Infanterie karuie
Spectre | N |
---|---|
Tags | 2HSharpMetal_onhit_audio, fast_movement, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vie
460%
+75%
Résistance




Damage
230%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 13
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
230%
Model Size
100%
Type
LivingKaruiShieldAxeLandmarkAlly
Metadata
LivingKaruiShieldAxe_LandmarkAlly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
35,682
4,223
Damage
536
Dégâts des sorts
536
Précision
2,464
Temps d'attaque
1.5
Expérience
65,858
Minion Life
31,878
Minion Damage
2,228
Minion Armour
7,842
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 429–643
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/FallenKarui/LivingKaruiShieldAxe_LandmarkAlly"] = { name = "Karui Infantry", life = 4.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts des Touches que vous Bloquez
Family | MonsterBlockAndBypass |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.