Faridun-Schwertkämpfer
stance movement speed +% final [-68]
Faridun Swordsman
SpectreY
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Packs
  • Faridun-Schlächter, Faridun-Schwertkämpfer, Faridun-Neophyt, Schwere Faridun-Infanterie
  • Leben
    120%
    Rüstung
    +30%
    Ausweichen
    +65%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSword
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    1.395
    Erfahrung
    34,361
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.395 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSword"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Faridun-Schwertkämpfer
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Faridun-Schwertkämpfer, Faridun-Neophyt
  • Leben
    120%
    Rüstung
    +30%
    Ausweichen
    +65%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordSandCrusted
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    1.395
    Erfahrung
    34,361
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.395 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordSandCrusted"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Faridun-Schwertkämpfer
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    AreaDie Halani-Tore, Die Spitzen von Deshar, Die Halani-Tore, Die Spitzen von Deshar
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Die Halani-Tore, Die Halani-Tore: Faridun-Speerwerferin, Faridun-Speerkämpferin, Faridun-Schwertkämpfer, Faridun-Neophyt
  • Die Spitzen von Deshar, Die Spitzen von Deshar: Faridun-Spießer, Faridun-Schwertkämpfer, Faridun-Klingentänzerin
  • Die Halani-Tore, Die Halani-Tore: Faridun-Schwertkämpfer, Faridun-Klingentänzerin
  • Leben
    120%
    Rüstung
    +30%
    Ausweichen
    +65%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordCorroded_
    Stufe
    57
    Leben
    5,290
    Rüstung
    1,788
    Ausweichen
    353
    Energieschild
    0
    Damage
    197
    Zauberschaden
    197
    Genauigkeit
    0
    Attack Time
    1.395
    Erfahrung
    16,072
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 158–236
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.395 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordCorroded_"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Faridun-Schwertkämpfer
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Faridun-Klingentänzerin, Faridun-Speerkämpfer, Faridun-Schwertkämpfer, Faridun-Speerkämpferin, Faridun-Windschlitzerin
  • Schwere Faridun-Infanterie, Faridun-Klingentänzerin, Faridun-Schwertkämpfer, Faridun-Infanterie
  • Leben
    120%
    Rüstung
    +30%
    Ausweichen
    +65%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordCorrodedPatrol
    Stufe
    68
    Leben
    9,308
    Rüstung
    3,451
    Ausweichen
    477
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    0
    Attack Time
    1.395
    Erfahrung
    34,361
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 224–336
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.395 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditMan"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditMan"
    extends "Metadata/Monsters/Mutewind/MutewindPatrolBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordCorrodedPatrol"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "WalkEmergeMutewind",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global
  • Faridun-Schwertkämpfer
    stance movement speed +% final [-68]
    Faridun Swordsman
    SpectreY
    AreaDie Festungskarawane, Vorhut der Festungskarawane, Die Zikkurat-Zuflucht, Die Festungskarawane, Vorhut der Festungskarawane
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
    Packs
  • Die Festungskarawane, Vorhut der Festungskarawane, Die Festungskarawane, Vorhut der Festungskarawane: Faridun-Schwertkämpfer, Faridun-Klingentänzerin
  • Die Zikkurat-Zuflucht: Schwere Faridun-Infanterie, Faridun-Speerkämpfer, Faridun-Neophyt, Faridun-Schwertkämpfer
  • Die Zikkurat-Zuflucht: Faridun-Speerkämpfer, Schwere Faridun-Infanterie, Faridun-Neophyt, Faridun-Schwertkämpfer
  • Leben
    120%
    Rüstung
    +30%
    Ausweichen
    +65%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    110%
    Type
    MutewindManDualSword
    Metadata
    MutewindManDualSwordGrim
    Stufe
    70
    Leben
    10,459
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    297
    Zauberschaden
    297
    Genauigkeit
    0
    Attack Time
    1.395
    Erfahrung
    41,567
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.395 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeMutewind
    walk emerge distance [300]
    DTTMutewindManDualSwordGrimLeapslam
    [DNT] dash_attack_to_target
    Abklingzeit: 15 Sek.
    Kann nicht betäubt werden
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    skill cannot be interrupted [1]
    skill maximum travel distance [90]
    spell maximum action distance +% [-35]
    walk emerge extra distance [10]
    GAMutewindManDualSwordGrimLeapslamImpact
    Triggerable, Attack
    Base Damage: 238–357
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.395 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Transitionable {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Mutewind/MutewindAggroAudio"
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/CorruptedBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/FaridunSandManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/GrimBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/BanditMan/MutewindBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/CorruptedOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/FaridunSandOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/GrimOldBanditManAggroAudio.ao"
    	preload_animated_object = "Metadata/Monsters/Mutewind/OldBandit/MutewindOldBanditManAggroAudio.ao"
    }
    
    Functions {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindManDualSwordGrim"] = {
        name = "Faridun Swordsman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAMutewindManDualSwordGrimLeapslamImpact",
            "WalkEmergeMutewind",
            "DTTMutewindManDualSwordGrimLeapslam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindManDualSwordGrimLeapslamImpact"] = {
        name = "GAMutewindManDualSwordGrimLeapslamImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeMutewind"] = {
        name = "WalkEmergeMutewind",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindManDualSwordGrimLeapslam"] = {
        name = "[DNT] dash_attack_to_target",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 30, 90, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-68]
    IdStanceMovementSpeedNegative68_____
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -68 Max: -68 Global