IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Abomination corrompue
CategoryUndeadMort-vivant
IconEnemyArmourStrong IconEnemyResistanceCold
Corrupted Abomination
Spectre
Tagshumanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Vie
250%
+66%
Résistance
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Précision
100%
Attack Distance
6 ~ 11
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
SoulcoreFusedSkeleton
Metadata
SoulcoreFusedSkeleton
Niveau
68
Vie
20,643
4,006
Damage
699
Dégâts des sorts
699
Précision
2,502
Temps d'attaque
1.5
Expérience
71,585
Minion Life
17,325
Minion Damage
2,906
Minion Armour
7,191
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 559839
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GASoulcoreFusedSkeletonBossDoubleSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559839
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
Temps de recharge: 15 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
voll slam damage +% final at centre [25]
GASoulcoreFusedSkeletonBossCascadeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559839
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
Temps de recharge: 13 sec.
25% Davantage de Dégâts d'Attaque
20% de Perte de Vitesse d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
voll slam damage +% final at centre [25]
GASoulcoreFusedSkeletonBossWaveSlam
Triggerable, Attack, AttackInPlace
Base Damage: 559839
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
Temps de recharge: 12 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
voll slam damage +% final at centre [25]
CTS1BossFightStart
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/SoulCoreFusedSkeletonBoss/SoulcoreFusedSkeleton"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Corrupted Abomination",
    life = 2.5,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "CTS1BossFightStart",
        "GASoulcoreFusedSkeletonBossDoubleSlam",
        "GASoulcoreFusedSkeletonBossCascadeSlam",
        "GASoulcoreFusedSkeletonBossWaveSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1BossFightStart"] = {
    name = "CTS1BossFightStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASoulcoreFusedSkeletonBossDoubleSlam"] = {
    name = "GASoulcoreFusedSkeletonBossDoubleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASoulcoreFusedSkeletonBossCascadeSlam"] = {
    name = "GASoulcoreFusedSkeletonBossCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 25, -20, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASoulcoreFusedSkeletonBossWaveSlam"] = {
    name = "GASoulcoreFusedSkeletonBossWaveSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 25, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Abomination corrompue
CategoryUndeadMort-vivant
IconEnemyArmourStrong IconEnemyResistanceCold
Corrupted Abomination
Spectre
Tagshumanoid, incursion_unique_fused_skeleton, not_dex, not_int, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Abomination corrompue
  • Vie
    250%
    +66%
    Résistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    300%
    Précision
    100%
    Attack Distance
    6 ~ 11
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    100%
    Type
    SoulcoreFusedSkeleton
    Metadata
    SoulcoreFusedSkeletonSTANDALONE_
    Niveau
    68
    Vie
    20,643
    4,006
    Damage
    699
    Dégâts des sorts
    699
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,906
    Minion Armour
    7,191
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 559839
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GASoulcoreFusedSkeletonBossDoubleSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 15 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GASoulcoreFusedSkeletonBossCascadeSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 13 sec.
    25% Davantage de Dégâts d'Attaque
    20% de Perte de Vitesse d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GASoulcoreFusedSkeletonBossWaveSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 125%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 12 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    voll slam damage +% final at centre [25]
    CTS1BossFightStart
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/SoulCoreFusedSkeletonBoss/SoulcoreFusedSkeletonSTANDALONE_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corrupted Abomination",
        life = 2.5,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "CTS1BossFightStart",
            "GASoulcoreFusedSkeletonBossDoubleSlam",
            "GASoulcoreFusedSkeletonBossCascadeSlam",
            "GASoulcoreFusedSkeletonBossWaveSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1BossFightStart"] = {
        name = "CTS1BossFightStart",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASoulcoreFusedSkeletonBossDoubleSlam"] = {
        name = "GASoulcoreFusedSkeletonBossDoubleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASoulcoreFusedSkeletonBossCascadeSlam"] = {
        name = "GASoulcoreFusedSkeletonBossCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 25, -20, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASoulcoreFusedSkeletonBossWaveSlam"] = {
        name = "GASoulcoreFusedSkeletonBossWaveSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 25, baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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