血に飢えしフックマン
Blood-fevered Hookman
SpectreN
Areaナカヌ, 部族の心臓, ヒスイの島, ジッグラトの避難所
Tags1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • ナカヌ, 部族の心臓: 血に飢えしブルー・ブリーザー, 血に飢えしフックマン, 血に飢えしアックスマン
  • ナカヌ, 部族の心臓: 血に飢えし賢女, 血に飢えしフックマン, 血に飢えしウォーリアー
  • 血に飢えしブルー・ブリーザー, 血に飢えしアックスマン, 血に飢えしウォーリアー, 血に飢えしメイスマン, 血に飢えしスピアマン, 血に飢えしフックマン
  • ジッグラトの避難所: 血に飢えしブルー・ブリーザー, 血に飢えしフックマン, 血に飢えしアックスマン
  • ジッグラトの避難所: 血に飢えし賢女, 血に飢えしフックマン, 血に飢えしウォーリアー
  • ライフ
    120%
    耐性
    0 0 0 0
    Damage
    120%
    命中力
    100%
    Attack Distance
    5 ~ 15
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    BloodFeverHook
    Metadata
    BloodFeverHook
    レベル
    65
    ライフ
    7,816
    Damage
    255
    スペルダメージ
    255
    命中力
    2,214
    アタックタイム
    1.5
    経験値
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    3,844
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 204–306
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedHookThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 204–306
    アタックダメージ: 60%
    アタックタイム: 1.5 秒
    クールダウン時間: 4.5 秒
    ノックバックの方向が逆になる
    アタックダメージが40%低下する
    付与した出血強度50%上昇する
    50%の確率で出血を付与する
    敵をノックバックすることができない
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Stats
    {
    	base_heavy_stun_duration_ms = 330
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverHook"] = {
        name = "Blood-fevered Hookman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MeleeAtAnimationSpeedHookThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedHookThrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "enemy_knockback_direction_is_reversed",
            "cannot_knockback",
        },
        levels = {
            [1] = {40, 50, 50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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