Heldra da Pira Negra
Humanóide
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Heldra of the Black Pyre
SpectreN
AreaGlebas Queimadas
Tagsallows_additional_projectiles, allows_inc_aoe, Conjurador, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Vida
200%
Energy Shield From Life
20%
Resistência
75 -30 0 0
Damage
270%
Precisão
100%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleInterlude
Metadata
IgnagdukBogWitchHagBattleInterlude
Nível
54
Vida
5,291
Damage
401
Dano Mágico
401
Precisão
1,472
Tempo de Ataque
1.5
Experiência
27,493
Minion Life
6,877
Minion Energy Shield
1,719
Minion Damage
1,240
Minion Armour
1,039
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.033 seg
Intensidade de inflamabilidade aumentada em 33%
Causa 294.7 a 442 de Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.833 seg
Recarga: 5 seg
Intensidade de inflamabilidade aumentada em 100%
Causa 294.7 a 442 de Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.833 seg
Recarga: 5 seg
Intensidade de inflamabilidade aumentada em 100%
Causa a de Dano de Fogo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 319.2 a 478.8 de Dano Físico
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
Recarga: 15 seg
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Recarga: 20 seg
Causa 98.22 a 147.3 de Dano de Fogo
Inflige +100% de intensidade de inflamabilidade
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
Recarga: 15 seg
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 3 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1.033 seg
Intensidade de inflamabilidade aumentada em 33%
Causa 196.4 a 294.7 de Dano de Fogo
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Intensidade de inflamabilidade aumentada em 100%
Causa 380.6 a 570.9 de Dano de Fogo
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Intensidade de inflamabilidade aumentada em 100%
Causa 380.6 a 570.9 de Dano de Fogo
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 321–481
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
Causa 30% menos Dano
Converte 75% do Dano Físico para Dano de Fogo
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
Tempo de Conjuração: 1 seg
Causa 245.5 a 368.3 de Dano de Fogo
Causa 245.5 a de Dano de Gelo
Causa de a 368.3 de Dano de Gelo base por Carga de Frenesi removida
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleInterlude"] = {
    name = "Heldra of the Black Pyre",
    life = 2,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Edit

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