Lanzadora de jabalina faridun
Faridun Javelineer
Spectre | Y |
---|---|
Area | El refugio del zigurat |
Tags | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Packs |
Vida
105%
Evasión
+80%
Resistencia




Damage
105%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 10
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
6,839
Armadura
2,023
Evasión
792
Damage
223
Daño de hechizos
223
Precisión
1,974
Tiempo de ataque
1.5
Experiencia
22,582
Minion Life
6,276
Minion Damage
474
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 178–268
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 178–268
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable
base skill is instant [1]
FlankTrigger80
Triggerable
Tiempo de recarga: 20 seg
FlankDestroyMarker
Tiempo de recarga: 0.1 seg
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanJavelin"] = { name = "Faridun Javelineer", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "WalkEmergeMutewind", "JavelinThrow", "FlankTrigger80", "FlankSpawnMarker", "FlankDestroyMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JavelinThrow"] = { name = "JavelinThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankTrigger80"] = { name = "FlankTrigger80", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankSpawnMarker"] = { name = "FlankSpawnMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankDestroyMarker"] = { name = "FlankDestroyMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lanzadora de jabalina faridun
Human
stance movement speed +% final [-71]
Faridun Javelineer
Spectre | Y |
---|---|
Tags | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Packs |
Vida
105%
Evasión
+80%
Resistencia




Damage
105%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 10
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelinSandCrusted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,145
Armadura
2,413
Evasión
859
Damage
245
Daño de hechizos
245
Precisión
2,180
Tiempo de ataque
1.5
Experiencia
30,066
Minion Life
6,963
Minion Damage
545
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 196–294
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 196–294
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable
base skill is instant [1]
FlankTrigger80
Triggerable
Tiempo de recarga: 20 seg
FlankDestroyMarker
Tiempo de recarga: 0.1 seg
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanJavelinSandCrusted"] = { name = "Faridun Javelineer", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", "JavelinThrow", "FlankTrigger80", "FlankSpawnMarker", "FlankDestroyMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JavelinThrow"] = { name = "JavelinThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankTrigger80"] = { name = "FlankTrigger80", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankSpawnMarker"] = { name = "FlankSpawnMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankDestroyMarker"] = { name = "FlankDestroyMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lanzadora de jabalina faridun
Faridun Javelineer
Spectre | Y |
---|---|
Area | Las puertas de Halani, Las torres de Deshar, Las puertas de Halani, Las torres de Deshar |
Tags | allows_additional_projectiles, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, SpearMetal_onhit_audio |
Packs |
Vida
105%
Evasión
+80%
Resistencia




Damage
105%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 10
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelinCorroded
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
57
Vida
4,202
Armadura
1,250
Evasión
635
Damage
172
Daño de hechizos
172
Precisión
1,504
Tiempo de ataque
1.5
Experiencia
14,063
Minion Life
4,707
Minion Damage
323
Minion Armour
1,250
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 138–207
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 138–207
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable
base skill is instant [1]
FlankTrigger80
Triggerable
Tiempo de recarga: 20 seg
FlankDestroyMarker
Tiempo de recarga: 0.1 seg
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanJavelinCorroded"] = { name = "Faridun Javelineer", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeedComboTEMP", "WalkEmergeMutewind", "JavelinThrow", "FlankTrigger80", "FlankSpawnMarker", "FlankDestroyMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JavelinThrow"] = { name = "JavelinThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankTrigger80"] = { name = "FlankTrigger80", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankSpawnMarker"] = { name = "FlankSpawnMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankDestroyMarker"] = { name = "FlankDestroyMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Lanzadora de jabalina faridun
Human
stance movement speed +% final [-71]
Faridun Javelineer
Spectre | Y |
---|---|
Area | El acorazado, Vanguardia del acorazado, El refugio del zigurat, El acorazado, Vanguardia del acorazado |
Tags | allows_additional_projectiles, fast_movement, human, humanoid, not_int, not_str, physical_affinity, ranged, red_blood, Stab_onhit_audio |
Packs |
Vida
105%
Evasión
+80%
Resistencia




Damage
105%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 11
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
105%
Model Size
100%
Type
MutewindWomanJavelin
Metadata
MutewindWomanJavelinGrim
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
6,839
Armadura
2,023
Evasión
792
Damage
223
Daño de hechizos
223
Precisión
1,974
Tiempo de ataque
1.5
Experiencia
22,582
Minion Life
6,276
Minion Damage
474
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 178–268
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

JavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 178–268
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1019]
spell maximum action distance +% [-40]
FlankSpawnMarker
Triggerable
base skill is instant [1]
FlankTrigger80
Triggerable
Tiempo de recarga: 20 seg
FlankDestroyMarker
Tiempo de recarga: 0.1 seg
base skill is instant [1]
WalkEmergeMutewind
walk emerge distance [300]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Transitionable {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "Emerge" } Stats { set_base_heavy_stun_duration_ms = 2733 } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Mutewind/MutewindAggroAudio" Actor { on_event_contact_for_MonsterProjectileWeapon = "HideWeapons( true, false );" on_event_respawn_spear_for_MonsterProjectileWeapon = "ShowWeapons( true, false );" } Preload { preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/CorruptedBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/FaridunSandWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/GrimBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/BanditWoman/MutewindBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/CorruptedOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/FaridunSandOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/GrimOldBanditWomanAggroAudio.ao" preload_animated_object = "Metadata/Monsters/Mutewind/OldBanditWoman/MutewindOldBanditWomanAggroAudio.ao" } Functions {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindWomanJavelinGrim"] = { name = "Faridun Javelineer", life = 1.05, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "WalkEmergeMutewind", "JavelinThrow", "FlankTrigger80", "FlankSpawnMarker", "FlankDestroyMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeMutewind"] = { name = "WalkEmergeMutewind", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["JavelinThrow"] = { name = "JavelinThrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "monster_projectile_variation", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, 1019, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankTrigger80"] = { name = "FlankTrigger80", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankSpawnMarker"] = { name = "FlankSpawnMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlankDestroyMarker"] = { name = "FlankDestroyMarker", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_is_instant", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.