Dresseur de bâtards azak
Humanoïde
stance movement speed +% final [-90]
Azak Mongrelmaster
SpectreY
AreaL'Aqueduc de Matlan
Tagshuman, humanoid, melee, monster_barely_moves, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio, very_slow_movement
Packs
  • L'Aqueduc de Matlan: Dresseur de bâtards azak, Bâtard recousu
  • Dresseur de bâtards azak, Bâtard recousu
  • Vie
    150%
    +30%
    Évasion
    +30%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    100%
    Attack Distance
    4 ~ 25
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    115%
    Type
    VaalSavageBrute
    Metadata
    VaalSavageBeastMaster
    Niveau
    39
    Vie
    1,740
    Damage
    130
    Dégâts des sorts
    130
    Précision
    796
    Temps d'attaque
    1.5
    Expérience
    5,937
    Minion Life
    3,579
    Minion Damage
    288
    Minion Armour
    743
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 104–156
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABruteSpearThrust
    Triggerable, Attack
    Base Damage: 104–156
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 135%
    Temps d'attaque: 1.5 sec.
    35% Davantage de Dégâts d'Attaque
    attack maximum action distance + [15]
    EASSavageBeastMasterMark
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    
    	// interrupt the drag if needed
    	on_start_ChangeToStance1 = "StopMoving();"
    	on_effect_start_EASSavageBeastMasterMark = "StopMoving();"
    }
    
    Functions
    {
    	// arg1: location to be dragged to
    	get_dragged = "StopMoving(); MoveToOverTime( arg1, 0.2, true, false );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );
    	"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageBeastMaster"] = {
        name = "Azak Mongrelmaster",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABruteSpearThrust",
            "EASSavageBeastMasterMark",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABruteSpearThrust"] = {
        name = "GABruteSpearThrust",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageBeastMasterMark"] = {
        name = "EASSavageBeastMasterMark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-90]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -90 Max: -90 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.