Faridun-Speerwerferin
HumanoidGebiet: Die Zikkurat-Zuflucht
stance movement speed +% final [-71]
stance movement speed +% final [-66]
stance movement speed +% final [-66]
Faridun Javelineer
| Spectre | Y |
|---|---|
| Area | Die Zikkurat-Zuflucht |
| Tags | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Packs |
Leben
105%
Ausweichen
+80%
Widerstand
Damage
105%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
6,839
2,023
1,193
Damage
223
Zauberschaden
223
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
22,582
Minion Life
6,596
Minion Damage
870
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 178—268
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 178—268
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable, AttackInPlace
base skill is instant [1]
FlankTrigger80
Spell, Triggerable, AttackInPlace
Abklingzeit: 20 Sek.
FlankDestroyMarker
Abklingzeit: 0.1 Sek.
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Transitionable {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Actor
{
on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanJavelin"] = {
name = "Faridun Javelineer",
life = 1.05,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"WalkEmergeMutewind",
"JavelinThrow",
"FlankTrigger80",
"FlankSpawnMarker",
"FlankDestroyMarker",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["JavelinThrow"] = {
name = "JavelinThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankTrigger80"] = {
name = "FlankTrigger80",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankSpawnMarker"] = {
name = "FlankSpawnMarker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_is_instant",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankDestroyMarker"] = {
name = "FlankDestroyMarker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_is_instant",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Faridun-Speerwerferin
Humanoidstance movement speed +% final [-71]
stance movement speed +% final [-66]
stance movement speed +% final [-66]
Faridun Javelineer
| Spectre | Y |
|---|---|
| Area | Die Halani-Tore, Die Spitzen von Deshar, Qimah-Reservoir |
| Tags | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
| Packs |
Leben
105%
Ausweichen
+80%
Widerstand
Damage
105%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelinCorroded
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
56
Leben
3,944
1,176
967
Damage
167
Zauberschaden
167
Genauigkeit
1,556
Angriffszeit
1.5
Erfahrung
13,173
Minion Life
4,848
Minion Damage
538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 133—200
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 133—200
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable, AttackInPlace
base skill is instant [1]
FlankTrigger80
Spell, Triggerable, AttackInPlace
Abklingzeit: 20 Sek.
FlankDestroyMarker
Abklingzeit: 0.1 Sek.
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Transitionable {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Actor
{
on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanJavelinCorroded"] = {
name = "Faridun Javelineer",
life = 1.05,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeedComboTEMP",
"WalkEmergeMutewind",
"JavelinThrow",
"FlankTrigger80",
"FlankSpawnMarker",
"FlankDestroyMarker",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["JavelinThrow"] = {
name = "JavelinThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankTrigger80"] = {
name = "FlankTrigger80",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankSpawnMarker"] = {
name = "FlankSpawnMarker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_is_instant",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankDestroyMarker"] = {
name = "FlankDestroyMarker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_is_instant",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Faridun-Speerwerferin
HumanoidGebiet: Die Festungskarawane, Vorhut der Festungskarawane, Heiliges Reservoir, Die Zikkurat-Zuflucht
stance movement speed +% final [-71]
stance movement speed +% final [-66]
stance movement speed +% final [-66]
Faridun Javelineer
| Spectre | Y |
|---|---|
| Area | Die Festungskarawane, Vorhut der Festungskarawane, Heiliges Reservoir, Die Zikkurat-Zuflucht |
| Tags | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
| Packs |
Leben
105%
Ausweichen
+80%
Widerstand
Damage
105%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
4 ~ 11
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelinGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
6,839
2,023
1,193
Damage
223
Zauberschaden
223
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
22,582
Minion Life
6,596
Minion Damage
870
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 178—268
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 178—268
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable, AttackInPlace
base skill is instant [1]
FlankTrigger80
Spell, Triggerable, AttackInPlace
Abklingzeit: 20 Sek.
FlankDestroyMarker
Abklingzeit: 0.1 Sek.
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Transitionable {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "Emerge"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
Actor
{
on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );"
on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );"
}
Preload
{
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao"
preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao"
}
Functions {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindWomanJavelinGrim"] = {
name = "Faridun Javelineer",
life = 1.05,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.05,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Spear",
skillList = {
"MeleeAtAnimationSpeed",
"WalkEmergeMutewind",
"JavelinThrow",
"FlankTrigger80",
"FlankSpawnMarker",
"FlankDestroyMarker",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeMutewind"] = {
name = "WalkEmergeMutewind",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["JavelinThrow"] = {
name = "JavelinThrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankTrigger80"] = {
name = "FlankTrigger80",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankSpawnMarker"] = {
name = "FlankSpawnMarker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_is_instant",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlankDestroyMarker"] = {
name = "FlankDestroyMarker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_is_instant",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.