Homem-gancho da Febre Sangrenta
Blood-fevered Hookman
SpectreN
AreaNgakanu, Coração da Tribo, As Ilhas Jade, O Refúgio Zigurate
Tags1HSword_onhit_audio, human, humanoid, karui, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Ngakanu, Coração da Tribo: Vomitador da Febre Sangrenta, Homem-gancho da Febre Sangrenta, Mateiro da Febre Sangrenta
  • Ngakanu, Coração da Tribo: Sábia da Febre Sangrenta, Homem-gancho da Febre Sangrenta, Guerreiro da Febre Sangrenta
  • Vomitador da Febre Sangrenta, Mateiro da Febre Sangrenta, Guerreiro da Febre Sangrenta, Homem-maça da Febre Sangrenta, Lanceiro da Febre Sangrenta, Homem-gancho da Febre Sangrenta
  • O Refúgio Zigurate: Vomitador da Febre Sangrenta, Homem-gancho da Febre Sangrenta, Mateiro da Febre Sangrenta
  • O Refúgio Zigurate: Sábia da Febre Sangrenta, Homem-gancho da Febre Sangrenta, Guerreiro da Febre Sangrenta
  • Vida
    120%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Attack Distance
    5 ~ 15
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    BloodFeverHook
    Metadata
    BloodFeverHook
    Nível
    65
    Vida
    7,816
    Damage
    255
    Dano Mágico
    255
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    25,808
    Minion Life
    7,538
    Minion Damage
    995
    Minion Armour
    3,844
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 204–306
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedHookThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 204–306
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 60%
    Tempo de Ataque: 1.5 seg
    Recarga: 4.5 seg
    Direção do Empurrão é invertida
    Causa 40% menos Dano com Ataque
    50% mais Magnitude dos Sangramentos infligidos
    50% de chance de causar Sangramento
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Stats
    {
    	base_heavy_stun_duration_ms = 330
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverHook"] = {
        name = "Blood-fevered Hookman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MeleeAtAnimationSpeedHookThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedHookThrow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "enemy_knockback_direction_is_reversed",
            "cannot_knockback",
        },
        levels = {
            [1] = {40, 50, 50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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