Pakteni, Fleischchirurg
Konstruktignore actor scale from stats [1]
Pakteni, Flesh Surgeon
| Spectre | Y |
|---|---|
| Tags | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
Leben
180%
+75%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 11
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
IncursionScientistDoctor
Metadata
DoctorIncursionTier1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,963
4,223
708
Damage
420
Zauberschaden
420
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 336—504
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionDoctorBloodLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
Kugelblitz
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Feuert ein sich langsam bewegendes Projektil, das sich durch Gegner hindurch bewegt. Das Projektil selbst trifft Gegner nicht, aber entlädt wiederholt Blitze auf Gegner im Umkreis. Verbraucht wenn vorhanden eine Feuerinfusion, um eine Verlangsamung über Zeit auszulösen, entzündeten Boden zu erschaffen, während es sich bewegt, und zu explodieren, wenn es verschwindet, was Feuerschaden in einem Bereich verursacht.
Trifft Gegner in Reichweite alle 0.2 Sekunden
50% verringerte Projektilgeschwindigkeit
Blitze zielen auf Gegner innerhalb von +1.8 Metern
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [22]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSIncursionDoctorBounceLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Feuert 27 zusätzliche Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1453]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Doctor/DoctorIncursionTier1_"] = {
name = "Pakteni, Flesh Surgeon",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Wand",
skillList = {
"MeleeAtAnimationSpeed",
"IncursionDoctorBloodLightning",
"MPSIncursionDoctorBounceLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionDoctorBloodLightning"] = {
name = "Ball Lightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Sustained] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "ball_lightning/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"ball_lightning_base_hit_frequency_ms",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSIncursionDoctorBounceLightning"] = {
name = "MPSIncursionDoctorBounceLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"ballistic_projectiles_always_bounce",
"maintain_projectile_direction_when_using_contact_position",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.5, 1.5, 1453, 15000, 20, -50, 27, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Pakteni, Fleischchirurg
Konstruktignore actor scale from stats [1]
Pakteni, Flesh Surgeon
| Spectre | Y |
|---|---|
| Tags | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
Leben
180%
+75%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 11
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
IncursionScientistDoctor
Metadata
DoctorIncursionTier2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,963
4,223
708
Damage
420
Zauberschaden
420
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 336—504
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionDoctorBloodLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
Kugelblitz
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Feuert ein sich langsam bewegendes Projektil, das sich durch Gegner hindurch bewegt. Das Projektil selbst trifft Gegner nicht, aber entlädt wiederholt Blitze auf Gegner im Umkreis. Verbraucht wenn vorhanden eine Feuerinfusion, um eine Verlangsamung über Zeit auszulösen, entzündeten Boden zu erschaffen, während es sich bewegt, und zu explodieren, wenn es verschwindet, was Feuerschaden in einem Bereich verursacht.
Trifft Gegner in Reichweite alle 0.2 Sekunden
50% verringerte Projektilgeschwindigkeit
Blitze zielen auf Gegner innerhalb von +1.8 Metern
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [22]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSIncursionDoctorBounceLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Feuert 27 zusätzliche Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1453]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Doctor/DoctorIncursionTier2"] = {
name = "Pakteni, Flesh Surgeon",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Wand",
skillList = {
"MeleeAtAnimationSpeed",
"IncursionDoctorBloodLightning",
"MPSIncursionDoctorBounceLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionDoctorBloodLightning"] = {
name = "Ball Lightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Sustained] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "ball_lightning/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"ball_lightning_base_hit_frequency_ms",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSIncursionDoctorBounceLightning"] = {
name = "MPSIncursionDoctorBounceLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"ballistic_projectiles_always_bounce",
"maintain_projectile_direction_when_using_contact_position",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.5, 1.5, 1453, 15000, 20, -50, 27, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Pakteni, Fleischchirurg
Konstruktignore actor scale from stats [1]
Pakteni, Flesh Surgeon
| Spectre | N |
|---|---|
| Tags | allows_inc_aoe, construct, fast_movement, humanoid, incursion_rare_flesh_surgeon, incursion_t3_rare_flesh_surgeon, melee, mud_blood, not_dex, not_int, physical_affinity, Unarmed_onhit_audio |
Leben
180%
+75%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
5 ~ 11
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
IncursionScientistDoctor
Metadata
DoctorIncursionTier3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,963
4,223
708
Damage
420
Zauberschaden
420
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 336—504
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionDoctorBloodLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, AreaSpell, UsableWhileMoving, Sustained, CreatesGroundEffect, Duration
Kugelblitz
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Feuert ein sich langsam bewegendes Projektil, das sich durch Gegner hindurch bewegt. Das Projektil selbst trifft Gegner nicht, aber entlädt wiederholt Blitze auf Gegner im Umkreis. Verbraucht wenn vorhanden eine Feuerinfusion, um eine Verlangsamung über Zeit auszulösen, entzündeten Boden zu erschaffen, während es sich bewegt, und zu explodieren, wenn es verschwindet, was Feuerschaden in einem Bereich verursacht.
Trifft Gegner in Reichweite alle 0.2 Sekunden
50% verringerte Projektilgeschwindigkeit
Blitze zielen auf Gegner innerhalb von +1.8 Metern
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [22]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPSIncursionDoctorBounceLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Feuert 27 zusätzliche Projektile
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1453]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [15000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-50]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Doctor/DoctorIncursionTier3"] = {
name = "Pakteni, Flesh Surgeon",
life = 1.8,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 11,
accuracy = 1,
weaponType1 = "Wand",
skillList = {
"MeleeAtAnimationSpeed",
"IncursionDoctorBloodLightning",
"MPSIncursionDoctorBounceLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IncursionDoctorBloodLightning"] = {
name = "Ball Lightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire a slow-moving [Projectile] that moves through enemies. The [Projectile] itself does not [HitDamage|Hit] enemies, but repeatedly discharges bolts of [Lightning] at nearby enemies. Consumes a [Fire] [ElementalInfusion|Infusion] if possible to slow down over time, create [IgnitedGround|Ignited Ground] as it travels, and explode dealing [Fire] damage in an Area after it dissipates.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.AreaSpell] = true,
[SkillType.UsableWhileMoving] = true,
[SkillType.Sustained] = true,
[SkillType.CreatesGroundEffect] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "ball_lightning/statset_0",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"ball_lightning_base_hit_frequency_ms",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.5, 1.5, -50, 22, 18, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSIncursionDoctorBounceLightning"] = {
name = "MPSIncursionDoctorBounceLightning",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"projectile_ballistic_gravity_override",
"projectile_spread_radius",
"spell_maximum_action_distance_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"ballistic_projectiles_always_bounce",
"maintain_projectile_direction_when_using_contact_position",
"projectile_ballistic_angle_from_reference_event",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.5, 1.5, 1453, 15000, 20, -50, 27, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.