalKnightStrongbox"] = { name = "Eternal Knight", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", "MPSSkeletalKnightShieldProjectile", "GASkeletalKnightShieldBash", "GASkeletalKnightShieldBashImpact", "SkeletalKnightCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSkeletalKnightShieldProjectile"] = { name = "MPSSkeletalKnightShieldProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 1111, -30, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBash"] = { name = "GASkeletalKnightShieldBash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalKnightShieldBashImpact"] = { name = "GASkeletalKnightShieldBashImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletalKnightCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% Chance, Angriffsschaden zu blocken
+25% zu maximaler Blockchance
Id | MonsterBlock100 |
---|---|
Family | MonsterBlock |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.